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- Pit Fiends are the lord of devils, with great strength and deadly power. They are among the highest ranking, second only to the archdevils.
- Part of: The Revolt of Gloomingdeep.
- The pit fiend, &, is a demon in NetHack. It possesses a grabbing attack which holds you. If a pit fiend falls into a pit, there is a "How pitiful! Isn't that the pits?" message. This page is a . You could probably [ expand this page] should you wish to do so.
- Pit Fiend is an enemy fought at Sochen Cave Palace. It is not a very powerful foe, attacking primarily with physical attacks, but is also capable of using Aerora, Sleep, Drain, Fear, and Toxify. Pit Fiends are a prime source of Scorpio Gems.
- Pit Fiends are powerful devils encountered in-game or summoned by the Gate spell. They are immune to +2 weapons or lower, regenerate 3HP/round, and attack can claws as well as cast three spells: Miscast Magic, Lightning Bolt and Cause Critical Wounds.
- Race: outsider Alignment: lawful evil Armor class: 30 Hit points: 123 Attack bonus: +19/+14/+9 Damage: variant 1: d6+7 / d6+7 / 2d6+7 (claw / claw / bite creature weapons) variant 2: d6+7 / d4+7 / 2d4+7 (claw / bite / slam creature weapons) Hit dice (level): 13 Challenge rating: 15 Size: large Spell resistance: 28 or 24 Trained skills:(‡) concentration (24), hide (5), listen (26), move silently (18), search (26), spellcraft (26), spot (26) Feats: cleave, darkvision, great cleave, improved initiative (variant 1 only), power attack, weapon proficiency (creature)
- Hit Dice: 18d8+144 (225 hp) Initiative: +12 Speed: 40 ft. (8 squares), fly 60 ft. (average) AC: 40 (-1 size, +8 Dex, +23 natural) touch 17, flat-footed 32 Base Attack/Grapple: +18/+35 Attack: Claw +30 melee (2d8+13) Full Attack: 2 claws +30 melee (2d8+13) and 2 wings +28 melee (2d6+6) and bite +28 melee (4d6+6 plus poison plus disease) and tail slap +28 melee (2d8+6) Space/Reach: 10 ft./10 ft. Special Attacks: Constrict 2d8+26, fear aura, improved grab, spell-like abilities, summon devil Saves: Fort +19, Ref +19, Will +21 Abilities: Str 37, Dex 27, Con 27, Int 26, Wis 26, Cha 26 Challenge Rating:
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abstract | - __NOEDITSECTION__ __NOWYSIWYG__
- Pit Fiends are the lord of devils, with great strength and deadly power. They are among the highest ranking, second only to the archdevils.
- Part of: The Revolt of Gloomingdeep.
- The pit fiend, &, is a demon in NetHack. It possesses a grabbing attack which holds you. If a pit fiend falls into a pit, there is a "How pitiful! Isn't that the pits?" message. This page is a . You could probably [ expand this page] should you wish to do so.
- Pit Fiend is an enemy fought at Sochen Cave Palace. It is not a very powerful foe, attacking primarily with physical attacks, but is also capable of using Aerora, Sleep, Drain, Fear, and Toxify. Pit Fiends are a prime source of Scorpio Gems.
- Hit Dice: 18d8+144 (225 hp) Initiative: +12 Speed: 40 ft. (8 squares), fly 60 ft. (average) AC: 40 (-1 size, +8 Dex, +23 natural) touch 17, flat-footed 32 Base Attack/Grapple: +18/+35 Attack: Claw +30 melee (2d8+13) Full Attack: 2 claws +30 melee (2d8+13) and 2 wings +28 melee (2d6+6) and bite +28 melee (4d6+6 plus poison plus disease) and tail slap +28 melee (2d8+6) Space/Reach: 10 ft./10 ft. Special Attacks: Constrict 2d8+26, fear aura, improved grab, spell-like abilities, summon devil Special Qualities: Damage reduction 15/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 32, telepathy 100 ft. Saves: Fort +19, Ref +19, Will +21 Abilities: Str 37, Dex 27, Con 27, Int 26, Wis 26, Cha 26 Skills: Balance +10, Bluff +29, Climb +34, Concentration +29, Diplomacy +10, Disguise +29 (+31 acting), Hide +25, Intimidate +31, Jump +40, Knowledge (arcana) +29, Knowledge (nature) +10, Knowledge (the planes) +29, Knowledge (religion) +29, Listen +29, Move Silently +29, Search +29, Spellcraft +31, Spot +29, Survival +8 (+10 on other planes, +10 when tracking), Tumble +31 Feats: Cleave, Great Cleave, Improved Initiative, Iron Will, Multiattack, Power Attack, Quicken Spell-Like Ability (fireball) Environment: A lawful evil-aligned plane Organization: Solitary, pair, team (3-4), or troupe (1-2 pit fiends, 2-5 horned devils, and 2-5 barbed devils) Challenge Rating: Treasure: Standard coins; double goods; standard items Alignment: Always lawful evil Advancement: 19-36 HD (Large); 37-54 HD (Huge) Level Adjustment: -
- Pit Fiends are powerful devils encountered in-game or summoned by the Gate spell. They are immune to +2 weapons or lower, regenerate 3HP/round, and attack can claws as well as cast three spells: Miscast Magic, Lightning Bolt and Cause Critical Wounds.
- Race: outsider Alignment: lawful evil Armor class: 30 Hit points: 123 Attack bonus: +19/+14/+9 Damage: variant 1: d6+7 / d6+7 / 2d6+7 (claw / claw / bite creature weapons) variant 2: d6+7 / d4+7 / 2d4+7 (claw / bite / slam creature weapons) Hit dice (level): 13 Challenge rating: 15 Size: large Spell resistance: 28 or 24 Trained skills:(‡) concentration (24), hide (5), listen (26), move silently (18), search (26), spellcraft (26), spot (26) Feats: cleave, darkvision, great cleave, improved initiative (variant 1 only), power attack, weapon proficiency (creature)
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