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  • Wraith is a type of monster in ADOM. It is an undead monster that has a chance to decrease the PC's Toughness upon damaging attacks. The PC should thus make sure to take them out quickly, and/or from a distance. They are often found along with other undead in the CoC Graveyard. As of 1.2.0, wraiths have the ability to pass through walls.
  • Little is known about Jovian vessels, save for their technical superiority.
  • Pegasus-Galaxie
  • The Wraith is a standard enemy that can be found in and. __TOC__ __NOEDITSECTION__
  • Stub Reason: Information Missing, please update Wraiths Nihilim Unit Regular Support Wraith
  • Wraith is an Atrax Wraith and a member of the Dark Hunters.
  • . They're Husks who've had their strength, speed, dexterity, and durability greatly augmented by powerful armor grafted to their bodies. Unlike the standard Husk that acts in a more feral behavior, Wraiths maintain a certain sentience to them and are capable of more advanced functions such as operating weaponry, commanding soldiers, and implementing advanced combat strategies and techniques.
  • Wraiths are ghosts that gave in to despair. They are seen in Ghost Story.
  • El Wraith es un vampiro,es una especie de vampiros que se alimentan de la "fuerza vital" de otros seres humanoides para la alimentación a través de ventosas en sus palmas. Incontables mundos en la galaxia Pegasus viven en constante temor de los Wraiths, que vuelven periódicamente a sacrificar sus rebaños humanos.
  • Wraith is a heavyweight robot which competed in the Series 8 pilot episode, although it withdrew prior to its first battle due to an internal fire. John Freeman, Wraith's captain, had previously competed in Series 3 with Armour Geddon.
  • The knight Tristan de Bois, slain in a duel with Uther, was reanimated by Nimueh. Seeking revenge on the king, he killed two Knights of Camelot in combat but he was finally destroyed when struck by Excalibur in his second duel against Uther (Excalibur). This sword was marked to be the only way to defeat the Wraith in the first place, since other magic used by Merlin had no effect on it.
  • These make up the bulk of the abyss armies and are the first wraiths you will encounter. They are just like the other first class of any other enemy and are easily dispatched. In the first abyss they come in small numbers until later when they start coming on as an army. In the later abysses they are accompanied by Undead Musketeers and Undead Commanders. They are summoned by an UndeadReaper.
  • Wraith weapons are a special variant of existing weapons only given out as rewards from various limited-time Events, Tactical Alerts, and Invasions. Wraith weapons feature a shiny dark-blue paint scheme with patterns of red bars and lines, and have improved stats over the original weapons. While any weapon is eligible for Wraith treatment, currently known Wraith weapons are derived from Grineer and Tenno designs.
  • The Wraith finds itself trapped between worlds, compelled to remain partly in the world of the living by some long-forgotten task, duty, or obsession. Deprived of rest, it becomes warped and vengeful and, in time, confused and lacking in proper mental faculties. Wraiths haunt tombs or ruins and will slay living creatures that disturb them.
  • A wraith is someone who has been killed yet lives on by some dark sorcery (necromancy or a Morgul-blade), or someone who died in darkness or serious dishonour.
  • Wraith is a dog-like creature created by Nest's father and later reprogammed by the Magic of Evelyn Freemark. It destroys the Father. Later it fuses with Nest, combining their magic in order to fight off Findo Gask..
  • Wraith is one of the secondary antagonists of the show. He is a Saurian warlock with a dry sense of humor.
  • "Come on, Doc, 1.21 gigawatts has nothing on me."
  • Wraith is the undead ghost of a wicked man who had been cursed. He believes that he can revive himself by draining the life-force of others, so he lurks in the shadows waiting for victims.
  • Wraiths are incorporeal creatures born of evil and darkness. In some cases, the grim silhouette of a wraith might appear armored or outfitted with weapons. This appearance does not affect the creature’s AC or combat abilities but only reflects the shape it had in life.
  • -Darxeth
  • Wraiths are an incredibly violent race, which populates by the infection and mutation of other species. They show aggression towards all species of animal, and hunger for flesh. Any contact with a Wraith can cause infection, which there is no known cure to. Those afflicted by the infection still exhibit signs of intelligence, but are driven mostly by their instinct to feed. They are characterized by their bruised skin and white eyes. They also age at 1.32 times the rate of an average member of their previous species.
  • Wraiths are said to be phantoms, which existed in Narnia, and were considered one of the White Witch's most loyal followers. They were summoned by the White Witch to be part of her army at the First Battle of Beruna, and were also present at the slaying of Aslan at the Stone Table. Nothing else is known about them, except that it's most likely that they were all killed during the war, or were hunted down into extinction afterwards.
  • Wraiths are a type of enemy in Fable: The Lost Chapters and Fable Anniversary. They are large skeletal creatures that resemble frozen Undead. They hold massive, bloody Greatmaces and are very difficult to defeat, even with the strongest of weapons. They are found mostly in Archon's Shrine and the Necropolis.
  • A Wraith, also known as a Qui Shen, is a soul sucker that condemns people by marking them with a talisman which means that it will hunt them down until it kills them.
  • The Wraiths are the most powerful warriors under the control of The Path. They number from 0 to 7, in descending order of strength.
  • The Wraith was an unnamed Pah-wraith, one of many, descended into normal space as an organic being in the 28th century. He led the Alliance, mostly as a figurehead, against the Federation during the Federation-Alliance War. (Star Trek: 001, Star Trek: Phoenix-X)
  • Wraith could refer to: * Warren Webb, the teleporting mutant known as Wraith. * The Wraith, an Imperial Strike Cruiser.
