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Archer Archer Archer Archer Archer Archer Archer Archer Archer Archer
rdfs:comment
Write the first section of your page here. Archer (射手 Shashu) is the eighth episode of Kamen Rider Kuuga. Archer (弓闘士) is a class in the Valkyrie Profile series that use bows for weapons. The Archer is one of three Classes only available to the Elves. Image:Class Icon Archer.jpg Archers automatically gains + 1 to LUC each Level. Description Striking from a distance helps keep Archers out of harm’s way. Archers use ranged attacks to wound and slow the enemy as well as lower its attack power or stop it in its tracks. Special skills of the Archer allow them to literally rain arrows down upon their targets. Archers also have Lady Luck smiling down on them, enabling them to strike their target with critical shots. Archer is a member of Radio Liberty. For reasons the group refused to divulge, he was in the foothills of a world when he came across a crashed protoss ship. He brought back a protoss data system, which the group analyzed and distributed. When Radio Liberty began investigating the disappearance of Terran Dominion ghosts, their headquarters were raided by a group of masked intruders. Archer and Mel were taken by the group. Archers are ranged attackers that fight by attacking the enemy from afar. Their primary stats are Agility, and Health. Archer units can attack both air and ground units. They are valuable support units as you are able to upgrade them with the ability to cast an offensive spell, or heal your troops during combat. They are better suited for ranged combat, but when an enemy unit attacks them in close combat, they will pull out their sword and fight. "Archer" was the pseudonym of a special warfare officer that served in the Bastion Armed Forces and its successor, the Coalition of Ordered Governments (COG). During the Pendulum Wars, he would earn distinction, serving as a junior officer of the Naval Special Combatant Force (NSCF), the special operations force of the Bastion Navy. He would be later recruited as a paramilitary officer in the covert operations division of the Bastion Intelligence Service near the closure of the Pendulum Wars. With this ability, Kirby wields a bow and can shoot arrows at enemies. He can charge arrows; the longer he charges, the farther they fly, the more damage they do, and the more objects they can go through. Kirby can aim his shots in all directions. He can also hide under a variety of fake scenery, like bushes and grass, to completely avoid attacks and negate damage. The pink puff can even snipe enemies from this position. An Archer is a LEGO minifigure that appears commonly in Castle subthemes. In Kingdoms, They fight on the side of the Lion King. They have a lower rank than Lion Knights. Por favor no seas una presa fácil porque será mi primer blanco.La archer (errroneamente llamada "elfa" por muchos) en tiempos antiguos formo parte de un grupo y tenía como especialidad los ataques a distancia. Pero después de que las criaturas aparecieron ella se acostumbro más a los ataques cercanos. Siempre usaba espadas de tamaño medio porque eran de peso ligero. Espada de tamaño medio: Recomendada para apuñalar a los enemigos. The bow and arrow, invented in prehistoric times, greatly improved the hunting skills of early man, allowing him to kill his targets from a distance. The bow was eventually adapted for use in battle, and was first used by Egyptian, Persian, and Assyrian armies as early as 5000 BC. The range provided by the bow allowed small forces of archers to rout armies of superior number armed only with hand-to-hand weapons. Archers were often used to soften enemy resistance prior to sending in mounted and skirmishing forces. Archer was a KDY Star Galleon, under the command of the Cathar, Sylvak. It was heavily damaged in a pirate attack in near the Sluissi system, and was repaired by the outlaw mechanic, Syd N'aanzi. After an extensive refit, it was rechristened Angler, and entered service with Wayland's Wilders. Following the discovery of the Phoenix on Deralia, Angler was rebuilt and converted back into Archer, this time concentrating on a role as a troop carrier, rather than an interdictor cruiser. In addition to LAATs and Grek-class landing transports and a flight of Actis-class interceptors, the ship also housed Crusader and Wildcat, the personal starfighters of Archer's first mate, Siva Kai, and her captain, respectively. An archer is one that shoots with a bow and arrow. The archer's speciality is ranged attack, and she will do everything possible to maintain her distance. Most night elf archers also use stealth, speed, and darkvision to full advantage. An archer might creep to a hiding place and wait their for hours to set the target at ease. Archers train both alone and in teams, and often concentrate fire on a single major target or on a small group standing close together. This allows them to take down tougher foes or clustered enemy commanders in a single volley.APG 192 Archers can be created once the player has a character with level 3 Bow Mastery. A level 100 Archer is required to unlock the Angel class. Archer is the main protagonist in the film Small Soldiers. He is the leader of the Gorgonites and has a very noble and kind personality in which he tries to make allies with anybody or anything he finds that can help him and his fellow Gorgonites fend off the Commando Elite. His main enemy of the Commando Elite is their leader, Chip Hazard. Finding the Gorgonite's homeland, Gorgon, is his primary objective. His appearance resembles a cat-like face although it is unknown whether there is some physical reason for this. The Archer is a unit for the Elves. Archer can first be produced at level 1 __NOEDITSECTION__ File:Nav bar left.png Archer File:Nav bar right.png File:Item Card.png Archer File:Archer.jpg File:Item Border Silver.png File:Rare Gem.png File:Battle Icon 2.png 10 File:Trade Icon 2.png 0 File:Intrigue Icon 2.png 0 Rare File:Sealbar-gold.png File:Seal Lock Icon.png +6% to Aid when attacking or defending Disciplined marksmen The Archer is probably the most balanced character throughout the entirely of the game; while they aren't quite as tough as a Warrior, they can keep their neck out of a monster's attack range, and they do not have to comb dungeons for spell books like a Wizard does in the beginning. Expect to hold down the fire button a lot, maybe occasionally stepping away from the gold golem crashing towards you. Recommended gods are Mani of Machine or Lulwy of Wind (archers treasure speed since they can always hop back if the monsters close in). Desde que os primeiros caçadores inventaram o arco para caçar animais, ele rapidamente se tornou uma das armas mais proeminentes dos exércitos. No decorrer da história, o arco evoluiu para formas tecnologicamente mais avançadas, como as bestas e armas de fogo. Como o tempo, progrediu e os caçadores se tornaram soldados, aqueles que dominam os arcos se tornam os Arqueiros. Image:Arc the hunter.jpg Archer is one of the five available Classes for the player in Unison League. Utilizing File:Gear-Bow Type Icon.png Bows and File:Gear-Gun Type Icon.png Guns, Archers make use of both ATK and MATK, forcing opponents to be wary about both their their DEF and MDEF. Due to them being very versatile, they are able to easily fill an empty slot of another class given they have the right gear. File:Class-Archer Information.png The Archer (アーチャー Āchā) is a combat physical class that recurrently appears across the Fire Emblem Series. Archers are foot soldiers carrying Bows to launch assaults on their foes at a range without fear of counterattacks. This is, however, offset by the fact that Archers are unable to attack from one space away under normal circumstances, making them vulnerable on Enemy Phases. While low on HP and Defense, owing to their ability to strike from afar, Archers will prove to be assets to the player so long as they are properly guarded before the Player Phase is ended. C'est la 5ème relique de l'île. Vous obtiendrez cette décoration dans l'Île des Reliques en réunissant les 30 morceaux qui la composent. Mr Archer is one of several American CIA-trained agents who invade Irene Adler's home. He holds Dr John Watson at gunpoint before being killed by a booby trap in Irene's safe, which protects her camera phone. Sherlock Holmes shouts "Vatican Cameos" to warn John – who would otherwise have been in the direct path of the bullet – of the danger. Archer war einer von Camille Belcourts menschlichen Domestiken zusammen mit Walker. Als sie London verließ, ließ sie Archer bei Magnus Bane, für den er unfreiwillig der Lakai wurde. Als Cammille in New York war hatte sie ihre beiden Domestiken dabei. Kategorie:Charakter Chroniken der Unterwelt Kategorie:Charakter Chroniken der Schattenjäger Kategorie:Mundies Kategorie:Vampire Kategorie:Verstorbene Person Kategorie:Männlicher Charakter The Noldor, Sindar and Nandor are famous archers as were the Númenóreans who fought with the infamous Steel Bow.Other skilled archers are found among the Hobbits but also among the orcs, especially the orcish trackers. Archers are a class of ranged combatants characterized by their use of as main weapons. They are a prominent element of military and hunting between the paleolithic and the widespread introduction of the arquebuse. Archers are an intensional subset of the Ranger class, in that a Ranger using archery will be an archer too, however Rangers are not restricted to using archery - they can use other ranged weapons, depending on time period or otherwisely-determined availability, as well, whereas the archer is proficient only, and bound to use, bow and arrows. Rangers also possess additional abilities unavailable to the archer. Archer était un tireur d'élite des Forces spéciales britanniques appartenant à la Task Force 141 dans Call of Duty: Modern Warfare 2. Il apparaît dans la mission "Derniers Détails" dans le cadre de couvrir l'équipe se dirigeant vers la Planque de Vladimir Makarov, il porte une combinaison de camouflage. Lui et son partenaire Toad fournissent une aide essentiel au cours de la prise et de la défense de la Planque Makarov, fournissant un soutien permanent a Gary "Roach" Sanderson, Simon "Ghost" Riley, Scarecrow et Ozone et détruisant deux camions blindés qui fuyaient la planque avec un Javelin. Les discussions radios de la Shadow Compagnie suggèrent que lui et Toad ont été tués par ces derniers comme Gary "Roach" Sanderson et Simon "Ghost" Riley L`arc est très répandu comme arme de chasse, c`est pourquoi il est facile de recruter des archers parmi la population. Une fois équipé militairement, ces citoyens deviennent de formidables combattants à distance. This is not available on Myth Drannor. - Lakhena 00:02, 28 December 2007 (UTC) The Archer is a variant of the Fighter class, relying upon their skill with a bow. - Hit Die: d8. - Proficiencies: Simple and Martial Weapon, Light and Medium Armor Proficiency. - Skill Points: 3 + Int Modifier. Level 1: Bow +2 Point Blank Shot 2: Extra Shot - Using a bow, he gains a extra attack. 3: Archery Feat - (Killing Shot, Many Shot, Perfect Shot, Call Shot, Rapid Shot, Zen Archery, Improved Critical (Ranged), Weapon Focus (Ranged)). 5: Bow +3 7: Archery Feat 10: Bow +4 11: Archery Feat 15: Bow +5 Archery Feat 20: Bow +6 With no resource requirement and a bonus to city defense, archers allow even the most frugal of empires to properly defend their cities. Archers have full access to the City Garrison promotions, making them even more powerful city defenders as they level. Archers are the defensive choice for the Warrior's upgrade. In most cases, you'll either want an Archer for Defense or an Axeman for offense. Keep in mind that there are UU's along both paths, so consider your future choices. Background An Archer is a Winged Elf class that, of course, deals in long range combat. Archers are difficult for some people to play, considering they have to keep away from a monster while still making sure it doesn't walk away and heal. Archers are very limited in their weapons of choice, and they have to keep up with ammunition. Weapons of choice: Bows, crossbows, and slingshots. It may be hard to stick with an archer at first, as they do not get very good skills till later on, and can only fly for a limited time, unlike clerics. Archer is a powerful attack unit available early in several Civ games. Archers are the only other standard reinforcement next to soldiers. They fire at their enemies behind the safety of a line of soldiers, helping to expedite the slaying of the enemy team's wave of reinforcements. Although they do not require that they be purchased at your citadel, you must still achieve a War Rank before they will begin spawning. * Required war rank * 2 per wave * HP 184 * HPS * Armor * Damage * Attack Speed * Ranged * Move Speed Archers are Tune Troopers that have high agility and accurancy, and attacks from afar with a bow. An archer is one of three character classes a player can choose upon reaching level 5 in ASDA Story and Level 10 in ASDA Story 2. They focus on long-range combat and can deal high amounts of damage. If in a party, they're the damage dealers (DD) one of the three classes Archer (アーチャー, Āchā?), Knight of the Bow and Heroic Spirit of the Bow, is one of the Three Knight classes among the seven standard Servant classes summoned for the Holy Grail War. Servants placed within this class excel in possessing powerful Noble Phantasms, are able to act as highly effective scouts, and are frequently Heroic Spirits from the Age of Gods when magecraft was still commonplace. The qualifying condition for the Heroic Spirits is not attributes, but instead the possession of powerful projectile weapons or special abilities related to projectile weapons. They possess high Magic Resistance as a Class Skill, so most modern magi are unable to inflict damage to them. They also possess Independent Action, allowing them the ability to act independently for a length of time without a Archers are the marksmen of Tamriel, adept at combat over great distances. Archers are able to take down most foes before they have a chance to draw their sword. Archers typically wear light armor and can use any weapon, although their weapons of choice tend to be the long bow and the short bow. Needing both hands for utilizing their weapons of choice, archers rarely carry shields. A high agility ensures accuracy in delivering their arrows, and a high strength ensures maximum penetration. Archer is a Japanese vigilante and chaotic good ally of the Ethereal Ninja Rangers. Active Skills | Passive Skills | Builds | Costumes Archer Camille Belcourt egyik mondén alattvalója. The Archer is a human unit that you will be able to create after defeating a single Archer unit, which can be found randomly through varied or female-type Random Dungeons. She is a physically-orientated unit with well balanced HP, ATK, and SPD as well as decent RES, however she is somewhat frail in her DEF. She is proficient in Vital skills with Nature as support, but also dabbles in Physical and Healing arts. She's best suited to weapons with good Vital skills such as daggers and swords, but can be taught healing skills to support her in-battle. She can also remain unarmed if you wish to use her unique unarmed skill, Beam Arrow, which has the longest range of any unarmed base skill. Archer was the evil counterpart of Green Arrow. Archer (Japanese: ドラコ Draco) is a champion of Tashu's Elite Four. L'Ammiraglio Archer era un ufficiale della Flotta Stellare del XXIII secolo. None The males of the society are different from the females in such that many of them have given up the usual ways and have gone off to practice archery not as a tradition but as a sport and to make a living. There is much animosity amongst the clans and as such they have even developed techniques specifically for killing members of the opposite clan. Female Archers have also won the yearly award for ‘Most Adorable Demon Race’ for the last 1,756 years. An archer begins with weapon proficiency in bows and gains no other proficiencies. Volley (Ex): An archer must choose a type of bow. Archers are defensive units in the game, available only on specific worlds. They are often used in defense against attacks. Contrary to popular belief, the walls do not give an extra bonus to archers only, rather all defending units gain a bonus. Anne Archer was born in Isola in 1986. She went to public school, and began developing her mutant powers when she turned fourteen. Anne was one of the lucky few, whose parents accepted her as she was, and supported her. With their help, she got into Isola U, and began pursuing a career within medicine. Archers specializes in powerful long-range bow and arrow attacks, and can move quickly and stealthily. Her only downside is that she is easily pursued by Knights; however, she can overcome this vulnerability by using her environment to her advantage, waiting for the perfect opportunity to strike her foes down with a vital arrow shot. Archers are designed for players who are skilled at controlling characters with precision. If Archer is guarded by another Knight in combat, she’ll make her enemies realize how foolish it was to confront her. Archer’s most remarkable special ability is her Double Jump. An archer is one that shoots with a bow and arrow. The archer's specialty is ranged attack, and she will do everything possible to maintain her distance. Most night elf archers also use stealth, speed, and darkvision to full advantage. An archer might creep to a hiding place and wait there for hours to set the target at ease. Archers train both alone and in teams, and often concentrate fire on a single major target or on a small group standing close together. This allows them to take down tougher foes or clustered enemy commanders in a single volley. __TOC__ These are a list of skills used by the Archer job: The archer is a soldier of the castle. He is present in Bovinia and Cowmalot. He serves under the king and keeps the kingdom in order. archer.jpg musketeer.jpg archerkoryo.jpg Resources to build 1 archer. Good against: Conquistador (Horse Archer) Bad against: Swiss Mercenary (Man-at-arms), Wigged Hussar (Cataphacht), Halberdier (Royal Guard), Hussar (Horseman) Very bad against: Chevalier (Knight Templar), Hero, Knight of Malta (Hospitaller Knight), Heavy Halberdier (Heavy Royal Guard), Rodelero (Swordsman), German Heavy Knight (Teutonic Knight), Battering Ram (Ram), Mortar (Catapult), Knight The Archer is an alien cut from Half-Life. It can be found in the game files. The Archer is a Hero in Dungeon Keeper. The Archer is a basic minion that moves to the upper-right and upper-left adjacent tiles. It has a special attack (Magic) Destroy Target on the second tile above the unit. Table of Contents: Quick Stat & Upgrades | Strategy (+/-) __TOC__ An archer is a soldier whose primary weapons are bow and arrows. There are many different archers in The Lord of the Rings and the other books by Tolkien. Archer was one of Camille Belcourt's human subjugates along with Walker. An Archer is a long ranged class which uses the bow type weapon. You have an advantage when facing the Warrior class. You could simply run and shoot the enemy Warrior and then after a while he would either flee or suffer Death. bounty hunter-------jungle rogue-------sniper king-----------starsmashing aeria----------dragon slayer archer stalker-----assassin----night lords----dark fiend------------capircorn sage-----------------scorpio