PropertyValue
rdf:type
rdfs:label
  • Earth Elemental
  • Earth Elemental
  • Earth elemental
  • Earth Elemental
  • Earth Elemental
  • Earth elemental
  • Earth elemental
  • Earth elemental
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
  • The Earth Elemental is an enemy encounter in Suikoden Tactics. It is found in Ruins of Obel and Terana Plains. This elemental doesn't fight but it spread an earth elemental affinity.
  • Earth Elementals are supernatural creatures native to the Elemental Plane of Earth. They are usually only found on the Material Plane or other worlds after being summoned by mages, priests or other spellcasters.
  • The Earth Elemental is the magical essence of stone and rock, and the essence of Earth is strength. The nature of the Earth Elemental is to endure. It draws its strength from the very stones that make ground (or the if in a city, the city itself). It cannot be defeated by a single blow, but must be worn away before it can be captured, and it is only vulnerable to flame. Fire disrupts the essence of earth and allows the Elemental to be damaged. Without Flame, the Elemental simply cannot be defeated. It has vulnerability to magical flame, such as a flaming sword.
  • Slow and stubborn, and powerfully strong, Earth Elementals are creature made of living stone. When they do not move, they appear as nothing more than a heap of rocks and earth. The eyes of an earth elemental are often made of gemstones that burn with the fury of the elemental’s spirit.
  • Earth Elemental is a monster in AdventureQuest Worlds.
  • These drops are only obtained from the earth elementals already roaming the area.
  • Earth Elemental is an enemy in MARDEK.
  • Earth elementals are the denizens of the Elemental Plane of Earth. When summoned to the Material Plane, an earth elemental consists of whatever types of dirt, stones, precious metals, and gems it was conjured from. Though an earth elemental moves slowly, it is a relentless opponent. It can travel though solid ground or stone as easily as humans walk on the earth’s surface. It cannot swim, however, and must either walk around a body of water or go through the ground under it. An earth elemental can move along the bottom of a body of water but prefers not to.
  • There is an Earth elemental labeled as "golem" in the cave under the Kaedweni camp near the shore by the Nilfgaardian camp, in Chapter II. You can find it by exploring the caves while searching for Triss. Another one can be found in Kingslayers' hideout. It is not particularly difficult to kill, unlike the golem in the original game, neither is it a monster boss of any kind. When it dies, it drops an Elemental stone and you can loot all the trunks and containers it guarded. In one of them, you can find the Armor of Ban Ard.
  • Earth elementals are found beneath Seers' Village during the Elemental Workshop I and Elemental Workshop II quests. There are several roaming around in the quest area, but you will cause one to appear by mining a rock in the earth room. They are hardly affected by swords. Pickaxes, however, work excellently, as they are indeed made of rock. There are two types of Earth elementals: the ones roaming around and the ones you can mine. The first type DO NOT drop elemental ores.
  • Earth elementals are found in the western part of the Elemental Workshop during Elemental Workshop I and Elemental Workshop II. There are several roaming around in the quest area, but you will cause one to appear by mining a rock in the earth room. Earth elementals are a useful combat training source for players under level 60, along with the others in the Elemental Workshop, because it is a very unpopulated area. It's best to combat these elementals with magic, as their weakness lends to them being quickly dispatched by water spells.
  • An Earth Elemental is a level 5 creature, similar to the Air, Water, and Poison Elementals. They are stronger yet slower than all the other Elementals, and are also immune to poison. They are tamable. Known Loot: around 20 Gold Pieces, 1-2 Elemental Dusts Spotted: Forests, Nystral's Tower
  • A powerful but slow unit. The summoner has to get close to unleash it on its victims, but it is a formidable city or unit attacker, and even better, the summoner can summon a new one next turn.
  • Maa elementaalit ovat valtavia käveleviä kivi järkäleitä ja niiden silmät hohtavat. Niiden johtaja on Therazane ja ne asuvat Deepholmissa. Maa elementaalit ovat myös hyvän tahtoisia. thumb
  • Earth elementals were extremely strong elementals who rarely left their home plane. Although they rarely spoke, when they did speak they used the Terran language.
