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Parry Parry Parry Parry Parry
rdfs:comment
Executed by performing File:Button-F.png or File:Button-D.png just as an attack is about to hit, the player will swiftly parry the incoming high or low attack, respectively. A high parry ( File:Button-F.png ) can only parry high and mid attacks, while a low parry ( File:Button-D.png ) can only parry low and mid attacks. A successful parry will not only prevent the player from receiving damage from the attack, but will also leave the attacker vulnerable to a counterattack. Against attacks that perform multiple hits, each individual hit must be parried independently in order to parry the entire attack. Parries work against all normal, special, and super moves, but not against grabs or throws. The Hero's son is the legendary hero that Madason was searching for in Dragon Quest V. He also has a twin sister. Parry gehört zu den Tierischen Freunden und stellt einen Kanarienvogel dar. When you use a melee weapon or fight unarmed you can use the parry skill to enter a defensive stance. This allows you to block melee attacks and make counter-attacks against less experienced opponents. Modifying ability: Dexterity Classes: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Swashbuckler; Arcane trickster, Assassin, Blackguard, Divine champion, Duelist, Dwarven defender, Eldritch knight, Frenzied berserker, Invisible blade, Red dragon disciple, Shadow Thief of Amn, Shadowdancer, Warpriest, Weapon master Requires training: No __notoc__ <default><span style="font-weight:bold;">Parry</span></default> <format><span style="font-weight:bold;"></span></format> Mod.png Statistics Polarity Rarity Trading Tax 2,000 ‍ Dropped by Dropped by Transmutable Untransmutable Parry improves the chance to trigger a counterattack prompt on enemies in melee when blocking while channeling. Parry allows the character to block incoming attacks and make spectacular counterattacks. Check: The DC is the modified attack roll of the incoming blow. A successful Parry check means that the attack does not damage the parrying character. A character may only parry a number of attacks per round equal to the number of attacks per round available to the character. Parry is the Incarnation of Evil and married to Orb, the Incarnation of Nature. As a result, he is ironically also the stepfather to Orlene, the Incarnation of Good. Parry, an orphan, is taken in and is accidentally adopted by a wizard who teaches him the benefits of white magic and how it can be used to help others. A musician and adept white magician, Parry plans on following in his father's footsteps when he is encouraged by his father, the sorcerer, to take a bride. Parry selects Jolie, seeing her potential despite her ragged appearance. Using his unique singing talents, Parry convinces Jolie that he means no harm. Taking her in, Parry and his father begin to teach Jolie the ways of wizardry and they begin to fall in love. With his father's blessing, Parry and Jolie wed and are about t Parry may refer to: * Parry bonus * Parry (Playstyle) * Shield parry Professor Parry ist ein Mensch des 25. Jahrhunderts. Der Archäologe leitet eine Expedition zum Planeten Telos, wo er die Überreste der Cybermen-Zivilisation vermutet. Dabei gerät er ständig in Konflikte mit den Geldgebern der Expedition, Eric Klieg und Miss Kaftan. Als zwei Männer bei der Erforschung der Cybermen-Grabanlage ums Leben kommen, beschließt Parry die Expedition abzubrechen und zurück zur Erde zu fliegen. Doch das Raumschiff wurde von Toberman sabotiert, so dass die Gruppe bleiben muss. Kategorie:Doctor Who Personen Kategorie:Menschen (25. Jahrhundert) Kategorie:Archäologen Parry is a defensive attribute that affects a character's ability to decrease physical damage by using a weapon to parry the attack. A higher Parry decreases damage more. Templars, Gladiators and Chanters benefit most from high Parry, although it is helpful to all classes. Targets of melee attacks have a chance to parry each incoming frontal attack. A successful parry nullifies the attack (for the attacker it is like a miss) and reduces the swing timer of the defender. It is a passive ability which does not require any action to be used. Parry adds a chance to block physical attacks entirely when activated. The player will be forced to pause momentarily whenever Parry blocks damage. For example, if the user is attacking a monster while Parry is activated and they guard an attack, they will stop attacking the monster for a brief period of time. If the user was standing still or running when Parry blocked an attack, they will still be penalized with a short moment of time until they can attack or use skills. Calculation: Base Parry Value (BPV) - 1/2 Effective Encumbrance + Weapon Talent value +/- weapon modifier Parry is the basic blocking skill. The Parry skill has a chance of incrementally increasing every time it is used to block an attack. Parry is not skilled fastest by amount of damage parried, but by the greater number of attacks. It is reported that at 25 points in the Parry skill an opponent armed with a polearm will run out of stamina if the attackee blocks him with a shield, without potions on either side. The Parry is a sword technique from The Legend of Zelda: The Wind Waker. It is taught to Link by Orca on Outset Island near the start of the game, and is one of the most useful techniques that Link learns during his quest; it is necessary to finish the game, as the final strike during the last battle requires the Parry. It is activated by L-targeting an enemy and pressing the A button just before they attack, at which time the A button in the heads up display will flash, Link's sword will flash green, and a sound will be heard. The Parry refers to several different forms of Yoshi specific techniques that refer to using shields or other forms of defenses generated due to Yoshi's different double jump and shield properties. The techniques vary from game to game. Description: Every point in this skill provides up to 0.2% chance (depending on your combined DEX and AGI) to parry melee attacks when auto attacking. Parry skill is a Protection skill available when you first start the game as a new character in Nodiatis. As the description states, on a successful parry, your character will not take damage. This skill can be raised by sacrificing combat trophies to the Altar of the Shield outside of the church in every town, or by passively learning it. Parry is a special ability. When hit by a Melee Attack, this character takes no damage with a save of 11. Parry is a combat defense skill. Parry increases the chance to negate successful melee attacks when wielding any melee weapon and ranged attacks when weilding a lightsaber. Parry comes from multiple sources: * 100 agility = 0.5% Parry * 100 Precision = 0.5% Parry * Parry Power up of 10 = 1% Parry * Parry SEA of 5 = 0.5% Parry Η ονομασία " " σχετίζεται ετυμολογικά με την λέξη "[[ ]]". Lord Admiral Parry was one of the Lords of the Admiralty at the time Hornblower was on lieutenant's half-pay during the Peace of Amiens. It was near the end of the Peace when Hornblower stayed up all night at the Long Rooms, a gaming establishment run by the Marquis de Sainte-Croix, to play whist with Lord Admiral Parry and Admiral Richard Lambert, who was Admiral at the Jamaica Station when Hornblower was lieutenant aboard HMS Renown. The morning after the whist all-nighter, Hornblower received a note from Parry that he was to be confirmed to the position of commander and is to appointed to the command of a Sloop of War. Hornblower remarked 'You see that sometimes it is profitable to play whist, in more ways than one.' This skill determines the success rate of an attempted block or parry. While a Shield is recommended for such a skill, it is by no means required, and as long as the Hero posesses the skill, he can parry even with a Dagger alone. Parrying is performed differently depending on the game: Parry — автомобильный бренд в «Mafia Ⅱ». Прототипом бренда является бывшее подразделение корпорации «GM» по производству автобусов — «Yellow Coach Manufacturing Company». Increasing this ability increases the chance to parry. This ability can be temporarily increased by a weapon bonus or the Master's Riposte . Also, a user in possession of Viper's Kiss can have a Parry boost of 10! Parry called Receiving Cancel(受け流し Ukenagashi) in the Japanese version, is a special attack reversal for Jin Kazama. The distinction between a parry is that parries do not inflict damage. To perform a parry, the player must input b+1+3 or b+2+4, timed with the enemy attack. A parry is an automatic response to an attack with a weapon. A parry's success is based on a point based stat-system. A successful parry avoids or mitigates damage done by a weapon whereas an unsuccessful parry will result in the full penalty for the weapon attack being applied. More briefly, if you miss your parry, you lose vitality and once your vitality reaches zero, you die and the game ends. Parry had some trouble dealing with Eric Klieg and Kaftan, who had financed his expedition. He often had to remind them that he was in charge of the expedition. After Peter Haydon was killed, he reluctantly decided to cancel the expedition. However, the damage done to Captain Hopper's rocketship forced the expedition to remain while repairs were made, so he allowed further exploration to be made in the meantime. Parry σημαίνει απόκρουση, και