progenitor The Archers are minion ranged fighters encountered during the introductory quest in the Sleeping Dragon Bridge instance in Neverwinter Fields and then later in the Hall of Justice Vaults. They are ranged fighters with a simple ranged basic attack. The version encountered at the Sleeping Dragon Bridge seem to have slightly different powers. The ranged basic attack seems to have been replaced by Volley; an extremely slow blast attack power. They also appear to be immobile. Archer was born in secret, the product of an illicit affair between Ghislaine of Gisborne and Malcolm of Locksley. Note: If you were looking for the archer type profession, see Ranger. Note: This article is about the NPCs in GvG. For information on the Dwarves of the same name, please see here. The Archer is a NPC that fights along the player teams in Guild versus Guild games. In 2256, this star's location was labeled on the star chart "Alpha/Beta Quadrant Overview" in the ready room aboard the USS Discovery. It was depicted as a Klingon star. (DIS: "Magic to Make the Sanest Man Go Mad") According to Star Trek: Star Charts (p. 63) and Stellar Cartography: The Starfleet Reference Library ("Federation Historical Highlights, 2161-2385"), Archer was a M-class star. Archer is a Ranger kit. Archers have full access to all five proficiency levels of any bow type but can only have one proficiency point in any melee weapon. This includes weapons such as daggers which can be used as ranged or melee weapons. Archers can have two proficiency points in other ranged weapons like slings. Unlike other Rangers they are limited to leather and studded leather armor and have no Charm Animal ability. In early times, archers formed as a group and had a role in long range attacks. But after creatures appeared, they accustomed to do more of approaching attacks. They equip middle size sword because of their light weight. Archer fue uno de los humanos subyugados de Camille Belcourt junto con Walker. <default>Enemy name</default> Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Archer is an enemy that appears in Bomberman Quest. He stands atop a long piece of land between two pits, moving from side to side and shooting arrows in whichever direction he is facing. When he walks into a bomb, he may kick it. He will sometimes stop moving and shoot an arrow directly at Bomberman. The player may choose to attack him by either throwing bombs onto his ledge with the Power Glove, or by using either the Jump Shoes or Wings to land on his ledge and engage him in close combat. Starts with: * Cloth * Leather * Bow & Arrow * Dagger May Learn: * One-Handed Sword * Mail The Archer is a standard ranged unit. It is very cheap and it can be trained from the barracks. Archer is the head of Team Rocket and one of the executives when Giovanni is gone in HeartGold and SoulSilver, and is one of the two Interim Bosses. In the games, he appears in the Goldenrod Radio Tower as an opponent. Once defeated, Archer disbands Team Rocket for good as he believes that Giovanni has left them for good. When he leaves, the Director comes up from the elevator and gives the player a Rainbow Wing or a Silver Wing depending on the version of the game. In Gold and Silver, and Crystal the same thing happens although Archer, like the other executives, was unidentified and shared the same sprite as the other executives. It is believed by fans that he is one of the Team Rocket admins who operated in the Sevii Islands in FireRed and LeafGreen although so far it is unofficial. He i Archer is an admin of Team Rocket. Archers specialize in long-distance attacks using a bow and arrow, so you can strike before your target even knows it's in your sight! You can attack a single creature or use explosive arrows to attack multiple enemies at the same time. Archers are trained by Lugabow, the defender of the Greenwood Forest. Archer specializes in long-distance combat using bows. A combat class job, experience is gained by completing Archer quests and by battling in combat instances in the wilds and in dungeons. Archer is the most recent brainchild from Adam Reed, the creator of Sealab 2021 and Frisky Dingo. Although it looks like it would be right at home on Adult Swim (who were nice enough to plug it in one of their bumps), it was passed over and found a home on the FX network instead. The series started in September 2009 and is still ongoing. This series has a character sheet, a page listing tropes found on Archer's Twitter feed, and a page featuring enlightening interviews with the cast and creators. The archer is a class of man devoted to the art of the bow and arrow. A well placed arrow can devastate even a fully armored knight and thus the archer is feared and hated by many who do not approve of his tactics. While not incapable at close range, an archer prefers to keep distance between himself and his foe. Believing the bow is an extension of the arm and the arrow an extension of the eye, archers begin with a 5% (up to 15% with class-enhancing skills) bonus to max ranged damage. -- In game description Les archers partagent les mêmes valeurs et sentiments envers la Lune Noire que les phalanges. Utilisant leurs capacités spéciales, leurs flèches transportent differents types d'énergies, capables d'arréter un ennemi ou même d'infliger des malédictions. Ils sont habilles et peuvent être redoutables contre les classes de corps à corps. Ses compétences principales sont pin shot, barbed shot, Hide, sneak et stealth, qui lui permettent à la fois d'être invisible, d'attaquer puissament, et de maintenir l'adversaire à distance tout en l'empoisonnant. armes : l'archer porte des arcs esxclusivement Archer is the executive Archer is a small-armed Spartan who specialises in explosives. His reckless attitude brings him a long way when using explosives to destroy any obstacle in his path. He is a romancer, a ladiesman and is slack when work needs to be done. He joined the Spartan IV program and was assigned to his team along with Vesper, a female Spartan who Archer went to highschool with and have joined the Spartan IV program together. After being assigned to Project: SlipSpace and being trapped on the planet, Archer keeps everyone's spirits up during the tragic event. The Archer is a level 2 ship dedicated to anti-air; it is outfitted with two missile launchers and a Flakker-like flak cannon that can quickly destroy any aircraft that comes its way. It has a very long build time however, and Skeeters are usually a more time-and-cost-effective choice for anti-air. Its CORE counterpart is the Shredder. |-|Bestiary= |-|Misc= Ancient of Wonders • Battle Arena • Bazaar Goods • Difficulty • Experience • Known Bugs • Mystery Note • Chocobo Breeding • Treasure Location |-|Categories= • |} Ethnie: Semiréalmiens | Culture: Semiréalmien | Métier: Archer L'archer est un combattant forestier formé par l'armée. Il affronte ses adversaires à distance par des tirs ciblés et précis. Il est rapide et agile dans son armure légère. Sa formation lui a également apporté la connaissance élémentaire de la fabrication des arcs. Image:Archere.jpg Bonus et malus : Estimation des distances | Malus de mêlée Les valeurs ci-dessous sont celles en mode expert après ré-initialisation des PA. Points d'Expérience : 279 Capacités : Tir ciblé Port d'Armure I Instruction : Flèche de chasse Double Shot 4 Piercing Arrow 5 Hamstring 10 Piercing Shot 10 Bow Training 5 Blindside 4 Zephyr 3 Quick Move 5 Team Evasion 6 Blessing Rogue 6 plz do stuff here It isn't clear if Archer is aloof or unobservant, and there is a possibility that he may not be able to understand and speak English all that well. His one speaking role had him produce a horse's sound, suggesting that to be his primary language. __TOC__ Nous allons présenter l'archer sous les deux aspects les plus fréquents : * Archer humain ou x1 désirant renaître, donc xp jusqu'aux levels 75 - 80 sur SH * Archer x6 désirant xp sur les 4 îles puis à l'Académie, donc archer DI et archer Académie (possible aussi en humain mais extrêmement difficile à partir de l'Académie) Comme il est très long de faire toutes les renaissances en archer, nous nous limiterons à ces deux aspects. Si vous voulez faire plusieurs renaissances à la main en archer, bon courage ! __FORCETOC__ Image:Help.png File:Quigley.png Daniel Robert Sloane-Suarez (call-sign: Archer) was a Third Echelon Splinter Cell who was operating during the Third Echelon Conspiracy. He was part of a two-man joint operation with Voron field operative Kestrel to secure four ElectroMagnetic Pulse (EMP) warheads. In the Fire Emblem series, archers are limited to one weapon type: bows. As a result, they excel at long-range combat, but aren't so great when it comes to their defenses. However, Archers and their promotion, Snipers, are the only classes that can use the Ballista, a long-range siege weapon that fires bolts. Archers are invaluable, because in most games bows are the only available weapon with an advantage against airborne foes. This is a list of playable Archers in the series and the game that they belong to. Archer may refer to: * Archer (Breath of Fire) * Archer (Breath of Fire II) * Archer (Breath of Fire IV) An Archer is a ranged unit used in all Tactical Shining Force Games. Archers can use arrows (shells, quarrels, in Shining Force 3) to attack their enemies. Protect an archer with a swordsman or warrior, since these units wield short range weapons. * Hans * Diana * Elric * Janet * Hayward (Synbios Force) * Bernard (Medion Force) * Garosh (Medion Force) * Kate (Julian Force) Archers are bow-and-arrow wielding statue enemies in Kid Chameleon. The Archer was a corrupt politician turned assassin who killed several powerful politicians on the same comittee as himself. As The Archer, he wore a fake beard and left behind a red feather on his victims. He was eventually stopped by The Great Defender. The Archer was, of course, deadly accurate with a hunting bow. He was also a good climber, and a skilled hand-to-hand combatant, able to throw an opponent with a judo-like technique. The Archers are the guardians of the Winged Elf race. They utilize wooden equipment like bows and arrows and other long range weapons to ward off attackers and would be enemies. Archer is a skill that can be given to a lemming in Lemmings 2: The Tribes. An Archer stops walking for a moment and shoots an arrow in the direction specified by the player. When the arrow lands, it becomes part of the terrain on the level. Like the Roper, the Archer requires two clicks to execute - one to assign the skill, and one to specify where to shoot the arrow. Clicking further away from the lemming will cause it to shoot with more power. If the player does not click a second time, the lemming will give up and continue walking. Archers are deadly shots. Although the name of their class seems to imply this, not all of them prefer to use bows. The race of an archer has great influence on their preferred missile weapon. Archers are expert fighters in missile combat, rarely missing their targets and trained to hit the vital spots of their opponents. In close combat, archers are less formidable, although they are still dangerous. Archers are trained in the following skills: Alertness, Archery, Climbing, Concentration, Dodge, Fletchery, Listening, and Stealth. The Archer shouldn't be confused with the Elf (though she's an elf herself), her male counterpart who shares the same basic abilities. Where the Archer excels at ranged combat, the Elf makes up for it with a degree of melee combat that the Archer lacks. She's given the name "Kore" in Paths of Evil. Archer was a British Special Forces sniper of Task Force 141 in Call of Duty: Modern Warfare 2. Alignment restrictions: none Hit die: d8 Proficiencies: armor (light. medium), weapons (martial, simple) Skill points: 3 + intelligence modifier Skills: concentration, craft armor, craft weapon, discipline, heal, hide, intimidate, jump, lore, spot Primary saving throw(s): fortitude Archer is an ability. Archers are a class that specializes almost exclusively in missile weapons. As such, they are without peer in terms of damage, accuracy, and range with any sort of missile, and as they advance in level, become one of the more powerful classes in ADOM. Their stats and skillset are heavily tilted towards their missile abilities, boasting high dexterity and perception, and the skills Archery, Fletchery, and Concentration. Many races make excellent Archers, notably Orcs and Dark Elves which add Find Weakness to the skillset, Hurthlings for their exceptional starting rock throwing ability, or Gray/High Elves or even Humans for higher dexterity and excellent starting equipment. One of the original retired templates provided by Turbine. This template and its unique title are no longer available. Its description in the Asheron's Call Manual is as follows: Archers are expert with bows. An archer begins the game with a practice bow, arrows, and a spear. An archer's attributes are weighed toward Coordination and Quickness. Archers have specialized skills in Bow, Missile Defense, and Fletching. They are trained in Appraise Weapon, Assess Person, Jump, Magic Defense, Run, and Spear. Archer ist eine super Cartoon-Serie aus den 2010ern, die in sympathischem Oldschool-Comiclook daherkommt. In den USA läuft 2015 bereits die sechste Staffel. * (Archer Wiki – deutsch) – (im August 2014 wurde vom Wikia-Staff ein Rahmen aufgesetzt, hat aber nur 1+3 Basisseiten) ... → Siehe auch Ugly Americans, ... "He who strikes first won't have to strike again - If he strikes hard enough." - Game Description The archer class focuses on ranged combat using short and long bows. Archers are quicker than any other class and have higher evasion rate. The main attribute of the archer is dexterity, giving higher bow damage, spell focus and evasion rate. Archers, not having a specific secondary attribute, may choose a balance between concentration, intelligence and constitution. Archers are units which usually have the Archery ability, which lets them deal double damage to Flying units and Infantry. However, Archers are themselves vulnerable to Cavalry which have the Trample ability. One of the more popular decks utilizes the Elf Hero Aradaan Silverhair to boost Archer attack, and Treeholds to increase their health. Archers are not available to the Human or Demon factions, although Hired Archers can be used in Human or Demon squads. Amazonians inflict ranged physical damage, and at higher levels, also inflict poison damage. Archer pojawia się tylko w misji Niedokończone sprawy jako członek drużyny snajperskiej. On i jego partner Toad zapewniają wsparcie drużynie dowodzonej przez Ghosta oraz Roacha podczas obrony oraz ataku na kryjówkę Makarowa. Również to on odpowiada za zniszczenie za pomocą Javelina dwóch ciężarówek, które próbowały uciec. Nie wiadomo co się z nim stało po wycofaniu się drużyny ofensywnej z kryjówki Makarowa. Prawdopodobnie został zlikwidowany przez Kompanię Cieni, bądź zdołał ukryć się razem z Toadem. Armor: 90 (Lvl 18) Health Points: 1800 (Lvl 18) Mana: 1080 (Lvl 18) Ranged Combat: 90-432 every 2.0 s (Lvl 18) Range:0-14 Rescources needed: Silver:30 Slots needed: 1 Archers are the basic ranged fighters of the Udam, Wenja, and Izila tribes. They are equipped with a bow and engage from cover at medium range. Pictures-Outspark Text-Outspark '"Fire at will!" Archers are adept at long range combat, and use it almost exclusively. Gifted with high accuracy and excellent damage, archers are arguably one of the fastest first job classes to level up in Ragnarok, Archers are warriors who prefer ranged combat to hand-to-hand fighting. Often weaker troops than the robust close-combat warriors, they nevertheless play a vital role in battle, slaying enemies from afar with arrows and bolts. They can lay down supporting fire for an assault or covering fire for a retreat, or they can simply conduct their own warfare, shooting and sniping at enemies from a distance, preferably from high ground from which they have a clear view all around and benefit from increased range and accuracy. Useful in negating enemy ranged units, they also can be used to slay nasty close-combat units before they can come in range, continuously retreating as the frustrated swordsmen endeavor in vain to come to grips with their foe. [img][/img] Alright, a disclaimer: If you don't like me, shut the **** up. I'm not going to put any of my humor in this guide, no references to how bad Memoire is at this game, nothing like that. It's going to be a straight up, no-nonsense PVP/PK archer guide. This guide is to be read by an open mind; anything I say sarcastic in it, or any "name calling" or anything like that is purely playful. There is a bit of adult language present, and if that offends you, please close this thread now and be on your way. Welcome, wayward nublet. Making your character. Listen closely. [img][/img] 30s pvp. Archers are skilled with the bow and have the ability to accurately hit their targets from long distances. Archer Archer verwijst naar het volgende: * Archer (Burthorpe) * Archer's ring class Archers are creatures who use bows in battles, this can either be a player wielding a bow or an enemy like a goblin or kobold with a bow and arrow. Archers can attack from a great distance with their arrows and often do significant damage, so it is a good idea to equip a shield if you are planning on fighting one. Archers are a Star Child class available in Conception 2. They are a great offensive unit that wield bows into battle. They are not initially unlocked, but will become unlocked around the same time as Serina joins the team, as both her and Archers have similar stat distribution shapes. A prefix title awarded to predators who complete their agility AA line. Power Description The following Advantages can be purchased or are built in to this power: * Ranged * Double Damage * Armor Piercing * Yes Solvent (this power can be powered-up as part of a solvent package) * Seeker * Multi-Attack * Works in Melee * Area Effect Standard: (Cost: ) Description Superior: (Cost: ) Description Supreme: (Cost: ) Description Ultimate: (Cost: ) Description Special Notes: The Archer is a continuation of the Fighter Job. It focuses on skills using the Longbow and other important skills from the Fighter Job. The very high P.Atk and high MovSpd coupled with the range of a bow make the Archer a very powerful DD and/or puller. __TOC__ Archer is a bit stronger than the Amazon. Amazons should become this the quickest. The level requirement to get the stats requirements of the Archer is around 5-6. Attacks Element: Varies Front x1 Middle x2 Back x2 Weapon: Great Bow Headgear: Leather Hat Armor: Leather Armor
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dcterms:subject
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http://dbkwik.webdatacommons.org/stronghold/property/wikiPageUsesTemplate
http://dbkwik.webdatacommons.org/resource/wy-nxrJWjlZyBxMW9cM6Mg==
http://dbkwik.webdatacommons.org/resource/-6qo0I1H0bieCp74EmzgXA==
2
http://dbkwik.webdatacommons.org/resource/-l_b4BDlgt5GtIR5uZiN6g==
n912:
http://dbkwik.webdatacommons.org/resource/0UA49GzA1L8q4P7K_yLgwg==
3
n296:
n297: http://dbkwik.webdatacommons.org/resource/Iyw_--P9tQixWi7F_vfpAQ==
n694:
n530:
http://dbkwik.webdatacommons.org/resource/2JbcAdN0wL_imeW0MDJHNw==
http://dbkwik.webdatacommons.org/resource/BgeE53eBaVeeDE3WmjNeSw==
n840:
Archers are enemies encountered in the DLC Tiny Tina's Assault on Dragon Keep. They are lightly armored knights wielding a bow and arrow.
