PropertyValue
rdf:type
rdfs:label
  • TibiaWiki:Contests/Create a Creature/Submissions5
rdfs:comment
  • This page will list all submissions of the TibiaWiki:Contest held during September 2010. All submissions will get a status which is either "accepted" or "rejected". If your status is rejected, you will get a message on your talk page which explains how you can improve your submission to get accepted. See other submissions: __TOC__
immunities
secondarytype
  • Sorcerers
  • Birds
  • Dragon
  • Human
  • Humanoids
  • Insects
  • Reptiles
  • Stone
  • Thieves
  • Drow
  • Humanoid
  • Misc
  • Witch
  • Geo
  • Dragonfly
  • Mutated Mammals
  • Archdemons
  • none
  • humans
  • Whale
  • <add secondarytype here
  • Ladybug
  • demons
  • Doppleganger
  • Annelid Bosses
  • Mysterious being
  • Vego-Elementals
creatureclass
  • Mammals
  • Amphibians
  • Animals
  • Demon
  • Demons
  • Dragon
  • Elementals
  • Human
  • Humanoids
  • Humans
  • Mammals
  • Reptiles
  • Sorcerers
  • Undead
  • Animal
  • Boss
  • Elemental
  • Hybrids
  • Arthropods
  • Humanoid
  • Hybrid
  • Insect
  • Magical Creatures
  • Misc
  • Annelids
  • The Undead
  • Skeleton
  • Magical Creature
  • Undead Humanoids
  • Demons, Golem
fireDmgMod
  • -5
  • 0
  • 10
  • 25
  • 50
  • 70
  • 90
  • 100
  • 105
  • 106
  • 0.0
  • 100.0
  • 105.0
  • 110.0
  • 15.0
  • 25.0
  • 50.0
  • 70.0
  • 75.0
  • 80.0
  • 85.0
  • 90.0
  • 120.0
  • 125.0
  • 10.0
  • 115.0
  • +50%
  • +90%
  • 130.0
  • 135.0
  • 150.0
  • +20%
  • 107.0
  • -80.0
  • 106.0
deathDmgMod
  • 0
  • 10
  • 50
  • 100
  • 120
  • 0.0
  • 100.0
  • 105.0
  • 110.0
  • 20.0
  • 40.0
  • 50.0
  • 60.0
  • 70.0
  • 75.0
  • 80.0
  • 90.0
  • 10.0
  • 115.0
  • +50%
  • +90%
  • +15%?
  • 103.0
iceDmgMod
  • -97
  • 0
  • 10
  • 25
  • 35
  • 50
  • 70
  • 100
  • 105
  • 120
  • 125
  • 0.0
  • 100.0
  • 105.0
  • 110.0
  • 15.0
  • 40.0
  • 70.0
  • 75.0
  • 80.0
  • 90.0
  • 95.0
  • 120.0
  • 125.0
  • -100.0
  • +50%
  • +90%
  • 130.0
  • +5%?
behaviour
  • Fights until death.
  • Runs away in low health
  • Fights Until Death
  • Fights to the death
  • Fights to the death.
  • Runs at low health.
  • Runs away in low health.
  • Runs in low health.
  • Chases opponent and fights to the death.
  • Fights to the death. They can come in groups of up to 5 if not careful.
  • Fights until death. Strong creature.
  • Oracles will target you before you seem them and use haste upon first sight. They will run away on low health. Self healing.
  • Will try to lure you with its tail, while hiding under the sand. The tail, which looks like a human, will scream for help. When you approach it, the Dustrunner will jump out of the sand and attack you. The Dustrunner will run when in low health.
  • Ferumbold and Hopebreaker attack in the same time, when you attack this creatures, first you hit Hopebreaker, when he die you automatically attack Ferumbold. They fight to death.
  • hell horses try to attack their opponents at a distance using their powerful fire spells. They will run at red health.
  • Burnt Minions try to attack their opponents at a distance using their magic and elemental ammunition. They will not run at low health.
  • Attacks in close combat, retargets alot and will not run away in low health.
  • Constantly retargets while using paralyze and distance attacks. Beware the wave as it can add even more damage on top of the distance comboes. Compared to Grim Reapers they are normally faster, but hasted are not as fast as a Grim Reaper's Strong Haste.
  • Mermaid don't attack you first, but if you hit them, they would kill you with their strong attacks. They are more dangerous than Medusas.
  • Drow are fierce warriors, they will fight until death for their Goddess Lolth
  • The Knight Lord fights until death and attacks with powerful fire attacks. They run in low health.
  • Chaotic and destructive.Salim will destroy almost everything in its path with its wave attacks, though it will, similar to all creatures of human kind, try to retreat at low health.
  • More strong that a Ice Golem, attacks in group to 2-3. Hard opponent for Knight, because reduce his skills. If no want face it, better running before they trapped you. Fire field can used for block his advance.
  • Mimics your appearance. The image below is not what it would look like, it is only to show that the monster would spawn in the identical outfit/colors as you. Spawns clones that don't do much damage but also look exactly like you. Never flees.
  • Runs away in low health using invisible, Attack from a distance
  • The armadillo is not very agressive or scared but if it feels atacked it could get very raged and rolls into itself for selfprotect. Runs at low health
  • Drow Spellcaster attack their enemies from a distance, They heal quickly during a battle, run in black hp.
  • Attack the enemy until death.
  • It's Keeping distance of 5sqms away from the player ,Runs away on red hp .
  • Fights to death
  • Fights to the Death.
  • It always tries to surround itself with the protection from the Elemental Lords. Yggdrasil is always accompanied by 4 Elemental Lords; Either 4 Earth Overlord or 4 Energy Overlord or 4 Fire Overlord or 4 Ice Overlord. Stand its ground until death.
  • It runs from you.Paralyze and leaves you drunk.
  • The Razmoh the Headhunter fights until death and use haste when the enemy tries to escape, also push all object on his way.
  • Always attack the weakest Player they see and will switch back quickly even if Challenged by an Elite Knight. Manticori fights until death.
  • Lolth is the Drow boss. fights until death.
  • Quimera runs on low health.
  • Re-targets and runs when low yellow health.
  • Runs away in low health,retargets often
  • Runs in green health, makes himself drunk.
  • She will fight to death
  • They do not run away
  • Undead Chickens just follow you around.
  • Will fight to the death.
  • The Giant Squid does not move, and stays close to the edge of the ship, so you can attack it with a weapon. It appears with four Squid Tentacles, which will constantly attack you while you fight the Giant Squid, but they do not do much damage; if necessary, use magic or distance weapons to kill the tentacles.
  • fights until death, She seduce player
  • Supernatural creatures, attacks in group of 4 or more. They have strong resistance to physical damage and no many weaknesses. Although are slows creatures, compensate it with his spell to slowly target players.
  • Geo Guardian is Powerfull and Strong, fight until death and will make all efforts to destroy all intruder
  • stand and fight until the end.
  • Dangerous creatures for Paladins and Mages because they can paralyze.
  • Runs away in red health only. Pushes items and creatures alike, and cannot be pushed. It's drunkenness is VERY heavy, moreso then normal Wyverns, but used much less frequently. They are often found in the company of other Wyverns and Wyvern Riders.
  • Curious creatures can be dangerous for low level players. Attacks lonely and fight until the end. Try to kill fast if you luck change. It is considered a weird creature and some players face it only by diversion, although maybe a good creature for hunt for the profit in loot.
  • Retargets very often to the player of the team with lowest hp, fights to death
  • Ancient of Jungle approach the player in close combat and do not run in low health.
  • Magic Sheeps do not run in low health. Keeps distance from opponent. They use haste more often with low health. Magic Sheeps turns you into a Sheep pretty quite often.
  • Elven Outcasts are elves with no honour, will run on yellow health.
  • Starsigners keep a distance and flee at low health. They use more often Rage of the Skies when running.
  • Medium speed, usually goes invisible when within 3 squares. Fights to the death.
  • Fights until death. They use fireballs and haste when the opponent tryes to escape. They retarget very often.
  • Non-offensive and usually runs from players. They can go invisible so they are hard to locate. Ladybugs may attack in self-defense if trapped or under attack.
  • The Giant Squid appears with four Squid Tentacles; the Squid tentacles are away from the ship, so you cannot attack them with melee attacks. If you decide to kill them, you will either need a distance weapon, or runes. The will attack with a melee ability from a distance.
  • Keeps distance from the player, as the Awoken Sorcerer focus mainly on distance spells.
  • Amazon Archer run when in low health. Can't be pushed and moves objects.
  • Fights untill death, retargets frequently, fights on a distance
  • Cursed Riders fight in close combat until death, rarely retargeting from their first target, and usually coming in groups of two or more.
  • It will try to stay at a distance, while attacking you with her powerfull magic,and minions
  • Runs away in deep red health. Always attack the weakest Player.
  • Agaliarept attack the enemy with extremely powerful attacks until death.
  • Casts invisibility a lot, keeps distant to the target and runs away in low health.
  • They follow one player and suddenly steal some gp from him and try to run away.
  • Dark elves fight to the end.They use dark magic to hide their position. He is looking for the weakest enemy, strong against magic characters.
  • The Amazon Queen fights until death and throws Spears when the enemy tries to escape, also push all object on his way.
  • Fights until death using multiple attacks and summons. Will retarget occasionally, and will pass through any field rune regardless of weakness.
hpDrainDmgMod
  • 0
  • 10
  • 100
  • 0.0
  • 100.0
  • 50.0
  • 70.0
  • 90.0
  • -100.0
  • +50%
holyDmgMod
  • -45
  • 0
  • 10
  • 50
  • 58
  • 80
  • 100
  • 125
  • 150
  • 0.0
  • 100.0
  • 105.0
  • 110.0
  • 80.0
  • 90.0
  • 120.0
  • 125.0
  • 30.0
  • 10.0
  • 115.0
  • +130%
  • +50%
  • +90%
  • 130.0
  • 175.0
  • 102.0
  • 103.0
energyDmgMod
  • -25
  • 10
  • 20
  • 25
  • 50
  • 70
  • 85
  • 95
  • 100
  • 110
  • 120
  • 0.0
  • 100.0
  • 105.0
  • 110.0
  • 20.0
  • 40.0
  • 50.0
  • 75.0
  • 80.0
  • 90.0
  • 95.0
  • 120.0
  • 30.0
  • 115.0
  • -100.0
  • +50%
  • +90%
  • 150.0
  • +50%?
physicalDmgMod
  • 0
  • 10
  • 30
  • 70
  • 90
  • 95
  • 100
  • 100.0
  • 110.0
  • 15.0
  • 35.0
  • 50.0
  • 60.0
  • 70.0
  • 75.0
  • 80.0
  • 85.0
  • 90.0
  • 95.0
  • 10.0
  • 93.0
  • +50%
  • +80%
  • +90%
  • -20.0
  • +40%
  • +50%?