αφορά τις εχθρικές επιθέσεις σε μάχες σώμα με σώμα (Melee). Η πιθανότητα να αποκρούσετε τέτοιες (κοντινής απόστασης) επιθέσεις εξαρτάται από το Weapon Skill σας. Όσους περισσότερους πόντους ξοδέψετε σε αυτό το στατιστικό τόσο μεγαλύτερη και η πιθανότητα απόκρουσης. Toon Link gets into a defensive position with his sword poised for a parrying maneuver. Martial Arts - Block Parry is a game mechanic in Demon's Souls. Block an attack from an enemy using a Two-Handed Sword. When successful, the caster can dodge one attack from the enemy and at the same time, one attack from the caster will be cancelled. Parry ist ein Tierischer Freund und ein Kanarienvogel, der aber aussieht wie ein Eisvogel. Targets of melee attacks can have a chance to parry each incoming frontal attack. A successful parry nullifies the attack (for the attacker it is like a miss) and reduces the swing timer of the defender. It is a passive ability which does not require any action to be used. Most melee classes get this ability — warriors at level 6, hunters and paladins at level 8,rogues at level 12, and Death Knights start with parry. Shamans have a 20 point Enhancement talent called Spirit Weapons which grants them the parry ability in addition to threat reduction on their attacks and spells.
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手札から「剣闘獣」と名のついたカード1枚をデッキに戻す。罠カードの発動を無効にし、それを破壊する。
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Donkey Kong Country 3: Dixie Kong's Double Trouble! The Tomb of the Cybermen
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Fai tornare 1 carta "Gladiatore Bestia" dalla tua mano al Deck ed annulla l'attivazione e l'effetto di una Carta Trappola e distruggila.
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The DC is the modified attack roll of the incoming blow. A successful Parry check means that the attack does not damage the parrying character. A character may only parry a number of attacks per round equal to the number of attacks per round available to the character.
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Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it.
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Por retornar 1 carta "Gladiator Beast" da sua mão ao Deck, negue a ativação e efeito de uma Trap Card e a destrua.
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* Negates the activation of Trap Cards * Negates the effects of Trap Cards * Destroys Trap Cards
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Donkey Kong Country 3: Dixie Kong's Double Trouble!
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If the parry is successful and the difference between the roll and the DC is ten points or greater, a counterattack occurs. A counterattack is a free attack made by the parrying character against the parried opponent. The first counterattack in a round is made with a full attack bonus and subsequent counterattacks are made at -5, -10, -15, and so on.
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2009-07-13
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The main goal of the change was to make parry not so much less attractive than dodge as an avoidance stat. Since tank avoidance is so high already, we wanted to do that by nerfing dodge a little, not by buffing parry. This hurts slightly more than other tanks, but the emphasis is on "slightly." This is not the big druid nerf that some forum posters have predicted. We will continue to evaluate tank survivability and threat generation based on PTR tests with "" to decide if druids need to be nerfed or buffed or look at Prot dps or anything else. This is also not the big avoidance "come to Naaru" that some posters predicted. Overall, we think avoidance is too high and the game would work better with lower tank avoidance, but suddenly dropping everyone's avoidance by 20 or 30% would be a very big change with many ramifications for healing and gear among other things. It would also feel like a big nerf to the many players who didn't understand why it would be better for the game in the long term. But I still expect it is coming at some point.
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Select the Parry mode. The character will remain in Parry mode until the mode is exited.) Manual
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Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge. The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.
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Gives a chance to parry enemy melee attacks. 0.75 When you use a melee weapon or fight unarmed you can use the parry skill to enter a defensive stance. This allows you to block melee attacks and make counter-attacks against less experienced opponents.