n729:
Villager
n400:
Combo effect: When used after [[#Hunt Combo effect: When used after having used [[#Hunt
n37:
Rudy Palais? 17
n461:
Level 4 - Navigating Missile Level 8 - Slow Level 1 - Arrow Level 6 - Speed
n131:
Archer
http://dbkwik.webdatacommons.org/resource/6vi8uYPgyAPCa6HCtmqo8g==
Bulls-eye! I've got you!
n521:
Poison Dark
n450:
no
n775:
ドラコ アーチャー アポロ Apollo
n674:
1650 1500
n757:
Wyatt McDonald; Wyatt McDonald .png Archer; Archer from X-Factor Vol 1 140 cover.JPG
n695:
*Malinese unique unit Skirmisher replaces. ;Civilization IV: Beyond the Sword *Babylonian unique unit Bowman replaces. *Babylonian unique unit Bowman replaces. ;Civilization III Conquests Archer and Bowman have 1 defense vs. Bombardment. *Mayan unique unit Javelin Thrower replaces. no
n918:
männlich
http://dbkwik.webdatacommons.org/resource/CxYY1X20hMQiAOnJZZH4pw==
Archer
http://dbkwik.webdatacommons.org/resource/DnpiNNAdeJfgtbYkI_unxw==
53
http://dbkwik.webdatacommons.org/resource/Dq5KXWd6_XGN_go7F-W8kQ==
Fire
http://dbkwik.webdatacommons.org/resource/DvncySuxc8-lWfDwjqNKEg==
*Hyperdrive-capable cargo area converted into troop carrier *Escape pods *HoloComm transceiver
http://dbkwik.webdatacommons.org/resource/EL9fN9GGIcitGeq_-XnDdQ==
Deal 120% DMG to all enemies / 10% chance Deal 220% DMG to all enemies / 15% chance
n805:
None
n850:
N/A
http://dbkwik.webdatacommons.org/resource/GGxQcCaOP_SdKJje9-lBww==
2
n578:
Female Joseph Villard
n504:
N/A
http://dbkwik.webdatacommons.org/resource/Gl6KrY9Z5TPBHMFx6yQQtQ==
Rated 2,500 SBD
n510:
n303: Ranger Bow Knight Kinshi Knight
n886:
Relique
n673:
*False transponder *Sensor cloak
n966:
A purple Tyrolean Hat with a white rim and a yellow feather on each side. Kirby wields a magenta bow, with orange edges, and a yellow star on the front. The arrows are golden yellow, with white fins, and a silver point.
n86:
+7 7
n942:
Jump Created by
http://dbkwik.webdatacommons.org/resource/SVLVTqSEvGabBDLZJhjxOw==
no
http://dbkwik.webdatacommons.org/resource/UAlcg9LQP5zZdG2JBohu9Q==
*Ji-Jitsu
http://dbkwik.webdatacommons.org/resource/UuwGySQQTGDXnq-CajI5JQ==
24
n144:
?? +3 3
n844:
Clay Jars http://dbkwik.webdatacommons.org/resource/1kRHmVOsNmePoIZwbB1dLw== Target Range
n49:
112.67
n287:
38628
n537:
Class 1
n378:
n379: n702: http://dbkwik.webdatacommons.org/resource/T5TMZ7APw1VZne4W7Qe9uQ==
n300:
4 Hit Comics #27
n176:
HGSS 229 front.png C 229 front.gif HGSS 109 front.png HGSS 228 front.png C 109 front.gif C 228 front.gif
http://dbkwik.webdatacommons.org/resource/aD2k1Q3c7HsvaXZPvgMkqw==
Elhunyt
n289:
Férfi
n47:
20.0
n790:
n791:
n784:
Non-Giftable
n245:
33 35 38
n292:
34829
n462:
Types Real Name
n324:
n325:
http://dbkwik.webdatacommons.org/resource/e7gFwERQ3o0m8y_Sh7I9PA==
Infinite
http://dbkwik.webdatacommons.org/resource/g3L2drbCL-s8GiEOiaSUBA==
10
http://dbkwik.webdatacommons.org/resource/gjEHGGG9yqHU6aRVPqkqVA==
?? +3 3
n398:
51
n866:
First Appearance Remove
http://dbkwik.webdatacommons.org/resource/iH0aS_8ThhbRMp1nTwdPrA==
Physical
http://dbkwik.webdatacommons.org/resource/jCMOJFxRFxD4RsKvY19J3w==
yes
http://dbkwik.webdatacommons.org/resource/k1WfwbGRxjYs4cxACxyZzg==
n912:
n904:
no
n33:
Guard
n582:
1950 38 2145
http://dbkwik.webdatacommons.org/resource/lecjOUip5DlOXkacAJfLeg==
50
http://dbkwik.webdatacommons.org/resource/m1b0pAtRrx5BiJwPfTKfCw==
I'll bring 'em down! I don't want to fail in front of you.
http://dbkwik.webdatacommons.org/resource/mDaVpuAOC2oWDZTfj7GKiA==
2600.0
n500:
78
n554:
n555: 0
http://dbkwik.webdatacommons.org/resource/qKMXMU2sZoes2hIDA2o8Tg==
20 4 5 6 15 -
n495:
{{:Île des Reliques
http://dbkwik.webdatacommons.org/resource/s5kvrOq6eEbzSeFiS3KtJA==
Steal
n212:
スナイパー
n274:
41
n317:
I'm a perfect shot! Don't you know? Therefore surely I can give you a shot in the heart!
http://dbkwik.webdatacommons.org/resource/t0ftrnvu5lL5LZ6hQGdpTg==
None
n908:
Impossible......, I missed?!
n48:
26
n553:
60 Quality Comics
n118:
Common 3 http://dbkwik.webdatacommons.org/resource/n_vQJmkfc9tHQIVCS-oa2g== N
n488:
Move Original Publisher
http://dbkwik.webdatacommons.org/resource/unLgurZIJ7s57XP43s-9eg==
8
n8:
Iron Composite Bow Bowman Wood Militia Archer
http://dbkwik.webdatacommons.org/resource/vvb9mL0ajI0c5U3hedkb8g==
http://dbkwik.webdatacommons.org/resource/xZQXn7yuRSiWMVOnQF1jgg==
http://dbkwik.webdatacommons.org/resource/wDQ6C_Sxyx6mUKCgmokpFg==
Mundie/Domestik
http://dbkwik.webdatacommons.org/resource/x38C5OJRYLVUypjI6S9cSw==
http://dbkwik.webdatacommons.org/resource/_wdI0Dr0PN4bOCBNna3Jkg==
n869:
1.57788E7
http://dbkwik.webdatacommons.org/resource/ySfQyZi95FkdvwS_tqWhMw==
??
http://dbkwik.webdatacommons.org/resource/yaUrhRueRLAHlJRxGOV9uw==
Welcome back! Shall we go hunting?
n134:
n135: n192:
http://dbkwik.webdatacommons.org/resource/-BIJZayyGIopOXb6F7AXHA==
Humans, Elves and Half-elves only
http://dbkwik.webdatacommons.org/resource/3uA0hCNlQ_uZ1XPLnjBVJw==
Yes, at lvl 8 they learn how to cast spells. They can cast spells up to level 3 priest spells.
n839:
Lawful good, neutral good and chaotic good
n244:
Can use all kinds of weapons.
n471:
Three
n683:
Can only use leather and studded leather armor
http://dbkwik.webdatacommons.org/resource/KK0F3IHZ_j5rFiS2ER889A==
Five for longbows, shortbowss and crossbows, two for slings, one for all other weapons, three for Two Weapon Style and one for all other fighting styles
http://dbkwik.webdatacommons.org/resource/MiAPLH2kvJyGRUOZ4h9_Rw==
Strength, Dexterity, Constitution and Wisdom
n464:
Warrior
http://dbkwik.webdatacommons.org/resource/RrRcIiVUn4GKvwYxR7rd2Q==
+1 point/lvl.
n598:
No
http://dbkwik.webdatacommons.org/resource/WrpJQEeNbXHEvdwmTgDdLg==
Can wield all shields
http://dbkwik.webdatacommons.org/resource/jrh9JE3LVUVf1Nf89efHdA==
Able to wear all kinds of headgear.
http://dbkwik.webdatacommons.org/resource/wLP31uKSKIagzd_2ellPZQ==
Three
http://dbkwik.webdatacommons.org/resource/K7gwkBYPorhRoL7W54Y_Wg==
#FFFFFF
http://dbkwik.webdatacommons.org/resource/SeOZjZfqHN2b0hRsGB1lCg==
#FFFFFF
http://dbkwik.webdatacommons.org/resource/9jZ_Q1l4mHsU4mP3ZbUG_Q==
1
n822:
50
n413:
Ac_vulture.gif Ac_owl.gif Ac_concentration.gif Ac_shower.gif Ac_chargearrow.gif Ac_double.gif Ac_makingarrow.gif
n507:
Adds a backward move
http://dbkwik.webdatacommons.org/resource/ddQvNsFQ0_wjhx_91tkGhA==
Extra range is now permanent
http://dbkwik.webdatacommons.org/resource/rnWemEN7ZMC2qzI3LWa5kQ==
Adds one diagonal movement range from starting position
http://dbkwik.webdatacommons.org/all-the-tropes/property/wikiPageUsesTemplate
http://dbkwik.webdatacommons.org/resource/ZEKmU1FCoyLjobVxpyKZZA== http://dbkwik.webdatacommons.org/resource/hMqxxnqb8mftw8U1T187wA== http://dbkwik.webdatacommons.org/resource/wNFGyen-Q2lyZj-eZhoHHA== http://dbkwik.webdatacommons.org/resource/HdqQrIRgXjb17BCuBvsdOg==
n853:wikiPageUsesTemplate
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n13:wikiPageUsesTemplate
n14:
http://dbkwik.webdatacommons.org/atlantica/property/wikiPageUsesTemplate
http://dbkwik.webdatacommons.org/resource/-HkJHGRxNwWs7K-PT5Q9fA==
n642:wikiPageUsesTemplate
n643:
n370:wikiPageUsesTemplate
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n154:wikiPageUsesTemplate
n155: n874:
n278:wikiPageUsesTemplate
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n281:wikiPageUsesTemplate
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n871:wikiPageUsesTemplate
n872:
n927:wikiPageUsesTemplate
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n97:wikiPageUsesTemplate
n98:
n114:wikiPageUsesTemplate
n115: n714:
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http://dbkwik.webdatacommons.org/resource/wq1mkR8rYH1x5_8LqA744Q==
n645:wikiPageUsesTemplate
n646:
http://dbkwik.webdatacommons.org/el.wow/property/wikiPageUsesTemplate
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n120:wikiPageUsesTemplate
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n614:wikiPageUsesTemplate
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n185:wikiPageUsesTemplate
n186: n506: n990:
n283:wikiPageUsesTemplate
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n863:wikiPageUsesTemplate
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n259:wikiPageUsesTemplate
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n340:
n626:wikiPageUsesTemplate
n627:
n492:wikiPageUsesTemplate
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n514:wikiPageUsesTemplate
n515: n599:
n978:wikiPageUsesTemplate
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n364:wikiPageUsesTemplate
n365:
n585:wikiPageUsesTemplate
n586: n755: http://dbkwik.webdatacommons.org/resource/nCLhOdM9eyiVVvjIwt2FxA==
http://dbkwik.webdatacommons.org/fr.paradisebay/property/wikiPageUsesTemplate
http://dbkwik.webdatacommons.org/resource/wFO6enpZPZHDpH3WD5fxOA== http://dbkwik.webdatacommons.org/resource/I4jdMJXo0wgsS_xtlMjVpQ==
n687:wikiPageUsesTemplate
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n199:wikiPageUsesTemplate
n200: n836:
n95:wikiPageUsesTemplate
n96: n361:
n181:wikiPageUsesTemplate
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n6:wikiPageUsesTemplate
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n527:wikiPageUsesTemplate
n528:
n516:wikiPageUsesTemplate
n517: n605: n910:
n887:wikiPageUsesTemplate
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n511:wikiPageUsesTemplate
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n87:wikiPageUsesTemplate
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n266:wikiPageUsesTemplate
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n967:wikiPageUsesTemplate
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n102:wikiPageUsesTemplate
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n881:wikiPageUsesTemplate
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n651:wikiPageUsesTemplate
n652:
n393:wikiPageUsesTemplate
n394:
n111:wikiPageUsesTemplate
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n707:wikiPageUsesTemplate
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n670:wikiPageUsesTemplate
n671:
http://dbkwik.webdatacommons.org/monster-high/property/wikiPageUsesTemplate
http://dbkwik.webdatacommons.org/resource/d5CloqpWgb8xsWe9DKM6sw==
n525:wikiPageUsesTemplate
n526:
http://dbkwik.webdatacommons.org/mortal-instruments/property/wikiPageUsesTemplate
http://dbkwik.webdatacommons.org/resource/tdg4IRRvwG04r31zb-G83Q== http://dbkwik.webdatacommons.org/resource/hMoz9weOg_cfqBSE3-O0mw== http://dbkwik.webdatacommons.org/resource/4V6qnHzwr2ZaZ7weR-LUJg==
n307:wikiPageUsesTemplate
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n771:wikiPageUsesTemplate
n772: n996: http://dbkwik.webdatacommons.org/resource/X8ygBkvLCNnAkJyzKVRfRg==
n351:wikiPageUsesTemplate
n352:
n549:wikiPageUsesTemplate
n550:
n342:wikiPageUsesTemplate
n343: n870: n973: http://dbkwik.webdatacommons.org/resource/vSeqbVOrEoifkJZLs5JTsA==
n415:wikiPageUsesTemplate
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n150:wikiPageUsesTemplate
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n80:wikiPageUsesTemplate
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n539:wikiPageUsesTemplate
n540:
n831:wikiPageUsesTemplate
n832:
n662:wikiPageUsesTemplate
n663:
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n349:wikiPageUsesTemplate
n350:
n999:wikiPageUsesTemplate
n1000:
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n590:
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n210:wikiPageUsesTemplate
n211: n959: http://dbkwik.webdatacommons.org/resource/SNme-sh2zRg_6N4kLa5lgQ==
n208:wikiPageUsesTemplate
n209: n906: http://dbkwik.webdatacommons.org/resource/s5eSZTmgpJkbjvbErBOKQw==
http://dbkwik.webdatacommons.org/resource/055Y6cP4fgP4F2jKbqxjrA==
Grief
n138:
Ranged Short Range High
http://dbkwik.webdatacommons.org/resource/2AW4O3ovyiSoNCd6r0qbsw==
230
http://dbkwik.webdatacommons.org/resource/2FAkLP5PqkSszE8gplAGAA==
+5% to Aid and Sabotage actions
n40:
The Archer Archer
n709:
Unnamed grandparents * Jonathan Archer * Patricia Archer * Jenny Archer
http://dbkwik.webdatacommons.org/resource/3g9RcESl7IoH0q1dfYSOgg==
*Wildcat *Crusader *6 Actis-class light interceptors *12 LAATs *12 Grek-class troop shuttles
n191:
"A Scandal in Belgravia" *Tiny Tina's Assault on Dragon Keep Bomberman Quest 1624 Tom Clancy's Splinter Cell: Conviction 30062
n595:
Fast Earthbound
n426:
0
http://dbkwik.webdatacommons.org/resource/4_tf5USebLQc3O9P5r0i3Q==
Passion
http://dbkwik.webdatacommons.org/resource/4bPxSMOAeizJJhtswNtnuA==
Archer Path
http://dbkwik.webdatacommons.org/resource/4nxCabH5iPLxUQO-o45CVA==
ARMAAS
n623:
n624: n899: http://dbkwik.webdatacommons.org/resource/m6ajISQ7_2CCNZMooT58cA==
n126:
n127: Call of Duty: Modern Warfare 2 n750: http://dbkwik.webdatacommons.org/resource/xsq-fS08VCn5YGWnnLWLGg== http://dbkwik.webdatacommons.org/resource/neebz0BCzE5RqP7yXgATeg==
n380:
n381: n547: http://dbkwik.webdatacommons.org/resource/xK55z32HxxxLiZfHk0KhDQ== n273:
n814:
n815: Elves Undead http://dbkwik.webdatacommons.org/resource/gRfa5D2iHynMkGlfkqae4A== http://dbkwik.webdatacommons.org/resource/gwlNMsYDSCsuv-67zAK5QQ== Kingdom of Palatinus/Varies Forest
http://dbkwik.webdatacommons.org/resource/DAchfyP4nogVNhoVvsmdTA==
http://dbkwik.webdatacommons.org/resource/utfqaW10utI9kj9e2Al-yw== n407: http://dbkwik.webdatacommons.org/resource/OVXeJ5cfOJ6z3BqkKdf7ug==
n242:
450 200
http://dbkwik.webdatacommons.org/resource/D_s2Mdxh92-T-niZXxJyXg==
no
n485:
n606:
Pokémon League
n337:
n338:
n165:
no
n434:
Brown Green Blue Emerald
http://dbkwik.webdatacommons.org/resource/E3LVF6izbahDqBpqHXHOiQ==
Daniel Robert Sloane-Suarez
n669:
no fixed residence Sherwood Forest
http://dbkwik.webdatacommons.org/resource/EBTk8fB32gpdlsr7xXF73Q==
2012-09-17
n797:
Locksley http://dbkwik.webdatacommons.org/resource/fDTxSB4yecjCivElMIWSQQ==
n100:
n101: Quick Draw n475: Prescience ,
n943:
Modern Warfare Timeline
http://dbkwik.webdatacommons.org/resource/eFFhRs4_pLAh4J54WMfnfQ==
Mundane
n156:
Adult no
http://dbkwik.webdatacommons.org/resource/ePzHdEbOZ6pnSyGNrC4hWw==
Fast
http://dbkwik.webdatacommons.org/resource/efxlzd0t6i5HNop6XnIsZg==
http://dbkwik.webdatacommons.org/resource/1eofWvLa8g9S0hg_9NCiVA==
n139:
n140: http://dbkwik.webdatacommons.org/resource/-ymt4I30WdhmlHl-72-ZQA==
n74:
File:FE1 Archer Map Sprite.gifArcher*Use Orion's Bolt on a Level 10+ Archer.*File:FE1 Sniper Map Sprite.gifSniper File:FE13 Generic Archer (M) Map Sprite.gifArcher*Use a File:Master Seal FE13 Icon.pngMaster Seal on a Level 10+ Archer.*File:FE13 Generic Sniper (M) Map Sprite.gifSniper n303: File:Prescient Victory (Skill).pngQuick Draw*Learnt at Level 1 and above. *File:FE2 Archer Map Icon.gifArcher*Visit Shrine after reaching Level 7.*File:FE2 Sniper Map Icon.gifSniper File:FE8 Archer Map Sprite.gifArcher*Use File:orionsbolt.gifOrion's Bolt on a Level 10+ Archer.*File:FE8 Sniper Map Sprite.gifSniper File:EarlyInitiative.pngPrescience*Learnt at Level 1. File:Skill +2.pngSkill +2 File:Shove.pngShove*Base skill of all foot units. File:FE14 Generic Kinshi Knight (F) Map Sprite.gifKinshi Knight Learnt at Level 10. /*/*-*3*/*0*3*0*5*/*-* D File:FE3 Archer Map Sprite.gifArcher*Use File:FE3 Orion's Bolt.pngOrion's Bolt on a Level 10+ Archer.*File:FE3 Sniper Map Sprite.gifSniper File:FEDS Archer (M) Map Sprite.gifArcher*Use a File:FE11masterseal.pngMaster Seal on a Level 10+ Archer.*File:FEDS Sniper Map Sprite.gifSniper File:FE2 Villager Map Icon.gifVillager*Visit Shrine after reaching Level 3.*File:FE2 Archer Map Icon.gifArcher Archer*Use a File:FE9masterseal.gifMaster Seal on a Level 10+ Archer.*20px File:FE11 Archer (M) Map Sprite.gifArcher*Use a File:FE11masterseal.pngMaster Seal on a Level 10+ Archer.*File:FE11 Sniper (M) Map Sprite.gifSniper Archer*Use a File:FE10masterseal.pngMaster Seal on a Level 10+ Archer or train an Archer to Level 21.*50px File:FE8 Ranger Map Sprite.gifRanger 52 50 60 45 40 20 18 19 16 17 24 10 80 70 65 150 Learnt at Level 10 and above. /%*/%*/%*/%*30%*0%*/%*/%*-*-*-*- File:FE13 Generic Bow Knight Map Sprite.gifBow Knight File:FE14 Generic Archer (M) Map Sprite.gifArcher*Use a File:Master Seal FE13 Icon.pngMaster Seal on a Level 10+ Archer.*File:FE14 Generic Sniper (M) Map Sprite.gifSniper
n491:
Kamen Rider Kuuga Power Rangers: Lost Ninjas
n800:
*Titanium bow *Glider wing *Titanium suit http://dbkwik.webdatacommons.org/resource/B7efZxhaTwJ4rJLYdKP07Q== http://dbkwik.webdatacommons.org/resource/aRMrskRaxVAkv5G_sCufMA==
n76:
1
n692:
Verstorben Muerto None Alive Deceased
http://dbkwik.webdatacommons.org/resource/L1_GakJ24IWkcV4lbXdm1w==
?