  • 122.0
MaxDmg
  • 0
  • 2
  • 10
  • 20
  • 35
  • 50
  • 60
  • 80
  • 100
  • 105
  • 130
  • 140
  • 240
  • 250
  • 280
  • 300
  • 305
  • 330
  • 340
  • 350
  • 380
  • 400
  • 450
  • 500
  • 510
  • 550
  • 600
  • 618
  • 630
  • 650
  • 660
  • 666
  • 700
  • 750
  • 755
  • 800
  • 850
  • 890
  • 900
  • 934
  • 1000
  • 1030
  • 1050
  • 1200
  • 1395
  • 1400
  • 1450
  • 1500
  • 1580
  • 1600
  • 1730
  • 1950
  • 2000
  • 2402
  • 2500
  • 3000
  • 3300
  • 3900
  • ~600
  • 70.0
  • Depending on killing team
earthDmgMod
  • -10
  • 0
  • 5
  • 10
  • 50
  • 80
  • 100
  • 125
  • 0.0
  • 100.0
  • 105.0
  • 110.0
  • 20.0
  • 25.0
  • 50.0
  • 60.0
  • 70.0
  • 75.0
  • 80.0
  • 90.0
  • 120.0
  • 30.0
  • 115.0
  • -100.0
  • +50%
  • 113.0
  • +75%?
pushable
  • Yes
  • No
  • no
  • yes
  • not
pushobjects
  • Yes
  • No
  • no
  • yes
isboss
  • Yes
  • No
  • no
  • yes
  • not
  • no if not
drownDmgMod
  • 0
  • 10
  • 100
  • 120
  • 0.0
  • 1.0
  • 100.0
  • 50.0
  • -100.0
  • +50%
Loot
  • 0
  • 1
  • Sabre
  • Red Gem
  • dbkwik:resource/5Bx-nQFG0aANRqBjIDSikA==
  • dbkwik:resource/C23-THeQpE03zsJCQ914Uw==
  • dbkwik:resource/C8qMMVXyWusS-6cr6h5Peg==
  • dbkwik:resource/RtGRmdzhnTY6PjuUj8OKrg==
  • dbkwik:resource/pbYyffLiPsuUSGCxvYNSTg==
  • dbkwik:resource/v7IiJ1GrKErcbMeMdqpziA==
  • Nothing
  • If turn in a dead angel: 0-200 gp, 0-5 platinum coin, Angelic Axe , Glorious Axe , Wand of Inferno , Mastermind Shield , Golden Armor . If turn in a slain demon: 0-400 gp, 0-10 platinum coin, Demonic Essence, Soul Orb, 0-5 Small Diamond , Demon Shield , Demonrage Sword , Demonbone Amulet
  • Time Ring , Spike Sword , Brass Armor , Halberd , Health potion , Teddy bear , Nightmare doll , Grey Tome , Magic Plate Armor .
  • =0-300 gp, 0-4 Patinum Coin, 0-3 Strong Health Potion, Paladin Armor , Time Ring , Crusader Helmet , Knight Legs , Protection Amulet , Medusa Shield , Silent Killers Boots , Silent Amulet .
  • Vocation doll
  • Gold Coins,Mysterious Voodoo Skull Crystal Coins, 100 Assassin Stars, Strange Symbol, Relic Sword, Two-Edged Blade ,Demon Armor, Amazon Armor,Stone Skin Amulet, Elven Amulet,miraculum, Assassin Dagger, Death Ring,Skullcracker Armor,Nightmare Blade, Boots of Haste 100 Demonic Essence.
  • : 0-230 gp, 0-14 Platinum Coin, Fire Mushrooms, 0-5 Ultimate Health Potion, 0-3 Small Diamond ,Zaoan Helmet ,Steel Boots ,Amazon Armor ,
  • No loot; you teleport to the ship at Fibula once it has been killed.
  • All money he stole you, 0-1 Bread, Leather Boots , Leather Legs , Dagger .
  • Dragon necklace, dead bug, enchanted dragon scale, winged cloak
  • Thrashed Wood, 0-4 Wood, 0-5 Seed, Wooden Shield, 0-2 Dark Mushroom
  • Burned skin Fire Axe , Firewalker boots Fire sword , Thunder hammer
  • Giant sword,Crown Armor, Steel boots,Angel Lumilia doll Red Sandals,0-352gold,Tower shield,Lucas's Helmet.
  • No loot; the tentacle disappears once you have defeated it.
primarytype
  • Artiodactyls
  • Birds
  • Bosses
  • Demon
  • Demons
  • Dragons
  • Drows
  • Elves
  • Giants
  • Human
  • Humanoids
  • Humans
  • Insects
  • Lizards
  • Mammals
  • Pirates
  • Sorcerer
  • Sorcerers
  • Amazon
  • Barbarians
  • Dark Elves
  • Drow
  • Elemental
  • Ghost
  • Outlaws
  • Fly
  • Minotaurs
  • Misc
  • Felines
  • Geo-Elementals
  • Giant
  • Shapeshifter
  • Pirate
  • Dragon Bosses
  • Cult
  • Bio-Elementals
  • Griffins
  • Mermaid
  • Quara
  • Mutated Mammals
  • Beetle
  • Undead Humanoids
  • humans
  • Akarap
  • Bio Elementals
  • Bio-Elemental
  • Rulers of Elelogap
  • Technomaker + Machine
  • bosses
dbkwik:tibia/property/wikiPageUsesTemplate
Name
  • Ogre
  • Phoenix
  • Possession
  • Soul Reaper
  • Crow
  • Fallen
  • Armadillo
  • Dragonfly
  • Bee
  • Mermaid
  • Yggdrasil
  • Goatman
  • Oracle
  • Scylla
  • Dark Elf
  • Pickpocket
  • Hippogriff
  • Silent Killer
  • Hungry
  • Ladybug
  • Giant Squid
  • Wyvern Rider
  • Doppleganger
  • Lolth
  • Amazon Queen
  • Dustrunner
  • Changer
  • Knight Lord
  • Akarap Warrior
  • Massive Echidna
  • Zaoan Samurai
  • http://img841.imageshack.us/img841/7499/betjengif.gif Betjen
  • Ancient of Jungle
  • Assassin Woman
  • Awoken Sorcerer
  • Blood Reaper
  • Bog Leader
  • Burnt Minion
  • Capitain Corinor
  • Capitain Greensparrowt thumb|left
  • Cryo Hydra
  • Cursed Rider
  • Demonic Stalker
  • Demonic fly
  • Drow Spellcaster
  • Drow Warrior
  • Elf Outcast
  • Ferumbold and Hopebreaker
  • File:Agaliarept.gif Agaliarept
  • File:Tuorm.png Tuorm
  • Geo Guardian
  • Hell horse
  • Humusin
  • Ivy Skinless
  • Kathalina
  • Knight Coward
  • Knight Lucas
  • Magic Sheep
  • Man in teh cave
  • Manticori
  • Mister Devil Magician
  • Narciza
  • Quara Misfit
  • Queen of Pain
  • Quimera
  • Razmoh the Headhunter
  • Salim
  • Shirty Camel
  • Squid Tentacle
  • Starsigner
  • The Dead WidowFile:The_dead_widow_sprite.PNG
  • Thundersmith
  • Twamoth
  • Undead Chiken
  • Wooden Fighter Golem
  • amazon archer
  • http://img824.imageshack.us/img824/9493/firegolem.gif Fire Golem
Abilities
  • Berserk
  • Invisibility
  • Haste
  • Ice Wave
  • Ice Damage
  • Wild Growth
  • Avalanche
  • Fire wave
  • Death Damage
  • Fire Damage
  • Terra Strike
  • Death Strike
  • Life Drain
  • Cursed
  • Self-Healing
  • Melee
  • Great Fireball
  • Paralyze
  • dbkwik:resource/28_Bgnf0UihgbO7o0bFo6Q==
  • dbkwik:resource/7prWycLIcR_5YJFGoUy5ag==
  • Earth Wave
  • dbkwik:resource/Q02b_Q7skKcp5WS9nzn_gQ==
  • dbkwik:resource/Y8bvOZ5T7AAp4S08GsQgFw==
  • Self-healing
  • Melee
  • Melee , Haste
  • Melee , Exori , Haste, Self-healing, shoots Fireball , berserk
  • Melee poisons you 5 to 8 hp/turn, Whirlwind Throw , Haste
  • Melee , Berserk , Whirlwind Throw , Self-Healing.
  • Melee , Poison , Terra Wave , Self-Healing, Haste
  • Melee , Distance Spike Shot , Groundshaker , Reflection , Permanent Weakness vs. Bashing
  • Nothing special
  • Melee , Spears , Poison Wave , Musical Wave , Stalagmite , Self Healing, Haste
  • Melee , Fireball , Terra Wave , Blue notes berserk , Haste
  • Melee,self healing , Poison. Earthstrike .turns invisible, casts protector
  • Melee , Distance Fighting , Haste, Paralysis, Self-Healing .
  • Melee poisons you 22 hp/turn, Paralyze, Terra Berserk , Terra Strike , Summon 0-2 Carniphila.
