PropertyValue
rdf:type
rdfs:label
  • Curse
  • Curse
  • Curse
  • Curse
  • Curse
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • A supervillain.
  • Note: The Rat King room can generate degraded items (-3, -2, -1), but may not be cursed.
  • A curse is a form of often evil magic placed on an individual or a location.
  • Curse is een spreuk die gebruikt kan worden om het Defence level van de vijand met 5% te verlagen. 19 Magic is vereist om de spreuk te kunnen gebruiken. 2 Water runes, 3 Earth runes en 1 Body rune zijn nodig om te de spreuk te gebruiken. Een goede trainingsmanier voor de Magic skill is 'Cursing': dat houdt in dat je deze spreuk heel vaak achter elkaar op dezelfde vijand gebruikt. Een goed slachtoffer is de Monk of Zamorak van level 17 die onder de trap in het Paleis van Varrock opgesloten zit.
  • <default>Curse</default> Type Spell Level Range Duration Speed Area of Effect Saving Throw Taught by Level Learned Cast by Curse is a 1st Level Priest Spell that decreases accuracy and saving throws of all enemies within a 50 foot radius. "A bane to one's enemies, weakening them."
  • Curse Is A 2013 Supernatural Horror Film Starring Scout Taylor-Compton, Ed Westwick, Aly Michalka, Steven R. McQueen, Logan Lerman, Jodelle Ferland, Daveigh Chase, Derek Mears and Judith Roberts.
  • A curse, or hex, is a type of spell work done to cause misfortune, harm or death on whoever it is placed on. There are several renowned powerful curse known in Supernatural which investigated by Sam and Dean during the course of the series.
  • Curse is a Tier 2 Celestial power in the Cursed tree.
  • A curse is any expressed wish that some form of adversity or misfortune will befall or attach to some other entity, one or more persons, a place, or an object. In particular, "curse" may refer to a wish that harm or hurt will be inflicted by any supernatural powers, such as a spell, a prayer, an imprecation, an execration, magic, witchcraft, God, a natural force, or a spirit. In many belief systems, the curse itself (or accompanying ritual) is considered to have some causative force in the result.
  • "This book is imbued with a liquid made from the skull moss of 100 profaned mummies. Through its use, you will deliver a powerful curse to your opponent that may mean his swift demise".
  • Curse is a Cobalt Blue tarantula that works for the S.A.F in the weapon's department, acting as one of the supervisors when it comes to testing new superweapons. She is female.
  • Ability text: Cursed: If this attack deals at least 1 File:Heart.png (after the defense roll), the target is Cursed.
  • A curse is bad magical spell that could last a long time or give a great impact on someone's life. Some of the worst curses, the unforgivable curses, give you a one way ticket to the wizard prison, Azkaban. The unforgivable curses include: Crucio (the hurting spell) Impurio (a spell that makes the producer take over another) and the worst one of all, Aveda kedvra (the killing curse). Since they are illegal, the unforgivable curses are used mostly by Lord Voldemort and his death eaters.
  • Level: 3 MP Cost: 15 Casting Time: 1C Effect: Inflicts one random status ailment. Obtained: Crimson Forest- Sorcerer's Shrine - Dungeon Shrine - In treasure chest found near boss room, opposite the Save and HP/MP recovery Orbs.
  • Curse is the ninth track on disc one of the Ōkami Original Soundtrack. It is played in multiple occasions, when Amaterasu is in an area infested by darkness, or when a character speaks about such matters.
  • Curse is a State, with stacking.
  • Curse is an Effect Item, usually negative.
  • Using Curse on a target will not stack with using Vulnerability, despite the icons for both spells showing up on the target. The vulnerability effect will override the curse effect for a maximum 10% damage bonus.
  • While going into battle prepared is always wise for any mage, it can't hurt to make sure that luck is not on their foe's side. This spell has the ability to make sure that things go poorly for the caster's enemy. The enemy is easier to hit while having a harder time hitting the caster. Note that this spell only targets one creature. To curse a group of enemies, use Mass Curse.
  • __NOWYSIWYG__ Curse (のろい Noroi) Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Curse is a move introduced in Generation II. It became a ghost-type move in Generation VI. It was a ???-type move prior to that. It was also TM03 in Generation II.
  • In the hold of the Death Starfish was kept a cursed diamond ring. Any person who wore it was instantly transformed into gold.
  • Curse is a Race Skill for All Heroes of the Undead, Makes your defensive towers able to shoot further.
  • Curse (呪い; Noroi) is the main protaganist of Pokémon: Bless & Curse. Curse was born in Decapo Town in Sono Region. He is the carefree son of Val, a once famous pokemon trainer, and wants to be a Pokémon Champion. He sets off with his first pokemon on his 18th birthday, along with his best friend Bless. Curse was given his first Pokemon by Prof. Douglas.
  • A curse is a type of spell used for evil purposes to inflict harm or punishment on someone or something.
  • A curse is a tool of the Dark Arts and one of the seven known spell types and the worst kind of Dark Magic. Curses are used with the intention of causing harm, control, or even death to the victim.
  • The following abilities inflict Curse: * [Curse Attack] - An NPC-exclusive skill that inflicts Curse by chance.
  • Cursed is a status effect caused by equipping a cursed piece of equipment onto a character. While cursed, the afflicated character may fail to act in battle, and will be unable to unequip the cursed gear. To get rid of a curse, use the benediction ability or visit a church. Cursed items can be "Uncursed" by alchemizing them with a pile of Saint's Ashes or a Lucky pendant (which is made by combining a Reckless Necklace and Saint's Ashes)
  • This page is a list of the curses featured in the original series of Dark Shadows.
  • School: Image:Death.png Pip Cost: 0 Accuracy: 100% Type: Image:Ward.png Description: +20% to next outgoing Image:Damage.png spell on target. Received From: Speedy Delivery Requirements: Required Character Level: 18 Spells: * None Prerequisite for: Spells: * None Can be purchased with Training Points*: No
  • Immunity to ability decreases will prevent a curse from reducing ability scores, but it will not block the curse itself (subjects are still reported as being cursed). The most notable source of a curse is the spell bestow curse.
  • A curse is a malevolent magic spell cast on someone or something, typically bringing about misfortune. The misfortune can be some sort of physical transformation, bad luck or in extreme cases, death.
  • Ghost pokemons: Damages target for 1/4 of user's max HP in 8 parts throughout 8 game ticks, at a cost of 1/2 of user's max HP. Non-Ghost pokemons: Raises user's Attack and Defense but lowers Speeed.
  • Curse is a damage-dealing skill in Conception 2. It is one of the 7 basic elemental attacks, and as such it is learned by classes such as the Magician or Astromancer if they are of the Dusk element. Curse has no secondary effects.
  • When cursed, you will be unable to attack. When someone is cursed, they are surrounded by little pink/purple and black skulls. Curse will end after 15 seconds. It also continues after the battle is over, so be sure to heal any of your party members affected.
  • Curse is an Abnormal Condition in which Your HP and MP decrease and will not be restored while you are cursed. It can be removed with healing potions, healing roots, or with physical removal spells such as Dispel.
  • Mii Warlock waves their staff or wand forwards and a green cloud is spread in front of them; opponents that touch the cloud have their moves weakened by 3% for the next 15 seconds.
  • Curse skills allow a segnale to decrease the abilities of their foes. Image:Segnale skills curse tree Curse Mastery.JPG Curse Mastery: Image:Segnale skills curse tree Decrease Attack.JPG Decrease Attack: Image:Segnale skills curse tree Diminish.JPG Diminish: Image:Segnale skills curse tree Anti Magic.JPG Anti Magic: Image:Segnale skills curse tree Paralyze.JPG Paralyze:
  • Curse is a dispel type that is inflicted by various bosses, mobs, and some remaining abilities. Curses do only exist as debuffs, not as buffs. In most cases, they only have a negative effect without doing damage, but some of them are actually DoTs (such as [Agony]). The border around a Curse type effect's icon in a player or mob's debuff bar is purple.[citation needed] In the past (before Legion, mostly), Warlocks had several curse abilities ([Curse of Agony], [Curse of Tongues], [Curse of Weakness], and others).
  • Curse (のろい, Curse/Slow) is a non-damaging Ghost-type move introduced in the second generation. Before the fifth generation, it was a ???-type move, and the only move of that type.
  • Curse (のろい, Noroi?) also known as Curs (のろい, Noroi, or Curse, ?) is a spell that causes the affected character to dodge attacks less, and decreases the chances of landing a critical hit. The Curse will remain on the character until healed with an item or spell.
  • Curse is a fearsome and implacable hunter-destroyer. Unicron created him from the wreckage of dead Decepticons to hunt down and eradicate Autobots and their human allies. He is disturbingly effective as a tracker-terminator, possessing powerful high-tech scanning and locating equipment with which to hunt his prey. He is merciless, and uses an arsenal of weapons, including laser blasters, target-dissolving acid rays, disintegrator beams, and assorted demolition and fusion devices. He can transform to a scouring space-worthy hovercraft capable of handling any terrain when scanning for "survivors."
  • A Curse is a powerful, negative magical effect. A curse is hard to remove. Only a handful of specialized spells can hope to remove even a weak curse. A more powerful curse needs great power to remove, if it's possible at all. A curse, by itself, is not evil. Curses are often used as punishments or handicaps, by everyone, regardless of alignment. The fancy stone tremair, when worn next to the skin, was known to grant immunity to all magical curses.