n432:
n433: CIA n721: *Galactic Republic **Grand Army of the Republic ***Archer's squadron *Outlaws http://dbkwik.webdatacommons.org/resource/O6VZu7sKY4zFxlgdkR2qwg==
n172:
* Damage dealer * Puller Artillery *Transport *Light cruiser
n759:
Light and Darkness yes Borderlands 2 Prince of Persia: The Forgotten Sands (Wii)
n465:
Archer
n778:
n779: Auburn Brown
n625:
63
n190:
Archer
n522:
0
n711:
n451: http://dbkwik.webdatacommons.org/resource/8T10txKm9KG2slvE1oxVEA==
n31:
Circle Snipe Elementalist Ranged Attack Dress Up Lv.1 Hunt Hat Up Lv.1 Archer Dryad Volley Poison Attack Fire Archer Healing Wind Archer Forest Guardian Archer MDEF Boost Lv.1 Amazon Archer "Archer" Poison Boost Anti-Lancer Lv.1 Charged Shot
n723:
*
n12:
Class Trait Shared Trait Class Melee Wildlife Minion Abilities Galactic Republic Distance Ranged unit Unit Weapon http://dbkwik.webdatacommons.org/resource/bvPCkBqDXQeTVJrDX_Cpuw== Henchmen
n957:
n958:
http://dbkwik.webdatacommons.org/resource/SZCuVwhxP0ueO_WuYo7esw==
+1
n421:
*Bachelor in Biology *Bachelor in Physics
n962:
2000-03-19
n347:
Male Pixie Archer Equal in ability and intelligence A short range defensive Hero Kirby: Triple Deluxe artwork Archer in Tom Clancy's Splinter Cell: Conviction. Archer concept art for RO. Artwork from Light and Darkness Archer providing sniper support. An Archer from Fire Emblem Echoes: Shadows of Valentia.
http://dbkwik.webdatacommons.org/resource/TiQioEO66zbsd5ClCNHnyA==
38
http://dbkwik.webdatacommons.org/resource/Tqg-0KKQ11IWctge1l_qbg==
17500
http://dbkwik.webdatacommons.org/resource/rKiP7un5yFjVIFgOnQvCTA==
Male
http://dbkwik.webdatacommons.org/resource/rvfTGiYeBnx4DiQCbhKmFw==
*Extreme agility *Catlike reflexes
n276:
The Archer unleashes a volley of arrows in your direction hitting you and your allies.
n184:
Gray
http://dbkwik.webdatacommons.org/resource/tNVPGdJPZuv1qjqUtOsUUA==
http://dbkwik.webdatacommons.org/resource/NhazoyXkJYG91bwspdhhpA== http://dbkwik.webdatacommons.org/resource/N-s-7LmrgCMtFQliSg61bQ==
http://dbkwik.webdatacommons.org/resource/tSV9-hNtbEq6oyl3LslOFg==
Unknown
n470:
Kirby: Triple Deluxe icon
n812:wikiPageUsesTemplate
n813: http://dbkwik.webdatacommons.org/resource/Fr6ZcDKk9bVVg9HXnJchJA==
n535:wikiPageUsesTemplate
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http://dbkwik.webdatacommons.org/pdsh/property/wikiPageUsesTemplate
http://dbkwik.webdatacommons.org/resource/fctTh5K36gm8FzP2Rs2fUw==
n108:wikiPageUsesTemplate
n109:
n253:
1803
n356:
Luxfang Falco Luxsea Moby Hircus Redwyrm
n327:
2112
n26:
Redfruit Warrior Bear Wyrm Technique Lion
n275:
Mars Saturn Wave Phoenix Fullmoon Paladin
n653:
Lion Colt Bear Warrior Technique Redfruit
http://dbkwik.webdatacommons.org/resource/5RsMCXQojUuSJ9mzkaW1wQ==
Enemy
http://dbkwik.webdatacommons.org/resource/5UiDuYluvIn_-ADqfpF93Q==
199
http://dbkwik.webdatacommons.org/resource/8u4n94lVinQwOMxu4jAy9g==
1.6
n310:
Fullmoon Samurai Saturn Newmoon Pegasus Valor
n157:
98
http://dbkwik.webdatacommons.org/resource/IXR7zxEqqme3mcTOTZhyuw==
3034
n803:
8
http://dbkwik.webdatacommons.org/resource/Nw5f4ZmU3zSzPLK-8amLmQ==
2492
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85
n183:
+9
http://dbkwik.webdatacommons.org/resource/Pq8eV-fywBlreF9Q7Q9ogQ==
1.3
http://dbkwik.webdatacommons.org/resource/SED6gDMOPUI5kmwpQ9Jjug==
No Card
n171:
Phoenix Neptune Berserker Lava Eclipse Mars
n116:
3
n255:
Card
n544:
Pavo Falco Luxland Hircus Luxshell Redwyrm
http://dbkwik.webdatacommons.org/resource/YGyO_K1MziwmDKQbRvIl7Q==
2.5
http://dbkwik.webdatacommons.org/resource/__VvT5FJLCjrhH7M0wJPbg==
115
http://dbkwik.webdatacommons.org/resource/_mcWHHHO2FRQnouHHFbnOg==
201
n240:
Whitewyrm Neptune Saturn Eclipse Greed Champion
n38:
Fruit Fang Shooting Earth Hide Power
n437:
Redfruit Knowledge Peacock Hunter Bull Colt
n829:
158
n728:
-- , Guard Post - 1 tile FX
n588:
1.3
http://dbkwik.webdatacommons.org/resource/sO1FIUWhXiNcQj-G44xF6A==
93
n320:
Greed Fullmoon Champion Newmoon Venus Whitewyrm
n202:
Sun Dawnmist Redwyrm Spring Luxland Thunder
n752:
no
http://dbkwik.webdatacommons.org/resource/uMhpAahAtkfrH3lctTvmQQ==
123
http://dbkwik.webdatacommons.org/resource/wP91HR2RecynRU4NBgt7-w==
None
http://dbkwik.webdatacommons.org/resource/xNxtdzfZWDO9jizJMLRdqQ==
Hide in Shadows, racial enemy
n130:
4527
http://dbkwik.webdatacommons.org/resource/y2d69nxQKfFWCBV8mORk5g==
2048
n252:
4331
n486:
3030
n724:
Bogenschütze
http://dbkwik.webdatacommons.org/resource/7Ihp8_JpnT1MbbhcqeKoxQ==
Лучница
http://dbkwik.webdatacommons.org/resource/Ngki-Pp_nfSiwbGV8qhwHw==
Archer
http://dbkwik.webdatacommons.org/resource/qq5eivYiW1oOIHJH-EvQew==
Arquera
http://dbkwik.webdatacommons.org/resource/1B0SzyENSytHJbxvVUn0wg==
PRISMA☆ILLYA
n538:
Aucune
n52:
n53: http://dbkwik.webdatacommons.org/resource/xZfscY4cP8vPXuZW7BSY1A==
http://dbkwik.webdatacommons.org/resource/cFCAFArRZZY0RNJ2QxirVQ==
Cible unique
n73:
Toutes
http://dbkwik.webdatacommons.org/resource/fNYz3oLkI_y-jwzXq0vfQA==
http://dbkwik.webdatacommons.org/resource/wO9HBUyPV32DGkF6iGXn5w== http://dbkwik.webdatacommons.org/resource/fJmoiUWS4VTsKW9UybML5A==
http://dbkwik.webdatacommons.org/resource/hIhljwAHC6yC7_bscEOmzQ==
http://dbkwik.webdatacommons.org/resource/cYzhO13Xpl3T-BZKeuEXHQ== http://dbkwik.webdatacommons.org/resource/-zvvP8jEUn7iD0ecFKsYOQ==
n280:
10.0
n986:
250
n661:
TroupeArcher.png
n57:
{{{!
n227:
n228:
n55:
Payon 2
http://dbkwik.webdatacommons.org/resource/BW1Hs3NPuG4DSdsaIZwIQA==
* Bows
n568:
n569:
n610:
Archer
n505:
Physical
http://dbkwik.webdatacommons.org/resource/N886CbLgydhpxDM8_LWeWw==
Fighter
http://dbkwik.webdatacommons.org/resource/UV7hpNgvvpVVW6czKA799g==
http://dbkwik.webdatacommons.org/resource/VuRl323YT6dLUxDm5cUrOQ==
http://dbkwik.webdatacommons.org/resource/_Dk9p38WmPNLY1ghidOnSQ==
http://dbkwik.webdatacommons.org/resource/DrFcOlznQ8EnlIrZKIgJiw==
n198:
Novice n498:
n894:
1
n383:
弓箭手
http://dbkwik.webdatacommons.org/resource/Ygs11zodoKM5VkGYXA_8tA==
6.0
n543:
1
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n229:wikiPageUsesTemplate
n230:
n19:wikiPageUsesTemplate
n20:
http://dbkwik.webdatacommons.org/fr.clashofclans/property/wikiPageUsesTemplate
http://dbkwik.webdatacommons.org/resource/WJHxgghJWqxz6bBuHGZtLA== http://dbkwik.webdatacommons.org/resource/xkhybo4a6e0CjlVBmuLqeg== http://dbkwik.webdatacommons.org/resource/vHM-7lRvJG0h5LmlmcuiIQ== http://dbkwik.webdatacommons.org/resource/HFvVCkS7-rzgWroVczFzuw== http://dbkwik.webdatacommons.org/resource/9wheI4R6fF4298Rrk7y8Cg== http://dbkwik.webdatacommons.org/resource/HQfaW0Ugg069BT1ckXUQYg==
n163:wikiPageUsesTemplate
n164: n463: n852: n867: http://dbkwik.webdatacommons.org/resource/Dvk42PLOWF6VeAmvLOsThQ== http://dbkwik.webdatacommons.org/resource/UMiZAKGMvXcDrgkrAKM8TQ==
http://dbkwik.webdatacommons.org/dbaddiction/property/wikiPageUsesTemplate
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http://dbkwik.webdatacommons.org/resource/qE9qttVcov-isJWZcdxCnw==
n983:wikiPageUsesTemplate
n984:
http://dbkwik.webdatacommons.org/hu.shadowhunters/property/wikiPageUsesTemplate
http://dbkwik.webdatacommons.org/resource/Alw_yDYa7ArsqV9vW7Ip3g==
http://dbkwik.webdatacommons.org/perfectworldinternational/property/wikiPageUsesTemplate
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n807:wikiPageUsesTemplate
n808: http://dbkwik.webdatacommons.org/resource/pWOjDGiukcuPOHAFihYPTA==
http://dbkwik.webdatacommons.org/adom/property/wikiPageUsesTemplate
http://dbkwik.webdatacommons.org/resource/eorZxNlsXOR9763a4C86pw==
n42:
Gains 1/2 melee attacks per round at levels 7 and 13
http://dbkwik.webdatacommons.org/resource/B4Ep5K7s6G3crELW8Aj5nQ==
Early units designed by the player may be called "Archer".
n93:wikiPageUsesTemplate
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n203:wikiPageUsesTemplate
n204: n933:
n67:wikiPageUsesTemplate
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http://dbkwik.webdatacommons.org/warstorm/property/wikiPageUsesTemplate
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n402:wikiPageUsesTemplate
n403: n841:
n334:wikiPageUsesTemplate
n335:
n738:wikiPageUsesTemplate
n739: http://dbkwik.webdatacommons.org/resource/r-UIr3eezC78VpifIX6n7A==
http://dbkwik.webdatacommons.org/pro/property/wikiPageUsesTemplate
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n368:wikiPageUsesTemplate
n369: http://dbkwik.webdatacommons.org/resource/wpQCamzIMc85NHRb8Jq0Zw==
n940:wikiPageUsesTemplate
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n997:
51
http://dbkwik.webdatacommons.org/resource/5XNzRYuSHM72TcdkcC-yGA==
Stronghold games
n782:
0
n306:
N/A
http://dbkwik.webdatacommons.org/resource/6bjnnJncm7NWERxgRGFjRw==
Archer
http://dbkwik.webdatacommons.org/resource/7LlI7H1YnqmKWXC19JgXKA==
yes
n175:
John Drake Archer
http://dbkwik.webdatacommons.org/resource/8OaSIBV6RS-1IkkMeDqtJQ==
black
http://dbkwik.webdatacommons.org/resource/8Y7A9TDsWXw5AKU27_mJEQ==
My arrow will cut through the wind! Let me show you!