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Parry is the Incarnation of Evil and married to Orb, the Incarnation of Nature. As a result, he is ironically also the stepfather to Orlene, the Incarnation of Good. Parry, an orphan, is taken in and is accidentally adopted by a wizard who teaches him the benefits of white magic and how it can be used to help others. A musician and adept white magician, Parry plans on following in his father's footsteps when he is encouraged by his father, the sorcerer, to take a bride. Parry selects Jolie, seeing her potential despite her ragged appearance. Using his unique singing talents, Parry convinces Jolie that he means no harm. Taking her in, Parry and his father begin to teach Jolie the ways of wizardry and they begin to fall in love. With his father's blessing, Parry and Jolie wed and are about to start a life of bliss when they are attacked by crusaders of Christianity. Parry's father is killed in the attack and Parry escapes in bird form while his wife Jolie had gone ahead to warn her parents to go to the pre-determined hidden shelter. Unfortunately by the time Parry gets to town to check on his wife, she has been taken prisoner by the crusaders, who capture Parry himself shortly after he arrives. Working in conjunction with his wife, since he possesses a magical second sight, he frees them both but not before Jolie is slain by the dying Captain who was going to rape her. Taking off in horse form with Jolie strapped to his back, Parry arrives at the shelter and tries to heal her wounds but is lacking in medical supplies to save her. Parry watches as his wife dies in his arms. Vowing vengeance, Parry thinks the best way to escape from the villagers is to hide in plain sight, so he joins a monastery for sanctuary as well as a means to destroy the enemy. Soon after joining the Franciscan monks, Parry discovers that a new order, the Dominicans, are being formed with the express purpose of rooting out evil and heresy. Because of his keen mind and magical prowess (which he uses in secrecy), he becomes a feared inquisitor. During one of his many trips to stop Lucifer's campaign of Evil, Parry succumbs to the temptation of his ghostly wife Jolie inhabiting a physical body, thus violating his oath of celibacy. As retribution, Lucifer sends forth Lilah (alternately known as Lilith), a demoness, to corrupt him. By using the toehold of his broken oath of celibacy and his own feelings of sexual desire and guilt, Lilah corrupts Parry to Evil. His intense desire for Lilah eventually leads him to corrupt the Inquisition itself. Upon his deathbed, Lucifer attacks Lilah; with his last vestige of strength, Parry manages a surprise attack against Lucifer, saving Lilah. Lucifer, taken off guard, succumbs. As a severely weakened Parry lays dying with only moments to live, Lilah tells him to claim the office before it finds Lucifer's successor, as well as to name the age he would like to assume (he chooses 25). Parry, not understanding what she's asking of him and wanting to honor this last wish before he succumbs to death, does as Lilah requests, and is suddenly transformed into the new Incarnation of Evil and takes the name Satan. (It is later explained that if no-one claims the office, it seeks out the most qualified person for that position. So if Parry hadn't claimed the office as Lilah had told him, it would have found the most evil person on earth to take Lucifer's place.) In For Love of Evil, several scenes from the previous books (as is the case with all the books in the series with respect to their incarnations) are shown from Parry's point of view. Parry also does not believe himself to be evil, but is simply fulfilling his function as an Incarnation. It is rather ironic that Parry is not actually evil, he merely wishes to find a way to better facilitate separating good people from bad by using temptation. In fact, in the universe of "Incarnations of Immortality" Parry, as a personal favor to YHWH (the incarnation of the God of the Jews, called JHVH in And Eternity), takes steps to prevent the Holocaust from happening. Upon taking office, Parry approached the other Incarnations in good faith, but was rebuffed and/or humiliated by them, since they assumed being the Incarnation of Evil he was naturally their adversary. Of them all, only Chronos offered friendship. This led to his enmity with many of their successors, though his friendship with Chronos and his various predecessors lasts for centuries until he intentionally goads and mocks the Incarnation as a means of getting him to annul the Holocaust. He also attempted to meet with the Incarnation of Good to figure out how to best sort out which souls belonged in Heaven and which in Hell (Parry had no desire for souls that didn't belong in Hell to be there), but was not successful. The Incarnation of Good was too busy contemplating his own greatness to pay any attention (more on this in the novel