  • Curse is the 9th episode of Season 2 of Doctor Bugs's series Reckless and Retired. It aired on August 20, 2014. It is the 31st episode overall.
  • Curse is an instrumental background song in the anime xxxHolic. It was written and composed especially for the anime. Curse has a mysterious and sinister feeling to it. This is because it is played at times when Watanuki notices something strange going on that he cannot really explain. The song is played to enhance the feeling of mystery and suspense and it sometimes makes situations more creepy and scary. For example, this song was played when Watanuki saw that a girl in his school was mysteriously growing what looked like angel wings and that her attitude was also changing.
  • A curse is a form of spell intended to cause harm. There is debate in communities if cursing is ethical and many consider it to be "Black Magick".
  • To use Curse, have your Doll out and Attuned to an enemy - then press 4 or click on File:CurseSkill.png.
  • Curses (呪法 Juhō) are the main form of combat utilized by the Demons of Tartaros.
  • Curses are negative effects found randomly on equipment. They may have a variety of effects, but are generally harmful to your character. Curses can also be inflicted on equipment by scrolls of curse, by sleeping, and other means. If a cursed item becomes cursed again, it becomes a doomed item. Doom is, for the most part, simply a more persistent version of Curse; however, wearing too many doomed items causes you to be assassinated by the unseen hand.
  • Curse is the seventh volume in a series of novels about Smallville. The novel was written by Alan Grant and printed on January, 2004.
  • Curse is a spell that becomes available at level 19 magic. Using it requires 2 Water-Runes 3 Earth-Runes and 1 Body-Rune. If cast successfully it lowers your opponent's defence by 5%. However if it is unsuccessfully cast, like all other spells in RuneScape Classic, you will be unable to cast any spell for 20 seconds.
  • There are Babble noises, such as the Babble Curse, and the /insult function. This is the former. Or rather, it would be, if you could talk: go to a Temple.
  • Using Curse on a target will stack with using Vulnerability for a total of 15% increase in damage taken.
  • Curse is a skill that can be used by human characters.
  • Witches can cast curses through the use of spell casting, though they are warned not to take curses lightly. Cursing another is generally viewed as a necessary evil. Additionally, witches who do not actively practice magic are immune to the effects of cursing.
  • Curses frighten people by making people believe they will come to harm. In extreme cases curses can destroy people's confidence that they can survive so people die. In traditional societies and among more credulous people in modern societies a wide range of health problems, relationship problems or general bad luck can be put down to curses.
  • Guild Leader: Overseer Lady Meridith Deathweaver Guild Officers: Executioner Lord Plagos Deathweaver, Horde Ambassador Munio Coldclasp, Deathguard Dayvid Smythe Who to Contact: Meridith, Plagos, Munio Site Address: [1] Forum: Curse Guild Forum Allied Guilds: N/A
  • A Curse (呪い, Noroi) is a form of magical power.
  • Curse is a Dispel Type that is inflicted by various bosses, mobs, and most commonly, by Warlock players. (Curse of Weakness for example. See Warlock abilities for a full list). Curses do only exist as Debuffs, not as Buffs. In most cases, they only have a negative effect without doing damage, but some of them are actually DoTs (such as Curse of Agony). The border around a Curse type effect's icon in a player or mob's debuff bar is purple.
  • The change is based on health, so it will change more weak or injured units and fewer tough units. It does not affect myth units or heroes and has a reduced effect on Villagers. It is effective at thinning out an enemy force, and if the pigs are captured, it provides an extra food source. This power can be used both offensively and defensively.
  • Image:Curse (Status Effect).png Curse is a harmful that inflicts a number of bad effects until it wears off (which can be from 5 to 35 minutes real time) or is removed. Afflicted characters have their maximum HP, MP, and Movement Speed reduced. The amount reduced varies depending on the source of the curse. Caution is advised when afflicted with curse while in an area with undead enemies, as the removal of curse can drop your HP percentage low enough to the point where such enemies will become aggressive and attack.
  • Curses are the remnants of humans who were turned into near immortal amoeba-like entities by Witsuarunemitea. The human researchers and scientists desired for finding ways to allow them to adapt to the new environment which they cannot adapt to and to further increasing their longevity which leads them to perform research on Iceman. After the scientists dissected Mikoto for her ability to reproduce, Iceman goes berserk and his abilities as Witsuarunemitea awaken and he turns nearly all of humanity into near immortal amoeba-like entities, fulfilling their wish for longevity. The entirety of mankind were turned into Curse except for Haku and the Emperor of Yamato. People that were being turned into Curses suffered for the rest of their life. They are referred to as the remnants of Onvitaikay
  • Curse was a Mastery 4 maho spell which required a component of the target, such as a lock of hair or an ounce of blood. It must be something that contained a part of the target's spiritual energy, and if the curse was successful the target found odd things being done by or to them. The caster must keep the component used to create the curse on them at all times, because if it was lost the curse was broken. That was the only way the curse could be broken.
  • A Curse is a variable template of magical effects. Curses are invariably harmful and can be cast directly at other beings, or attached to items and equipment, to take effect when the cursed item is picked up or used. Curses are usually not magical 'traps' that deal elemental damage - rather, they are slow-acting, subtle ensorcelments, with effects ranging from bad luck, disease or transformation to outright death in the most malevolent ones. Curses rarely inflict damage as their own property (Onmyōdō curses are actually Shikigami) and instead subtly engineer the demise of their victim through the alteration of causality, leading to their death from apparently unrelated causes. Transformation or plague curses however have a more direct magical effect of transforming the victim, or causing a
  • Casting Curse while wearing full metal armour (including an elemental staff with no more than +10 magic points) and d'hide vambraces can give a magic attack as low as -65, which guarantees a "splash," or a missed hit. This provides very cheap magic experience, as players can instantly recast the spell on the same target. Additionally, casting Curse grants players no experience in the Hitpoints skill and, thus, is useful to pures. The usual method is to buy the Body runes needed for the cast, as well as an appropriate amount of one of the other two runes, and using the respective staff of the third rune. An expensive alternative is to buy a Mud Staff, which provides an unlimited supply of both Water and Earth Runes. Snakeskin boots are also a recommended item to bring when splashing as they
  • Curse is a special feature in ExperienceRO that curses a chosen online player with a random selected curse. The NPC that curses players is the Witch in Moonhaven (@jump 235 235). Price: Each attempt costs 1,000 Platinum Coins (raw, not boxed). Rate: The success rate of inflicting curses is at 10%. She will take your platinum coins regardless of whether or not the curse was a success. Duration: Each curse lasts for 15 minutes. The Witch will ask you which player you want to curse. The player must be online for it to work. Curses can be cured using Mitridatium.
  • Wind rushed through Kari’s hair as she clung to Dragonite’s neck, her stomach fluttering in exhilaration as they descended towards the plateau. This was it: the site of the Indigo League. After a long, arduous journey of narrow victories, shameful losses, and eventually earning all eight Johto gym badges through blood, sweat and tears. She was finally here, and with Dragonite by her side, nothing could stop her from being crowned champion this year. “That guy,” she said at last. “Blond, ten o’clock. With the Scizor. Let’s see if he’s any good.” “Snorlax, Curse!” “One more Curse!” “Night, Kari.”
  • The Rage of a Garou has a palpable effect upon those near them. Humans and other prey can subconsciously sense how close a Garou is to her animal nature, and will react negatively. A good rule of thumb is to compare the target's Willpower and a Garou's Rage. If the Garou's Rage is higher, then the target will react badly. This means that Garou with high Rage cannot interact very well with human society. They will find their friends deserting them, shop owners keeping their hands on the shotgun under the counter, police hassling them, and other generally unpleasant situations arising. This can be a real shock for Homid Garou as they near their first change and their social life falls apart on top of everything else. Sometimes the Curse even affects wolves, as they sense something unnatural
  • Curse on kirousloitsu, joka on suosittu taikapuren kehittämisessä. Se vähentää vastustajan puolustusta 5%. Loitsusta saa kokemusta riippumatta siitä onnistuiko se vai ei. Puren kehityksessä halutaan vain taikakokemusta, ei ollenkaan elämäpistekokemusta, joten yritetään varmistaa, että loitsu epäonnistuu varmasti ja saadaan pelkkä taikakokemus. Helpointa puren kehitys on käyttämällä metallihaarniskaa ja loitsia hirviöitä, jotka eivät pääse kimppuusi ja joita on riittävästi. Suosittuja kehityspaikkoja ovat
  • Curse is another way of destroying, or play tricks on your opponent's Seals and it can be another way of winning instead of an attack. There are seven types of Curse. 1. * Poison Curse: A Poison Cursed Seal is destroyed when the Turns that indicates on the Curse ends. 2. * Stone Curse: A Stone Cursed Seal cannot attack, use Skill, combine, break a Combination, or change a Line. But its Ability still works. 3. * Freeze Curse: A Freeze Cursed Seal goes to the Df Line and cannot change a Line nor attack, but It can use Skill, combine, or break a Combination if the conditions are correct. Its Ability still works. 4. * Last Dance Curse: A Last Dance Cursed Seal gets an effect(s) that indicates on the Curse such as "gets +At ...", "gets an Ability ...", and is destroyed when th
  • The Curse was an evil spell cast by the great wizard Megaboz. Lord Dimwit Flathead the Excessive's new statue of Fublio Valley darkened the wizard's dwelling. In 14th Mumberbur 779 GUE he appeared amidst a cloud of smoke in the Castle during a grand feast and cast the Curse against Dimwit's life, family, and Empire: Eventually, the same day in 883 GUE, the Curse brought about the collapse of the Empire and the destruction of Flatheadia. The anniversary of that event was commemorated as the Curse Day
  • This spell allows the caster to place a Curse on the chosen victim, who must be within 12 yards when the Curse is made. The victim may test against WP, but, if this is failed, the curse takes effect. A curse can be removed automatically by the original caster or by another spellcaster of a higher level, using a Remove Curse spell. Here are some sample curses; the caster may choose the precise effects of any curse, but the GM should make sure that they are about the same as those listed here - uncomfortable, perhaps embarassing, but not especially dangerous.