http://dbkwik.webdatacommons.org/resource/8p-VVG7qJf6KZe6IcuTPnA==
Ranged Attack FCAoE Attack
n977:
165.0 74.0
http://dbkwik.webdatacommons.org/resource/9r8GOtzUyRVmXDzZiB0XFA==
1250.0
http://dbkwik.webdatacommons.org/resource/_94rCCIQPbjhKkoi3asLYA==
25 80 175 250 200
n219:
n220: n193: n91: n264:
n166:
n167: n273: n547: http://dbkwik.webdatacommons.org/resource/JPNfoWQk6OFcLhyf97xJcQ== http://dbkwik.webdatacommons.org/resource/OVXeJ5cfOJ6z3BqkKdf7ug==
n762:
3
http://dbkwik.webdatacommons.org/resource/GTPvpnr2BksIsa7PRs1qHg==
None
http://dbkwik.webdatacommons.org/resource/GjfNNZ-_8Ef4Db7MRTnGLA==
Star Galleon-class frigate
http://dbkwik.webdatacommons.org/resource/Gl8uFV9gZjyJmt5LuBWiEQ==
http://dbkwik.webdatacommons.org/resource/geXfkIzmdUBbvyZUNxA1qA==
n937:
+1
http://dbkwik.webdatacommons.org/resource/ezSWyqYY6WFvaDwvAI0CgA==
53
n924:
Junichi Suwabe http://dbkwik.webdatacommons.org/resource/SBtdbXGIKJXt3dopvkeFEA==
http://dbkwik.webdatacommons.org/resource/g397nUtkY489a-OfX_VwPw==
60 20
n575:
Archer
n611:
1.83 175.0 5
n330:
n331: n429: n856: http://dbkwik.webdatacommons.org/resource/ZPybMHqRizU0IFQiBolprA== Human
http://dbkwik.webdatacommons.org/resource/h_FljxpWDAl0VaM85-6mOA==
http://dbkwik.webdatacommons.org/resource/jePgf-i0kQQWUxim2K5-ZQ== Archer
http://dbkwik.webdatacommons.org/resource/hclH4SdwvlLq7cFxf8CfGw==
Kuat Drive Yards
http://dbkwik.webdatacommons.org/resource/MgSwIp5XebIdvi-fzAUU4A==
Shot by Voron agent Kestrel
http://dbkwik.webdatacommons.org/resource/NO4eZXajzf71Z3GV3ViLLQ==
Horse
n613:
0.13
http://dbkwik.webdatacommons.org/resource/NzHpUKIpdBDyuuA26nhcSg==
Secret
n518:
1700 1870 55
n226:
Middle sized sword • Long Range Bow • Crossbow *Bite * Projectile spit n541: http://dbkwik.webdatacommons.org/resource/D_kCHDwuJkiCU-k6tPqKbQ== *Long bow *Broad Sword *Ninjatō *Throwing star http://dbkwik.webdatacommons.org/resource/MnyE2idH0bf4Kqh1WnD0YQ==
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All Enemies 1
n975:
n976:
http://dbkwik.webdatacommons.org/resource/OMVVCO_2ApX9dvfZgYKn1Q==
15000
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no
n141:
Archer Class Trait 001 Archer Class Trait 004 Archer Class Trait 002 http://dbkwik.webdatacommons.org/resource/hnFzSM3Skb__5RSYN-Z1EQ== Archer Class Trait 003 60 Shared Trait 003
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http://dbkwik.webdatacommons.org/resource/fA87OvOd_SaymcxAStlGLw== n731:
n63:
Arrow Shower Charge Arrow Arrow Crafting Improve Concentration Vulture's Eye Arrow Rain Caladbolg II Double Strafe Owl's Eye
n926:
Unspecified
n621:
n622:
n207:
United States of America 22
n22:
n28: Champion SHIP B Hunter Frigate No information Team Rocket admin
n911:
n912:
n251:
Archers are deadly shots. Although the name of their class seems to imply this, not all of them prefer to use bows. The race of an archer has great influence on their preferred missile weapon. Archers are expert fighters in missile combat, rarely missing their targets and trained to hit the vital spots of their opponents. In close combat, archers are less formidable, although they are still dangerous. Archers are trained in the following skills: Alertness, Archery, Climbing, Concentration, Dodge, Fletchery, Listening, and Stealth. At higher levels archers are the most deadly marksmen in all Ancardia. Frapper à distance permet aux Archers d´éviter nombre de coups. Les Archers utilisent des attaques à distance pour blesser et ralentir l´ennemi, ainsi que pour diminuer sa puissance offensive ou l´immobiliser. Certains Talents Spéciaux de l´Archer permettent de déchaîner une pluie de flèches sur leurs cibles. Les Archers ont aussi les faveurs de Dame Fortune, ce qui leur permet de porter des coups critiques plus souvent que la plupart de combattants. Ces tireurs d'élite préfèrent garder leurs distances, aussi bien sur le champs de bataille que dans la vie. Ils n'aiment rien tant que de voir tomber la cible sur laquelle ils ont jeté leur dévolu. A master archer of the wilderness. She has infallible skill.
n664:
None Cuts ropes and grass
n247:
20 17 15 12 10 11 2 1 +2 honor -
n45:
Archer
n496:
2011
n85:
Infallible! One good deed a day!
n909:
n530:
n123:
アーチャ
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n83: n363: n581:
n704:wikiPageUsesTemplate
n705:
n424:wikiPageUsesTemplate
n425:
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2010 1993
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yes
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Isola, GA
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0
n934:
NavComp equipped
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Rakion n288: n305: n358:
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3000
n373:
*Archers have different names for each difficulty level: **Normal Mode: Archer **TVHM: Bowman **UVHM: Longbowman
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n564:
*University student *Vigilante
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Boundless Tomb
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?? +2 2
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アーチャー
n565:
n566: Earth
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Ultimate Rare
n218:
A mysterious Servant who lost his memory after being summoned. Fights with twin blades despite being an archer.
n751:
Four, starts with two point in Two Weapon Style
n357:
n358: *Outlaw *Buccaneer Emissary of The Gorgonites
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n519:
Justice League: Crisis on Two Earths
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Black
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0
n406:
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n659:
namediconmed
n10:
Alchemists' Guild Practice Yard
n75:
Missile attack takes up just 800 energy points. Koffing Archers become able to completely dodge enemy missiles. Missile attacks have a 20% chance to penetrate armor. Houndoom Archers are a lot more productive when applying fletchery. Houndour Archers are able to hit several targets with one missile. Range for their missile attacks is doubled. Missile attacks cost but 600 energy points.
n318:
n319:
n125:
Isabella &dagger; Robin Hood &dagger; Guy of Gisborne &dagger; Malcolm &dagger; Ghislaine &dagger;
n213:
4 2160 Low
n675:
8
n65:
No
n168:
Delta Mutant
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n417:
21600.0 43200.0
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[[w:Graham Mctavish Graham McTavish
n136:
5 Low
n580:
Green
n194:
Increases MDEF of Clothing Gear by 3%. Increases MDEF by 2%. 5.0 Damages 1 enemy with Ability Power 80 physical damage 1 time and Ability Power 80 magic damage 1 time. Ability Power 110. Damages 1 enemy with magic damage. Added effect: Reduces target's MATK by 10% for 40 seconds. Reduces the Aggro generated by your next Ability. Added effect: 15% chance of nullifying next magic damage taken for 10 seconds. Increases chance to poison with "[[#Poison Attack Increases the MDEF of 1 ally and its adjacent allies by 10% for 60 seconds. Increases Ability Power for physical/magic attack Abilities used against Lancers by 7. Ability Power 110. Damages 1 enemy with physical damage. Added effect: 25% chance to poison target for 20 seconds. Increases MDEF of Hat Gear by 3%.
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n162:
N/A Female http://dbkwik.webdatacommons.org/resource/ZQFDLCYxvf30Sskcftgc7g== Male Masculino
n583:
300 Varies
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N/A
n152:
n153: Human English and French Skeleton Caucasian Terran Palantian Gaia
n859:
A mysterious Servant who lost his memory after being summoned. Fights with twin blades despite being an archer. Archers are responsible for long range attacks. Elven archers excel as attacking from a distance.
n992:
--03-23 Locksley Miami, Florida 1174
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Anne Archer
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n970:
n441:
55
n954:
n955:
n656:
n657: n530: Siblings
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アポロ Apollo
n665:
fighting
n862:
Greetings!
n460:
Rated 2,300 RU
n159:
n160:
http://dbkwik.webdatacommons.org/resource/XBNYu5dVqK_Mkwa0I_L4bQ==
yes
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78
n173:
*Crew *Gunners
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*Turbolaser batteries *Quad pulse laser cannon turrets *Point-defense pulse laser cannons *Proton torpedo launchers **30 high-yield torpedoes each
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1986
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British
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n90: Chapter 1 Pokémon League http://dbkwik.webdatacommons.org/resource/yD75LrmqJcZd617Od5qQIA==
n879:
250 3600.0
n59:
Archers primarily attack from a distance using bows that fire arrows in a long arching trajectory. The damage output for each arrow is quite high, although this is offset by a slow rate of fire, and a slow projectile speed that makes them relatively easy to evade at long range. The arrows have a significant impact and any character sprinting towards an archer will be momentarily halted when hit by one. In close quarters, Archers will also deliver melee strikes. Their health is not impressive and they are lightly armored, making them vulnerable to incendiary damage. They do, however, have head protection in the form of a spangenhelm cap that needs to be shot off before their heads become exposed for critical hits. Defensive
n11:wikiPageDisambiguates
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2
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+4
n298:
2
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"Sniper"
n489:
n490:
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Rare Uncommon
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2
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Archer.jpg
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n700:
http://dbkwik.webdatacommons.org/resource/XcC4apDycsybd2uhp5cg7g==
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1 +1 ??
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Uncommon
n16:
2007
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N/A
n39:
6
n722:
--
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* Utilise des arcs, arbalètes, javelots et des épées courtes * Attaques à distance * Grande précision * Gagne automatiquement en chance par niveau.
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200 20 50 40 80 120
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17058
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City of Fallen Angels
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Clockwork Angel
n409:
Requires Bronze Working. A/D/M 1/2/1. Cost 10.
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36
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Details about the Heroic Spirit are unknown.
n285:
None
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1.5
n743:
Default
n11:abstract
These are a list of skills used by the Archer job: Por favor no seas una presa fácil porque será mi primer blanco.La archer (errroneamente llamada "elfa" por muchos) en tiempos antiguos formo parte de un grupo y tenía como especialidad los ataques a distancia. Pero después de que las criaturas aparecieron ella se acostumbro más a los ataques cercanos. Siempre usaba espadas de tamaño medio porque eran de peso ligero. Archer es una mujer que usaba las sogas como su mejor arma. Ella realiza ataques a distancia y también son adecuadas para batallas de cerca. Ella es muy buena en ataques a distancia, en contrarrestar ataques aéreos y en ayudar al equipo. Pero usualmente es débil en ataques cercanos, eso depende ya que algunos arqueros son más poderosos que los que usan espadas como arma. Espada de tamaño medio: Recomendada para apuñalar a los enemigos. Archers are Tune Troopers that have high agility and accurancy, and attacks from afar with a bow. <default>Enemy name</default> Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Archer is an enemy that appears in Bomberman Quest. He stands atop a long piece of land between two pits, moving from side to side and shooting arrows in whichever direction he is facing. When he walks into a bomb, he may kick it. He will sometimes stop moving and shoot an arrow directly at Bomberman. The player may choose to attack him by either throwing bombs onto his ledge with the Power Glove, or by using either the Jump Shoes or Wings to land on his ledge and engage him in close combat. He has 4 HP and yields the White Card upon his defeat. __TOC__ Archer units can attack both air and ground units. They are valuable support units as you are able to upgrade them with the ability to cast an offensive spell, or heal your troops during combat. They are better suited for ranged combat, but when an enemy unit attacks them in close combat, they will pull out their sword and fight. Armor: 90 (Lvl 18) Health Points: 1800 (Lvl 18) Mana: 1080 (Lvl 18) Ranged Combat: 90-432 every 2.0 s (Lvl 18) Range:0-14 Rescources needed: Silver:30 Slots needed: 1 Archers are the basic ranged fighters of the Udam, Wenja, and Izila tribes. They are equipped with a bow and engage from cover at medium range. The Archer is a continuation of the Fighter Job. It focuses on skills using the Longbow and other important skills from the Fighter Job. The very high P.Atk and high MovSpd coupled with the range of a bow make the Archer a very powerful DD and/or puller. __TOC__ The Archer has extremely high Vitality for a Hunter. With the Spiracle of Vitality self-buff active, the Archer's Vitality exceeds those of all Warrior classes except the Champion. Unlike the Shadow Hunter, the Archer does not have evasive capabilities or threat reducing skills, but rather uses it's Vitality, self heals and snares to stand and fight. Archer (射手 Shashu) is the eighth episode of Kamen Rider Kuuga. Archer war einer von Camille Belcourts menschlichen Domestiken zusammen mit Walker. Als sie London verließ, ließ sie Archer bei Magnus Bane, für den er unfreiwillig der Lakai wurde. Als Cammille in New York war hatte sie ihre beiden Domestiken dabei. Kategorie:Charakter Chroniken der Unterwelt Kategorie:Charakter Chroniken der Schattenjäger Kategorie:Mundies Kategorie:Vampire Kategorie:Verstorbene Person Kategorie:Männlicher Charakter Archer is one of the five available Classes for the player in Unison League. Utilizing File:Gear-Bow Type Icon.png Bows and File:Gear-Gun Type Icon.png Guns, Archers make use of both ATK and MATK, forcing opponents to be wary about both their their DEF and MDEF. Due to them being very versatile, they are able to easily fill an empty slot of another class given they have the right gear. With enough Skills, Abilities, and Class Traits, an Archer can be promoted to Hunter and Ranger. Upon completing certain requirements, Archers can be promoted to their Advanced Classes which are the Marksman and Sniper. Archers have an advantage against File:Class-Lancer Icon.png Lancers, but are vulnerable to File:Class-Soldier Icon.png Soldiers. File:Class-Archer Information.png Pictures-Outspark Text-Outspark Archer is an ability. The archer is a soldier of the castle. He is present in Bovinia and Cowmalot. He serves under the king and keeps the kingdom in order. Archer pojawia się tylko w misji Niedokończone sprawy jako członek drużyny snajperskiej. On i jego partner Toad zapewniają wsparcie drużynie dowodzonej przez Ghosta oraz Roacha podczas obrony oraz ataku na kryjówkę Makarowa. Również to on odpowiada za zniszczenie za pomocą Javelina dwóch ciężarówek, które próbowały uciec. Nie wiadomo co się z nim stało po wycofaniu się drużyny ofensywnej z kryjówki Makarowa. Prawdopodobnie został zlikwidowany przez Kompanię Cieni, bądź zdołał ukryć się razem z Toadem. Anne Archer was born in Isola in 1986. She went to public school, and began developing her mutant powers when she turned fourteen. Anne was one of the lucky few, whose parents accepted her as she was, and supported her. With their help, she got into Isola U, and began pursuing a career within medicine. Anne Archer met the mutant called Belisarius two years ago. She had an extreme agility and catlike reflexes even then. Belisarius took the young Anne under his wing and turned her into the number one crime fighter in Isola: Archer. Armed with her force bow, glider wing and golden armour, she began her fight against crime. She soon partnered up with Dark Phoenix... The Noldor, Sindar and Nandor are famous archers as were the Númenóreans who fought with the infamous Steel Bow.Other skilled archers are found among the Hobbits but also among the orcs, especially the orcish trackers. Archer is the main protagonist in the film Small Soldiers. He is the leader of the Gorgonites and has a very noble and kind personality in which he tries to make allies with anybody or anything he finds that can help him and his fellow Gorgonites fend off the Commando Elite. His main enemy of the Commando Elite is their leader, Chip Hazard. Finding the Gorgonite's homeland, Gorgon, is his primary objective. His appearance resembles a cat-like face although it is unknown whether there is some physical reason for this. Active Skills | Passive Skills | Builds | Costumes Archer may refer to: * Archer (Breath of Fire) * Archer (Breath of Fire II) * Archer (Breath of Fire IV) The Archer was a corrupt politician turned assassin who killed several powerful politicians on the same comittee as himself. As The Archer, he wore a fake beard and left behind a red feather on his victims. He was eventually stopped by The Great Defender. The Archer was, of course, deadly accurate with a hunting bow. He was also a good climber, and a skilled hand-to-hand combatant, able to throw an opponent with a judo-like technique. Archer is a Ranger kit. Archers have full access to all five proficiency levels of any bow type but can only have one proficiency point in any melee weapon. This includes weapons such as daggers which can be used as ranged or melee weapons. Archers can have two proficiency points in other ranged weapons like slings. Unlike other Rangers they are limited to leather and studded leather armor and have no Charm Animal ability. Only humans, elves and half-elves can become archers. Archers have three prime requisites: Strength, Dexterity and Wisdom. They can dual-class with clerics, though such combination has fewer benefits than the vanilla Cleric / Ranger. A Cleric/Archer is restricted to slings as a ranged weapon and thus loses the main benefits of the Archer kit. If the player character is an archer and commits a murder, for example, they will become a Fallen Ranger, which is a ranger without the special abilities and they will lose a lot experience points. Only in Baldur's Gate II: Shadows of Amn and Baldur's Gate II: Enhanced Edition at the end of Ranger - Protector of the Umar Hills, they can become normal archers once more. Archers are defensive units in the game, available only on specific worlds. They are often used in defense against attacks. Contrary to popular belief, the walls do not give an extra bonus to archers only, rather all defending units gain a bonus. One of the original retired templates provided by Turbine. This template and its unique title are no longer available. Its description in the Asheron's Call Manual is as follows: Archers are expert with bows. An archer begins the game with a practice bow, arrows, and a spear. An archer's attributes are weighed toward Coordination and Quickness. Archers have specialized skills in Bow, Missile Defense, and Fletching. They are trained in Appraise Weapon, Assess Person, Jump, Magic Defense, Run, and Spear. An Archer is a long ranged class which uses the bow type weapon. You have an advantage when facing the Warrior class. You could simply run and shoot the