  • Melee , Sand Storm , Poison Breath , Energy Beam , Self-Healing, Haste,Energy Field, Distance Paralyze
  • Elemental arrow , Life Drain , Death Strike , Cursing Death Hit , Self-Healing
  • Melee , Lightning Chain Whirlwind ,Meteor ,Great Energy Beam Eye laser ,Water Explosion , Icicle , Self-Healing, Haste,Energy Field, Distance Paralyze
  • Depending on killing team
  • Melee it Poison up to 2 hp per turn and lasting about 15 total damage.
  • Assassin Star 100-300 ,Heavy Drunkenness , Enchant Spear 50-150 ,Heals a little..
  • Invisibility, Melee , Ice Wave , Haste
  • Invisible, Melee
  • Melee poisons you 20 Hitpoints/turn, Distance Life Drain , Bubble Berserk , Stalagmite , Distance Paralyze,Self-Healing , Summons 0-2 Slimes
  • Life drain , Mana Drain , Poisoned , Void , Cry
  • Melee Whirlwind Sword Throw
  • Melee throwing boulder slow self healing
  • Melee , Changing Shield
  • Melee , Arrow
  • Melee , Distance Fighting , Paralyze
  • Melee , Fire Aura , Fire Rain , Fire Thorn
  • Melee , Fire Hit , Fire Fields, Haste.
  • Melee , Great Earth Beam , Stone UE , Haste.
  • Melee , Haste, Self-Healing
  • Melee , Life Drain Beam
  • Melee , Music Notes Beam , Ice Wave , Drown Bomb
  • Melee , Spears
  • Melee , small poisoned bolts , Self-Healing.
  • Melee . Rage strike .
  • Melee , Earth Beam , Death Wave , Invisibility, Self Healing
  • Melee , Poisoning Storm 35-54 hp/turn, Huge Fireball , Life Drain Beam , Summons 0-3 Scarabs, Paralysis, Haste, Self-Healing .
  • Melee , Throwing Knives , Poisons you 1 hp/10 turns, Self Healing , Summons 0-4 Pirate Marauders or Pirate Cutthroats, causes Drunkenness.
  • Strong Haste, Melee , Earth Wave , Very Fast Self Healing, Ultimate Poison Field Bomb , paralyzes you), Eternal Winter Wave , Ice Missile , Summons
  • Invisible,Summon Rabbits or Elephants or a Demon,Shoots SD's ,Makes you invisible,Makes you drunk
  • Melee , Light Magic Missile , Fireball , Haste, Self Healing, Turns you into a Sheep.
  • Melee , Tera wave , Poison Bomb, Earth Missile , Wrath of nature , Mana Drain , Paralysis, Invisibility , Self-Healing, Summons 0-1 Earth Elemental.
  • Divine Missile , Rage of the Skies , Holy Beam , Mana Drain Hit , Electrifies , Invisibility, Self-Healing , Summons 0-1 Saint Elemental, Wisp Mutation on you.
  • Melee 0-0,Fearful blow 0-0,Paralyze ,Very Drunken ,Strong Haste.
  • Melee , Summons 2 -4 War Golems, Earthquake , Shadow Flare , Growth , Haste, Fear Wave , Self Healing.
  • Melee , Energy Strike , Thunderstorm , Rage of The Skies , Haste, Self Healing
  • Melee , Fire Wave , Great Fireball , Haste, Summons 0-2 Dragon Lords
  • Melee , Earth Wave Death Missile ,Envenenom Summon 1-2 Rotworm ,Invisibility, Self Healing .
  • Melee , Death Hit , Life Drain , Paralyze, Invisibility, Summons up to 2 Ghouls or Ghosts.
  • Melee , Blood Missile , Blood Ball , Blood Wave , Paralyze, Self Healing, Haste
  • Melee Divine Healing Flame Beam Holy Beam Curse Drunkness
  • Melee , Death Wave , Mass Life Drain , Sudden Death , Self-Healing , Haste, Teleport , Summon up to 4 banshee.
  • Melee , Great Fireball , Fire Wave , Self-Healing , Haste.
  • Melee , Summons 3-5 Necromancers, Distance Fighting , Life Drain, Heavy Magic Missile, Sudden Death, Self-Healing , Death Fog .
  • Self-Healing, Throwing Assassin Spears , Invisibility, Killer Eyes Wave
  • Melee , Burst Arrows , Sudden Death Rune , Ultimate Explosion , Great fire ball . Strong haste. Dustcloud on himself. Self-healing
  • Melee , Fire Wave , Fireball , Soulfire, Self-Healing
  • Melee , Distance Fighting , Poison Storm on himself, Paralysis, Haste, Invisible for 3 seconds.
  • Melee , Throwing Star, Berserk , Death Strike , Stalagmite (rune) , Creature Illusion , Drunkenness, Heals itself , Soulfire
  • Ferumbold:Melee , Electric Grip , Electric Storm , Summons 0-5 War Golems, Hopebreaker: Melee .
  • Melee , Divine Missile , Life Drain , Paralyze, Fast Self-Healing , Summons Elemental Lords.
  • Melee , Flame Strike , Fire Wave , Great Fireball , Hell's Core , Fire Bomb, Haste, Strong Self Healing, Invisible, Summons 0-5 Blistering Fire Elemental
  • MeleeMagic strikes,haste,invisibility,cancel invisibility,summons 0-6 Massive Fire Elementals
exp
  • 1
  • 5
  • 15
  • 25
  • 32
  • 50
  • 75
  • 80
  • 100
  • 120
  • 150
  • 180
  • 220
  • 250
  • 260
  • 300
  • 315
  • 500
  • 610
  • 750
  • 850
  • 900
  • 1000
  • 1200
  • 1300
  • 1350
  • 1450
  • 1500
  • 1750
  • 1800
  • 2000
  • 2300
  • 2500
  • 2550
  • 2750
  • 2900
  • 3000
  • 3500
  • 3600
  • 3700
  • 4200
  • 4300
  • 4444
  • 4500
  • 5200
  • 5500
  • 5650
  • 6000
  • 6200
  • 7500
  • 8200
  • 10000
  • 11666
  • 30000
  • 35000
  • Depending on killing team
  • Your level x 10
Notes
  • 180.0
  • You can see where the Dustrunner is hiding, because of the trail it leaves behind in the sand when it moves around. The NPC Dustrunner was named after this creature, because of the high running speed they have in common.
  • Zaoan Samurais got called to fight again for their true king, Emperor of Zao. Since Zao isle is getting abused by newcomers and expeditions which are simply using all possible ways to get zaoan treasures for their greedy ego and surrend Zao to strangers, Zaoan Samurais are a strong opposition to pass, they never give up, they are loyal until death.
  • Part of the Akarap group. The group consists of a warrior type , Range/trapper type and an unarmed type . The name Akarap has no meaning, and is pronounced "Ah-kah-rrahp" with the -r- slightly rolled. Meant to be a hybrid of Spider and a Human. Their history is a bit unknown, with rumors either being they were cursed occult members that worshiped the Giant Spider, Yalahari experiments or a natural being only recently discovered to exist. They do have their own language, though the human ear cannot distinguish the differences in sounds to comprehend it properly . Spider jerky is a new food . Spider Hide Armor has 11 Arm value, but has +3% Physical damage defense, is for all vocations, and is 85 oz. Spider Hide Legs have 7 Arm value, but has +3% Physical damage defense, is for all vocations, and is 55 oz.
  • Born with the gift of foresight, oracles are trained at a young age to become a master of both physical and psychic realms. Through out their training they endure the harshest of tests, as a result they are immune to death and strongly resist fire, and physical damage. Though oracles are most often found in their native cult – most often the deepest part of the cave, they can be infrequently found with assassins . This can be attributed to the oracle’s quest for retribution. It is said oracles are blinded to enhance their natural gift. Though most are loyal to their people, and the occult life, you may find those who wish vengeance upon their trainers.
  • Vast Terramite colonies have been offering the ideal enviromental niche for Massive Echidnas in their impressive size and magnitude to develop. Of course this was only possible under a protein-rich nutrition which only masses of insects would be able to offer. The Echidna itself is a lethargic and jovial kind of animal, however, by entering their breeding territory, the Massive Echidna reacts with unexpected aggression. While males are rarely observed, female Echidnas are what one is most likely to encounter. Besides, they belong to the rare group of mammals that actually lay eggs! Moreover, their sturdy leather is reinforced with hundreds of spikes: In cases of threat it can curl up into a defense position and even shoot its spikes . The Massive Echidna fears bushfires – in such a case its fur seems to be of no protection.
  • Legend says that the wisest Black Knights were able to tame the dangerous Dragon Lords, and after long training, were able to develop great strength and agility.
  • Behaves similar to a warlock or Infernalist, shoots at you with different spells so watch out for the high combos.
  • Demons made this Golems and gave him demon's essence, so as to golems protect their masters.
  • The armadillo has an hard and very thick plateskin, they are not very common because they are hiding them the most time a day.
  • Can hit hard and will retarget. She is a creature from Greek Mythology, having 6 heads with grisly teeth and long necks, 4-6 dog heads around her waist, and 12 tentacle like "feet"
  • Very dangerous creatures, their strong paralize might be fatal for players below level 100, because with their elemental summoned, they do a lot of damage per turn. Saint Necklace gives protection holy +20% and death -10%. Has 200 charges. Saint Elemental has 570 hp and est. max. damage 410 hp per turn.
  • Lady bugs are gentle and pretty, however some people kill them for their rare loot.
  • Have a slight green glow, and is immune to earth damage. It’s armor provides protections against physical attacks. They often come leading other Bog Raiders.
  • They can attack you from a long distance even before you can see them on your screen.
  • The Heavily Bound Book states that Agalierept is the ruler of Elelogap, who in turn governs matters connected with water. The Heavily Bound Book holds that Agaliarept is a general with the power to uncover secrets and reveal mysteries, and commands the secret second demon legion...
  • "It's so cold, so windy..."
  • When the Dark Elves were driven from the Elven homeland Ab'dendriel, they fled northwards to the dark and forbidding lands of Minaroth. The Dark Elves believe themselves to be superior to all and equal to none. Their principal enemies are the High Elves for obvious reasons, but over the centuries they have been given reason to take up arms against all races of Tibia. It has been known for Dark Elves to recruit Cyclops , Orcs, Beast from hell or spider warriors as allies, though they would never see them as equals and send them to their deaths without a second thought. The society of Minaroth is a hierarchical one, female elves are higher in the hierarchy than male elves. Female elves are single-purpose in magic.Dark elven males are single-purpose in close fighting as assassins.