owl:sameAs
Generation
  • II
appeal
  • 0
  • 3
Level
  • 1
  • 19
Strength
  • Near-infinite
Alignment
  • Evil
Length
  • 48.0
Bonus
  • 5
  • 10
  • 20
  • 40
Summary
  • Debuff that reduces the hit chance for an enemy.
dcterms:subject
animresize
  • 250
pipcost
  • 0
Intro
BaseOfOperations
  • Purgatory
Spellbook
  • Normal
  • Standaard
  • Normal Daemonheim
  • Daemonheim
Role(s)
  • May curse a selected online player
debuff
  • Hit chance:-10%,-20%,-30%,-40%,-50%; Spell focus: -10%, -20%, -30%, -40%, -50%
Kuva
kingsrock
  • 0
DESCRIP
  • spell on target.
  • +20% to next outgoing
implemented
  • 8.700000
MaritalStatus
  • Single
Upgrades
  • 2
Rune1num
  • 1
  • 2
magiccoat
  • 0
brightpowder
  • 0
prespellno
  • None
Mana
  • 30
anim
  • Curse.gif
God
  • Aphrodite
reqspellno
  • None
Rune
  • Chaos
  • Earth
  • Water
  • Body
nimi
  • Curse
Rune2num
  • 3
HistoryText
  • Early Life Born in Limbo, Jacob spent his entire childhood bringing curses on the unfortunate and sending them to the Purgatory, but he soon walked away as he found it boring. He eventually became pure evil and tried to still his brother's job. Black Coat He becomes enemies of Black Coat, frequently causing trouble between him and Abigail, but he, like any villain is always defeated. He seeks to reunite the Black Coat stone with the White Coat stone for omnipotence.
trainpoint
  • No
sub-group
p2p
  • Ei
snatch
  • 0
gcd
  • Very Short
Runes
  • *2 Water *3 Earth *1 Body
DamageType
  • Death
Affects
  • Single opponent
destroy
  • 20
reqlevel
  • 18
Manga Debut
Cooldown
  • 20
  • 40
  • 60
detect
  • 0
Display Image
  • 300
Rarity
  • Rare
epcode
  • 3
create
  • 100
CurrentAlias
  • Curse
dimage
  • Damage
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dbkwik:final-fantasy/property/wikiPageUsesTemplate
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dbkwik:harry-potter/property/wikiPageUsesTemplate
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dbkwik:wowwiki/property/wikiPageUsesTemplate
dbkwik:whitewolf/property/wikiPageUsesTemplate
Previous
  • Tied Sword
Users
  • Magic users
Category
  • Status
Range
  • 25
  • 130
  • Area
  • 180.0
pp
  • 10
Relatives
  • Harold Esquire
Voice
Element
  • N/A
Set
  • Base
Faction
  • Undead
  • Decepticon
Velocity
  • 175
Eyes
  • None
lbl
  • Alliances
  • Characteristics
  • Current
  • Notable
Album
Last
  • My Theme
Power
  • Curse
  • &mdash;
Age
  • Heroic
Speed
  • 1
Series
Affiliation
  • Dark Soul Army
Division
  • Intelligence
filename
  • Curse.ogg
Discipline
  • Enchantments
Role
Game
Attributes
  • Agility
Hair
  • None
Name
  • Curse
  • Curse
Text
  • Give a creature -1/-1.
Type
  • Priest Spell
  • Combat
  • Dark magic
  • Action
  • Ghost
  • Attack
  • Debuff
  • Fighting Style
  • DC
  • Instant
  • Ward
  • Constant
Katakana
  • 呪い
save
  • None
AP
  • Race Skill
Education
  • University of Limbo
Align
  • right
Romaji
  • Noroi
Caption
  • Sylph's Blessing is a scope?
First
Function
  • Tactician
Abilities
  • Able to talk to someone in their mind.
desc
  • In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
  • Decrease the HP of a target.
  • Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.
  • Plays when players cast the Curse spell
CPU
  • 380
Caster
spellcost
  • 6000
SkillDesc
  • Curses the selected enemy building to make it an ally for a certain amount of time.
cooldowngroup
  • 2
aem
  • 50
aexplosive
  • 70
srecharge
  • 1250000
inertia
  • 0.650750
crecharge
  • 343750
scapacity
  • 1238
hem
  • 0
Warp
  • 3
ccapacity
  • 1250
hkinetic
  • 0
sexplosive
  • 81.250000
akinetic
  • 53.125000
hthermal
  • 0
sem
  • 0
dcapacity
  • 150
kokemus
  • 29
acapacity
  • 1463
hexplosive
  • 0
skinetic
  • 62.500000
Taso
  • 19
sthermal
  • 20
lowslots
  • 4
athermal
  • 35
hcapacity
  • 872
Radar
  • 28
dbkwik:experience-ro/property/wikiPageUsesTemplate
Role Bonus
  • Immune to Directional Scan
dbkwik:elona/property/wikiPageUsesTemplate
dbkwik:garoumush/property/wikiPageUsesTemplate
dbkwik:venturebrothers/property/wikiPageUsesTemplate
dbkwik:bof/property/wikiPageUsesTemplate
dbkwik:creepypasta/property/wikiPageUsesTemplate
dbkwik:garoseries/property/wikiPageUsesTemplate
dbkwik:kingsquest/property/wikiPageUsesTemplate
dbkwik:super-smash-bros-fanon/property/wikiPageUsesTemplate
dbkwik:supersmashbrosfanon/property/wikiPageUsesTemplate
dbkwik:warstorm/property/wikiPageUsesTemplate
dbkwik:atheism/property/wikiPageUsesTemplate
exp
  • 29
Members
  • No
  • Nee
Aliases
  • Curse
bandwidth
  • 50
Weight
  • 198.0
imagewidth
  • 180
  • 200
Speaker
  • Curse
Tech
  • Curse
  • Pilgrim
  • Arbitrator
Words
  • utori mort
Mass
  • 11810000
restriction
  • *Costs 1,000 platinum coins *Target must be online
Kanji
  • 呪法
Rōmaji
  • Juhō
Update
  • New magic system online!
English Title
  • Curse
Height
  • 9.0
Volume
  • 120000
Species
  • Transformer
Title
  • Witch
  • Curse
  • Curse sound
Duration
  • 60
  • 30.0
Data
Hand
  • Decisive and firm
Media
  • E_IncreaseOfAttackRange.gif
PlaceOfDeath
  • varies
Identity
  • Public
Weapons
  • Scythe
targets
  • 10
PlaceOfBirth
  • Limbo
Skill
  • Recon Ships
  • Amarr Cruiser
Citizenship
  • Satanist
Class
  • Status
  • Mage
  • All Heroes
BGCOLOR
  • white
Description
  • Turns enemies into pigs
  • A move that works differently for the Ghost type than for all other types.
  • The target reduces her attack chance, and damage while the curse is active.
Weaknesses
  • The Living World makes him mortal
premium
  • yes
Condition
  • Tough
Input
  • Down Special
Subclass
  • Attack
Powers
  • Super Strength
  • Teleportation
  • Curse Inducement
  • Immortal while in Purgatory
Cost
  • 0
  • 1
  • 2
  • 3
  • 406080100120
Light
  • Varies
Japanese
  • のろい Noroi
Image
  • Witch.gif
State
  • Curse
Notes
  • A full level Curse can be quite annoying to the enemy. When you are cursed, your attacks will have a much greater chance to be evaded, resisted and blocked. Sadly, such a powerful spell is located in the least offensive discipline. However, Mages should give it a try if they decide to use Enchantments. When your enemies are cursed and your allies are blessed, the battle can have impressive results. It has a long duration, a short cooldown, a very low mana cost and a fast casting. Conjurers may add it to their book to participate more actively on the battle, but Warlocks hardly ever use it due to the fact that Enchantments is a support discipline. The in-game description is incorrect, Curse does not modify the target's damage, only their Hit chance and Spell focus. Documented changes *Version 0.9.28 : Spell focus reduction added.
  • This spell takes into account the Level and Magic Level to determine how much damage it will deal to the target. The time it takes to execute the next damage turn is constant, which is 4 seconds. The damage is a series of constant values, where each value is followed by a 20% higher next value. The damage is the same for both creatures and players. The last damage value, the final dreadful peak, is calculated by multiplying the last damage value with a percentage ranging from 1 to 120%.
Universe
  • Underworld
User
Accuracy
  • 100
  • Always
  • &mdash;%
  • —%
School
  • Death
Occupation
  • Villain
  • Soldier of Dark Soul Army
stack
  • yes
Casting
  • 0.500000
IMG
  • Curse
Release
  • 2001-05-24
Target
  • Single
Damage
  • N/A
  • -
Gender
  • Male
Track
  • 109
Cargo
  • 345
Bio
  • Makes your defensive towers able to shoot further.