  • 3rd Elemental in the game, it's all green and stuff, luckily it's not THAT type of green. This can't be done alone though, it only works well along with the Earth Blast Staff! Once this is equipped, you'll see nothing but green, cause that's the color of the aura! Instead of a special effect, the elemental will increase your damage and walkspeed depending on how low your health is, capping up to a 80% Speed/Defence and Damage boost total! When the power bar is Full, press X to switch between Speed and Defence boosts!
  • Earth elementals er funnet i den vestlige delen av Elemental Workshop under Elemental Workshop jeg og Elemental Workshop II. Det er flere roaming rundt i søken området, men du vil forårsake en skal vises ved gruvedrift en stein i jorda rom. Spillere kan oppleve at våpen som sverd, fungerer ikke godt mot dem. Dette er sannsynligvis fordi de er laget av stein. Pickaxes og andre crushing våpen fungerer bra mot dem likevel.
  • Plodding creatures comprised of rock, earth, or crystal, Earth Elementals are strong but slow creatures, native to the Elemental Plane of Earth.
  • The Earth Elemental is an enemy encountered at the end of Dungeon Siege: Legends of Aranna.
  • Earth elemental is a type of monster in ADOM. They are very tough and rapidly regenerate, making them quite tough to put down for some PCs. They are also able to pass through walls and fire rocks. Large amounts of earth elementals can be found in the Earth Temple, where they can hazardously surround the PC due to their ability to enter walls. Like other creatures of stone, earth elementals can be damaged by either zapping a wand of digging or casting the Mystic Shovel spell at them; this seems to be enough damage to bring a healthy level 1 elemental to about 'moderately damaged'.
  • Earth Elemental is fought in the Cavern of Earth and Chaos Shrine, and is the strongest normal enemy in the former. It is found guarding several chests or locations. Earth Elemental is weak to Fire, but weak to every other element.
  • Race: elemental Alignment: true neutral Armor class: 17 Hit points: 30 Attack bonus: +7 Damage: 1d8+5 bludgeoning damage (creature weapon) Hit dice (level): 4 Challenge rating: 4 Size: large Trained skills:(‡) listen (7), spot (7) Feats: darkvision, power attack, weapon proficiency (creature)
  • 2 Earth Elementals can be obtained by completing 5-star and 6-star masterys of The Elaria Expedition in Elaria.
  • rightŻywiołaki ziemi to żywiołaki stworzone ze skał i energii samej ziemi. Żywiołak ziemi to potężna masa kamieni, która przybrała humanoidalną formę, z płaską głową ze świecącymi oczami i dwoma muskularnymi ramionami otoczonymi przez wielkie miedziane bransolety. Tors kończy się jako chaotyczny stos skał, który dryfuje nad ziemią. Żywiołaki ziemi, najsilniejsze z żywiołaków, to stworzenia zniszczenia. Używają swej przerażającej siły, by powalić wrogów. Przemieszczają się przez kamień z taką łatwością, z jaką człowiek podróżuje po lądzie i mimo że wyglądają, jakby latały, zawsze pozostają w kontakcie z podłożem. Im większe żywiołaki, tym częściej po prostu rzucają się na przeciwnika, gdyż ich masa daje im znaczącą przewagę. Gdy to możliwe, szarżują jak rozwścieczone byki, by przycisnąć wro
  • The Earth Elemental is a boss you can summon by activating the crystal in front of the Colossus statue in the Plaza of Conquests Gold: 62-70 Hats: Cowl of the Earthlord Veil of Activity Headdress of Allegory Robes: Tunic of Readiness Coat of Autumn Surcoat of the Sasquatch Cloak of Forgotten Lore Robe of Equivalence Boots: Sandals of the Earthlord Sandals of Judgement Shoes of the Searing Flame Wands: Athames: Amulets:
  • Earth elementals are elemental creatures made of the rock, and energy of the earth itself. An Earth Elemental is a hulking mass of rock which bears a humanoid torso, a flat head with glowing eyes, and two muscular stone arms encircled by giant copper bracers. Its torso trails away into a pile of formless rock that floats along the ground. Earth elementals, the strongest of all elementals, are beings of destruction. They use their tremendous strength to batter their enemies. They move through stone as easily as a human walks along the ground, and while they look like they might fly, they always remain in contact with the ground. Larger and larger earth elementals favor grappling attacks, as their size and strength give them a significant advantage over most enemies. When possible, earth ele
Leader
Level
  • 44
  • N/A
Alignment
Version
  • Normal
  • Elemental
Attack
  • 32
veteranlife
  • 4301
regularlife
  • 1650
regulararmor
  • 630
elitearmor
  • 2431
veteranarmor
  • 1757
elitelife
  • 5951
veterandamage
  • 856
eliteexp
  • 2150084
regularexp
  • 2732
elitedamage
  • 1184
regulardamage
  • 365
veteranexp
  • 79228
dcterms:subject
Sleep
  • 100.0
dRange
  • 0
crecla
  • Elemental
dSlash
  • 0
Unique
  • No
jmp
  • 4
Corpse
  • Constructs don't leave corpses.