  • Very hard creature to find. You can use an Obsidian Knife on his corpse in order to skin Minotaur Leather.
  • This is a legendary creature said to reborn from its ashes, it is a master of fire, and can spit flames hot enought to burn anything. On game, when it dies, it turns into ashes that can be opened, and the creature will respawn on the same sqm the ashes are, even if there is someone close to it.
  • A powerful varient of the Grim Reaper, the Blood Reaper is a mortal who attempted to overcome death and was instead possessed by it. Fueled by demonic essence this new creature violently attacks all that enter it's domain. As it is the product of a battle with Grim Reapers they tend not to stray far from the lairs these creatures call home.
  • Silent Killer is a human that acts like a brutal animal that wants to kill everything on his way.. Only Tibians can stop him so get ready!
  • Created for powerful Druids, as a guard for their laboratories, some of these creatures escaped and covered the jungle. Its makers are enemy to Tecnomancer, Explorers, and somebody to destroy the Nature, and for this built this creature with pollution-free materials.
  • <Use a blessed stake to get Ivy's Remains
  • Magician of the Drow Class. In the past in the clan of the elves, priestesses and sorcerers were very importants, still this evil monsters reduced the number of men untill the minimun . Like the Drow Warrior, this ones lost their vision, but their goddess Lolth gave them infrared vision, still they keep perfecting this art. They get their strenght from the evil, and got Rotworms at Dwarf’s Mines to spy their movements. Are faithful and worshipers followers of Lolth.
  • Exp: Each team member recieve 1000* level exp.
  • This boss appears with the undead jesters during April
  • Hp: Sum of hp of all team players.
  • It’s the warrior class of the Drow’s race
  • In the society of elves there are strong codes of honour. If an elf were to break one of the vital ones, he will be banished from their society. His family will no longer recognize him as one of their own, his/her bow will be broken, his elven talisman taken from him along with all his valuables. Banished and alone the elf will be cast out to the wild, to make it alone against all odds. There is no way back for this lost soul, left alone in the wild to think out his wrongs, and make peace with the god's. >
  • Fierce creatures that attack anyone who approaches them. Often mistaken on PVP worlds as a PKer by newbies. They are very dangerous for low level players. They can shoot you from off-screen.
  • Once upon a time, there was a Moon God. An evil demon named Agaliarept was killing all living creatures, but the Moon God was determined to stop him. The Moon God left his moon to try to defeat Agaliarept. Agaliarept was too smart for the Moon God, he quickly realized that his magic clothes gave him his powers and ripped them off to use for himself. Legend says if you can find Agaliarept and slaughter him you can help return the Moon God's clothes and powers so he can protect us all in the future.
  • She's so beautiful, that you will suffer to death.
  • Similar to a scarab in behavior, but easier.
  • They are true marathoner.
  • This is a creature who loves darkness.
  • It is called a full pirate , who is not afraid of challenges. It has one of the four rare items of the other four pirate bosses. Spawning very rare in the Trade Quarter in Yalahar.
  • You can use a Blessed Wooden Stake on a slain Demonic fly to get Demon Dust. Eye of the Demonic fly is new animal stuff
  • The Giant Squid has been lurking in the waters surrounding the Thais Port, and has long caused serious damage to any ship trying to reach Fibula Island; this is why there has since not been a ship to Fibula...
  • Mermaids in Roman mythology are very wise, smart creatures.
  • She is the leader betwen the amazon’s ville’s in tibia.
  • It can only be found during special circumstances, still unknown. The legend says that only the bravest and educated adventurer can sense its presence.
  • Angels and Demons possess each other. When it happen, it turn into an hybrid. You can only see what's this if you kill him. It can turns into a slain demon or a dead angel. If it turns in a slain demon, you can use blessed wooden stake to get demon dusts.
  • He is very fearful. Even afraid of a mouse, But your loot hides many secrets and legends. They say he's so afraid because one fine day he was hunting one of cults and cult decided to remove his mask, so ugly he's afraid of everything.
  • Kathalina is last one of the ancient amazon race, trained by the masters of Zathroth. Enhanced spirit of black knight, inherited hatred of mighty ferubrass, makes her blidnly strive for her destination, it makes her very hard opponent and dangerous enemy, moment of incarefullness can bring you fast to graveyard. Her mouth is sealed, cause diplomancy and peace is not an option and if one word speaken from her means she betrayed her dark masters and doomed her race . She holds two-edged weapon, one edge is to stealing soul to revive ferumbrass and other one is sharp to cut off heads of her enemies. In her second hand she holds a strange symbol,which is used to kill and probably while she dies it takes her soul to the hell and reincarnates into other body and comes up on tibia lands once again even stronger.
  • Fallen is the messenger of Zathroth, was send to earth to corrupt souls, as Black Knight, there's only one know respawn at Yalahar.
  • As a fighter and a mage the Quara Misfit is a lethal killing machine. The only creature who drops the creature product Kilt.
  • Mutated worms...Tuorms live deep under ground, strong creatures will try to destroy everything what stand on their way. Created in Yalahar by strange alchemist.
  • Large groups should be avoided as the paralysis and damage adds up fast. Goatman's fur is new animal stuff. Goatman's Axe is axe weapon or decoration
  • Twamoths are very old rock eating giants, they spend their entire life under ground, eating their way through mountain and rocks. It is said that Twamoths are the founders of almost every cave in Tibia. If you look really close in a cave it is almost certain that you will be able to see signs of giant bite marks on the walls.
  • Self healing: She heals every turn with the quantity as best team member can heal himself Damage: Mele ; Her mirror shield reflect every turn one or 2 strikes she recieved so if players SD, she will SD with same strengh once or twice, if players decide to use ultimate explosion there is a chacne she will throw it back!
  • Undead Chickens are straying animals, but it will attack you in self defence.
  • It is the Dragon Lords' boss. Look like a Lion plus Dragon Lord. Always spawns with one Dragon Lord. His summoned Dragon Lords corpses can be skinned to obtain a Red Dragon Leather.
  • They are walking in towns waiting for their victims. You cannot attack Pickpocket until he steal you some money.
  • They are really fanatic to games. For this creature, ALL, life or death, is a Game and only the entertainment have a sense. They carry in its right hand a Mystical Roulette, with which they decide the destiny of the battle. This mages used his advanced magical powers for make this “creative challenge for the intruder” and don’t worry if they die during the game.
  • Ferumbold was brother Ferumbras. They allways rivaled on power. Ferumbras use magic, Ferumbold is Technomancer and his province is mechanics. While fight with brother Ferumbold lost his hand, affter this he made mechanical hand for herself. He made Hopebreaker too. While researches Ferumbold found method and made machine, that separted soul and body. That made him immune against physical damage, and now he is a ghost. His body is hidden in unknown place.
  • The Squid Tentacles are long tentacles coming up from under the water connected to the bottom of the Giant Squid...
  • They usually live in groups with others bees, sometimes can be found with wasps.
  • Mostly found with a decent amount of orcs, and too usually deep inside of caves or swampy areas. The Ogre Wart is a creature product.
  • These deadly creatures were adventurers which were lost in northern Zao one day. Few what survived told, that a giant lizard casted a fire-like spell that was so strong to make human body vanish and leave his shadow on the cave rocks. Their souls has been inprisoned and they serve to their masters.
  • Grim Reapers feed off of mortals and in time, may begin to take on more humanoid features. As their mortal meals grant them increased strength their bodies slowly shift from that of a undead being to a host of numerous demonic entities, one of which will eventually gain control. Thus is born the Soul Reaper; a terrifying beast possessed of all the powers of the Grim Reaper enhanced by it's demonic soul and granted necromantic powers.
  • This boss monster is only accessible as part of a quest, through a special "mirror" teleport. You must kill your evil half to achieve victory. After it is dead you gain access to the reward room . Some people believe that sighting your doppelganger is a sign of imminent death.
  • These creatures are known due to their famous beauty. Their feathers are pretty searched.
  • "Oh noo!! What a frightening power! Agaliarept is back!"
  • This machine have strong defensive and offensive ability ,it´s a total destruction machine.
  • These knights always makes their own weapons but is unknown how they have energy powers.
  • Is the Drow's Boss. She used to be the priestess more powerfull of the Kuridai, but having the seed of evil in her heart, She made a deal with the Orc King to kill Crunor and invade the little cities of the elves that existed before the fortress, but her plan failed, they couldn’t destroy Crunor, also Lolth’s mother made an spell to let her completly blind before die. After banished from her old lands, is said that Necropharus showed her the dark arts to control the infrared vision also invisibility, skills that She easy controled in a short time due to her great abilities and great intelligence, lives waiting for the right moment to take up arms against the elves. She’s a powerfull priestess, used to be the most famous priestess of the elves.
  • Cursed Riders are former warriors that for some reason had their heads cut when killed. Later they were reanimated with powerful dark magic, cursing them to move for eternity, while holding pumpkins instead of a head. They now ride black horses seeking revenge, chasing people to cut off their heads, so they suffer the same pain as them. They’re often hunted since they’re the only creature that drops Cursed Blade , which is a good choice for knights to hunt Wyrms or other creatures that are weak to death. Even though they don’t drop rares occasionally, it is easy to get paid while hunting them, since they commonly drop their creature products, Horse Tail and Broken Pumpkin.
  • The Betjens are creatures that were cursed by mother nature, Betjen comes from the words: "Bettelej" and "Élet" . none knows how and when they appeared; But its known that the Betjens can feel the vibrations of the Earth, making them one of the most inteligent monsters in tibia, they have many spells and skills like paralizing you for some seconds, also, they are made of rocks. You must be carefull, as they almost always come in groups of at least 5.
  • Its a Knight,sent from heaven to protect its mortal master. Its a single spawn.