Position
  • 1
Experience
  • 58
Developer
RealName
  • Jacob Esquire
Effects
  • Curse objects and beings
NEXT
  • Kaguya
  • Izanagi Cavern
Composer
  • Masami Ueda
trigger
  • Casting a spell or waving a hand over object or being
Quote
  • "Brother, the White Coat cannot be overpowered."
  • "Watch your language young mage!"
TEXTCOLOR
  • black
Hull
Trainer
  • Speedy Delivery
Effect
  • Special
  • - Resist
  • Debuffed Moves
  • Does Death Damage over time, like some monsters do .
  • Intended to affect the target in a strongly negative manner, such as severe injury, or even death
Contact
  • 0
Creator
  • Severus Snape, Helixa Hyslop, Syna Hyslop, Urquhart Rackharrow, etc. ..
Location
  • @jump 235 235
wikipage disambiguates
book price
  • 10750
powergrid
  • 900
launchers
  • 4
voc
medslots
  • 6
incantation
  • Varies
scanres
  • 150
sigradius
  • 281
LevelRequired
  • 75
hislots
  • 5
Chance
  • 100
Turrets
  • 2
jam
  • 0
oimage
  • 200
ocaption
  • Curse Recon Ship
calibration
  • 400
AoE
  • 50
learned
  • Level 1 Priest
Rune3num
  • 1
kuluttaa
  • 1
  • 2
  • 3
contestdesc
  • Earn a higher score the later the Pokémon performs.
  • Causes the user to move later on the next turn.
  • The next appeal can be made later the next turn.
loitsukirja
  • Tavallinen
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • A supervillain.
  • Note: The Rat King room can generate degraded items (-3, -2, -1), but may not be cursed.
  • A curse is a form of often evil magic placed on an individual or a location.
  • This spell allows the caster to place a Curse on the chosen victim, who must be within 12 yards when the Curse is made. The victim may test against WP, but, if this is failed, the curse takes effect. A curse can be removed automatically by the original caster or by another spellcaster of a higher level, using a Remove Curse spell. Here are some sample curses; the caster may choose the precise effects of any curse, but the GM should make sure that they are about the same as those listed here - uncomfortable, perhaps embarassing, but not especially dangerous. * Warts * Boils, piles * Hair turns a bright colour * Irregular bowel movement * Smelly feet * Baldness * Severe rash * Halitosis * Flatulence
  • The Rage of a Garou has a palpable effect upon those near them. Humans and other prey can subconsciously sense how close a Garou is to her animal nature, and will react negatively. A good rule of thumb is to compare the target's Willpower and a Garou's Rage. If the Garou's Rage is higher, then the target will react badly. This means that Garou with high Rage cannot interact very well with human society. They will find their friends deserting them, shop owners keeping their hands on the shotgun under the counter, police hassling them, and other generally unpleasant situations arising. This can be a real shock for Homid Garou as they near their first change and their social life falls apart on top of everything else. Sometimes the Curse even affects wolves, as they sense something unnatural about the Garou. See also Delirium and Veil.
  • Curse is een spreuk die gebruikt kan worden om het Defence level van de vijand met 5% te verlagen. 19 Magic is vereist om de spreuk te kunnen gebruiken. 2 Water runes, 3 Earth runes en 1 Body rune zijn nodig om te de spreuk te gebruiken. Een goede trainingsmanier voor de Magic skill is 'Cursing': dat houdt in dat je deze spreuk heel vaak achter elkaar op dezelfde vijand gebruikt. Een goed slachtoffer is de Monk of Zamorak van level 17 die onder de trap in het Paleis van Varrock opgesloten zit.
  • <default>Curse</default> Type Spell Level Range Duration Speed Area of Effect Saving Throw Taught by Level Learned Cast by Curse is a 1st Level Priest Spell that decreases accuracy and saving throws of all enemies within a 50 foot radius. "A bane to one's enemies, weakening them."
  • Curse Is A 2013 Supernatural Horror Film Starring Scout Taylor-Compton, Ed Westwick, Aly Michalka, Steven R. McQueen, Logan Lerman, Jodelle Ferland, Daveigh Chase, Derek Mears and Judith Roberts.
  • A curse, or hex, is a type of spell work done to cause misfortune, harm or death on whoever it is placed on. There are several renowned powerful curse known in Supernatural which investigated by Sam and Dean during the course of the series.
  • Curse is a Tier 2 Celestial power in the Cursed tree.
  • A curse is any expressed wish that some form of adversity or misfortune will befall or attach to some other entity, one or more persons, a place, or an object. In particular, "curse" may refer to a wish that harm or hurt will be inflicted by any supernatural powers, such as a spell, a prayer, an imprecation, an execration, magic, witchcraft, God, a natural force, or a spirit. In many belief systems, the curse itself (or accompanying ritual) is considered to have some causative force in the result.
  • "This book is imbued with a liquid made from the skull moss of 100 profaned mummies. Through its use, you will deliver a powerful curse to your opponent that may mean his swift demise".
  • Curse is a Cobalt Blue tarantula that works for the S.A.F in the weapon's department, acting as one of the supervisors when it comes to testing new superweapons. She is female.
  • Ability text: Cursed: If this attack deals at least 1 File:Heart.png (after the defense roll), the target is Cursed.
  • A curse is bad magical spell that could last a long time or give a great impact on someone's life. Some of the worst curses, the unforgivable curses, give you a one way ticket to the wizard prison, Azkaban. The unforgivable curses include: Crucio (the hurting spell) Impurio (a spell that makes the producer take over another) and the worst one of all, Aveda kedvra (the killing curse). Since they are illegal, the unforgivable curses are used mostly by Lord Voldemort and his death eaters.
  • Level: 3 MP Cost: 15 Casting Time: 1C Effect: Inflicts one random status ailment. Obtained: Crimson Forest- Sorcerer's Shrine - Dungeon Shrine - In treasure chest found near boss room, opposite the Save and HP/MP recovery Orbs.
  • Curse is the ninth track on disc one of the Ōkami Original Soundtrack. It is played in multiple occasions, when Amaterasu is in an area infested by darkness, or when a character speaks about such matters.
  • Curse is another way of destroying, or play tricks on your opponent's Seals and it can be another way of winning instead of an attack. There are seven types of Curse. 1. * Poison Curse: A Poison Cursed Seal is destroyed when the Turns that indicates on the Curse ends. 2. * Stone Curse: A Stone Cursed Seal cannot attack, use Skill, combine, break a Combination, or change a Line. But its Ability still works. 3. * Freeze Curse: A Freeze Cursed Seal goes to the Df Line and cannot change a Line nor attack, but It can use Skill, combine, or break a Combination if the conditions are correct. Its Ability still works. 4. * Last Dance Curse: A Last Dance Cursed Seal gets an effect(s) that indicates on the Curse such as "gets +At ...", "gets an Ability ...", and is destroyed when the Turns that indicates on the Curse ends. 5. * Death Curse: A Death Cursed Seal is destroyed immediately. 6. * Charm Curse: A Charm Cursed Seal is taken control by the player who use the card effect to Charm Curse it. It can attack or change a Line but cannot combine, break a Combination, using Skill, or attack to Hand. A Charm Cursed Seal is still in the card owner's Arena, and the card owner designate the effect of a Charm Cursed Seal that refers to "you" or do not refer to anyone. 7. * Dimension Curse: A Dimension Cursed Seal is still on the Arena, but is not in any Line. It cannot attack, use skill, combine, break a Combination, or change a Line. It cannot be selected as an attack target, but can be selected as Skills/Abilities target of Seal and Mystic. When an effect of a Dimension Curse is gone, the card owner has to designate a Line of that Seal.
  • Curse is a State, with stacking.
  • Curse is an Effect Item, usually negative.
  • Image:Curse (Status Effect).png Curse is a harmful that inflicts a number of bad effects until it wears off (which can be from 5 to 35 minutes real time) or is removed. Afflicted characters have their maximum HP, MP, and Movement Speed reduced. The amount reduced varies depending on the source of the curse. Caution is advised when afflicted with curse while in an area with undead enemies, as the removal of curse can drop your HP percentage low enough to the point where such enemies will become aggressive and attack. Note: Zombie in previous games refers to a status in which healing magic will cause Damage to those inflicted with this effect.(as does Healing Magic being cast on Undead enemy types, i.e. Zombie) The effect in question is simply Enhanced Curse Effect. To remove the Enhanced Curse Effect , gear that Enhances Cursna Effect must be worn when Cursna is cast. A White Mage with capped Healing Magic wearing Mending Cape and Ephedra Ring can remove this effect consistently on the first attempt with Cursna. Image:Curse (Status Effect).png Bane is an upgraded form of Curse, and lasts considerably longer.
  • Using Curse on a target will not stack with using Vulnerability, despite the icons for both spells showing up on the target. The vulnerability effect will override the curse effect for a maximum 10% damage bonus.
  • While going into battle prepared is always wise for any mage, it can't hurt to make sure that luck is not on their foe's side. This spell has the ability to make sure that things go poorly for the caster's enemy. The enemy is easier to hit while having a harder time hitting the caster. Note that this spell only targets one creature. To curse a group of enemies, use Mass Curse.