aMagic
  • 0
acc magic
  • 0
immunities
Will
  • 4
walksaround
  • Fire
aff magic
  • 65
strongagainst
DESCRIP
  • The Earth Elemental is a boss you can summon by activating the crystal in front of the Colossus statue in the Plaza of Conquests
implemented
  • 8.200000
Fort
  • 4
Behavior
  • Like any Giant-type, is violent and strong.
  • Like any Giant-type, it's violent and strong.
weakagainst
Curse
  • 100.0
lifepoints
  • 1600
MDF
  • 62
cretype
  • Boss
Hitpoints
  • 35
dMagic
  • 0
dStab
  • 0
creatureclass
  • Elementals
  • Elementals
  • Elementals
Examine
  • An earth elemental.
Reflex
  • 0
bestiaryclass
  • Elemental
senseinvis
  • yes
gemw
  • no
paraimmune
  • yes
Hat
  • Cowl of the Earthlord
  • Headdress of Allegory
  • Veil of Activity
DEX
  • 8
Heal
  • 7000
max hit
  • 4
  • 49
fireDmgMod
  • 125.0
convince
  • --
  • --
  • --
MagicRes
  • Medium
Poisonous
  • No
max magic
  • 0
dCrush
  • 0
deathDmgMod
  • 50.0
feats
iceDmgMod
  • 15.0
immuneto
max spec
  • 0
LVL
  • 48
attack speed
  • 4
acc melee
  • 486
aff weakness
  • 90
Spell
  • Cyclops
  • Fairy
  • Leprechaun
  • Sprite
  • Centaur
  • Seraph
  • Fire Elf
  • Heck Hound
  • Locust Swarm
  • Storm Shark
  • Weakness
  • Lifeblade
  • Death Shield
  • Life Trap
  • Spirit Armor
silence
  • 100.0
behaviour
  • Like any Elemental-type, it's violent and strong.
IsHostile
  • Yes
Tactics
  • massive blows with its heavy arms
walksthrough
  • Energy, Poison
buff
  •  Boosts Defense and Damage varying on how low your health is. Defense boost can be switched to speed if power bar is full
Confusion
  • 100.0
Monster Memory
  • You see a large mass of stone, dirt, and clay, roughly jumbled into the shape of a man. It moves slowly but steadily, with no hesitation of any kind, occasionally moving into the ground or through a wall as if it were air! It keeps moving even as parts of its body fall off to the ground it came from.