enemy Warrior and then after a while he would either flee or suffer Death. bounty hunter-------jungle rogue-------sniper king-----------starsmashing aeria----------dragon slayer archer stalker-----assassin----night lords----dark fiend------------capircorn sage-----------------scorpio progenitor __NOEDITSECTION__ File:Nav bar left.png Archer File:Nav bar right.png File:Item Card.png Archer File:Archer.jpg File:Item Border Silver.png File:Rare Gem.png File:Battle Icon 2.png 10 File:Trade Icon 2.png 0 File:Intrigue Icon 2.png 0 Rare File:Sealbar-gold.png File:Seal Lock Icon.png +6% to Aid when attacking or defending Disciplined marksmen plz do stuff here Archer was born in secret, the product of an illicit affair between Ghislaine of Gisborne and Malcolm of Locksley. L`arc est très répandu comme arme de chasse, c`est pourquoi il est facile de recruter des archers parmi la population. Une fois équipé militairement, ces citoyens deviennent de formidables combattants à distance. None An Archer is a LEGO minifigure that appears commonly in Castle subthemes. In Kingdoms, They fight on the side of the Lion King. They have a lower rank than Lion Knights. With no resource requirement and a bonus to city defense, archers allow even the most frugal of empires to properly defend their cities. Archers have full access to the City Garrison promotions, making them even more powerful city defenders as they level. Archers are the defensive choice for the Warrior's upgrade. In most cases, you'll either want an Archer for Defense or an Axeman for offense. Keep in mind that there are UU's along both paths, so consider your future choices. Background A bow is a simple, yet effective, weapon, and, with a bit of training, an archer can become a serious hazard to those of an unfriendly disposition. Because of the need of specialized weaponry and some rudimentary training, most archer companies form part of semi-professional militias under the command of lords, guilds or cities. By their very nature, archers do their best work on the defensive, hiding under cover until the opportune time, then unleashing a hellish fury of whistling shafts on the heads of their assailants. Few things cripple an attack better than volley upon volley of random and uncaring death. The Archer (アーチャー Āchā) is a combat physical class that recurrently appears across the Fire Emblem Series. Archers are foot soldiers carrying Bows to launch assaults on their foes at a range without fear of counterattacks. This is, however, offset by the fact that Archers are unable to attack from one space away under normal circumstances, making them vulnerable on Enemy Phases. While low on HP and Defense, owing to their ability to strike from afar, Archers will prove to be assets to the player so long as they are properly guarded before the Player Phase is ended. Archer (Japanese: ドラコ Draco) is a champion of Tashu's Elite Four. Daniel Robert Sloane-Suarez (call-sign: Archer) was a Third Echelon Splinter Cell who was operating during the Third Echelon Conspiracy. He was part of a two-man joint operation with Voron field operative Kestrel to secure four ElectroMagnetic Pulse (EMP) warheads. The Archers are minion ranged fighters encountered during the introductory quest in the Sleeping Dragon Bridge instance in Neverwinter Fields and then later in the Hall of Justice Vaults. They are ranged fighters with a simple ranged basic attack. The version encountered at the Sleeping Dragon Bridge seem to have slightly different powers. The ranged basic attack seems to have been replaced by Volley; an extremely slow blast attack power. They also appear to be immobile. The bow and arrow, invented in prehistoric times, greatly improved the hunting skills of early man, allowing him to kill his targets from a distance. The bow was eventually adapted for use in battle, and was first used by Egyptian, Persian, and Assyrian armies as early as 5000 BC. The range provided by the bow allowed small forces of archers to rout armies of superior number armed only with hand-to-hand weapons. Archers were often used to soften enemy resistance prior to sending in mounted and skirmishing forces. "He who strikes first won't have to strike again - If he strikes hard enough." - Game Description The archer class focuses on ranged combat using short and long bows. Archers are quicker than any other class and have higher evasion rate. The main attribute of the archer is dexterity, giving higher bow damage, spell focus and evasion rate. Archers, not having a specific secondary attribute, may choose a balance between concentration, intelligence and constitution. In early times, archers formed as a group and had a role in long range attacks. But after creatures appeared, they accustomed to do more of approaching attacks. They equip middle size sword because of their light weight. Archers specialize in long-distance attacks using a bow and arrow, so you can strike before your target even knows it's in your sight! You can attack a single creature or use explosive arrows to attack multiple enemies at the same time. Archers are trained by Lugabow, the defender of the Greenwood Forest. Archer specializes in long-distance combat using bows. A combat class job, experience is gained by completing Archer quests and by battling in combat instances in the wilds and in dungeons. Archers are units which usually have the Archery ability, which lets them deal double damage to Flying units and Infantry. However, Archers are themselves vulnerable to Cavalry which have the Trample ability. One of the more popular decks utilizes the Elf Hero Aradaan Silverhair to boost Archer attack, and Treeholds to increase their health. Archers are not available to the Human or Demon factions, although Hired Archers can be used in Human or Demon squads. Archers are deadly shots. Although the name of their class seems to imply this, not all of them prefer to use bows. The race of an archer has great influence on their preferred missile weapon. Archers are expert fighters in missile combat, rarely missing their targets and trained to hit the vital spots of their opponents. In close combat, archers are less formidable, although they are still dangerous. Archers are trained in the following skills: Alertness, Archery, Climbing, Concentration, Dodge, Fletchery, Listening, and Stealth. At higher levels archers are the most deadly marksmen in all Ancardia. The Archer is a standard ranged unit. It is very cheap and it can be trained from the barracks. Archer (弓闘士) is a class in the Valkyrie Profile series that use bows for weapons. Archer était un tireur d'élite des Forces spéciales britanniques appartenant à la Task Force 141 dans Call of Duty: Modern Warfare 2. Il apparaît dans la mission "Derniers Détails" dans le cadre de couvrir l'équipe se dirigeant vers la Planque de Vladimir Makarov, il porte une combinaison de camouflage. Lui et son partenaire Toad fournissent une aide essentiel au cours de la prise et de la défense de la Planque Makarov, fournissant un soutien permanent a Gary "Roach" Sanderson, Simon "Ghost" Riley, Scarecrow et Ozone et détruisant deux camions blindés qui fuyaient la planque avec un Javelin. Les discussions radios de la Shadow Compagnie suggèrent que lui et Toad ont été tués par ces derniers comme Gary "Roach" Sanderson et Simon "Ghost" Riley Archer Archer verwijst naar het volgende: * Archer (Burthorpe) * Archer's ring Archer is a Japanese vigilante and chaotic good ally of the Ethereal Ninja Rangers. Archers are a Star Child class available in Conception 2. They are a great offensive unit that wield bows into battle. They are not initially unlocked, but will become unlocked around the same time as Serina joins the team, as both her and Archers have similar stat distribution shapes. Archers are warriors who prefer ranged combat to hand-to-hand fighting. Often weaker troops than the robust close-combat warriors, they nevertheless play a vital role in battle, slaying enemies from afar with arrows and bolts. They can lay down supporting fire for an assault or covering fire for a retreat, or they can simply conduct their own warfare, shooting and sniping at enemies from a distance, preferably from high ground from which they have a clear view all around and benefit from increased range and accuracy. Useful in negating enemy ranged units, they also can be used to slay nasty close-combat units before they can come in range, continuously retreating as the frustrated swordsmen endeavor in vain to come to grips with their foe. Note: If you were looking for the archer type profession, see Ranger. Note: This article is about the NPCs in GvG. For information on the Dwarves of the same name, please see here. The Archer is a NPC that fights along the player teams in Guild versus Guild games. Archer is a small-armed Spartan who specialises in explosives. His reckless attitude brings him a long way when using explosives to destroy any obstacle in his path. He is a romancer, a ladiesman and is slack when work needs to be done. He joined the Spartan IV program and was assigned to his team along with Vesper, a female Spartan who Archer went to highschool with and have joined the Spartan IV program together. After being assigned to Project: SlipSpace and being trapped on the planet, Archer keeps everyone's spirits up during the tragic event. Nous allons présenter l'archer sous les deux aspects les plus fréquents : * Archer humain ou x1 désirant renaître, donc xp jusqu'aux levels 75 - 80 sur SH * Archer x6 désirant xp sur les 4 îles puis à l'Académie, donc archer DI et archer Académie (possible aussi en humain mais extrêmement difficile à partir de l'Académie) Comme il est très long de faire toutes les renaissances en archer, nous nous limiterons à ces deux aspects. Si vous voulez faire plusieurs renaissances à la main en archer, bon courage ! "Archer" was the pseudonym of a special warfare officer that served in the Bastion Armed Forces and its successor, the Coalition of Ordered Governments (COG). During the Pendulum Wars, he would earn distinction, serving as a junior officer of the Naval Special Combatant Force (NSCF), the special operations force of the Bastion Navy. He would be later recruited as a paramilitary officer in the covert operations division of the Bastion Intelligence Service near the closure of the Pendulum Wars. Afterwards, he would assume the pseudonym of "Archer", with his full career service vitae (CSV) and name classified under the national intelligence agency. After the Bastion's merger with the Coalition of Ordered Governments, Lieutenant Archer would be transferred to the Special Airborne Group, the COG Army's elite special mission unit. During E-Day, Archer's commando team would be involved in the mass sterilization of Sera's surface, utilizing weapons of mass destruction to wipe out human population centers and to create a firebreak between the desperate and weakened C.O.G. and the advancing Locust hordes. Archer would become highly decorated, receiving a full promotion to the rank of Captain (O-3, CAPT) and earning command of a sixteen-man SAG platoon. Throughout the withering and desolating length of the Human-Locust War, Archer would continue humanity's bitter struggle against the Locust; his unit would be highly decorated, participating in some of the few victories that C.O.G. won over the Locust. However, the Great War would take its decimating psychological and physical toll on Archer, and the ex-intelligence officer would be becoming increasingly withdrawn. By the time of 15 A.E., Archer would still hold rank of Captain - he had refused promotion to the rank of Major (O-4, MAJ) six times over fifteen years, refusing to take a staff job as a Special Forces company commander, instead insisting to continue to lead his battle-hardened team from the front lines. Captain Archer would become one of the most singularly-decorated soldiers in the C.O.G. Army, receiving dozens of honorable citations for his dedicated service during the Pendulum Wars and the Human-Locust War throughout nearly twenty-five years of continuous service in the battlefield. An archer is one that shoots with a bow and arrow. The archer's specialty is ranged attack, and she will do everything possible to maintain her distance. Most night elf archers also use stealth, speed, and darkvision to full advantage. An archer might creep to a hiding place and wait there for hours to set the target at ease. Archers train both alone and in teams, and often concentrate fire on a single major target or on a small group standing close together. This allows them to take down tougher foes or clustered enemy commanders in a single volley. An archer is one that shoots with a bow and arrow. The archer's speciality is ranged attack, and she will do everything possible to maintain her distance. Most night elf archers also use stealth, speed, and darkvision to full advantage. An archer might creep to a hiding place and wait their for hours to set the target at ease. Archers train both alone and in teams, and often concentrate fire on a single major target or on a small group standing close together. This allows them to take down tougher foes or clustered enemy commanders in a single volley.APG 192 The archer is a class of man devoted to the art of the bow and arrow. A well placed arrow can devastate even a fully armored knight and thus the archer is feared and hated by many who do not approve of his tactics. While not incapable at close range, an archer prefers to keep distance between himself and his foe. Believing the bow is an extension of the arm and the arrow an extension of the eye, archers begin with a 5% (up to 15% with class-enhancing skills) bonus to max ranged damage. -- In game description Archers are bow-and-arrow wielding statue enemies in Kid Chameleon. The Archer is a Hero in Dungeon Keeper. Archers are creatures who use bows in battles, this can either be a player wielding a bow or an enemy like a goblin or kobold with a bow and arrow. Archers can attack from a great distance with their arrows and often do significant damage, so it is a good idea to equip a shield if you are planning on fighting one. C'est la 5ème relique de l'île. Vous obtiendrez cette décoration dans l'Île des Reliques en réunissant les 30 morceaux qui la composent. Power Description The following Advantages can be purchased or are built in to this power: * Ranged * Double Damage * Armor Piercing * Yes Solvent (this power can be powered-up as part of a solvent package) * Seeker * Multi-Attack * Works in Melee * Area Effect Standard: (Cost: ) Description Superior: (Cost: ) Description Supreme: (Cost: ) Description Ultimate: (Cost: ) Description Special Notes: The Archer shouldn't be confused with the Elf (though she's an elf herself), her male counterpart who shares the same basic abilities. Where the Archer excels at ranged combat, the Elf makes up for it with a degree of melee combat that the Archer lacks. She's given the name "Kore" in Paths of Evil. An archer is one of three character classes a player can choose upon reaching level 5 in ASDA Story and Level 10 in ASDA Story 2. They focus on long-range combat and can deal high amounts of damage. If in a party, they're the damage dealers (DD) one of the three classes Les archers partagent les mêmes valeurs et sentiments envers la Lune Noire que les phalanges. Utilisant leurs capacités spéciales, leurs flèches transportent differents types d'énergies, capables d'arréter un ennemi ou même d'infliger des malédictions. Ils sont habilles et peuvent être redoutables contre les classes de corps à corps. Ses compétences principales sont pin shot, barbed shot, Hide, sneak et stealth, qui lui permettent à la fois d'être invisible, d'attaquer puissament, et de maintenir l'adversaire à distance tout en l'empoisonnant. armes : l'archer porte des arcs esxclusivement armures : l'archer dispose d'armures qui lui sont spécifiques armures secondaires : l'archer dispose d'armures spécifiques (gants, bottes ...) Level 1: Ballista (+1 tous les 5 niveaux) : Puissante attaque qui prend du temps pour récupérer Level 3: Bull's Eye! (+1 tous les 7 niveaux) : Passive : Chance d'effectuer un coups critique Level 5: Blinding Swiftness (+1 tous les 9 niveaux) : Teleporte l'archer aléatoirement sur une courte distance Level 7: Quick Shot (+1 tous les 5 niveaux) : Blesse la cible rapidement tout en consommant peu de mana Level 9: Evasion (+1 tous les 7 niveaux) : Permet d'esquiver 50% des attaques (niveau 9) jusqu'à 100% (niveau 100) pendant une courte durée Level 11: Point Shot (+1 tous les 9 niveaux) : Attaque de faible portée qui repousse la cible Level 13: Acid Arrow (+1 tous les 5 niveaux) : Diminue la classe d'armure de la cible tout en l'empoisonnant Level 15: Battle Strategy (+1 tous les 7 niveaux) : Augmente l'attaque de tout le groupe Level 17: Pin Shot (+1 tous les 9 niveaux) : Attaque qui blesse la cible et l'empeche de bouger Level 19: Barbed Shot (+1 tous les 5 niveaux) : Attaque violement la cible tout en l'empoisonnant Level 21: Explosive Arrow (+1 tous les 7 niveaux) : Attaque de zone avec une flêche de feu Level 23: Camouflage (+1 tous les 9 niveaux) : Rend l'archer invisible Level 25: Poison Arrow (+1 tous les 5 niveaux) : Assomme la cible tout en l'empoisonnant Level 27: Sneak Attack (+1 tous les 7 niveaux) : Lorsque l'archer est sous "Hide", attaque très puissante Level 29: Stealth (+1 tous les 9 niveaux) : Permet de rester sous l'effet de "Hide" tout en diminuant l'aggressivité des monstres --DrLombric 1 janvier 2009 à 10:56 (UTC) Archer is a bit stronger than the Amazon. Amazons should become this the quickest. The level requirement to get the stats requirements of the Archer is around 5-6. Attacks Element: Varies Front x1 Middle x2 Back x2 Weapon: Great Bow Headgear: Leather Hat Armor: Leather Armor The Archer is a human unit that you will be able to create after defeating a single Archer unit, which can be found randomly through varied or female-type Random Dungeons. She is a physically-orientated unit with well balanced HP, ATK, and SPD as well as decent RES, however she is somewhat frail in her DEF. She is proficient in Vital skills with Nature as support, but also dabbles in Physical and Healing arts. She's best suited to weapons with good Vital skills such as daggers and swords, but can be taught healing skills to support her in-battle. She can also remain unarmed if you wish to use her unique unarmed skill, Beam Arrow, which has the longest range of any unarmed base skill. She has a low-average confinement time with above-average movement range and jump height. She is considered a good choice for a post-game generic unit. She comes with the passive skill Quick Attack, which will allow her to attack right after Marona upon being confined regardless of her level or speed. Archer was the evil counterpart of Green Arrow. Archers specializes in powerful long-range bow and arrow attacks, and can move quickly and stealthily. Her only downside is that she is easily pursued by Knights; however, she can overcome this vulnerability by using her environment to her advantage, waiting for the perfect opportunity to strike her foes down with a vital arrow shot. Archers are designed for players who are skilled at controlling characters with precision. If Archer is guarded by another Knight in combat, she’ll make her enemies realize how foolish it was to confront her. Archer’s most remarkable special ability is her Double Jump. L'Ammiraglio Archer era un ufficiale della Flotta Stellare del XXIII secolo. Archer is a skill that can be given to a lemming in Lemmings 2: The Tribes. An Archer stops walking for a moment and shoots an arrow in the direction specified by the player. When the arrow lands, it becomes part of the terrain on the level. Like the Roper, the Archer requires