  • Wind rushed through Kari’s hair as she clung to Dragonite’s neck, her stomach fluttering in exhilaration as they descended towards the plateau. This was it: the site of the Indigo League. After a long, arduous journey of narrow victories, shameful losses, and eventually earning all eight Johto gym badges through blood, sweat and tears. She was finally here, and with Dragonite by her side, nothing could stop her from being crowned champion this year. “You tired?” she called to her partner. The Pokémon grinned and took a playful dive by way of answer, and she chuckled even as her stomach took a lurch at the unexpected movement. “Thought not. I was thinking we should find a trainer for a practice match, just to see where we stand compared to the other people here. What do you say?” “I’m in,” replied the dragon and took another swoop downwards, energized at the thought of a battle. Kari smiled to herself. She had always figured that even if she hadn’t been interested, he would have dragged her out to be a trainer anyway; he could never stand being a pet. Dragonite skillfully pulled into a low, lazy hover over the general area and Kari peered down at the trainers, trying to pick out a suitable opponent. She ignored those that were just squabbling with one another; if they came all the way here only to spend their time talking instead of training, they were probably just casual trainers and in the weaker half. Some were battling against each other, but if she landed next to a battle and watched until it was over, it would look like she was sneakily trying to gauge their battle styles and strategies for the tournament. But others were discussing strategies with their Pokémon or practicing moves alone, and it was to them that she looked now. “That guy,” she said at last. “Blond, ten o’clock. With the Scizor. Let’s see if he’s any good.” Her Pokémon nodded and approached the trainer she indicated, landing a safe distance away; it tended to startle people when they landed too close. The boy’s Scizor was expertly smashing a rock into pieces with its metallic claws, paying them no notice as its trainer gave it some inaudible directions. Kari slid off Dragonite’s back. The trainer turned to her as the two of them walked towards him. “Hey,” she called, raising a hand in greeting. “I just got here and want an idea of how I stand. Quick one-on-one? Your strongest against my strongest?” She pointed a thumb over her shoulder to indicate her Pokémon while she quickly sized her opponent up. He was on the short side, skinny and pale and sickly-looking, but his light blue eyes sparkled with the same confidence she’d seen in his posture that had made her decide to challenge him. His Scizor looked disinterestedly up at her as the boy cocked his head slightly. “A Dragonite?” he asked. “Impressive. Where’d you get it?” Kari grinned. “My grandpa’s one of the elders of the Dragon’s Den in Blackthorn City. Gave him to me as a Dratini when I was a kid. So what have you got to match him? Scizor?” The boy fingered one of the Pokéballs at his belt slowly as he glanced at the bug Pokémon. “Oh, no,” he replied. “Scizor’s not my strongest. That’s why it needed the training.” He turned his gaze back towards her and smiled. “Okay, you’re on. One on one.” Dragonite stepped in front of Kari, giving her a quick nod and a grin before he turned to face his opponent. The other trainer detached the ball he’d been fiddling with from his belt, turned it over in his palm a few times, and then called, “Snorlax, go!” Kari raised her eyebrows as the Pokéball he threw released a huge blob of white light. She’d assumed the kid was pretty good, sure, but not a lot of people had Snorlax, plus that it just didn’t seem to fit such a small, skinny trainer. But unexpected as it was, it did not pose a problem for Dragonite; he stood tall and unwavering as the light took the shape of the Snorlax’s enormous, round belly and two stubby feet, and Kari did not doubt that he could win. “Okay, Dragonite, let’s start off this battle with a Safeguard,” she said, studying the other trainer’s face as she gave the order. He still seemed calm, confident, self-assured. She wondered idly how long that would last. “Snorlax, Curse!” Dragonite took off from the ground and formed a translucent white protective sphere around himself as he watched the other Pokémon closely. Kari could not see the Snorlax’s head, but she could hear its heavy, deep voice mumbling as if in its sleep. Curse – wasn’t that the move Morty’s Ghost Pokémon had used? She cringed at the memory; Dratini had been brought down in both of her challenges by the terrifying, invisible specters the ghosts had produced by sacrificing their own strength. She could see in his eyes that he was anticipating the same, but he wasn’t shuddering and shivering like he had then – in fact, a quick glance and a nod confirmed he didn’t feel any adverse effects at all. Most likely the Safeguard had blocked it, then. “Dragonite, Outrage,” she said warily, watching the boy – he didn’t look like someone whose move had just failed. Poker face? Or was she missing something? “Curse again,” the trainer ordered, and Kari looked sharply up at Dragonite in alarm as his body began to flare with blue flames. She was definitely missing something. This guy wasn’t stupid enough to just retry a move that didn’t work. “Wait, Dragonite,” she began, even though she knew at this point he couldn’t hear or understand her. His face contorted with fabricated rage, and then he took a swooping dive towards the Snorlax and smashed his body into its gigantic belly, which gave way like a trampoline and sent him bouncing back up. The Snorlax continued to mumble as if it hadn’t noticed the attack at all. Dragonite was still showing no signs of being harmed by the Curse attack, however, and as soon as he regained control of his flight, he swooped down again in a more precisely aimed attack at the Snorlax’s head. This time there was a reaction, an irritated grunt just as the dragon struck, but no more, and as Dragonite pulled back up, the trainer gave yet another order: “One more Curse!” It still wasn’t affecting Dragonite at all from the looks of it; then it had to be affecting Snorlax himself, one way or another, since the boy kept using it. And when it was shrugging off powerful attacks so easily, it seemed plain that it was boosting its defensive abilities – she was lost as to how the same move could be doing this now and something completely different when Morty used it, but there was only one conclusion she could draw from this. Which meant that the best they could do was try to use moves that bypassed it. “Dragonite,” she called as her Pokémon smashed himself into Snorlax for the last time and the dragon flames faded from his body, “use a Dragon Rage!” It took him a moment to reorient himself after the Outrage, but the Safeguard successfully warded off the worst of it. As Snorlax began to mumble for the third time, Dragonite took a deep breath and expelled it in a blast of blue-green fire that enveloped the Normal-type’s body for a few tense seconds; Kari heard the Snorlax groan in pain and grinned triumphantly as she looked back at the other boy, daring him to come up with a counterstrategy. “Snorlax, Body Slam.” Nothing at all happened for a few seconds; Kari seized the opportunity to shout, “Another Dragon Rage!” As Dragonite prepared to repeat his previous attack, Snorlax’s arms reached slowly forward on either side of its body, and miraculously, it managed to prop itself into a sitting position, allowing Kari to finally see its expressionless face just before it was hit with a second round of dragon fire. It grunted again, but in an aloof way, as if only barely aware of the pain. Then it leant forward, somehow got its legs under itself, and stood up, wobbling unsteadily. An idea popped into her head, and she couldn’t resist the opportunity to try. “Dragonite, knock it down with Extremespeed!” she called quickly, and her Pokémon became a tan-colored blur as he zoomed straight into Snorlax’s body– He let out a surprised whine of pain as he crashed against its no longer soft belly while it failed to budge at all, and then the Snorlax let itself fall forward, crushing Dragonite under its weight. The only sound he could make was a quiet squeak before he went limp. Kari stared at it in horror, so flabbergasted that it took her a second to take out the Pokéball and recall him from underneath Snorlax’s massive body. That thing couldn’t just have taken out Dragonite in one measly blow. She looked limply up at the other trainer, who was smirking as he recalled his own Pokémon. “Good battle,” he said, and she couldn’t shake the thought that he was subtly mocking her. “That move. Curse.” Kari looked away, blinking rapidly to preempt the tears that were dangerously close to forming in her eyes. “How does it work?” “It sacrifices speed to improve both attack and defense,” the boy answered. “It’s pretty cool. I’ve got a spare TM, if you’d like.” Kari looked back at him. He was smiling, and though her sore loser instinct still wanted to think he was a cheap idiot, he really seemed to genuinely want to help. “I think your Dragonite could use it well,” he went on. “It knows Extremespeed, correct? So if it needs to strike quickly, it still can. And Dragonite are good with physical attacks.” Kari nodded slowly. Though she liked fast Pokémon and would normally not be keen on sacrificing speed, he was right; Dragonite could still strike first, using the unique move the elders had taught him. Best of all, nobody would expect it, since normal Dragonite didn’t know Extremespeed. It would be just the thing to bring her team up to par, really, after the admitted shock of discovering that the trainers here were stronger than she’d thought. “Well, I wouldn’t want to take the last one from you,” she said, not wanting to seem desperate or greedy. “No, really, you can have it,” the boy said and walked quickly over to a green backpack that lay propped against a nearby rock. He rummaged through it for a few seconds before drawing out a CD case and hurrying over to her with it to present it to her with a smile. She took it; both the case and the CD were blank, which was odd for a TM, but then she had never heard of this TM before, so perhaps it was some sort of a beta thing. “Thanks,” she said. “Thanks a lot.” “Glad to help,” replied the boy before turning around to walk back to his Scizor, which was still waiting by the rocks. “Hey, wait,” Kari called, and he stopped, turning back around. She had meant to ask where he got the TM, but she changed her mind before the words reached her mouth. “I remember Morty used that move, but then it worked completely differently. What’s up with that?” “Oh, it’s different for Ghost-types,” the boy said. Kari looked blankly at him. “Why?” The trainer shrugged as he turned back to his bug Pokémon. “Dunno.” Kari turned over in her Pokémon Center bed for the umpteenth