  • This mage is a reincarnation of the old 7.6 sorcerer, back in the historic days of tibia alot of people look back to. He will sometimes miss with his atacks, but when he hits you, its really going to hurt. When you think you got him on his knees, his powerful uh's will bring his hp back to where it all started. As you can see he got his uh ready in one hand, and is ready to devastate you with his ue symbolized by the other firey hand. The Ultimate explosion attack should look like the "old" ue, and just as powerful. He will sometimes be in company with the Awoken Knight, paladin or druid, or maybe even a part of a quest.
  • He are the only creature can loot the rare : Son the ripper letter. You need it to start the quest "Pirate revolution quest" He are the final boss in the treasure island quest.
  • The wyverns as bred by Orcs were originally to feral for their purpose as weapons of war. However, more intelligent humans have began to tame them into being mounts in battle. While they can only carry a human short distances, during that time they fly fast and attack furiously. While they still have their drunkenness inducing screech, they have been tamed to use it less to avoid damaging their own rider's focus.
  • Before he appears, three messages are broadcast in white text to all players on that world:
  • Queen of Pain was queen that killed yours lovers in wile way and she drank theyr blood. After death she became specter.
  • Spawns in the Yakchal's Room in the deeper mines with 6 Frost Dragons and 10-18 Ice Golems
  • Good hunt for team. These creatures will kill other monsters to get to you. Manticores tail is decoration. Manticores claw is new animal stuff.
  • "He's already here!! Agaliarept has no limits ! Take every possible weapon and defeat him!"
  • Speed: She has the speed of the highest level team member while he would use utani gran hur.
  • A really dangerous creature, it's extremely powerful and heals itself.
  • Much like the Warlock, except that they are always in close range, so it's much easier to pin-point where they are. The demonic stalker also hastes. Will fight to the death. The demonic stalker comes from the coldest reaches of hell, where there is nothingness. It is for this reason that he is ice attributed. The Stalker Hand is a creature product. His ice wave is actually a bone chilling stare. You do not need to even see him to feel the cold stare.
  • The dead widow is a grieving widow who killed her husband for love and soon after killed himself too. After that day, she dedicates her life to strangle everyone who crosses his path.
  • Sad creatures, they are cursed souls. Some people think that this creatures hate any form of life however only want calm down his terrible hunger.
  • Magic Sheeps are the apprentices of Ferumbras. Why he chooses animals as apprentices is beyond our comprehension. Daily tasks for them includes mopping floors, learning to hold wands with their mouths, fighting intruders and providing adventurers with meat.
  • After robbing Soul Ruby Narciza was locked under Serpentine Tower. Spending years with company of her great Ruby and mirrors she became only a reflection. To deafeat her there must be a team of 5 heroes. Her strenght depends on team which try to kill her as follow:
Sounds
  • "Though softly you do tread, I feel you and see you dead!"; "For the Occult!"; "You are the one... who must die!"; "I've seen it, in my mind's eye, I was here, and you there. A great battle ensues. Shall I show you?"; "I’ve seen my blades quenched in your blood."
  • "CRRRIKKIKKIKK!"; "TEIHT TEIHT TEIHT"; "GRRRREAAAOOOOL!"
  • "I am a truly protector of Zao!" ; "There is no pass for you, go away if you wan't to stay alive!" ; "Hail to the Emperor, the only one true king of zaoan lands!"
  • „Sniff, Sniff“, „Slurp“
  • When only the tail is visible: “Help me!” in 3 different languages: “Help me!” ; “Me Ajude!” ; “Pomózcie mi!” ; When the entire body is visible: "HISSSSSSSS"
  • "No prisoners!"; "Youre going to die INTRUDER."; "yeei ha haha ha!".
  • "I did not do it!";"Why will noone believe me.";"It was your fault human!";"Take me back, I beg you!";"There is
  • "Bluurble"; "SCREEEEEEE!"; "Splash! Splash! Splash!"
  • “Feel the kiss of the death”, “Enjoy your sweet death”, “I’m the Drow’s goddess”, “Uarith Ehel” I’m your Sweetest nightmare”, “Raise the evil in your soul little human”
  • "Your soul is mine " , "You are slow, but your death will be painless and quick" , "I'm here to defend my race"
  • “Everyone wants to go to heaven but nobody wants to die.”; “If you want to be able to support life, is ready to accept death.”; “Death does not improve anyone...”; “The death is a dreamless sleep.”
  • "Run while you can!" ; "I'll kill you" ; "Are you Scared?" ; "I'm not Scared of You !" ; " Die useless thing ,Die!" .
  • "Maeh is the magic word!"; "Silly human sheeps can talk!"; "I'm Ferumbras new magic apprentice."; "I took his hat when he was sleeping."; "The magic mouse got fired for making brooms walk."; "Hey look! Now you're a sheep too!"
  • "An intruder its here!"; "yeeii haaaaaaa!".
  • "Bagolak ung bur!"; "Mmmm aiye bahl gehllie!"
  • "Eeeeeeee"; "Roaaaar"
  • "Fri itens?", "huntd", "sim", "oi", "Nao",
  • "Fwooooh"
  • "Groarrr!"; "FRESH MEAT!".
  • "HELP ME", "THIS IS AN HORROR", "TAKE IT FROM ME".
  • "I can feel you.."; "Why mother earth, why.."
  • "Kyooo"
  • "Screech!"; "Carrah!"
  • "Shocking News !", "Your time has come"
  • "Whip whap!"
  • "You will fall" "If I fall I will rise again"
  • "you will burn burn and burn..."
  • Why?I have done nothing to you!;Please!Dont touchme..It burns!;Can you see me now?;
  • "Please leave me alone and in peace" . "AAAAAAAAAAAAAAAAAAAAAAAAAHHH HELP" . "Who are you and what you want?" . "Stop You're making me scared".
  • “I will protect the treasure at all costs!”; "Old sailor of the seven seas? Hahaha..."; "No survivors? So tell me, who tells the stories"; "I think you want to cognize the sharks."; "Screeech! BR? PL? SWE? KILL I KILL for cookie!!!"
  • "HISSSSS";"I Sssmell Humansss Flesh!!!";"Welcome to my Frozen Hell";"Freeezesss"
  • "Guess what I got under the hat?" ; "Do you want to learn a magic trick? I can teach you how to die quickly!"
  • "Blood of the mortal!"; "Feel the wicked edge."; "Die for my masters!"; "Can you see red yet?"; "Ahahahaha!"
  • Burn, burn, I'm in fire...
  • "ARROUU!"; "What a lovely visitor!"; "The sea begs for your remains!"
  • "I know what are you looking for..."; "Verba volant, scripta manet."; " Quiet my Wisp... I'll feed you later..."; "Wisp! Light my way in the darkness!"; "Unus testis, nullus testis."; "You are not worth watching the sky!".
  • Hrrrrrr!! . BENADUUUU
  • I WILL SET THE WORLD ON FIRE!
  • "I’m a Ecological Warrior", “My Heart is the oak wooden”, “Zero contamination for my engine”, “You are my training dummy”, “Want clear you life”, “Kajjjj…termites here”
  • ;YOU WILL NEVER GET MY TRESAURE;I WILL TASTE YOUR BLOOD;I KILLED SON THE RIPPER; What do you want? Kill me? DONT MAKE ME LAUGHT!;
  • My dear, my sweet... GIVE ME YOUR BLOOD!!!
  • “GET OUT YOUR LIGHT AWAY FROM ME”,” I’LL OFREND YOUR BLOOD TO MY QUEEN LOLTH”,“IT’S THE LAST TIME YOU’LL SEE THE LIGHT”,“AKIITAH DAHU”
  • THERE IS ONE TOO MANY
  • Take them doggie!!! Kill them!!!
  • "I WILL EAT ALL HUMANS!"; "THE FIRE IS MY KINGDOM!".
  • ZzzZzzZZzZZzZ
  • Zzzzzzz
  • "Your dead body will fed my precious worms”, “Feel the power of my darkness”, “I’ll kill you in the name of Lolth”, Uashi’It ka”, “We are not elves, Don’t even compare!!”
  • "Spare a soul?"; "Throw them to Zathroth!"; "For each slain do I grow mightier."; "You shall be my next sacrifice."; "The scythe of life, the scythe of death!"
  • "I didn't even feel when my masters called me"; "Serve well to my master"; "Shhh... it's your time to come"
  • <"Noone will stop my search for heads", "I was waiting you", "Elves are weak like you", "Kaplar!"
  • “Hahahaha!”; “Give me your head!”; “Feel the pain of this curse!”.
  • "I'm here"; "Feel that chill?"; "Nothing burns like the extreme cold!"; "Not even death... will be your escape."
  • "you are destroying our jungle!"; "there will be war between us"; "Tchhh!".
  • "Shriiiek".; "Screeeeeeeeech!"; "Feel my mount's breath!"; "Are you feeling a little confused?"
  • "Where is my head?... Wait how I can talk?"; "Oh no, I'm nude!"; "Gokgaaak"
  • "Hyper Launcher Initialized", "Search And Destroy", "Recall Slaves",
  • "Bluurb", "I will get you", "Don't even think about it"
  • "You attacks are obsoletes”, “Roulette turning”, “You win”, “You lose”, “The Fire is useless”, “The Ice is useless”, “The Energy is useless”, “The Holy is useless”, “The Death is useless”, “The Physical is useless” “All is thing of Luck”, “Now is serious”
  • Leave, you cannot have my treasure mortal! ; For Master Jake! ; I'm so tred... ; WAR!ARE YOU READY?
  • "Hmm, I can see rich wanderer..."; "Hey, look behind you!"; "I don't have your money!"
  • "Who told you we Bogs don’t have a leader?"; "Muhuahuahua!". “We are the elite!” “You will die!”
  • -Disappear!; -Feel the rage of the elements!; -I sense disturbance
  • "I'm back, remember me?";"Lets go, one on one!";"Sure we can parcel, you send first";"Warlocks are no match for me";"Let me show you how it used to be!";"Let me take you back to the days";"Watch closely as I aim by hand!"
  • "BZZZZ"; "You are not going to survive!"; "I am death with wings!".
  • "Worrkk worrkk!" "CRUNCH!" "That is my rokk!" "Leave little one!" "Korkkuurkk!"