two clicks to execute - one to assign the skill, and one to specify where to shoot the arrow. Clicking further away from the lemming will cause it to shoot with more power. If the player does not click a second time, the lemming will give up and continue walking. Ethnie: Semiréalmiens | Culture: Semiréalmien | Métier: Archer L'archer est un combattant forestier formé par l'armée. Il affronte ses adversaires à distance par des tirs ciblés et précis. Il est rapide et agile dans son armure légère. Sa formation lui a également apporté la connaissance élémentaire de la fabrication des arcs. Image:Archere.jpg Bonus et malus : Estimation des distances | Malus de mêlée Les valeurs ci-dessous sont celles en mode expert après ré-initialisation des PA. Points d'Expérience : 279 Capacités : Tir ciblé Port d'Armure I Instruction : Flèche de chasse Guerrier | Archer | Soldat | Mage de combat | Mage guérisseur | Charlatan | Bandit | Cambrioleur | Voleur | Elémentariste | Métamage | Alchimiste | Pirate | Amazone | Forestier | Lanceur de sorts | Combattant | Mercenaire | Sapeur | Prospecteur Catégorie:Les avatars class Archer is the head of Team Rocket and one of the executives when Giovanni is gone in HeartGold and SoulSilver, and is one of the two Interim Bosses. In the games, he appears in the Goldenrod Radio Tower as an opponent. Once defeated, Archer disbands Team Rocket for good as he believes that Giovanni has left them for good. When he leaves, the Director comes up from the elevator and gives the player a Rainbow Wing or a Silver Wing depending on the version of the game. In Gold and Silver, and Crystal the same thing happens although Archer, like the other executives, was unidentified and shared the same sprite as the other executives. It is believed by fans that he is one of the Team Rocket admins who operated in the Sevii Islands in FireRed and LeafGreen although so far it is unofficial. He is the male counterpart of Ariana. |-|Bestiary= |-|Misc= Ancient of Wonders • Battle Arena • Bazaar Goods • Difficulty • Experience • Known Bugs • Mystery Note • Chocobo Breeding • Treasure Location |-|Categories= • |} Archer ist eine super Cartoon-Serie aus den 2010ern, die in sympathischem Oldschool-Comiclook daherkommt. In den USA läuft 2015 bereits die sechste Staffel. * (Archer Wiki – deutsch) – (im August 2014 wurde vom Wikia-Staff ein Rahmen aufgesetzt, hat aber nur 1+3 Basisseiten) ... → Siehe auch Ugly Americans, ... The Archers are the guardians of the Winged Elf race. They utilize wooden equipment like bows and arrows and other long range weapons to ward off attackers and would be enemies. Archer is the most recent brainchild from Adam Reed, the creator of Sealab 2021 and Frisky Dingo. Although it looks like it would be right at home on Adult Swim (who were nice enough to plug it in one of their bumps), it was passed over and found a home on the FX network instead. The series started in September 2009 and is still ongoing. The focus is on titular protagonist Sterling Archer, an agent for the free-market spy agency known as ISIS, and his random misadventures both in and outside of the office walls. As competent as he is, the double edged sword is that he's a Jerkass, usually oblivious to everything except himself, and as crude as they come. Word of God aptly describes the show as "James Bond meets Arrested Development". The show's humor, much like both Arrested Development and its spiritual predecessor Frisky Dingo, relies heavily on Call Backs and Running Gags alongside a large Ensemble Cast and Two Lines, No Waiting plots. A fan of Arrested Development or Frisky Dingo will almost certainly enjoy Archer, and conversely someone who found them repetitive or too low-key probably won't. This series has a character sheet, a page listing tropes found on Archer's Twitter feed, and a page featuring enlightening interviews with the cast and creators. In 2256, this star's location was labeled on the star chart "Alpha/Beta Quadrant Overview" in the ready room aboard the USS Discovery. It was depicted as a Klingon star. (DIS: "Magic to Make the Sanest Man Go Mad") According to Star Trek: Star Charts (p. 63) and Stellar Cartography: The Starfleet Reference Library ("Federation Historical Highlights, 2161-2385"), Archer was a M-class star. The Archer is a level 2 ship dedicated to anti-air; it is outfitted with two missile launchers and a Flakker-like flak cannon that can quickly destroy any aircraft that comes its way. It has a very long build time however, and Skeeters are usually a more time-and-cost-effective choice for anti-air. Its CORE counterpart is the Shredder. The Archer is a unit for the Elves. Archer can first be produced at level 1 The Archer is an alien cut from Half-Life. It can be found in the game files. Archers can be created once the player has a character with level 3 Bow Mastery. A level 100 Archer is required to unlock the Angel class. Amazonians inflict ranged physical damage, and at higher levels, also inflict poison damage. __FORCETOC__ Image:Help.png File:Quigley.png Archers are the marksmen of Tamriel, adept at combat over great distances. Archers are able to take down most foes before they have a chance to draw their sword. Archers typically wear light armor and can use any weapon, although their weapons of choice tend to be the long bow and the short bow. Needing both hands for utilizing their weapons of choice, archers rarely carry shields. A high agility ensures accuracy in delivering their arrows, and a high strength ensures maximum penetration. An Archer is a Winged Elf class that, of course, deals in long range combat. Archers are difficult for some people to play, considering they have to keep away from a monster while still making sure it doesn't walk away and heal. Archers are very limited in their weapons of choice, and they have to keep up with ammunition. Weapons of choice: Bows, crossbows, and slingshots. It may be hard to stick with an archer at first, as they do not get very good skills till later on, and can only fly for a limited time, unlike clerics. The most popular build for Duskblades is the same as for all Light-Armor-designed classes (Archers, Assassins and Duskblades): one point of Strength per level, with the rest in Dexterity It isn't clear if Archer is aloof or unobservant, and there is a possibility that he may not be able to understand and speak English all that well. His one speaking role had him produce a horse's sound, suggesting that to be his primary language. Archer was a KDY Star Galleon, under the command of the Cathar, Sylvak. It was heavily damaged in a pirate attack in near the Sluissi system, and was repaired by the outlaw mechanic, Syd N'aanzi. After an extensive refit, it was rechristened Angler, and entered service with Wayland's Wilders. Following the discovery of the Phoenix on Deralia, Angler was rebuilt and converted back into Archer, this time concentrating on a role as a troop carrier, rather than an interdictor cruiser. In addition to LAATs and Grek-class landing transports and a flight of Actis-class interceptors, the ship also housed Crusader and Wildcat, the personal starfighters of Archer's first mate, Siva Kai, and her captain, respectively. '"Fire at will!" Archers are adept at long range combat, and use it almost exclusively. Gifted with high accuracy and excellent damage, archers are arguably one of the fastest first job classes to level up in Ragnarok, The Archer is probably the most balanced character throughout the entirely of the game; while they aren't quite as tough as a Warrior, they can keep their neck out of a monster's attack range, and they do not have to comb dungeons for spell books like a Wizard does in the beginning. Expect to hold down the fire button a lot, maybe occasionally stepping away from the gold golem crashing towards you. Archers, unfortunately, have the least choice of special artifact weapons to select from (just three for firearm users: the Rail Gun, which is always made of ether and is dropped by one of the lvl 666 castle bosses, the Winchester Premium, the third gift from Mani of Machine, and the Mauser C96 Custom) However, the fact that they get to change their ammunition from 'lead' to 'time-stopping lead' is pretty awesome on its own. Recommended gods are Mani of Machine or Lulwy of Wind (archers treasure speed since they can always hop back if the monsters close in). In the Fire Emblem series, archers are limited to one weapon type: bows. As a result, they excel at long-range combat, but aren't so great when it comes to their defenses. However, Archers and their promotion, Snipers, are the only classes that can use the Ballista, a long-range siege weapon that fires bolts. Archers are invaluable, because in most games bows are the only available weapon with an advantage against airborne foes. This is a list of playable Archers in the series and the game that they belong to. * Wil - Fire Emblem: Rekka no Ken * Rebecca - Fire Emblem: Rekka no Ken * Neimi - Fire Emblem: The Sacred Stones * Shinon - Fire Emblem: Path of Radiance * Rolf - Fire Emblem: Path of Radiance * Leonardo - Fire Emblem: Radiant Dawn * Gordin - Fire Emblem: Shadow Dragon * Norne - Fire Emblem: Shadow Dragon * Tomas - Fire Emblem: Shadow Dragon * Virion - Fire Emblem: Awakening * Noire - Fire Emblem: Awakening * Takumi - Fire Emblem Fates * Kiragi - Fire Emblem Fates * Setsuna - Fire Emblem Fates archer.jpg musketeer.jpg archerkoryo.jpg Resources to build 1 archer. Good against: Conquistador (Horse Archer) Bad against: Swiss Mercenary (Man-at-arms), Wigged Hussar (Cataphacht), Halberdier (Royal Guard), Hussar (Horseman) Very bad against: Chevalier (Knight Templar), Hero, Knight of Malta (Hospitaller Knight), Heavy Halberdier (Heavy Royal Guard), Rodelero (Swordsman), German Heavy Knight (Teutonic Knight), Battering Ram (Ram), Mortar (Catapult), Knight The Archer is one of three Classes only available to the Elves. Image:Class Icon Archer.jpg Archers automatically gains + 1 to LUC each Level. Description Striking from a distance helps keep Archers out of harm’s way. Archers use ranged attacks to wound and slow the enemy as well as lower its attack power or stop it in its tracks. Special skills of the Archer allow them to literally rain arrows down upon their targets. Archers also have Lady Luck smiling down on them, enabling them to strike their target with critical shots. Beginning Stats: * STR - 11 * REC - 10 * INT - 7 * WIS - 10 * DEX - 14 * LUC - 13 Weapons * One Handed Sword * Bow * Cross Bow See Also * Archer Armor * Archer Skills __TOC__ Alignment restrictions: none Hit die: d8 Proficiencies: armor (light. medium), weapons (martial, simple) Skill points: 3 + intelligence modifier Skills: concentration, craft armor, craft weapon, discipline, heal, hide, intimidate, jump, lore, spot Primary saving throw(s): fortitude The males of the society are different from the females in such that many of them have given up the usual ways and have gone off to practice archery not as a tradition but as a sport and to make a living. There is much animosity amongst the clans and as such they have even developed techniques specifically for killing members of the opposite clan. Female Archers have also won the yearly award for ‘Most Adorable Demon Race’ for the last 1,756 years. An archer begins with weapon proficiency in bows and gains no other proficiencies. Instead of the normal martial knowledges gained by fighters, the archer gains martial knowledge in bows. In addition they gain, Jump, and knowledge nature. Accel Shot You gain a +1 to damage for every 10 feet between you and the enemy (Maximum of +20). Positional Energy On attack rolls gain +4 when attacking from above the enemy. At 2nd level, an archer gains a +1 bonus on Perception checks, and the range increment for any bow he uses increases by 5 feet. These bonuses increase by +1 and 5 additional feet for every 4 levels beyond 2nd. This ability replaces bravery. At 3rd level, an archer can choose one of the following combat maneuvers or actions: disarm, feint, or sunder. He can perform this action with a bow against any target within 30 feet, with a –4 penalty to his CMB. Every four levels beyond 3rd, he may choose an additional trick shot to learn. These maneuvers use up arrows as normal. At 11th level, he may also choose from the following combat maneuvers: bull rush, grapple, trip. A target grappled by an arrow can break free by destroying the archer's arrow (hardness 5, hit points 1, break DC 13) or with an Escape Artist or CMB check (against the archer's CMD –4). This ability replaces armor training 1, 2, 3, and 4. At 5th level, an archer gains a +1 bonus on attack and damage rolls with bows. This bonus increases by +1 for every four levels beyond 5th. This ability replaces weapon training 1. At 9th level, an archer does not provoke attacks of opportunity when making ranged attacks with a bow. This ability replaces weapon training 2. At 13th level, an archer gains a +2 dodge bonus to AC against ranged attacks. This bonus increases to +4 at 17th level. This ability replaces weapon training 3. Volley (Ex): At 17th level, as a full-round action, an archer can make a single bow attack at his highest base attack bonus against any number of creatures in a 15-foot- radius burst, making separate attack and damage rolls for each creature. This ability replaces weapon training 4. At 19th level, an archer gains DR 5/— against ranged attacks. In addition, as an immediate action, he can catch an arrow fired at him and shoot it any target he chooses, as if he had the Snatch Arrows feat. This ability replaces armor mastery. An archer must choose a type of bow. Archers are a class of ranged combatants characterized by their use of as main weapons. They are a prominent element of military and hunting between the paleolithic and the widespread introduction of the arquebuse. Archers are an intensional subset of the Ranger class, in that a Ranger using archery will be an archer too, however Rangers are not restricted to using archery - they can use other ranged weapons, depending on time period or otherwisely-determined availability, as well, whereas the archer is proficient only, and bound to use, bow and arrows. Rangers also possess additional abilities unavailable to the archer. Archery is or was common in almost all cultures, on all continents and throughout a large part of man's history. Archers with a mastery of horsemanship are Horse Archers and for millennia formed the backbone of steppe nomad armies such as the Huns, Mongols and Turks and, besides camel cavalry, arab and north african bedouin. The introduction of the arquebuse, itself a development of the midfa, or hand-cannon, made archery an obsolete battlefield element in the 15th century - to train a soldier in the use of firearms was a matter of days, while the bow could take years to master (potentially a reason why levee en masse became possible). Archers are equipped with a bow and a dagger for melee combat and are spawned from the shooting range and can be levied, conscripted (in which case they are disbanded and returned to their previous roles after having completed archery training) or hired. Write the first section of your page here. The Archer is a basic minion that moves to the upper-right and upper-left adjacent tiles. It has a special attack (Magic) Destroy Target on the second tile above the unit. Table of Contents: Quick Stat & Upgrades | Strategy (+/-) __TOC__ Double Shot 4 Piercing Arrow 5 Hamstring 10 Piercing Shot 10 Bow Training 5 Blindside 4 Zephyr 3 Quick Move 5 Team Evasion 6 Blessing Rogue 6 Archer is an admin of Team Rocket. Archers are skilled with the bow and have the ability to accurately hit their targets from long distances. With this ability, Kirby wields a bow and can shoot arrows at enemies. He can charge arrows; the longer he charges, the farther they fly, the more damage they do, and the more objects they can go through. Kirby can aim his shots in all directions. He can also hide under a variety of fake scenery, like bushes and grass, to completely avoid attacks and negate damage. The pink puff can even snipe enemies from this position. Archer is similar to the Cupid ability, as both grant Kirby the ability to fire arrows. The key differences between the two abilities are Cupid's ability to fly and hover using wings, the ability to negate damage and the arrows themselves. Archer's arrows have significantly more power, weight, control, and speed than Cupid's. Archer Camille Belcourt egyik mondén alattvalója. Mr Archer is one of several American CIA-trained agents who invade Irene Adler's home. He holds Dr John Watson at gunpoint before being killed by a booby trap in Irene's safe, which protects her camera phone. Sherlock Holmes shouts "Vatican Cameos" to warn John – who would otherwise have been in the direct path of the bullet – of the danger. Archers are the only other standard reinforcement next to soldiers. They fire at their enemies behind the safety of a line of soldiers, helping to expedite the slaying of the enemy team's wave of reinforcements. Although they do not require that they be purchased at your citadel, you must still achieve a War Rank before they will begin spawning. * Required war rank * 2 per wave * HP 184 * HPS * Armor * Damage * Attack Speed * Ranged * Move Speed Archer is a member of Radio Liberty. For reasons the group refused to divulge, he was in the foothills of a world when he came across a crashed protoss ship. He brought back a protoss data system, which the group analyzed and distributed. When Radio Liberty began investigating the disappearance of Terran Dominion ghosts, their headquarters were raided by a group of masked intruders. Archer and Mel were taken by the group. Archer is the executive Archer fue uno de los humanos subyugados de Camille Belcourt junto con Walker. Archers are a class that specializes almost exclusively in missile weapons. As such, they are without peer in terms of damage, accuracy, and range with any sort of missile, and as they advance in level, become one of the more powerful classes in ADOM. Their stats and skillset are heavily tilted towards their missile abilities, boasting high dexterity and perception, and the skills Archery, Fletchery, and Concentration. Many races make excellent Archers, notably Orcs and Dark Elves which add Find Weakness to the skillset, Hurthlings for their exceptional starting rock throwing ability, or Gray/High Elves or even Humans for higher dexterity and excellent starting equipment. This is not available on Myth Drannor. - Lakhena 00:02, 28 December 2007 (UTC) The Archer is a variant of the Fighter class, relying upon their skill with a bow. - Hit Die: d8. - Proficiencies: Simple and Martial Weapon, Light and Medium Armor Proficiency. - Skill Points: 3 + Int Modifier. Level 1: Bow +2 Point Blank Shot 2: Extra Shot - Using a bow, he gains a extra attack. 3: Archery Feat - (Killing Shot, Many Shot, Perfect Shot, Call Shot, Rapid Shot, Zen Archery, Improved Critical (Ranged), Weapon Focus (Ranged)). 4: Pinpoint Accuracy - Spending rounds to aim, gains +2 to attack per concentration round. 5: Bow +3 7: Archery Feat 8: Weapon Specialization - Become eligible to take Bow Mastery (attack +1). 