aff melee
  • 55
Air
  • -100.0
Summon
  • --
  • --
  • --
Physical
  • 100.0
actualname
  • earth elemental
Robe
  • Cloak of Forgotten Lore
  • Coat of Autumn
  • Robe of Equivalence
  • Surcoat of the Sasquatch
  • Tunic of Readiness
hpDrainDmgMod
  • 100
KPL
  • 5
holyDmgMod
  • 50.0
energyDmgMod
  • 0.0
Mag
  • 87
physicalDmgMod
  • 50.0
max ranged
  • 0
Poison
  • 100.0
Stamina
  • 22
Intelligence
  • Low
SeeInvis
  • Yes
Skl
  • 1
Always Drops
first-appearance
str
  • 1
  • 21
  • 35
LUC
  • 41
MaxDmg
  • 328
  • 502
Combat
  • 35
aff ranged
  • 45
Attack style
  • Melee
acc ranged
  • 0
SeeInDark
  • Yes
CHA
  • 11
MOV
  • 6
slaylvl
  • No
earthDmgMod
  • 0.0
alignment3e
  • Usually neutral
ATK
  • 1
  • 26
pushable
  • no
alignment5e
bestiarylevel
  • Medium
Berserk
  • 100.0
Sprite
pushobjects
  • yes
xp value
  • 0
MDEF
  • 5
low hp
  • 4500
isboss
  • no
  • no
  • no
Agl
  • 11
susceptibility
  • none
  • Dimeritium bombs
  • Elementa oils
spd
  • 50
bestiarytext
  • Followers of Crunor claim that Earth Elementals mirror the wrath of Tibia's land. All the abuse and mistreatment of the earth caused an elemental subconsciousness to wake up and to send the powerful Earth Elementals to seek revenge on the living creatures. It is said that Earth Elementals form spontaneously, so to speak anywhere and not necessarily at a place where the earth has been defiled. The Earth Elementals seem mindless, guided only by some mystic field that spans the whole world according to the followers of Crunor. If an Earth Elemental is disconnected from this field, it becomes increasingly violent and destructive. It starts a rampage that eventually will lead to its own destruction. However, even the Earth Elementals that are connected to this field are by no means peaceful creatures. They follow a universal instinct that often leads to conflicts with living beings. The ultimate goal might be to bring some kind of universal balance; but to achieve this goal, much violence is used, relying on the enormous strength and resilience of the Earth Elementals.
Quest
  • No Weaklings Allowed
max melee
  • 192
aCrush
  • 0
bestiaryname
  • earthelemental
Rarity
damperpip
  • 105
aStab
  • 0
drownDmgMod
  • 100
illusionable
  • yes
  • yes
  • yes
Immunity
  • Immune to poison and bleeding attempts.
Aggressive
  • No
aRange
  • 0
resref
  • nw_earth
Loot
Wis
  • 11
aSlash
  • 0
primarytype
  • Geo-Elementals
  • Geo-Elementals
  • Geo-Elementals
immune to poison
  • Yes
  • No
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Gold
  • 62
Range
  • 30
Affinity
  • Earth
Special
  • *Vulnerable to magical digging *Sometimes shrugs off bolts and other resistible magic *Immune to petrification *Rapidly regenerates *Can pass through walls and doors *Diagonal movement *Construct abilities **Cannot be sacrificed **Immune to death rays, stunning, blindness, paralysis, and poison **Immune to telepathic mindcraft
AB
  • +7
Element
  • Earth
Challenge
  • Varies
Water
  • 100.0
Article
  • an
Faction
  • Varies, Therazane (faction)
Skills
Speed
  • 6
  • 115
Page
  • 122
Weapon
  • none
Pet
  • Earth Walker
Fire
  • 50.0
Helmet
  • none
Habitat
  • Elemental Plane of Earth, deep underground
Defence
  • 32
Magic
  • 0
  • 1
Zombie
  • 100.0
Name
  • Coins
  • Rock
  • Earth Elemental
  • Blood rune
  • Earth rune
  • Grimy avantoe
  • Grimy dwarf weed
  • Grimy guam
  • Grimy harralander
  • Grimy irit
  • Grimy kwuarm
  • Grimy marrentill
  • Grimy ranarr
  • Chaos rune
  • Earth talisman
  • Grimy cadantine
  • Grimy lantadyme
  • Grimy tarromin
  • Nature rune
  • Rare drop table
  • Death rune
  • Grimy guam leaf
  • Grimy irit leaf
  • Grimy ranarr weed
  • Law rune
  • Earth elemental
  • Staff of earth
  • Earth Elemental
  • Elemental ore
  • Earth Elemental
  • Earth Elementals
MP
  • 999
  • Lvl1: 1
  • Lvl2: 0
  • Lvl3: 0
  • Lvl4: 0
Type
Portrait
  • 100
occurrence
  • Elven ruins
  • Ermion's laboratory in Kaer Trolde keep
Weakness
  • Magic
  • Water
Abilities
  • Melee , Stalagmite , Boulder Explosion , Poison Beam poisons you 10-13 hp/turn, Poison Ball on itself poisons you 5-7hp/turn, Distance Paralyze, Self-Healing .