  • "I'am the greatest magician here!"; "Earth, Mother earth, Let me master your powers!"; "Feel the dirt under your feet it will be your new home!!".
  • "Do not think you can best me! I kill for a living!", "Coward!", "Pain is inevitable. Suffering is optional.", "I have long since closed my eyes... My only goal is in the darkness.".
  • "Your soul... is something that I need...", "Whahahahaha !" , "ZZZZZZzzt... You... Human !...", "It's just a matter of time!"
  • "SSsSsSsand...", "Sssomethhing Ssspecial" , "Graaaawwwwwrrr...", "Fsssssst..."
  • "Look in my mirror!"; "You are so strong and so I am!"; "Check my ruby mirrors"; "Meet Alice on the other side..."; "You are so beautifull!"
  • “Now is your time!”;”Run or die.”
  • „Miep“ ; „Ziep“
  • Aghhh”, “Me Hunger…”, “I Will Eat you flesh”, “I am starvation”, “Pain…”
  • "Look at me hun, and die!" "You're the one who's going to the kitchen, The kitchen of Hell!!!"
  • "My axe will cut you into pieces!"; "You can't run forever".
  • "I know every secret of the Sea!"; "Come here and I'll tell you everything you want!"
HP
  • 30
  • 35
  • 45
  • 80
  • 100
  • 110
  • 150
  • 200
  • 250
  • 260
  • 270
  • 300
  • 350
  • 370
  • 390
  • 425
  • 500
  • 600
  • 650
  • 715
  • 750
  • 870
  • 1000
  • 1200
  • 1250
  • 1300
  • 1450
  • 1500
  • 1600
  • 1900
  • 2000
  • 2200
  • 2300
  • 2400
  • 2500
  • 2600
  • 3000
  • 3333
  • 3650
  • 4000
  • 4200
  • 4750
  • 4800
  • 4900
  • 5000
  • 5030
  • 5500
  • 6400
  • 7000
  • 7200
  • 7400
  • 7800
  • 10000
  • 12000
  • 13500
  • 18600
  • 40000
  • Depending on killing team
  • Same as your max
Location
  • Svargrond
  • Venore
  • Thais
  • Demon Forge
  • Yalahar
  • Ankrahmun
  • Carlin
  • Ferumbras Citadel
  • Tiquanda
  • Mintwallin
  • Pits of Inferno
  • Demona
  • Inquisition
  • Magician Quarter
  • Foreigner Quarter
  • Mino Hell
  • dbkwik:resource/_Q8-C8jjqY6UuskVHnjJwA==
  • Vengoth Castle
  • Pits of Inferno
  • Yalahar .
  • Darashia Desert, Kha'labal
  • Yalahar , Zao Steppe, Zao Terramite Caves
  • Caves in Eastern Tiquanda, in the mountains of Zao, one in the Ancient Temple
  • Old Emperor's Palace, next to small Ghastly Dragon spawn.
  • Dark Cathedral , Goroma, Formorgar Mines, Magician Quarter.
  • Calassa
  • Random desert spawns., random forbiddenlands / Djungle spawn
  • Ferumbras' Citadel, deep in Pits of Inferno, Formorgar Mines and in Alchemist Quarter.
  • Single Spawn in Ghostlands, through a level 60 door, Cemetery Quarter , North of Vengoth’s surface.
  • Drefia Grim Reaper Dungeons, Deep in Edron , Various spawns deep under Yalahar .
  • Edron Bog Raider Cave in Stonehome, Edron Earth Elemental Cave, Vengoth Castle.
  • A few roam wildly in the fields of honour, and venorian swamp.
  • Vandura Mountain in Liberty Bay ,Drefia ,Foreigner Quarter , Laguna Islands .
  • A quest room surrounded by walls of mirrors
  • Ankrahmun, Jakundaf Desert,
  • Bee tower in Edron, Wasp Towers in Darashia.
  • Carlin near groups of trees
  • Deep Formorgar Mines
  • Deep under Farmine.
  • Deeper of Ghostland, deeper of Maze of Lost Souls
  • Dragonblaze Peaks.
  • Drow Hell
  • Factory Quarter - Yalahar
  • Femor Hills, north of Thais.
  • Ghostlands, Ferumbras Citadel
  • Kharos, Deeper Banuta,
  • Pits Of Inferno .
  • Pits of Inferno, Formorgar Mines
  • Plains of Havoc, Anywhere normal Wyverns are found
  • PoI Dragon lair, Fenrock Dragon Lair.
  • Raids in the cities during the April event
  • Ramoa island , Dark Cathedral.
  • Random spawn INSIDE any city.
  • Somewhere deep below cormaya
  • Somewhere in the Forbidden Lands.
  • Somewhere near Jakundaf Desert.
  • Sunken ships on Calassa
  • The Alchemist Quarter and Vengoth Castle.
  • The shores of Ankrahmun and Darashia
  • The single Scylla is found in Nargor.
  • Treasure island.-Treasure chamber.>
  • Very rare in Yalahar, Factory Quarter;
  • Yalahar Magician Quarter
  • Yalahar arena and zoo quarter , Tiquanda .
  • Zao, Alchemist Quarter and Factory Quarter
  • Zao: Corruption Hole
  • in East Tiquanda.
  • Deep under Serpentine Tower; Requires 100 enchanted rubies to enter
  • Drow Hell. between Ciclopolis and Hero Cave,Below Stonehome Cemetery, Hellgate, Below the Rotworms in eastern Darashia
  • Yalahar caves, commonly in really deep premium areas, like Ankrahmun Tumbs; The unique place in the free world that they present themselves its on Deep Fibula dungeon.
  • Deeper Banuta, Foreigner Quarter and Forbidden Lands.
  • Ab'dendriel Troll Cave, Thais Troll Cave, Carlin Depot
  • Thais in City,Yalahar In City,Liberty bay In city,In venore In plais Of havoc.
  • deep into the Desert Dungeon, Forbidden Lands, Arena and Zoo Quarter, Deep inside the Tiquanda Jungle.
  • Only in the masmorras amazon in Amazon Camp Green Claw Swamp . Ticuanda Amazon Temple. You need to be over level 50 to enter.
  • Trapwood ground level and underground, Venore Swamp , Orc Fort, Edron Orc Cave, South of the temple in PoH, Maze of Lost Souls, Cyclopolis, Desert Dungeon, Ancient Temple, Zao Orc Land.
  • Drow Hell, between Ciclopolis and Hero Cave,Below Stonehome Cemetery, Hellgate, Below Rotworms in eastern Darashia
  • Magician Quarter, Kha'zeel, Starsigner Area in Edron.
  • The Soul Wells in the Inquisition Quest, Deep under the Drefia Grim Reaper Dungeons, Beneath the Corruption Hole, and under the Yalahar Magician Quarter.
  • In the new quest added in memory of the good old days, or spawning in a raid.
  • In the waters around the boat between Thais and Fibula.
  • A rare and random spawn in Razzachai and deep Formorgar Mines.
Strategy
  • 60.0
  • Any Vocation Just attack them, they are weak for Level 8+
  • They usually appear singular so it's possible for knights - bring ultimate health potions and icycles for example, paladins - assassin stars and exevo mas san and guarding life with exura san, else mages- those which have above 1050hp, to solo them. Obviously doing a teamhunt is reccomended because it's a less waste of supplies to kill them and very usefull if Zaoan Samurais will attack you in a group at some bigger passages where they guard the gates.
  • Paladins are best equipped in killing these gifted creatures, as oracles are weak to Holy damage and deal very significant damage in range with a spell similar to beserk. The oracle should be kited and kept diagonal as to avoid the whirlwind throw. Knights are advised not to attempt blocking without 75/75 skills. High shielding is required if you do not intend to kite them. Druids and sorcerers should use ice, earth or energy spells, due to their neutrality, though these creatures are not ideal for mage classes to solo.
  • To all vocations, staying diagonal is not required. Knights: You should have at least 70/70 skills and use a two-handed weapon since its defense is quite strong, and also to minimise the damage you take from its reflection attack. A really good creature to hunt if you are trained with club weapons. Paladins: Although rather slow, the Massive Echidna is not recommended for paladins because you will be likely to waste a lot of ammunition trying to penetrate its defense. It will also use its Spike Shot more often when you keep a distance. Be ready to use Exura immediately once it paralyses you. Mages: Pretty easy to kill for a level 45 Sorcerer or Druid, just use Wand of Inferno/Underworld Rod and Flame Strike and heal when your health drops below 300. Don't get trapped by nearby Terramites while running away from it!
  • Paladins, Druids and Sorcerers should not be tricked into walking to the tail to help the “human”. Watch out for the trail in the sand, which will tell you that there's a Dustrunner hiding. When you are sure you aren't attacking a player, attack the tail from a ranged position. Attacking the tail will make the Dustrunner reveal itself. The Dustrunner has strong melee attacks, so try to outrun it. This can be hard, because the Dustrunner has the ability run very fast with its haste ability. Mages can also use summons to block the Dustrunner while they shoot from a distance. Knights should just run towards the Dustrunner's tail, which will make the Dustrunner attack you. Try to face the Dustrunner diagonally, since its Terra Wave can damage you badly. A low level knight should not attempt to solo a Dustrunner, because of its strength against physical attacks.
  • Can be hunted comfortably at levels 70 and above. Fire based spells are preferred. Have a knight block with 80/80+ skills with a druid healing and a sorcerer use fire spells to kill fast. They can come in groups of 2 often, and more if the party is not careful.
  • Mages: Get a good blocker, and use icycles rune, if your level and magic level is good enough. Otherwise, bring a Paladin or other Mages for backup.Paladins: will need assasin stars. Knights: It is possible to solo this monster with good skills and high level using Exori Gran and heal with ultimate health potions . For All Vocations !!!- [STAY DIAGONAL]
  • Fire-Type attacks, as Great fireball or Hellcore is a good choice. For middle level mages, using Firebomb itself avoiding its strong melee. For Knight using enchanted weapons with it element or fire weapon as Fire Sword or Fire Axe are very effective. If its turn out you defense change to offensive mode whereas turn out you attack, change to defensive mode. For Paladins, using fire-type ammo, asburst arrow or flaming arrow is a good way for kill it. For all profession, carry Heavy Machete for pull down the Wild Growth wall to make.