10: Bow +4 11: Archery Feat 15: Bow +5 Archery Feat 18: Ranged Disarm 19: Archery Feat 20: Bow +6 Base Attack Bonus: Fighter -1 Bonus Feats: The epic Archer gains a bonus feat every three levels after 20th. Every five levels his Bow bonus increase by +1. Archer Bonus Feats List: Armor Skin, Blinding Speed, Devastating Critical (Ranged Weapon), Epic Toughness, Epic Weapon Focus (Ranged Weapon), Epic Prowess, Great Dexterity, Overwhelming Critical (Ranged Weapon), Superior Initiative. Desde que os primeiros caçadores inventaram o arco para caçar animais, ele rapidamente se tornou uma das armas mais proeminentes dos exércitos. No decorrer da história, o arco evoluiu para formas tecnologicamente mais avançadas, como as bestas e armas de fogo. Como o tempo, progrediu e os caçadores se tornaram soldados, aqueles que dominam os arcos se tornam os Arqueiros. Image:Arc the hunter.jpg Os Arqueiros variam desde o atirador de flechas da infantaria até os atiradores de rifles treinados para assassinatos à longa distância, dependendo da era. Raramente os Arqueiros necessitam colocar seu próprio corpo na linha de combate como os guerreiros corpo-a-corpo fazem, já que eles podem disparar seus ataques e ainda permanecer fora de alcance da maioria dos métodos de contra-ataque fora de alcance da maioria dos métodos de contra-ataques convencionais. Mas tais vantagens possuem o seu preço: o número de ataques que eles podem realizar é limitado à munição que eles podem carregar. Archer (アーチャー, Āchā?), Knight of the Bow and Heroic Spirit of the Bow, is one of the Three Knight classes among the seven standard Servant classes summoned for the Holy Grail War. Servants placed within this class excel in possessing powerful Noble Phantasms, are able to act as highly effective scouts, and are frequently Heroic Spirits from the Age of Gods when magecraft was still commonplace. The qualifying condition for the Heroic Spirits is not attributes, but instead the possession of powerful projectile weapons or special abilities related to projectile weapons. They possess high Magic Resistance as a Class Skill, so most modern magi are unable to inflict damage to them. They also possess Independent Action, allowing them the ability to act independently for a length of time without an active supply of magical energy from their Master. Due to excelling in powerful Noble Phantasms, Tokiomi Tohsaka considers it inevitable that Gilgamesh, with his EX ranked Ea, came to be of this class. For Archers with high ranked Independent Action and a disposition opposite to the Master, the only guaranteed way to control them is through the use of Command Spells. Servants will generally assume that the Noble Phantasm of an Archer class Servant is their bow, but any projectile weapons, even firearms, can be indicative of an Archer. Archer was one of Camille Belcourt's human subjugates along with Walker. Starts with: * Cloth * Leather * Bow & Arrow * Dagger May Learn: * One-Handed Sword * Mail A prefix title awarded to predators who complete their agility AA line. An archer is a soldier whose primary weapons are bow and arrows. There are many different archers in The Lord of the Rings and the other books by Tolkien. An Archer is a ranged unit used in all Tactical Shining Force Games. Archers can use arrows (shells, quarrels, in Shining Force 3) to attack their enemies. Protect an archer with a swordsman or warrior, since these units wield short range weapons. * Hans * Diana * Elric * Janet * Hayward (Synbios Force) * Bernard (Medion Force) * Garosh (Medion Force) * Kate (Julian Force) Archer was a British Special Forces sniper of Task Force 141 in Call of Duty: Modern Warfare 2. Archer is a powerful attack unit available early in several Civ games. [img][/img] Alright, a disclaimer: If you don't like me, shut the **** up. I'm not going to put any of my humor in this guide, no references to how bad Memoire is at this game, nothing like that. It's going to be a straight up, no-nonsense PVP/PK archer guide. This guide is to be read by an open mind; anything I say sarcastic in it, or any "name calling" or anything like that is purely playful. There is a bit of adult language present, and if that offends you, please close this thread now and be on your way. If you have any LEGITIMATE complaints, you may put them here. If your complaint is "wtf ur guide suxxx" and you don't give any advice on how to prove it, you're a cumguzzling cockmaster and should just kill yourself. Thanks. That said, this guide is a work in progress. It is NOT complete as you see it. I will be updating it as time goes on. As an additional note, you should go find my PVP/PK guide in the PVP section for more tips on PKing. Welcome, wayward nublet. You have stumbled, one way or another, upon my archer guide and that means that you are now my personal meat. You will sit your ass in that chair, watch intently and shut up until I'm finished. I may not be the best archer player, but I'm the only one with the nuts to write a decent PVP guide (no offense to opelxfrost, who's guide is okay) and so that makes me cooler than them anyway. Now, my young nublet, do you know what the first step to being an archer is? Making your character. Okay, there are some first steps for making your character. First of all, as an archer, get a creative name. If you name yourself xxlegolasxx I'm going to punch you in the face. Get a decent name, even Mirana Nightshade would have been alright if you could get it to fit on the horribly gay 10 character name limit. Shout out to my DotA peeps. Anyway, get a decent and creative name. My good friend Thesaurus will be glad to help you with that. Now that you've got a good name, you need to pick your sex and what your character will look like. Listen closely. Male archers are homosexuals. While I have nothing against homosexuals, I know a large part of the word is homophobic and if you are, you will hate your male archer. You think I'm kidding? Have a look at this. [img][/img] THAT'S RIGHT, CLAY AIKEN. I JUST SAVED YOU FROM MAKING A CHARACTER LIKE THAT. You're welcome. So, obviously, make a female archer. It's also very important for female archers to have huge breasts. It helps us with our balance when firing our bows and it also is a counterweight for when we're flying. Very helpful, do not forget. Try to make your character look at least semi-unique, please. Now that you're done with that.... The lowbie levels. The lowbie levels as archer suck. They really, truly do. All I can really tell you, is to love that you have wings. You have been blessed with pre-30s wings, use them. Don't be in a hurry and teleport everywhere, you'll go broke. Get in the sky, click in the direction of the town and alt+tab out to post on the forum about how great my guide is. Come back in a few minutes and IT'S ALMOST LIKE YOU TELEPORTED THERE! Do quests. Constantly. You have to, you'll be level 15-20 your first day if you do plenty of quests and keep yourself busy. At level 19, you get an Iron Blood tablet which means you can go to an instance dungeon in an attempt to clear it out and kill the boss at the end of it. That quest will quickly become your god. You will worship it. You get a sweet level 19 crossbow at the end and you will use this until you're 30-35, if you're like me. It's an AMAZING bow, it looks cool as hell, and you will love it. Generally people are shouting that they will help people who need help for their fb19. Usually these parties are full parties of high levels looking for some free exp. By going with them, you won't lose anything except the drops that you'd normally lose even to a party your level. There's no problem with going with these groups, and you'll probably make some carebear cuddlefriends that way too. Oh, and for those in search of some carebear cuddlefriends, RageQuit's glad to help you with your fb19/29 too. Message WILLSMITH, Junk, or Ambition ingame. So you've hit level 30. That means it's time for... 30s pvp. At this point, these are your main skills. [img][/img] Thunder Bolt: This is your main damage skill for heavy armor. Most of this skill's damage is magical, which means it'll do crap damage on robes, decent damage on light armor and excellent damage on heavy armor. It is lightning element, so it'll do extra damage if you use it right after Thunder Shock. You're going to use it mostly for warriors and werebeasts, and if you're in a fight with an archer it's worth trying out too because a lot of people's metal defense sucks. When people get close to you (like warriors) you'll be spamming this skill and thundershock because they deal full damage at close range. Your normal attacks and other skills except wing attack and wingspan deal half damage close range. The skill takes no vigor and has a very short cast time. THIS SKILL DEALS FULL DAMAGE AT CLOSE RANGE. [img][/img] Colligation Bolt: This is currently your main alternative to runners. The damage it does is physical and the damage it does is also sky high. The downside? It takes a full bar of fury, which is not especially helpful for us fury-reliant archers. Regardless, it does excellent damage to robes and is your main nuke for them. Don't be surprised if you break their heirogram with just this shot. Use sparingly, against robes and runners. Use often against robes in 1v1 situations. [img][/img] Thunder Shock: This is another shot that takes some vigor, but like Thunder Bolt it's damage is magical. Even better, it raises the damage of Thunder Bolt if you do TB (thunder bolt is now TB, with TS being Thundershock, and CB being colligation bolt. The more you know.) right after it. The vigor taken can be quite a bit but the combo is devastating against warriors this level, as devastating as you can get without being a mage against werebeasts, and still pretty damned good against archers. As it is magical damage, do not use it on robes. THIS SKILL DEALS FULL DAMAGE AT CLOSE RANGE. [img][/img] Fury Burst: This skill takes a full bar of vigor, makes you invincible for 1 second and gives you an extra 150% of damage from your equipment for 10 seconds. 10 seconds? Woop-de-doo, right? With the delay we can't even make use of that ten seconds. WRONG. This skill is AMAZING and is what archers are all about. At your level, don't even use skills while it's activated. Just activate it, lock your normal attack on a robe and watch them go down. This is the skill you should center your entire fight around. Break their heirogram and immediately proc this, lock on them and watch them go down like they're Lelouchi's mother. Oops, I wasn't supposed to flame Memoire in this guide. [img][/img] Wing Attack: This is an excellent skill, and the first melee skill you will get. Unlike the lightning attacks, this skill CAN NOT be used at far range, it is melee only. That said, it has a near instant cast time and a very short cooldown and will be your staple skill if someone who's not in heavy armor gets close to you for some reason. Also useful against melee mobs. THIS SKILL IS PHYSICAL; IT IS REDUCED BY PLAYER DEFENSE AND WILL DO CRAP DAMAGE AGAINST HEAVY ARMOR. Wing Barrier: This skill is optional at this point. At the level you're at it blocks a arguably useless amount of damage and doesn't regen much mana. This skill will save your life if you use it right after someone furies. Running would save your life too, with less SP wasted. Later on (Level 39, when you finish your next cultivation) you can get these too: [img][/img] Wingspan: This is a great AoE that does physical damage around you. It's basically just Wing Attack that hits everything in the area around you. The damage is a bit higher if I remember correctly. It also pushes back. A good combo for when monsters get into melee is Wing Attack -> Wing Span, but it's important to remember that players do not get knocked back by knockback skills. That means that doesn't matter what order you combo these in when you're in melee range. They cool down fast and can be spammed, but usually if your opponent is in melee range then they're heavy armor and the fact that the damage from this skill is physical ruins it against heavy. Running up close to a robe when their heirogram breaks and hitting them with these two skills is a fairly effective way to finish them off, just be sure that you only use these skills and lightning skills when you're closerange. Everything else will do half damage. [img][/img] Outcold Blast: This skill is the true proof that we are the descendants of god. This skill is absolutely amazing. It deals half damage at close range, but at long range it does GREAT physical damage (making it very useful against robe users) and has a good chance to stun for 3 seconds. The more you level this skill, the better it's damage gets as well as stun chance. This skill requires NO VIGOR which makes it absolutely AMAZING, and you will use it EVERY FIGHT against robe users and probably against archers, too. There's really just no reason not to use it. It's also a good way to stop runners, if you use it in conjunction with Colligation bolt. Just use this skill a couple times. You'll understand. So there you have your skills for your level. What else do you need to know about PVP? Well, here's your lowbie pvp stylezzzz. Basic Low-level PVP tactics. This is going to be a pretty short section, your limited amount of skills as well as me forgetting most of what went on at this level will trim it down considerably. PVP is all about heirograms. I'm sorry for those of you who don't agree, you can Darksoul me a river. Heirograms are these things that, when your hp hits 50% or lower, they "break" for 10 seconds and fill your HP. What the ****, right? That means fights are gay and they're going to last forever. Well, for some classes, that's mostly true. But not for us. We're spike damage. So, that means what you have to do is break their heirogram, and then spike your damage and take them down within the next 10 seconds. The easiest way to do this is to use fury, but for heavy armors that won't work. So for heavy armors try using your normal attacks and Wing Attack until their heirogram breaks (you'll know when it does, they'll shoot up to full hp) and then do your thunder combo. It won't finish them, but it's a good start and you've got 6 or 7 seconds left to finish them. When your heirogram breaks, throw up Wing Barrier if you have it or run back a little bit so you take less damage. You never know when they'll score a lucky crit and kill you. I don't think I need to say that if you see your opponent fury burst, which looks like this: [img][/img] you run the hell away. It only lasts 10 seconds, kite them for those 10 seconds. Their hand will be shining brightly until it ends, and when that shine goes away, it's safe to stop kiting them and turn around to fight again. For one thing, whenever fighting heavy armors, hit Thunder Shock and follow it up with Thunder Bolt. Always. If you're alone in PVP, just let the warriors/werebeasts hit you and activate a heal potion on yourself. Usually they'll miss you so much you'll be fine anyway. If you're NOT alone and you have more than one melee class on you, KITE THEM AROUND. That means run away from them so that they chase you. Imagine this. It's a 5 vs 5, your guild against theirs. Two of their team are warriors, and they immediately come after you. If you, instead of fighting, just make those two follow you around.... What just happened? You just took two of those opponents out of the fight for as long as they'll chase you. You've effectively just killed two of them and the fight is now 3 vs 4 in your favor. Pretty damn decent for a lowbie archer, and it'll almost guarantee a win. Against priests and mages, just be really careful. They hurt, but you hurt them more. If you have 2 full bars of fury, lead with Colligation Bolt, shoot them once and immediately activate Fury Burst. This means their Heirogram is probably broken, and they're also paralyzed while you're casting fury (but probably not afterward.) If they're stupid enough not to run after that, they're dead. Other archers are long fights because you'll miss eachother a lot. At your level, use the lightning attacks against them. Later we'll just fury and kill them that way, but for now your dps isn't high enough so lightning attacks will have to do. If you notice your lightning attacks are doing abysmal damage, stop it, they're either buffed or have a good lightning defense. When that's the case, treat them like a robe. Be careful, but they're less of a threat anyway. Okay, so you've PVP'd your way through the 30s and onto the 40s. Well, some things change here. 40s PVP Tactics Okay, so you're in the mid 40s now. You've finished your lightning combo and you're packing wingspan, too. To be honest, skill use doesn't change much here. Your PVP diet consists mostly of lightning combos on heavys, stuns and fury against everything else. However, now your damage is starting to shoot ahead of your competition and you should focus almost entirely on fury. So how do we maximize our Fury use? I'm glad you asked. The whole point behind fury is to give you 10 seconds of asskickery to combat the 10 seconds of heirogram downtime. With that in mind, it only makes sense to activate fury as soon as their heirogram breaks. Use normal shots to lower their HP unless they're heavy (that takes too long.) Sure, they'll go down slightly slower, but this way you get more vigor which you will need. In a panic situation where you've got 2 werebeasts and a mage on you, go ahead and unload everything you've got on the target. But in most fights it's better to take it slow and charge up your vigor. Once their HP is low enough where you know your next shot will break it, stop shooting. Proc outcold blast and let outcold's damage break their heiro. AS SOON AS OUTCOLD SHOOTS, USE FURY. The hope is that they will be stunned right after their heiro breaks, and you will have time to cast fury and get a shot in before they are unstunned. At this point they're either going to run like hell or they're going to die to your 1k criticals. Doesn't matter which, let them pick. Assuming they run, your fury quickly will wear off and it's a waste to get into a panic about 'getting the best of it.' You won't. If they're running, your fury is done, better luck next time. This takes me to a good point. Your main use in PVP is assassination of targets. That's what you're good at. You work with other archers to smoke mages and priests so that they're not a problem for everyone else. But you do other stuff in PVP too, and one of your key roles is as a chaser. People will run. Especially if they're Memoire or Destined, then they'll run every single fight, even when they're 6 vs 2 against you and you've killed 3 of them the remaining 3 will generally run like hell. Regardless, as an archer, you are the anti-runner. You are a chaser. By high 40s your wing mastery will take your basic white wing's movement speed over 1.5ms and you now have an advantage on your prey. Unless they spam fly faster like all the Memoire carebears do, then you'll have to let them go. Regardless, there's some rules for chasing. 1) Never fury against someone who's trying to run away. 2) Your attacks on a runner are stunshot and colligation bolt. Nothing else. Nothing else matters, you want to stun or paralyze them so your team can get on them, or your priest can sleep them, whatever. Your job now isn't damage, it's to stop them. Even if you think you could kill them. 3) Do not just try to get into minimum range and then proc your attacks. That won't work. Make sure you're within at least half of your minimum range before proccing spells, or he'll cancel them with distance. Basically, get fairly close to your running enemy before trying to stun or paralyze. If he goes out of your range while casting, it'll cancel your casting and he'll probably get away. 4) Work with your clanmates. Announce on ventrilo/teamspeak that you've procced stun/paralyze and advise the priest to get ready to sleep so everyone else can catch up, or advise the warrior to get his ass up there and chain stun. Same goes for werebeasts. This guide ends abruptly. Here. Right here. Because it's going to be added on later. So yeah. Archers are ranged attackers that fight by attacking the enemy from afar. Their primary stats are Agility, and Health.
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