time; memories of Morty’s frighteningly powerful, ghostly Pokémon and their creepy moves from today’s catastrophic failure of a battle flitted around in her mind, keeping her awake. “I wonder if Ghost Pokémon are the only ones that can use Curse,” she mused aloud after a long while. “Probably,” muttered Dratini, who was curled up on the floor with his eyes closed. “Laying curses on the opponent? It’s a very Ghost thing to do. I don’t know of any other Pokémon that do anything quite like that.” “I guess.” Kari paused. “But what about the sacrificing health for power bit? Morty worded it like that was just to get the power to do it. Couldn’t you use the power for something other than cursing the opponent, then?” “Go to sleep,” said Dratini groggily. “Will you ever stop thinking about that move? You’re just overanalyzing it because we lost a battle. It’s not the end of the world.” Kari sighed. “I guess not. I’m sorry. Good night, Dratini.” “Night, Kari.” “I’m so sorry,” Kari said, stroking Dragonite’s muzzle as the nurse left them alone in the recovery room. “Are you okay?” “Yeah,” he replied heavily after a second’s pause. “Just tired and dizzy. Some rest and I’ll be fine.” “It’s that move, Curse, I know it,” she said. “It always leaves you a bit numb and tired. I should have known it wouldn’t be wise to use it too often in one battle. I’m sorry.” “It’s not your fault.” “No, really, I should never have had you use it. You said you didn’t really like it after we first tried it; I should’ve listened to you then. It’s bad for you, even if it powers you up. From now on, we’re not using Curse ever again. Okay?” Dragonite smiled, and she could tell he was relieved. “Thanks,” he muttered. “I’m sorry, Dragonite. I really am. You don’t need some creepy power-up move to be strong. We’re going to train and we’ll win this thing without it. And I’ll find that kid who gave me the TM and tell him to stop using it, too.” She took a deep breath. “I love you, Dragonite,” she said quietly. “I wouldn’t want to win with a move that makes you sick.” The Pokémon nuzzled at her, closing his eyes. “I know,” he whispered. “It’s no one’s fault. We just didn’t know how bad it could get. That’s all.” Kari paced around their room, still agitated after the loss earlier. “So the ghosts are sacrificing their own health to use that Curse thing, and then it puts a curse on you that has invisible specters assaulting you?” Dratini nodded tiredly, probably a little annoyed at being interrogated the moment he was out of the Pokémon Center. “How does that work? Morty’s little speech implied that they’re just hurting themselves to gather the power they need, but how do they gain power by hurting themselves? I’ve never heard of Pokémon doing that before.” “Beats me,” Dratini replied, “but it’s just a move. We can work around it. Stop worrying and let’s figure it out.” “Fine.” Kari took a deep breath. “Okay. You’re right. It doesn’t matter how it works. We’ll just find our way past Morty, and then we’ll hopefully never have to worry about that stupid move again.” Kari never did find the boy who’d given her the TM. She hadn’t seen him around since that day, and nobody she asked knew his name or where he’d gone. She figured – or hoped – that he’d realized the unsettling aftereffects of the move and left to care for his Snorlax. Meanwhile, Dragonite got better. It took several days before he felt motivated again, but it happened eventually, and within a week, he was back to his old cheerful, energetic self. “What was up with that move, anyway?” said Kari during one training session. “I mean, what is it you’re muttering when you use it? Pokémon swear words?” “I don’t really know,” Dragonite replied, musing. “It’s just part of the move. I’m not very consciously aware of exactly what it entails. It’s like when I’m flying – it’s not like I’m thinking about just what muscles I’m pulling.” “Huh. Are all TMs like that?” “More or less.” Dragonite took a deep breath and hit a nearby rock with a Fire Blast. “I guess I could use it and try to pay attention to the words this time.” “No way. We’re never using that move again, remember?” Dragonite tilted his head in thought as he drew back his paw and smashed the scorched rock to pieces with a well-aimed punch. “Well, in an emergency…” “What are you talking about? Emergency or no, I won’t make you use a move that hurts you in the long term. If that means we drop out of the tournament, so be it.” “You’re forgetting one thing,” Dragonite said, looking into her eyes. “I want to win, too. It’s not that bad. I’d gladly lie in the Pokémon Center staring into space for twice that long if it meant we’d be champions. Of course I’d rather not if we could do without it, but when it would save us? Don’t hesitate to order it. I’ll do it.” “I guess,” Kari said, not sure she was entirely convinced. She straightened herself and took a deep breath. “It probably won’t come to that. We’ve been doing great so far; I think the Snorlax kid must have been head and shoulders above everybody else here or just about. I doubt we’ll need it.” Dragonite shrugged, and the conversation moved on to Kari’s preliminary battles and just how stupid that one kid had to be to send out his Venusaur against Magmar. “Good match,” said Morty as he recalled his Gengar, its cackling laugh echoing eerily around the room for a second after it disappeared. Kari nodded numbly, speechless, still clutching Magmar’s Pokéball in her hand. “Ghost Pokémon have many ways of cursing opponents in one way or another to cripple or damage them in battle,” Morty said. “The move we call Curse is a particularly useful and versatile one of those ways, even though gathering the energy to use it comes at a price. You’re not the first trainer to fail to anticipate it.” The only word of this speech that really stuck for Kari at the moment was “fail”. She had never lost to a gym leader before. They were predictable type specialists, all glaring common weaknesses that were easily exploited, with some high-leveled Pokémon but not high-leveled enough to make up for it – right? Wasn’t that what she’d always said? And now she’d just lost to one, somehow. She looked away, gave Morty some halfhearted goodbye-and-I’ll-be-back and sped out towards the Pokémon Center, her face flushed. Next time, she would win. And this was it. Finally, she was here in the main stadium, in front of thousands of spectators, staring her opponent down across the battlefield as the status screens crossed out his Alakazam. Dragonite stood his ground on Kari’s end, battered after that Psychic that had thrown him into the wall, but satisfied and alert, ready to take on the last obstacle standing in the way between them and the championship. That obstacle was a Tyranitar. Kari knew one misstep would crush them now – Tyranitar had the type advantage, and Dragonite was hurt to boot. But she knew she could trust him to do his very best, no matter what happened; they could win this together, just like all the previous battles, just like the semifinal match when Dragonite had even taken out a Piloswine on his own. “Tyranitar, Rock Slide!” “Dynamicpunch, Dragonite!” The Tyranitar let out a deep, rumbling roar as Dragonite took flight and zoomed towards it. Huge chunks of rock rose from the ground around Tyranitar while the dragon approached, paw clenched, and then as Dragonite’s fist swung, the dinosaur jerked its head to the right, and the punch missed. Kari knew Dynamicpunch was easy to dodge, but as the boulders crashed into Dragonite’s body and buried him under, she bit her lip with a twinge of guilt. Taking this risk probably hadn’t been worth it; it had been a stupid move on her part, now when stupid moves could cost them the championship they both desired. She couldn’t screw up like that again. “Dragonite, Outrage!” “Tyranitar, Screech!” Screech. That would cripple his defensive abilities; she couldn’t let that happen while he was out of control. “Wait!” Kari shouted before Dragonite had the chance to prepare his attack. He looked quickly around as Tyranitar opened his mouth and let out a horrifying, high-pitched sound; Kari saw Dragonite flinch as he heard it. “Use Curse,” she said after a moment’s hesitation. Dragonite closed his eyes and began to mutter inaudibly, and Kari could see pent-up tension in his body relaxing. Was it just an effect of the move? Or was he actually relieved she’d ordered it? “Rock Slide!” shouted the other trainer, and Tyranitar roared, sending a barrage of rocks Dragonite’s way. “Again,” Kari said and then cringed as Dragonite was crushed under the boulders, but then he rose up again, slowly but without difficulty, and continued to mumble. There was a pause, and it hit Kari with a jolt that the other trainer probably felt the same about Curse as she had when she’d battled the Snorlax kid – he was probably confused, not sure what it did. And that meant they could use his confusion to replicate the Snorlax kid’s strategy. “Another Rock Slide,” came the order at last, a hint of doubt in its tone. Kari’s heart thumped rapidly as she saw Dragonite open his eyes again. “One more Curse! Give it your all!” Rocks buried the dragon underneath them yet again, but he rose from the rubble with a dazed indifference, his eyes closed again, and began his chant, a bit louder than before. And though it would not make much difference to the audience and the other trainer, it allowed Kari to finally make out the words: Dark One, set your curse upon me Drain my soul away Steal my lifeblood Bit by bit Accept my final gift At first she just stared in incomprehension, everything jumbling up in her head. “Dragonite?” she said in limp disbelief. “Dragonite, stop!” she called, louder, as it all began to piece itself back together in her mind, but the Pokémon didn’t hear her and simply droned on in a low, raspy voice: Give me power Give me strength I’ll give you my soul “Tyranitar, one more Rock Slide!” called the other trainer, oblivious; Kari stared wildly at him as if expecting him to step in to stop this somehow. Give me glory Give me fame I will give you me Dragonite looked up as his opponent began to raise rocks from the ground. For a moment Kari stared fixedly at his back, eyes wide, almost expecting him to vanish into thin air, but he did not vanish; he stood motionless, shrugging off the Rock Slide without so much as flinching. “D-Dynamicpunch,” she managed to say, all the while repeating to herself that he would be okay, that he would just need some rest and then he would be fine, and that it was worth it this one time if they won the League, right? It took him a few seconds to react; the other trainer used the opportunity to order another Rock Slide. Then, slowly, Dragonite took off the ground, flew towards the Tyranitar – a few boulders smashed him in the face on the way, but he hardly seemed to notice – and smashed his fist into the dinosaur’s stomach. The impact threw it backwards, sending it crashing into the wall as it