  • Knight should have 75+ Level to kill it easier ,best strategy for Knight to kill it is ,getting it close to some wall or something and just attacking it. Mage Mage should have at least 80 level to kill it without any problems. The best way to kill it is just using Sudden Death Runes. Paladin should have like 80 level + to kill it using Assassin Stars and Divine Missile Spell..
  • Knight of about level 100, plus a couple of shooters can solo easily.
  • Mages should focus on running and keeping only one wyvern or wyvern rider on them at all times while using Flame Strike or Fireball. Due to the fire weakness compared to normal Wyverns, it might be a good idea to kill the riders first.''
  • you need one or two knights of level 200 + with enough druids to heal, it is not advisable to do without them because a slip can be catastrophic.
  • Knights should try and attack them at close range, and at a diagonal to reduce damage from all but their melee attacks. If found in the company of other Wyverns, it may help to kill them first as they use their drunkenness wave far more often then Wyvern Rider's do.
  • Always come with a blocker, they appear together with many monsters and it can be dangerous to hunt solo.
  • While having teleport, Fallen is very hard to trap and a dangerous creature to hunt, he likes to retarget so blocker may have challenge spell, ice enchanted weapons can be useful, paladins can use Divine Missile or Holy Missile, mages only can use Icicle runes and Hailstorm Rod *Broken Wing - 15 broken wings can be traded to Lugri for bless of Zathroth, wich is needed for the third Wizzard addon .
  • Knights should avoid this creature unless in a party due to the high damage at melee range, along with distance comboes and high resistance to Physical Damage. Paladins should use Shiver or Flame arrows, as well as Holy Missile or Divine Missile in order to take advantage of the creature's numerous elemental weaknesses. Mages should use any elemental rune or spell available. Fireball and Icicle runes should work best, but any rune except sudden death or explosion can deal decent damage due to it being weak to all elements.
  • Mages of level 150+ can rather easily hunt them with good exp and profit solo, but you can't underrate them! If you stand in front of them, they're capable of doing combos over 700 dmg per turn + elemental's dmg. Knights should trap them in a corner as fast as possible, because you will recive a lot of damage from their Rage of the Skies. It's not recommended to solo these by knights, because of their physical resistance and mana drain hit almost each turn. If you really want to hunt these, bring a good two-handed weapon, because they don't have melee. Don't waste your mana potions on their mana drain, it's wiser to heal with health potions. Bring some gfb runes to break their invisibility, despite they don't use it often. High leveled paladins can hunt them with assassin stars and heal when required. Just remember that they are immune to holy damage and resistant to physical damage so don't waste mana on attack spells. You should also bring gfb runes to break their invisibility. To all vocations: If you loot a saint necklace, wear it until it gets low on charges. You can still sell it to NPC with minimal charges.
  • Very hard creature to find, the most efficient duo-strategy to kill it faster would be a Knight blocking him while a Paladin uses Divine Missiles or Druids using ice attack.
  • Just attack them. Also they are weaker to Holy Damage.
  • If you can find a Dwarven Ring, wear it. Knights: To kill one of those, it is recommended to have at least 80/80 skills and level 70 or higher and good equipments. Paladins: A recommended level is 60 or above with around 80 distance. Just run this creature like any other pirate. A shield and a throwing weapon helps to reduce the damage but bolts or assassin stars can be used too. Mages: For sorcerers/druids, it is highly recommended to use one of Ultimate Spells in order to kill other summons pirates.
  • The best idea to hunt these monsters is to use a blocker which can corner up these monsters so Paladins may use holy-based attacks.
  • Mages: Below level 80 is recommend to use Magic Shield due to her high combos. Since it’s with more Drow Spellcasters and Drow Warriors, the best way to kill it all is using Thunderstorm. Knights: At level 60+ with good skills , always caring about your hitpoints, since she’s not alone. Just hit it with your weapon and do Whirlwind Throw or Berserk. Paladins: At lvl 60+ paladins are ables to kill it with Power Bolts also Divine Missile or Divine Caldera
  • Any vocation can kill this monster easily at level ~10
  • Its wise to have a knight or a paladin with enough hitpoints there with you.
  • Avoid the fire fields, and use ice damage to kill quickly.
  • All vocations: Just attack him, he's pretty weak considering the level you need to enter Demona or to arrive in Ferumbras Citadel. Be careful or he might run into other spawns with possibly stronger creatures.
  • Use holy and ice spels.
  • Use the method best suited to your vocation.
  • For all professions: use dwarven ring because there will probably be undead jesters around, hold him in a corner of a wall and start attacking, use your best attack because he can summon a demon and become harder to kill. If you have less than 700 hp, it is recommended to use magic shield or not face them
  • Mages: Get a good blocker , and use Sudden Death runes or Icicle if your level and magic level are good. Always use Exura Sio or Ultimate Healing Runes in the bloker. Otherwise, bring some Paladins or other Mages for backup. Paladins and Mages will probably need Magic Shield. Knights: It’s too hard to solo this monster because of their combos. It is advised to try to block on at least level 150 when you can use Ultimate Healing Potions, and will have a considerate hp, or try to solo level 250+, using some amulets or rings.
  • Use area of effect spells to make them visible, while attempting to be diagonal to avoid it's ice wave. If blocking, have the creature face away from the rest of the party. Considering the area that these are found in, take a team, with levels beginning at 120. Take a knight , a druid and at least 1 shooter for the best in safety and profit.
  • WHen facing the Awoken Sorcerer alone, or with his friends, you should focus all your dmg power towards him, as he can fall quite quick, but will be devastating to fight against. With his powerful Sudden death and ultimate explotion combination he can bring down the most deaded foes.
  • The armadillo is the master of blocking because of their protector spell, it is not a very good idea to kill them with melee. Even if they go invisible try to keep distance and ice damage.
  • They use invisibility very frequently and keep their distance, so it's hard to tell where they are. So for all vocations it is recommended to use Great Fireball runes ONLY to break the invisibility, as it won't deal any good damage even if your Level is high. You can also use a Fire bomb rune then it will last for longer. Kill it as fast as you can with fire strike, fireball or sudden death runes. Knights should use a two handed weapon and ground shaker.
  • kill fast use holy spells.
  • This creature can be killed by lower levels, but to be safe, be at least Lv. 30 before attempting to travel from Thais to Fibula. All vocations are recommended to wear equipment that resists Ice attacks, to reduce the damage the Giant Squid inflicts. Knights should concentrate on attacking the Giant Squid and ignoring the Tentacles. Paladins can defeat the Tentacles with Spears or Arrows/Bolts, or simply concentrate on killing the Giant Squid. Druids should use either a Snakebite Rod, Terra Rod, or Springsprout Rod, and avoid using any Ice attacks, seeing as it is immune to them. Sorcerers have an advantage, because it is weak to Energy attacks; energy runes and Wands are a must. Once you have defeated it, the passage between Thais and Fibula will be clear.
  • Use one exura for cancel out all paralysis. Knights: Should have decent skills with good equipment and at least level 50 to successfully hunt these. They can do alot of damage so be sure to have Health Potions with you. Paladins: Run while attacking them with any distance attack. Beware not to come too close to these since they can do a high damage in close combat. Experienced paladins are advised to kill them using Divine Missiles or Divine Caldera in the case they come in group. Mages: Should keep distance from them while attacking. Don't let them come too close because their attacks can kill a mage easily. Can start hunting these as low as level 40, so take care.
  • For all vocations: It's best to wait to level 30, so that you can use GFB runes to kill the lesser creatures in the area. Knights: Because they are found with large groups of orcs, 60/60 skills and being level 20 should be enough to kill an ogre, but with waste. Kill off the orcs first, so that they do not block your exit path. Paladins: Be careful: they have no distance weapon, but the other creatures wil surround you and trap you. Level 20 or higher with skills 65/60. If you do not train shield/do not take a shield, level 25 with 70 distance and manafluids. Mages: Level 20 with magic level 30 will allow player to kill an ogre.
  • None required a strategy and are run fairly and attack from afar.
  • Best to be at least level 70 with a team consisting of a blocker , and at least 1 healer. Energy strike and all energy based spells are perfect for this boss. Not profitable to hunt, as she drops no loot.
  • Knights should trap it somewhere in the corner while mages shoots icicles and paladins use assasin stars.
  • You should come as a team with a strong knight to block it, and many shooters using area runes/spells. Phoenix and its summons together can deal a huge ammount of damage, so you need to kill the summons as fast as possible.
  • Few players have seen Yggdrasil. No one should face this strange being, alone. Its ability to heal itself very fast, makes it impossible to kill by yourself. The tree itself, ain’t that dangerous, but together with its summons it become a creature which should be treated with grave respect. Therefor you should start by concentrating on its summons. It summons different Elemental Lords every time it spawns, which makes it very unpredictable. Even if the summons are dead, the tree is very hard to kill due to its strong bark which provides an almost imprenetable armor to both physical and magical attacks. The best known strategy is to gather a group of strong characters to lower the defense to kill this giant holy tree. Use fire-damage when attacking it.
  • Try kill it fast. Very hard enemy for Paladins and Mages to solo. Knights can kill them but it will most likely be a huge waste as maticores are strong against Physical Damage.
  • Try to kill it as fast you can. Paladins should use assassin star and ethereal spear. Druid should use wrath of nature/terra wave, and sorcerers should use energy wave. Knights should use melee weapon and berserk, to kill it faster.
  • He is very weak and he attacks only when trapped. You can kill him only when he rob you. Then he's running away with your money, but he's quite slow and he steals only gp.
  • Try as a stronger Ghoul. Holy and Fire-type attacks are better choice. For Knight, have to use enchanted weapons for kill it more efficiently. In large groups can be dangerous. Ifs you Speed has down much, use Haste spell or Time Ring.