And Eternity). Instead he strikes a bargain with the Archangel Gabriel: if Parry cannot corrupt one influential individual or her children or grandchildren in order to shift the balance of the world to evil, he must give up his quest. The individual is Niobe Kaftan—meaning he will have to wait six centuries before he can act. Later he meets Orb, who he has decided to court so that he might defeat Good once and for all. However, he falls in love with her. When Orb becomes Gaea he asks her to marry him. At the wedding he surprises everyone by singing Amazing Grace, which causes him to vacate his office. Since no one takes it, the office elects the most evil person on earth, a cruel murderer and child rapist. After a match of wits, Parry eventually reclaims his office, to the relief of the other Incarnations who would prefer a fair evil than a ruthless one. They realize that Parry is not really evil—he just hates the system of soul placement. Parry adds a chance to block physical attacks entirely when activated. The player will be forced to pause momentarily whenever Parry blocks damage. For example, if the user is attacking a monster while Parry is activated and they guard an attack, they will stop attacking the monster for a brief period of time. If the user was standing still or running when Parry blocked an attack, they will still be penalized with a short moment of time until they can attack or use skills. Parry is a combat defense skill. Parry increases the chance to negate successful melee attacks when wielding any melee weapon and ranged attacks when weilding a lightsaber. Parry comes from multiple sources: * 100 agility = 0.5% Parry * 100 Precision = 0.5% Parry * Parry Power up of 10 = 1% Parry * Parry SEA of 5 = 0.5% Parry Increasing this ability increases the chance to parry. This ability can be temporarily increased by a weapon bonus or the Master's Riposte . Also, a user in possession of Viper's Kiss can have a Parry boost of 10! Targets of melee attacks have a chance to parry each incoming frontal attack. A successful parry nullifies the attack (for the attacker it is like a miss) and reduces the swing timer of the defender. It is a passive ability which does not require any action to be used. When you use a melee weapon or fight unarmed you can use the parry skill to enter a defensive stance. This allows you to block melee attacks and make counter-attacks against less experienced opponents. Modifying ability: Dexterity Classes: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Swashbuckler; Arcane trickster, Assassin, Blackguard, Divine champion, Duelist, Dwarven defender, Eldritch knight, Frenzied berserker, Invisible blade, Red dragon disciple, Shadow Thief of Amn, Shadowdancer, Warpriest, Weapon master Requires training: No Check: The DC is the modified attack roll of the incoming blow. A successful Parry check means that the attack does not damage the parrying character. A character may only parry a number of attacks per round equal to the number of attacks per round available to the character. Special: If the parry is successful and the difference between the roll and the DC is ten points or greater, a counterattack occurs. A counterattack is a free attack made by the parrying character against the parried opponent. The first counterattack in a round is made with a full attack bonus and subsequent counterattacks are made at -5, -10, -15, and so on. Use: Select the Parry mode. The character will remain in Parry mode until the mode is exited.) Martial Arts - Block Parry is a game mechanic in Demon's Souls. The Hero's son is the legendary hero that Madason was searching for in Dragon Quest V. He also has a twin sister. Toon Link gets into a defensive position with his sword poised for a parrying maneuver. The Parry refers to several different forms of Yoshi specific techniques that refer to using shields or other forms of defenses generated due to Yoshi's different double jump and shield properties. The techniques vary from game to game. * Double Jump Cancel Counter: All 3 games * Light Shield Counter: (Melee only) Yoshi has a specific property that once he perfect shields one move, he can perfect shield another move if it connects right afterward by continuously light shielding. If this is done with a move that has multiple hits, such as Kirby's rapid jab, the shield eventually turns white from the multiple power shields. * Shield counter: (Melee and SSB only) By shielding at the exact frame (or a maximum of 2 frames) a move hits, Yoshi can drop his shield instantly and attack. Parry had some trouble dealing with Eric Klieg and Kaftan, who had financed his expedition. He often had to remind them that he was in charge of the expedition. After Peter Haydon was killed, he reluctantly decided to cancel the expedition. However, the damage done to Captain Hopper's rocketship forced the expedition to remain while repairs were made, so he allowed further exploration to be made