roared and twisted in pain. “Extremespeed!” Kari called quickly, and Dragonite tackled the Tyranitar down at a sudden blinding speed as it tried to rise. Its trainer stared open-mouthed at his Pokémon as it failed to make another attempt, and as the spectators realized the battle had reached its conclusion, the crowd erupted into explosive applause. Dragonite stood still on the arena and blinked dully at Kari. “Dratini, be ready,” Kari said with confidence as she faced the leader of the Ecruteak Gym. Contrary to whatever prior ideas she had about Ghost-type specialists, Morty was a handsome, young man with a fair complexion and a lump of hay-blond hair held back by a purple headband – she really couldn’t help thinking he didn’t seem very tough. “Ghost Pokémon are just souls that take a physical form,” the gym leader began as Dratini slithered into the arena, focused and determined as always, his tail twitching in anticipation. “They’re mischievous and humorous because high spirits nourish the soul, and for them, nourishing the soul means the body as well. Our souls are fragile and may never recover fully when damaged, but theirs can mend quickly; they have to, because otherwise they would die.” He paused for a moment. “And that is why they fascinate me.” “Spare us the speech,” Kari replied. “We’re here for a badge, not a lecture.” “Very well,” said Morty evenly as he removed a Pokéball from his belt. “Gastly, go! Use Curse!” “He’s the same. Doesn’t speak, doesn’t react to much, eats what you put in front of him.” The nurse hesitated. “What on earth happened to him?” she asked quietly. “I don’t know,” said Kari. “Let me see him.” The nurse bowed and led the way down a long corridor, into the private room Kari had paid to have him placed in after receiving the prize money. She waved the nurse out and closed the door, leaving her alone with the great dragon that lay flat on his stomach on the soft bed in the middle of the room. “Dragonite?” she whispered. There was no response; the Pokémon’s eyes stared blankly straight ahead. After a moment of silence, she pulled up a chair and sat down beside him. Her hand reached out to his neck and stroked it gently. “We did it, you know. We’re champions.” She paused, watching his eye carefully for a reaction, but again there was none. Kari sighed and pulled her hand back, staring at her partner for a long while. “It’s pretty fun, being the champion,” she said quietly. “They granted me access to Mount Silver, where only champions can go. I’ve met powerful trainers from other regions there. And kids recognize me in the street, ask for autographs.” She paused again. “They ask how you’re doing and want to see you, and I have to lie and tell them you’re fine and you just don’t like the attention. But I know you’d love it.” Kari gazed at the Pokémon for a few painful seconds, tears burning in her eyes. “Why aren’t you getting better?” she asked bitterly, clenching her fist. “You always got better before. I thought you’d – you told me you’d get better. But now it’s been two weeks and you’re still not talking or reacting or…” Her voice abruptly broke into a choked burst of hysterical sobbing, and somewhere within her flashed a ridiculous hope for a fairy-tale ending where seeing her cry would snap him out of it and he would rise to comfort her and everything would be back to normal. But she looked back at him and his eyes remained dull and lifeless, devoid of the spark that had once made him who he was. “Please, look at me,” she whispered pointlessly, and her heart jumped as his head moved, but sank again when his face turned towards her with that same empty stare, like a giant marionette strung up by her commands. She shivered at the unsettling void in his eyes and told him in a shaky voice to look away again. “You still respond to commands,” she thought aloud as the head turned back towards the wall. “You just don’t have any will or personality or…” There was a long silence; Kari looked away, gripping the armrest on her chair tightly as if she could make everything okay if she squeezed it hard enough. She knew, deep down, that Dragonite would never come back. But she couldn’t go home and tell her grandfather she had made him use a move that was chipping pieces from his soul in order to win the championship. Saying he’d told her he wanted to use it would be a hollow excuse. Saying he’d died would be an obvious lie when there had been no burial and no body – besides, they’d want to know why. And the thought of euthanizing him, even though she knew he wasn’t really him or anyone at all anymore, made her nauseous. It crept upon her, slowly, as she sat there, that if he still obeyed orders, he could still battle. She could probably teach him some phrases, tell her family he no longer liked to be outside his Pokéball, and continue journeying so they would never be home long enough for it to become suspicious. Dragonite had been strong before; Curse had made him invincible. She could conquer the leagues of the world and no one would ever know. Perhaps she could even consider it to be honoring the memory of the dragon who had once so loved to fight and compete. Kari took a long look at Dragonite’s Pokéball and shuddered at what she was about to do before she stood up, still unable to face him. “Okay, Dragonite,” she said, wiping her eyes with her sleeve. “We’re leaving.
  • __NOWYSIWYG__ Curse (のろい Noroi) Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Curse is a move introduced in Generation II. It became a ghost-type move in Generation VI. It was a ???-type move prior to that. It was also TM03 in Generation II.
  • In the hold of the Death Starfish was kept a cursed diamond ring. Any person who wore it was instantly transformed into gold.
  • Curse is a Race Skill for All Heroes of the Undead, Makes your defensive towers able to shoot further.
  • Curse (呪い; Noroi) is the main protaganist of Pokémon: Bless & Curse. Curse was born in Decapo Town in Sono Region. He is the carefree son of Val, a once famous pokemon trainer, and wants to be a Pokémon Champion. He sets off with his first pokemon on his 18th birthday, along with his best friend Bless. Curse was given his first Pokemon by Prof. Douglas.
  • A curse is a type of spell used for evil purposes to inflict harm or punishment on someone or something.
  • A curse is a tool of the Dark Arts and one of the seven known spell types and the worst kind of Dark Magic. Curses are used with the intention of causing harm, control, or even death to the victim.
  • The following abilities inflict Curse: * [Curse Attack] - An NPC-exclusive skill that inflicts Curse by chance.
  • The Curse was an evil spell cast by the great wizard Megaboz. Lord Dimwit Flathead the Excessive's new statue of Fublio Valley darkened the wizard's dwelling. In 14th Mumberbur 779 GUE he appeared amidst a cloud of smoke in the Castle during a grand feast and cast the Curse against Dimwit's life, family, and Empire: In only a few moments, this killed Dimwit Flathead as well as the Twelve Flatheads to a sudden death. The court magicians were able to postpone the other effects of Megaboz's Curse for quite some time. Some people reacted in weird ways: a crackpot religion begun known as the Inquisition, believing that by executing all the people of the Empire, the Curse would be forestalled. Wurb Flathead offered half the Empire's wealth to anyone who could stop the Curse. Eventually, the same day in 883 GUE, the Curse brought about the collapse of the Empire and the destruction of Flatheadia. The anniversary of that event was commemorated as the Curse Day
  • Cursed is a status effect caused by equipping a cursed piece of equipment onto a character. While cursed, the afflicated character may fail to act in battle, and will be unable to unequip the cursed gear. To get rid of a curse, use the benediction ability or visit a church. Cursed items can be "Uncursed" by alchemizing them with a pile of Saint's Ashes or a Lucky pendant (which is made by combining a Reckless Necklace and Saint's Ashes)
  • This page is a list of the curses featured in the original series of Dark Shadows.
  • School: Image:Death.png Pip Cost: 0 Accuracy: 100% Type: Image:Ward.png Description: +20% to next outgoing Image:Damage.png spell on target. Received From: Speedy Delivery Requirements: Required Character Level: 18 Spells: * None Prerequisite for: Spells: * None Can be purchased with Training Points*: No
  • Curses are the remnants of humans who were turned into near immortal amoeba-like entities by Witsuarunemitea. The human researchers and scientists desired for finding ways to allow them to adapt to the new environment which they cannot adapt to and to further increasing their longevity which leads them to perform research on Iceman. After the scientists dissected Mikoto for her ability to reproduce, Iceman goes berserk and his abilities as Witsuarunemitea awaken and he turns nearly all of humanity into near immortal amoeba-like entities, fulfilling their wish for longevity. The entirety of mankind were turned into Curse except for Haku and the Emperor of Yamato. People that were being turned into Curses suffered for the rest of their life. They are referred to as the remnants of Onvitaikayan according to religion.
  • Immunity to ability decreases will prevent a curse from reducing ability scores, but it will not block the curse itself (subjects are still reported as being cursed). The most notable source of a curse is the spell bestow curse.
  • A curse is a malevolent magic spell cast on someone or something, typically bringing about misfortune. The misfortune can be some sort of physical transformation, bad luck or in extreme cases, death.
  • Ghost pokemons: Damages target for 1/4 of user's max HP in 8 parts throughout 8 game ticks, at a cost of 1/2 of user's max HP. Non-Ghost pokemons: Raises user's Attack and Defense but lowers Speeed.
  • Curse is a damage-dealing skill in Conception 2. It is one of the 7 basic elemental attacks, and as such it is learned by classes such as the Magician or Astromancer if they are of the Dusk element. Curse has no secondary effects.
  • A Curse is a variable template of magical effects. Curses are invariably harmful and can be cast directly at other beings, or attached to items and equipment, to take effect when the cursed item is picked up or used. Curses are usually not magical 'traps' that deal elemental damage - rather, they are slow-acting, subtle ensorcelments, with effects ranging from bad luck, disease or transformation to outright death in the most malevolent ones. Curses rarely inflict damage as their own property (Onmyōdō curses are actually Shikigami) and instead subtly engineer the demise of their victim through the alteration of causality, leading to their death from apparently unrelated causes. Transformation or plague curses however have a more direct magical effect of transforming the victim, or causing a magical weakening illness, respectively.