  • Melee , Stalagmite , , Poison Ball on itself poisons you 5hp/turn, Distance Paralyze, Self-healing.
  • link=To Hit +10% To Hit link=Wall Crusher Wall Crusher link=Poison Immunity Poison Immunity link=Stoning Immunity Stoning Immunity
  • Melee , Stalagmite , Boulder Explosion , Poison Beam poisons you 10-13 hp/turn, Poison Ball on itself poisons you 5-7hp/turn, Distance Paralyze, Self-healing.
spr
  • 25
immune to stun
  • No
immune to deflect
  • No
immune to drain
  • No
Accessory
  • none
type3e
type5e
bleed
  • 100.0
numbness
  • 100.0
Paralysis
  • 100.0
blindness
  • 100.0
fig
  • -50.0
subtype3e
thauma
  • 0.0
Aether
  • 50.0
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exp
  • 250
  • 450
con
  • 17
Language
Members
  • Yes
Weight
  • 80
cr
  • 4
Quantity
  • 1
  • 2
  • 12
  • 15
  • 20
  • 42
  • 1242
  • 152060
Update
  • Elemental Workshop II
  • Elemental Workshop Quest
Environment
Height
  • 4
  • Varies
Title
  • Earth Elemental
ATT
  • 20
HD
  • 4
DEF
  • 30
  • 35
  • 37
Skill
  • 18
  • Skill Legend: Name/Rank
Rank
  • 7
House
  • Broken Wood Plank
  • Tall Pillar
Armour
  • 486
  • none
Class
AC
  • 17
Mount
  • N/A
Description
  • Earth elemental is a type of monster in ADOM. They are very tough and rapidly regenerate, making them quite tough to put down for some PCs. They are also able to pass through walls and fire rocks. Large amounts of earth elementals can be found in the Earth Temple, where they can hazardously surround the PC due to their ability to enter walls. Like other creatures of stone, earth elementals can be damaged by either zapping a wand of digging or casting the Mystic Shovel spell at them; this seems to be enough damage to bring a healthy level 1 elemental to about 'moderately damaged'.
Cost
  • Badge
Distinctions
  • Earth glide
Light
  • 50.0
Symbol
  • E
Ratio
  • 0
  • 692
plural
  • earth elementals
Image
  • 125
Affiliations
Stats
  • Level: 1, DV: 18, PV: 40, Hits: 195, Attacks: 2, Damage: ?, Speed: 100.
Dark
  • 50.0
Notes
  • New creature in Summer Update 2008.
  • *These creatures can be killed as a task in the Killing in the Name of... Quest *During mission of a quest, they can be skinned using a pick to obtain elemental crystals and other items like small diamonds. (See also Pick Statistics.)
  • New creature in Summer Update 2008. Can be compared in power to Grorlam.
Character
  • N/A
Earth
  • 200.0
int
  • 4
Homeworld
Attacks
  • 2
slayexp
  • No
School
  • Life
Sounds
  • "Stomp.".
  • "Stomp.".
ID
  • 131
  • 1020
Style
  • melee
HP
  • 30
  • 391
  • 400
  • 650
Subtype
  • earth, elemental, extraplanar
Release
  • 2004-06-02
  • 2006-10-02
Boots
  • Sandals of Judgement
  • Sandals of the Earthlord
  • Shoes of the Searing Flame
Capital
Damage
  • 1
Ring
  • Wood-Carven Ring
Gender
  • N/A
Race
Experience
  • 72.600000
Vision
Source
Variations
Ranged
  • 0
  • 1
World
  • Dragonspyre
LP
  • 1600
Shield
  • none
pdf
  • 37
Eva
  • 0
  • 32
Location
Size
  • large
Strategy
  • These creatures are VERY dangerous so beware! Using Paralyze often to stop you from running away and hitting you hard with their physical attacks, Boulder and Melee. Their Self-healing is not too great. They are weak against Fire Damage so use that to your best advantage. Just try not to let them get close enough to use their Physical Damage because it really does hurt. For low and middle level mages it is not required to fight with more than 2 Earth Elemental also GFB and Energy Ring would be helpfull if you meet 2+ of them.