in the meantime. It was only when Klieg killed John Viner that Parry realised that Klieg was dangerous. He helped the Doctor seal the Cybermen back in their tombs and left the planet when Hopper's ship was repaired. (TV: The Tomb of the Cybermen) Targets of melee attacks can have a chance to parry each incoming frontal attack. A successful parry nullifies the attack (for the attacker it is like a miss) and reduces the swing timer of the defender. It is a passive ability which does not require any action to be used. Most melee classes get this ability — warriors at level 6, hunters and paladins at level 8,rogues at level 12, and Death Knights start with parry. Shamans have a 20 point Enhancement talent called Spirit Weapons which grants them the parry ability in addition to threat reduction on their attacks and spells. Description: Every point in this skill provides up to 0.2% chance (depending on your combined DEX and AGI) to parry melee attacks when auto attacking. Parry skill is a Protection skill available when you first start the game as a new character in Nodiatis. As the description states, on a successful parry, your character will not take damage. This skill can be raised by sacrificing combat trophies to the Altar of the Shield outside of the church in every town, or by passively learning it. Block an attack from an enemy using a Two-Handed Sword. When successful, the caster can dodge one attack from the enemy and at the same time, one attack from the caster will be cancelled. Parry gehört zu den Tierischen Freunden und stellt einen Kanarienvogel dar. The Parry is a sword technique from The Legend of Zelda: The Wind Waker. It is taught to Link by Orca on Outset Island near the start of the game, and is one of the most useful techniques that Link learns during his quest; it is necessary to finish the game, as the final strike during the last battle requires the Parry. It is activated by L-targeting an enemy and pressing the A button just before they attack, at which time the A button in the heads up display will flash, Link's sword will flash green, and a sound will be heard. There are two common variations of this technique, and one only done in rare circumstances; one for evading vertical strikes, which results in a sidelong roll and counter behind the enemy and one for evading horizontal strikes, which has Link jumping over the enemy and striking its head. It is useful when removing the armor and helmets of Darknuts. The uncommon one is performed on a few select enemies, such as a Magtail or Floormaster when it is grabbing Link. It is a jump straight up, followed by slamming the edge of the blade down on the enemy. Link performs a combination of the two common variations when performing the final strike on Ganondorf. The technique's name is somewhat of a misnomer, as Link actually never parries the enemy's blow, but instead dodges and counterattacks it. Two Hidden Skills in The Legend of Zelda: Twilight Princess, the Back Slice and the Helm Splitter, act the same way as the main variations of the parry, but are activated differently and are also learned separately. Also, the Ending Blow is a somewhat similar motion to the third, less common parry. Parry may refer to: * Parry bonus * Parry (Playstyle) * Shield parry Executed by performing File:Button-F.png or File:Button-D.png just as an attack is about to hit, the player will swiftly parry the incoming high or low attack, respectively. A high parry ( File:Button-F.png ) can only parry high and mid attacks, while a low parry ( File:Button-D.png ) can only parry low and mid attacks. A successful parry will not only prevent the player from receiving damage from the attack, but will also leave the attacker vulnerable to a counterattack. Against attacks that perform multiple hits, each individual hit must be parried independently in order to parry the entire attack. Parries work against all normal, special, and super moves, but not against grabs or throws. A variation known as Red Parry was introduced in Street Fighter III: Third Strike. This version of the parry is similar to a regular parry, except that it can only be done while blocking an attack, and the timing is much more strict than a regular parry. The Parry has also been used in Capcom Vs SNK 2, where, besides having the name Blocking it looks and functions the exact same as in Street Fighter III. When successful, a blue effect appears. Parry allows the character to block incoming attacks and make spectacular counterattacks. Check: The DC is the modified attack roll of the incoming blow. A successful Parry check means that the attack does not damage the parrying character. A character may only parry a number of attacks per round equal to the number of attacks per round available to the character. Special: If the parry is successful and the difference between the roll and the DC is ten points or greater, a counterattack occurs. A counterattack is a free attack made