  • When cursed, you will be unable to attack. When someone is cursed, they are surrounded by little pink/purple and black skulls. Curse will end after 15 seconds. It also continues after the battle is over, so be sure to heal any of your party members affected.
  • Curse is an Abnormal Condition in which Your HP and MP decrease and will not be restored while you are cursed. It can be removed with healing potions, healing roots, or with physical removal spells such as Dispel.
  • Mii Warlock waves their staff or wand forwards and a green cloud is spread in front of them; opponents that touch the cloud have their moves weakened by 3% for the next 15 seconds.
  • Curse skills allow a segnale to decrease the abilities of their foes. Image:Segnale skills curse tree Curse Mastery.JPG Curse Mastery: Image:Segnale skills curse tree Decrease Attack.JPG Decrease Attack: Image:Segnale skills curse tree Diminish.JPG Diminish: Image:Segnale skills curse tree Anti Magic.JPG Anti Magic: Image:Segnale skills curse tree Paralyze.JPG Paralyze:
  • Curse is a dispel type that is inflicted by various bosses, mobs, and some remaining abilities. Curses do only exist as debuffs, not as buffs. In most cases, they only have a negative effect without doing damage, but some of them are actually DoTs (such as [Agony]). The border around a Curse type effect's icon in a player or mob's debuff bar is purple.[citation needed] In the past (before Legion, mostly), Warlocks had several curse abilities ([Curse of Agony], [Curse of Tongues], [Curse of Weakness], and others).
  • Curse (のろい, Curse/Slow) is a non-damaging Ghost-type move introduced in the second generation. Before the fifth generation, it was a ???-type move, and the only move of that type.
  • Curse (のろい, Noroi?) also known as Curs (のろい, Noroi, or Curse, ?) is a spell that causes the affected character to dodge attacks less, and decreases the chances of landing a critical hit. The Curse will remain on the character until healed with an item or spell.
  • Curse is a fearsome and implacable hunter-destroyer. Unicron created him from the wreckage of dead Decepticons to hunt down and eradicate Autobots and their human allies. He is disturbingly effective as a tracker-terminator, possessing powerful high-tech scanning and locating equipment with which to hunt his prey. He is merciless, and uses an arsenal of weapons, including laser blasters, target-dissolving acid rays, disintegrator beams, and assorted demolition and fusion devices. He can transform to a scouring space-worthy hovercraft capable of handling any terrain when scanning for "survivors."
  • A Curse is a powerful, negative magical effect. A curse is hard to remove. Only a handful of specialized spells can hope to remove even a weak curse. A more powerful curse needs great power to remove, if it's possible at all. A curse, by itself, is not evil. Curses are often used as punishments or handicaps, by everyone, regardless of alignment. The fancy stone tremair, when worn next to the skin, was known to grant immunity to all magical curses.
  • Curse is the 9th episode of Season 2 of Doctor Bugs's series Reckless and Retired. It aired on August 20, 2014. It is the 31st episode overall.
  • Curse on kirousloitsu, joka on suosittu taikapuren kehittämisessä. Se vähentää vastustajan puolustusta 5%. Loitsusta saa kokemusta riippumatta siitä onnistuiko se vai ei. Puren kehityksessä halutaan vain taikakokemusta, ei ollenkaan elämäpistekokemusta, joten yritetään varmistaa, että loitsu epäonnistuu varmasti ja saadaan pelkkä taikakokemus. Helpointa puren kehitys on käyttämällä metallihaarniskaa ja loitsia hirviöitä, jotka eivät pääse kimppuusi ja joita on riittävästi. Suosittuja kehityspaikkoja ovat * Wizard´s Towerin velhot * Lumbridgen ankat * Al Kharidin kaivoksen skorpionit * Port Sarimin vankilan vangit * Varrockin viemärin zombiet Kaksi P2p-pelaajaa voivat myös laittaa hyvän taikapuolustuksen, kuten Dragonhide-haarniskat ja ottaa Mud Battlestaffit ja mennä Dueling Arenalle loitsimaan toisiaan aina epäonnistuen.
  • Curse is an instrumental background song in the anime xxxHolic. It was written and composed especially for the anime. Curse has a mysterious and sinister feeling to it. This is because it is played at times when Watanuki notices something strange going on that he cannot really explain. The song is played to enhance the feeling of mystery and suspense and it sometimes makes situations more creepy and scary. For example, this song was played when Watanuki saw that a girl in his school was mysteriously growing what looked like angel wings and that her attitude was also changing.
  • Curse is a special feature in ExperienceRO that curses a chosen online player with a random selected curse. The NPC that curses players is the Witch in Moonhaven (@jump 235 235). Price: Each attempt costs 1,000 Platinum Coins (raw, not boxed). Rate: The success rate of inflicting curses is at 10%. She will take your platinum coins regardless of whether or not the curse was a success. Duration: Each curse lasts for 15 minutes. The Witch will ask you which player you want to curse. The player must be online for it to work. Curses can be cured using Mitridatium. When a curse has been successfully placed, there will be a server wide annoucement like the following: 'Petra' has been cursed with Curse - Elements!However, the name of the player who placed the curse will not be revealed.
  • A curse is a form of spell intended to cause harm. There is debate in communities if cursing is ethical and many consider it to be "Black Magick".
  • To use Curse, have your Doll out and Attuned to an enemy - then press 4 or click on File:CurseSkill.png.
  • Curses (呪法 Juhō) are the main form of combat utilized by the Demons of Tartaros.
  • Curses are negative effects found randomly on equipment. They may have a variety of effects, but are generally harmful to your character. Curses can also be inflicted on equipment by scrolls of curse, by sleeping, and other means. If a cursed item becomes cursed again, it becomes a doomed item. Doom is, for the most part, simply a more persistent version of Curse; however, wearing too many doomed items causes you to be assassinated by the unseen hand.
  • Curse is the seventh volume in a series of novels about Smallville. The novel was written by Alan Grant and printed on January, 2004.
  • Curse is a spell that becomes available at level 19 magic. Using it requires 2 Water-Runes 3 Earth-Runes and 1 Body-Rune. If cast successfully it lowers your opponent's defence by 5%. However if it is unsuccessfully cast, like all other spells in RuneScape Classic, you will be unable to cast any spell for 20 seconds.
  • There are Babble noises, such as the Babble Curse, and the /insult function. This is the former. Or rather, it would be, if you could talk: go to a Temple.
  • Using Curse on a target will stack with using Vulnerability for a total of 15% increase in damage taken.
  • Curse is a skill that can be used by human characters.
  • Witches can cast curses through the use of spell casting, though they are warned not to take curses lightly. Cursing another is generally viewed as a necessary evil. Additionally, witches who do not actively practice magic are immune to the effects of cursing.
  • Curses frighten people by making people believe they will come to harm. In extreme cases curses can destroy people's confidence that they can survive so people die. In traditional societies and among more credulous people in modern societies a wide range of health problems, relationship problems or general bad luck can be put down to curses.
  • Casting Curse while wearing full metal armour (including an elemental staff with no more than +10 magic points) and d'hide vambraces can give a magic attack as low as -65, which guarantees a "splash," or a missed hit. This provides very cheap magic experience, as players can instantly recast the spell on the same target. Additionally, casting Curse grants players no experience in the Hitpoints skill and, thus, is useful to pures. The usual method is to buy the Body runes needed for the cast, as well as an appropriate amount of one of the other two runes, and using the respective staff of the third rune. An expensive alternative is to buy a Mud Staff, which provides an unlimited supply of both Water and Earth Runes. Snakeskin boots are also a recommended item to bring when splashing as they give an additional -10 magic attack. When doing this method, it is helpful to position a monster so that it is just on the edge of your screen, so that there is minimal distance between it and your spellbook.
  • Curse was a Mastery 4 maho spell which required a component of the target, such as a lock of hair or an ounce of blood. It must be something that contained a part of the target's spiritual energy, and if the curse was successful the target found odd things being done by or to them. The caster must keep the component used to create the curse on them at all times, because if it was lost the curse was broken. That was the only way the curse could be broken. Curses could be very different, depending on what the caster wished to happen to the target. Curses could involve inability to dream, whisper, lie, etc.
  • Guild Leader: Overseer Lady Meridith Deathweaver Guild Officers: Executioner Lord Plagos Deathweaver, Horde Ambassador Munio Coldclasp, Deathguard Dayvid Smythe Who to Contact: Meridith, Plagos, Munio Site Address: [1] Forum: Curse Guild Forum Allied Guilds: N/A
  • A Curse (呪い, Noroi) is a form of magical power.
  • Curse is a Dispel Type that is inflicted by various bosses, mobs, and most commonly, by Warlock players. (Curse of Weakness for example. See Warlock abilities for a full list). Curses do only exist as Debuffs, not as Buffs. In most cases, they only have a negative effect without doing damage, but some of them are actually DoTs (such as Curse of Agony). The border around a Curse type effect's icon in a player or mob's debuff bar is purple.
  • The change is based on health, so it will change more weak or injured units and fewer tough units. It does not affect myth units or heroes and has a reduced effect on Villagers. It is effective at thinning out an enemy force, and if the pigs are captured, it provides an extra food source. This power can be used both offensively and defensively.
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