  • These creatures are quite dangerous for low levels so beware! They use paralyze often to prevent targets from running away and hit hard with their physical attacks, Boulder and Melee. They are weak against Fire Damage, use this to the best possible advantage. Try not to let them get close enough to use their physical attacks. For low and middle level mages it is not recommended to fight with more than two Earth Elementals at a time, also using GFB and Energy Ring would be helpful if meeting more than two of them. Sorcerers are especially recommended to hunt these after level 33 because of the extra use of Wand of Inferno. It is then fast to kill them, gaining plenty of experience and gold.
  • These creatures are quite dangerous for low levels so beware! Using Paralyze often to stop you from running away and hitting you hard with their physical attacks, Boulder and Melee. Their Self-healing is not too great. They are weak against Fire Damage so use that to your best advantage. Just try not to let them get close enough to use their Physical Damage because it really does hurt. For low and middle level mages it is not recommended to fight with more than 2 Earth Elemental also GFB and Energy Ring would be helpful if you meet 2+ of them.
wikipage disambiguates
Reaction
  • Hostile
numberencountered
  • 1
high hp
  • 300
Vit
  • 10
weaponused
  • Very Large Fist
immunepoison
  • Not immune
immunevenom
  • Not immune
strbns
  • 0
Mage
  • 10
attbns
  • 0
rngbns
  • 0
challenge5e
  • 5
size5e
  • Large
type of item
  • Enhancement
3e
  • 250
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
  • The Earth Elemental is an enemy encounter in Suikoden Tactics. It is found in Ruins of Obel and Terana Plains. This elemental doesn't fight but it spread an earth elemental affinity.
  • Earth Elementals are supernatural creatures native to the Elemental Plane of Earth. They are usually only found on the Material Plane or other worlds after being summoned by mages, priests or other spellcasters.
  • The Earth Elemental is the magical essence of stone and rock, and the essence of Earth is strength. The nature of the Earth Elemental is to endure. It draws its strength from the very stones that make ground (or the if in a city, the city itself). It cannot be defeated by a single blow, but must be worn away before it can be captured, and it is only vulnerable to flame. Fire disrupts the essence of earth and allows the Elemental to be damaged. Without Flame, the Elemental simply cannot be defeated. It has vulnerability to magical flame, such as a flaming sword.
  • Slow and stubborn, and powerfully strong, Earth Elementals are creature made of living stone. When they do not move, they appear as nothing more than a heap of rocks and earth. The eyes of an earth elemental are often made of gemstones that burn with the fury of the elemental’s spirit.
  • Earth Elemental is a monster in AdventureQuest Worlds.
  • These drops are only obtained from the earth elementals already roaming the area.
  • Earth Elemental is an enemy in MARDEK.
  • Earth elementals are elemental creatures made of the rock, and energy of the earth itself. An Earth Elemental is a hulking mass of rock which bears a humanoid torso, a flat head with glowing eyes, and two muscular stone arms encircled by giant copper bracers. Its torso trails away into a pile of formless rock that floats along the ground. Earth elementals, the strongest of all elementals, are beings of destruction. They use their tremendous strength to batter their enemies. They move through stone as easily as a human walks along the ground, and while they look like they might fly, they always remain in contact with the ground. Larger and larger earth elementals favor grappling attacks, as their size and strength give them a significant advantage over most enemies. When possible, earth elementals bull rush their opponents into walls or off cliffs. An earth elemental can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, usually stunning the creature. Earth elementals originate from the Deepholm of the Elemental Plane. They speak Kalimag and Terran. Not all earth elementals are minions of the elemental lords and princes, some are minions of the elemental spirits of Outland. Some earth elemental attacks do nature damage, but most are physical. Earth Elementals also have the highest armor rating of the elementals. Their home/domain on the Elemental Plane is known as Deepholm. The leader of the earth elementals is Therazane.