  • Knights: treat them like stronger Behemoths preferably using shooters and alot of Challenge to take them down. Paladins: use ice enchanted ammunition since they are strong against physical attacks. Attack them from a distance and avoid getting cornerd. Mages: Use Ice strike and Hailstorm Rod/Wand of Starstorm while keeping a distance.
  • A weakned kind of elf, easy to kill for low levels, and sometimes drop creature products worth a few coins.
  • sorcerer and paladin VS Amazon Queen Added by Karloza Very hard creature to hunt, forget your Icicle and your Stalagmite runes here, since he is immune to Earth and Ice Damage. Since they are resistant to all other elements, all you can do is hit it with whichever attack you have, or use Explosions. It is not recommended to enchant your weapon to a hunt, since it isn't really necessary. A basic strategy consists of the Knight blocking the Amazon Queen and Challenges it whenever it retargets, while the Druid/Sorcerer uses Death Strikes. The most efficient duo-strategy to kill it faster would be a Knight blocking him while a Paladin uses Divine Missiles. Not a good creature to do a fast hunt since it takes a really long time to respawn. It is possible for a Paladin to solo this creature at level 50. It is reccomended that you take either Royal Spears or Enchanted Spears and a good shield, though you should kill the Bonelords first to avoid mana drain. If you can, also kill the Scorpions too. This will dramatically increase your chances of succeeding. Also, try to remember to go with enough capacity to take his loot and / or your reward from the quest if you are taking it.
  • Stay diagonal and watch your hp, Best monsters to hunt for knights and paladins, waste for mages.
  • Just keep attacking them , If you are knight you can use any weapon to kill them and you won’t need skills so high. In case of Druids /Sorcerer you can just attack them with single wand, Paladins can use spears . There are Easy to kill because their melee is very easy to block. They have medium defense but watch out, they could be accompanied by Drow Spellcaster, which are more dangerous.
  • A team of a Knight and a Druid at level 65 can hunt these with much experience using the Fire Strike and Heal Friend spell. A Paladin, lower level than 80 should have a blocker or hunt solo from level 85+ with 90+ distance.
  • Trap with parcels if possible, use follow attack as he does not hit hard.
  • Just treat them like a stronger Bog Raider, it’s slimes will not be a problem for you.
  • To kill this creatures you need Knight and magician profession, first Knight block and attack, Palladins attack, other heal blockers, when Hopebreaker die blockers can only block, others use spells to attack.
  • A team composed for all vocation can face his changing enemy effectively. As blocker, a Knight LV 50+ is a good choice, because this allows face the “dark side of the roulette” without risk to die. ForSorcerers and Druids carry several kinds of runes for no lose an opportunity to attack. For all vocation, use Protection Amulet is a good choice to reduce his Physical Damage.
  • For mages manashield is a must. Summoning fire elementals can help alot. Knights have to be ready to "exeta res" often. Using ultimate or area speall may bring death to all team members. All kind of walls and traping it is a must so great cooperation in team is needed.
  • The Squid Tentacles are weak and shouldn't take much to kill them. Knights should ignore the tentacles, and instead concentrate on killing the Giant Squid. Paladins can kill the tentacles with distance weapons if they wish. Druids should use either a Snakebite Rod, Terra Rod, or Springsprout Rod, and avoid using any Ice attacks, seeing as it is immune to them. Sorcerers have an advantage, because it is weak to Energy attacks; energy runes and Wands are a must.
  • Knights when blocking are advised to stand diagonally. Kill her as fast as u can, but be careful, she has a higher defense and a letal strength.
  • Kill them quickly before they go invisible or you may not be able to find them again.
  • Have high level knight block with it magic walled at a angle, enough mages and paladins to get past its high healing rate. High level sorcerer might be able to run in and out of room using Rage of the Skies to kill the Frost Dragons and Ice Golems then Sudden Deaths
  • Knights should try and get close as fast as possible and stay diagonal while using challenge if in a group. As they will use their distance attacks slightly less frequently when in melee range, staying close may help the party the most. Paladins should not try to hunt these creatures without some form of wall rune as they constantly paralyze making running very dangerous. As long as there is a way around the rune, a paladin can avoid them using Fire Fields. Mages should use only Fireball and Icicle unless attacking large spawns in which case Great Fireball and Avalanche may be better. As they paralyze frequently a blocker is recommended.
  • Kill it quickly, before it has summoned her minions!
  • For all vocations: should be careful and stand diagonal from the mermiad. Mages should hunt mermaids with Elite Knights or Royal Paladins . It's possible to kill them solo, but it's dangerous. Mages can kill it fast with SD runes or earth/energy wave's around level 200+ Knights shoudn't hunt on it alone. 2-3 of them can kill quickly level 170. Paladins Because Mermaids are strong to physical and holy demages, paladin will killing it quite long.
  • Avoid the deadly life drain beam by standing diagonal from the monster. if possible keep your distance to avoid the melee to. Be sure to not drag any other monsters while running.
  • You will need at least two high level blockers with at least one druid for each blocker, paladins and mages. You should trap it as fast as you can, try to avoid waves. Let mages stay away from this creature, druids should use Terra wave to kill it fast.
  • A common strategy involves a knight blocking while several Paladins and/or Mages stay as far away as possible from the creature while shooting bolts and or runes. Try kill it fast
  • No Vocation Try not to get trapped by them. It's almost impossible to run from them, so if you see one and you are a low level or have poor equipment, run and try to get in a safe hole or ladder.
  • Paladin : Try to kill them whit light missiles or whit exori san, try to run around the room Knight : You can kill it whit skills 80/80, try to use Whirlwind Throw. Mages : Use an paralys rune and kill it whit ice dammage.
  • A team hunting these may consist of a Knight blocking and using Challenge regularly because they are changing their targets very quickly , these are easy to kill from a medium level of about 70, although it probably won't be profitable. Knights: Try always fighting one dark elf at a time using exori hur to counteract their healing, but it's not profitable for knights to hunt on them, they are very strong enemies and are hard to find spawns with only one drow at all. Mages: For level 70+ players, there are hard enemy, because they are very fast, also they use something like invisible. They toss a black cloud so you can't see exacly where they are. Although, this will be harder to profit with. Don't bother summoning anything, you'd spend more time healing your summons doing any damage. Try to not use Magic Shield, unless you’re facing more dark elves than you can handle. When you are mage or druid level 100+ you can solo these using only exura. Paladins: Can do as they would with any other creature, run and shoot.But watch out for their invisibility spell.
  • Knight should try block them somewhere were they cant run away. Mages should use SD runes. Paladin: Shoot Assassin Stars.
  • Knights can kill hippogriffs since level 25 with skills 55/55, but it is recommended to hunt them later to avoid getting too much damage in order to get a probably poor loot. Not a good hunting creature for paladins, because Hippogriffs are strong to holy damage and with their haste can run like a level 60. Just try to kill them fast. Mages should use ice and death spells. If not, fire spells are also recommended. Summoning a Demon Skeleton would be a good idea since they are immune to Fire and Earth, and also have a death hit. It's important to stand in diagonal in order not to receive damage from the dangerous terra wave. It's not recommended to hunt these creatures in group, since they retarget.
  • You should be patient to kill this monster. You should be fast runner.
  • Sorcerer and druids must use flam strike or energy strike to kill them fast, or even can shoot Heavy magic missile. Knights have to be carefull since they’re not alone, almost anytime they spawn in groups of 2 or more also their summons and Drow Warriors. They better way to kill the spellcaster is trying to lure it so you can have an 1-1 duel. A skilled Knight with enough hitpoints can kill it with a good weapon. Paladins after level 25 with good skills can easy kill them, it’s recommended to use arrows or bolts to keep the distance, since using spears they have to follow it, luring more Drow Spellcasters. A good choise to kill them faster is combinating the distance attack with Holy Damage in case of premium account.
  • For all vocations, Stay on the diagonal. Knight: Use Whirlwind Throw or Berserk Fierce, getting healed constantly. Mages: Can use Ice Strike or Icicle. Paladins: You can use Power Bolts with Ethereal Spear or Divine Missile.
  • Knights should approach them fast before they shoot more Arrows. A good strategy for knights would be to run towards them in full defence and once you are near them, attack with full attack. Because of the hunter low defence a knight can kill him. Paladins Overall, stay away from these unless you have to get through them to get to where you want to hunt or if you need to get a pair of Sniper Gloves. They usually aren't worth the trouble. Mages Overall, stay away from these unless you have to get through them to get to where you want to hunt or if you need to get a pair of Sniper Gloves. They usually aren't worth the trouble.
  • With every job you must be carefull: Paladin: Bring like 40 Enchanted Spear if planning to hunt for 2 Hours, run them and watch out for the Earth Wave. Also, you should go with a 60/50~ skills if you don't want to waste. Knight: Lots of Potions, level 65+ and a Good Shielding and Attack Skill should be no problem for killing Betjens without a waste and good Exp. Sorcerer: Use a wand of Starstorm, Exori Vis and Utamo Vita , Like 200 Mana Potions, a Level 55+ and 50+ Magic Lvl And you will have no problem to kill Betjens. And if you are upper level 60 Magic Lvl you should bring Great Fireball, even if they are strong to Fire; as they come in groups. Druid: Same as Sorcerers, but bring a Hailstorm Rod and some Mana Potions with you.
  • Paladins should run them while trying to stay out of range of the poison wave. As they are considerably faster then normal wyverns, it is advised to kill the riders before the normal ones. Around level 60 a paladin can safely outrun this creature, taking damage only from Spears and poison wave.
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  • This page will list all submissions of the TibiaWiki:Contest held during September 2010. All submissions will get a status which is either "accepted" or "rejected". If your status is rejected, you will get a message on your talk page which explains how you can improve your submission to get accepted. See other submissions: * TibiaWiki:Contests/Create a Creature/Submissions (1-100) * TibiaWiki:Contests/Create a Creature/Submissions2 (101-200) * TibiaWiki:Contests/Create a Creature/Submissions3 (201-300) * TibiaWiki:Contests/Create a Creature/Submissions4 (301-400) * TibiaWiki:Contests/Create a Creature/Submissions5 (401-500) * TibiaWiki:Contests/Create a Creature/Submissions6 (501-600) __TOC__