by the parrying character against the parried opponent. The first counterattack in a round is made with a full attack bonus and subsequent counterattacks are made at -5, -10, -15, and so on. Parry ist ein Tierischer Freund und ein Kanarienvogel, der aber aussieht wie ein Eisvogel. Calculation: Base Parry Value (BPV) - 1/2 Effective Encumbrance + Weapon Talent value +/- weapon modifier Parry is the basic blocking skill. The Parry skill has a chance of incrementally increasing every time it is used to block an attack. Parry is not skilled fastest by amount of damage parried, but by the greater number of attacks. It is reported that at 25 points in the Parry skill an opponent armed with a polearm will run out of stamina if the attackee blocks him with a shield, without potions on either side. Parry called Receiving Cancel(受け流し Ukenagashi) in the Japanese version, is a special attack reversal for Jin Kazama. The distinction between a parry is that parries do not inflict damage. To perform a parry, the player must input b+1+3 or b+2+4, timed with the enemy attack. A parry is an automatic response to an attack with a weapon. A parry's success is based on a point based stat-system. A successful parry avoids or mitigates damage done by a weapon whereas an unsuccessful parry will result in the full penalty for the weapon attack being applied. More briefly, if you miss your parry, you lose vitality and once your vitality reaches zero, you die and the game ends. Η ονομασία " " σχετίζεται ετυμολογικά με την λέξη "[[ ]]". Parry σημαίνει απόκρουση, και αφορά τις εχθρικές επιθέσεις σε μάχες σώμα με σώμα (Melee). Η πιθανότητα να αποκρούσετε τέτοιες (κοντινής απόστασης) επιθέσεις εξαρτάται από το Weapon Skill σας. Όσους περισσότερους πόντους ξοδέψετε σε αυτό το στατιστικό τόσο μεγαλύτερη και η πιθανότητα απόκρουσης. Parry is a special ability. When hit by a Melee Attack, this character takes no damage with a save of 11. __notoc__ <default><span style="font-weight:bold;">Parry</span></default> <format><span style="font-weight:bold;"></span></format> Mod.png Statistics Polarity Rarity Trading Tax 2,000 ‍ Dropped by Dropped by Transmutable Untransmutable Parry improves the chance to trigger a counterattack prompt on enemies in melee when blocking while channeling. Parry is a defensive attribute that affects a character's ability to decrease physical damage by using a weapon to parry the attack. A higher Parry decreases damage more. Templars, Gladiators and Chanters benefit most from high Parry, although it is helpful to all classes. This skill determines the success rate of an attempted block or parry. While a Shield is recommended for such a skill, it is by no means required, and as long as the Hero posesses the skill, he can parry even with a Dagger alone. Parrying is performed differently depending on the game: * In Quest for Glory I (EGA), press the Down arrow or 2 on the numeric keypad to block with the Shield or parry with the Dagger. * In Quest for Glory I (VGA), click on the Shield icon in the combat menu, or press 1 on the numeric keypad. * In Quest for Glory II, press 4, 5, or 6 on the numeric keypad to perform one of three types of parries. * In Quest for Glory III, click on the Shield icon in the combat menu, or press 3 on the numeric keypad. * In Quest for Glory IV, left-click or right-click on the Hero. Depending on the monster faced, he may attempt either a parry or dodge. Parry — автомобильный бренд в «Mafia Ⅱ». Прототипом бренда является бывшее подразделение корпорации «GM» по производству автобусов — «Yellow Coach Manufacturing Company». Professor Parry ist ein Mensch des 25. Jahrhunderts. Der Archäologe leitet eine Expedition zum Planeten Telos, wo er die Überreste der Cybermen-Zivilisation vermutet. Dabei gerät er ständig in Konflikte mit den Geldgebern der Expedition, Eric Klieg und Miss Kaftan. Als zwei Männer bei der Erforschung der Cybermen-Grabanlage ums Leben kommen, beschließt Parry die Expedition abzubrechen und zurück zur Erde zu fliegen. Doch das Raumschiff wurde von Toberman sabotiert, so dass die Gruppe bleiben muss. Kategorie:Doctor Who Personen Kategorie:Menschen (25. Jahrhundert) Kategorie:Archäologen Lord Admiral Parry was one of the Lords of the Admiralty at the time Hornblower was on lieutenant's half-pay during the Peace of Amiens. It was near the end of the Peace when Hornblower stayed up all night at the Long Rooms, a gaming establishment run by the Marquis de Sainte-Croix, to play whist with Lord Admiral Parry and Admiral Richard Lambert, who was Admiral at the Jamaica Station when Hornblower was lieutenant aboard HMS Renown. The morning after the whist all-nighter, Hornblower received a note from Parry that he was to be confirmed to the position of commander and is to appointed to the command of a Sloop of War. Hornblower remarked 'You see that sometimes it is profitable to play whist, in more ways than one.'
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