  • Earth elementals are the denizens of the Elemental Plane of Earth. When summoned to the Material Plane, an earth elemental consists of whatever types of dirt, stones, precious metals, and gems it was conjured from. Though an earth elemental moves slowly, it is a relentless opponent. It can travel though solid ground or stone as easily as humans walk on the earth’s surface. It cannot swim, however, and must either walk around a body of water or go through the ground under it. An earth elemental can move along the bottom of a body of water but prefers not to.
  • There is an Earth elemental labeled as "golem" in the cave under the Kaedweni camp near the shore by the Nilfgaardian camp, in Chapter II. You can find it by exploring the caves while searching for Triss. Another one can be found in Kingslayers' hideout. It is not particularly difficult to kill, unlike the golem in the original game, neither is it a monster boss of any kind. When it dies, it drops an Elemental stone and you can loot all the trunks and containers it guarded. In one of them, you can find the Armor of Ban Ard.
  • Earth elementals are found beneath Seers' Village during the Elemental Workshop I and Elemental Workshop II quests. There are several roaming around in the quest area, but you will cause one to appear by mining a rock in the earth room. They are hardly affected by swords. Pickaxes, however, work excellently, as they are indeed made of rock. There are two types of Earth elementals: the ones roaming around and the ones you can mine. The first type DO NOT drop elemental ores.
  • Earth elementals are found in the western part of the Elemental Workshop during Elemental Workshop I and Elemental Workshop II. There are several roaming around in the quest area, but you will cause one to appear by mining a rock in the earth room. Earth elementals are a useful combat training source for players under level 60, along with the others in the Elemental Workshop, because it is a very unpopulated area. It's best to combat these elementals with magic, as their weakness lends to them being quickly dispatched by water spells.
  • The Earth Elemental is a boss you can summon by activating the crystal in front of the Colossus statue in the Plaza of Conquests Gold: 62-70 Hats: Cowl of the Earthlord Veil of Activity Headdress of Allegory Robes: Tunic of Readiness Coat of Autumn Surcoat of the Sasquatch Cloak of Forgotten Lore Robe of Equivalence Boots: Sandals of the Earthlord Sandals of Judgement Shoes of the Searing Flame Wands: Athames: Amulets: Rings: Wood-Carven Ring Decks: Pets: Earth Walker House: Broken Wood Plank Tall Pillar Treasure Cards: Reagents: Snacks: Mounts: No Weaklings Allowed Documentation on how to edit this page can be found at
  • An Earth Elemental is a level 5 creature, similar to the Air, Water, and Poison Elementals. They are stronger yet slower than all the other Elementals, and are also immune to poison. They are tamable. Known Loot: around 20 Gold Pieces, 1-2 Elemental Dusts Spotted: Forests, Nystral's Tower
  • A powerful but slow unit. The summoner has to get close to unleash it on its victims, but it is a formidable city or unit attacker, and even better, the summoner can summon a new one next turn.
  • Maa elementaalit ovat valtavia käveleviä kivi järkäleitä ja niiden silmät hohtavat. Niiden johtaja on Therazane ja ne asuvat Deepholmissa. Maa elementaalit ovat myös hyvän tahtoisia. thumb
  • Earth elementals were extremely strong elementals who rarely left their home plane. Although they rarely spoke, when they did speak they used the Terran language.
  • 3rd Elemental in the game, it's all green and stuff, luckily it's not THAT type of green. This can't be done alone though, it only works well along with the Earth Blast Staff! Once this is equipped, you'll see nothing but green, cause that's the color of the aura! Instead of a special effect, the elemental will increase your damage and walkspeed depending on how low your health is, capping up to a 80% Speed/Defence and Damage boost total! When the power bar is Full, press X to switch between Speed and Defence boosts!
  • Earth elementals er funnet i den vestlige delen av Elemental Workshop under Elemental Workshop jeg og Elemental Workshop II. Det er flere roaming rundt i søken området, men du vil forårsake en skal vises ved gruvedrift en stein i jorda rom. Spillere kan oppleve at våpen som sverd, fungerer ikke godt mot dem. Dette er sannsynligvis fordi de er laget av stein. Pickaxes og andre crushing våpen fungerer bra mot dem likevel.
  • Plodding creatures comprised of rock, earth, or crystal, Earth Elementals are strong but slow creatures, native to the Elemental Plane of Earth.
  • The Earth Elemental is an enemy encountered at the end of Dungeon Siege: Legends of Aranna.
  • Earth elemental is a type of monster in ADOM. They are very tough and rapidly regenerate, making them quite tough to put down for some PCs. They are also able to pass through walls and fire rocks. Large amounts of earth elementals can be found in the Earth Temple, where they can hazardously surround the PC due to their ability to enter walls. Like other creatures of stone, earth elementals can be damaged by either zapping a wand of digging or casting the Mystic Shovel spell at them; this seems to be enough damage to bring a healthy level 1 elemental to about 'moderately damaged'.
  • Earth Elemental is fought in the Cavern of Earth and Chaos Shrine, and is the strongest normal enemy in the former. It is found guarding several chests or locations. Earth Elemental is weak to Fire, but weak to every other element.
  • Race: elemental Alignment: true neutral Armor class: 17 Hit points: 30 Attack bonus: +7 Damage: 1d8+5 bludgeoning damage (creature weapon) Hit dice (level): 4 Challenge rating: 4 Size: large Trained skills:(‡) listen (7), spot (7) Feats: darkvision, power attack, weapon proficiency (creature)
  • 2 Earth Elementals can be obtained by completing 5-star and 6-star masterys of The Elaria Expedition in Elaria.
  • rightŻywiołaki ziemi to żywiołaki stworzone ze skał i energii samej ziemi. Żywiołak ziemi to potężna masa kamieni, która przybrała humanoidalną formę, z płaską głową ze świecącymi oczami i dwoma muskularnymi ramionami otoczonymi przez wielkie miedziane bransolety. Tors kończy się jako chaotyczny stos skał, który dryfuje nad ziemią. Żywiołaki ziemi, najsilniejsze z żywiołaków, to stworzenia zniszczenia. Używają swej przerażającej siły, by powalić wrogów. Przemieszczają się przez kamień z taką łatwością, z jaką człowiek podróżuje po lądzie i mimo że wyglądają, jakby latały, zawsze pozostają w kontakcie z podłożem. Im większe żywiołaki, tym częściej po prostu rzucają się na przeciwnika, gdyż ich masa daje im znaczącą przewagę. Gdy to możliwe, szarżują jak rozwścieczone byki, by przycisnąć wroga do muru lub zepchnąć go z klifu. Żywiołak ziemi może ślizgać się przez kamień, glebę i niemal każdą postać ziemi poza metalem z taką łatwością, jak ryba pływa w wodzie. Ich zakopywanie się nie pozostawia po sobie tunelu ani dziury, nie pozostawia zmarszczek ani żadnych innych śladów. Czar poruszenie ziemi użyty na obszarze, gdzie zakopany jest żywiołak zemi powoduje, że odrzuca go 30 stóp, przeważnie go oszałamiając. Pierwotnym domem żywiołaków ziemi jest Głęboki Dom na Planie Żywiołów. Posługują się one językami Kalimag oraz terrańskim. Nie wszystkie żywiołaki ziemi są sługami panów i książąt żywiołów, niektóre z nich sprzymierzyły się z pierwotnymi duchami żywiołów z Outland. * Niektóre żywiołaki ziemi zadają obrażenia od Natury, jednak większość zadaje obrażenia fizyczne. Żywiołaki ziemi mają najsilniejszy pancerz ze wszystkich żywiołaków. * Ich domem i domeną na Planie Żywiołów jest Głęboki Dom. * Przywódcą żywiołaków ziemi jest Therazane.
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