  • Wraith is an enemy appearing in Chrono Cross.
  • Wraiths are a weaker variety of Demon.
  • Wraith é uma raça. Wraiths, também conhecidos como Spectre, são criaturas que se parecem com um espiríto que morreram antigamente e "renasceram" em Netherealm como guerreirros Zumbis.
  • Gary Kennedy and his brother were shot down by criminals. He vowed to return from the dead to avenge his brother's death - and he did, becoming a ghost with the ability to be super strong when solid and fly or possess people as a ghost. He used his new ghostly powers to fight crime.
  • Kategorie:Tails234 Wraith´s sind Geister die im Schloss von Dark Luna im Nightmare Forest leben. Sie sehen auf den ersten Anblick ganz süß aus, doch wenn man ihnen den Rücken zukehrt (wenn es nicht Dark Luna ist) dann werden ihre Gesichter geisteskrank und töten/quälen denjenigen sicher gleich. Sie kichern auch oft und spielen sehr gerne. Ihr Lieblingsspiel ist ´´Seelenfangen´´. Sie kommen aber erst um Mitternacht und Tagsüber schlafen sie. Sie sind von Mitternacht Uhr bist 5 Uhr morgens wach.
  • Wraith is a Scottish dialectical word for "ghost," "spirit", see Ghosts in European culture. Wraith or The Wraith may also refer to:
  • Wraith is the name of a number of superheroes and villains in superhero fiction.
  • A Wraith is an level 2 unit belonging to the race and the faction of Undead. It is one of the two advancements of the Ghost, the other being the Shadow. It advances to the Spectre. Wraiths swap their arcane touch for unearthly swords which they use to drain the life from their enemies. Like Ghosts, they can unleash a powerful wail from a distance.
  • His powers and abilities are similar to that of a Kryptonian, though he isn't Kryptonian or Daxamite. His powers are also derived from the sun. ("Superman Unchained")
  • Wraith may refer to: * Wraith (Breath of Fire) * Wraith (Breath of Fire III)
  • Wraiths are often found in graveyards. They are known for the fact that by eating a fresh wraith corpse you gain a level. However, wraiths may also drain levels from you.
  • Wraith is a dark clan hedgehog who cursed Visor and turned him into a machine, he was also the one working with the people of Alpha Centauri to form an alliance with Plagiarius to attack earth, whether this will occur is unclear, wraith was considered cruel, unholy and vicious by many people that have survived to know him long enough, he has a strong friendship with Lyx, Theta and the Industryx, making him incredibly dangerous.
  • [[Category:Introduced in ]] Wraith is the ace associate, girlfriend, and later wife to Yeoman . She has the ability to phase through objects. She now lives in upstate New York with her husband and their two children.
  • A type of ghost * Unknown whether they are a distinct type or include several types. Sources: Revealed Mythologies, Sartar Companion
  • Wraiths are Undead monsters found in the Dungeons of Fate.
  • A Wraith, Spectre (sometimes spelled Specter), or Revenant, is a being who has previously died only to be resurrected as an inhuman warrior and/or an evil spirit. Wraiths are not to be confused with the Undead, who are best described as living corpses. These beings wield powers associated with the Netherrealm: shadows and darkness (Noob Saibot) and hellfire (Scorpion).
  • A Wraith is a spirit of unidentifiable origin and classification that appears as a floating grim reaper-like entity when it manifests in the mundane world. It has a different appearance in astral space; it appears as a black or dark gray colored cloud with a violet/ultraviolet emission in the center of it.
  • A wraith harmful spirit in which has magical capabilities. A wraiths only perpose is to wreak havoc amongst the living.
  • The Wraith is a unit for the Undead. Wraith can first be produced at level 1
  • Wraith is a villain in Mighty Ducks. He is a sorcerer who relies on his magic to do evil. He was voiced by the late Tony Jay.
  • A wraith is a type of supernatural creature that feeds on human brain fluids and can infect them with high doses of dopamine. One appeared as monster of the week in the episode Sam, Interrupted, in which a wraith was feeding on psychiatric asylum patients. In Mommy Dearest, Eve incorporated some wraith traits into her Jefferson Starship hybrid monsters.
  • The Wraith are intelligent aliens that dwell in the galactic north, just west of Polaris space. They are capable of surviving in a vacuum and can "tunnel" through hyperspace. Their bodies are formed especially for this. The Wraith seem to communicate telepathically, and can defend themselves by creating graviton beams. The more mature Wraith ( Youth and Adult) also have the ability to cloak. The Wraith homeworld is Hot'A'Tanius, a large gas giant located in a system several jumps to the north of Polaris space.
  • The Wraith is a terran space superiority fighter used extensively in the Koprulu sector.
  • Wraithové byli nepřátele známých Antiků. Wraithové byla rasa postavená nejvýše v potravním řetězci, vedli válku v soustavě Pegas proti antikům. Byli proslule známí způsobem svého krmení skrze svoje ruce. Krmení : Wraith ze své ruky vytáhne velké "bodláky" a zapíchne je do hrudníku svého oponenta, při krmení do těla posílá látku aby oběť ihned neumřela , při krmení oponent ztrácí svůj život až nakonec umře. -//-
  • Wraiths are Monsters from Maplestory. They are stronger versions of Jr. Wraiths. __TOC__
  • he is a cool blue and green stickman, teal and turquoise something like Teal or Terkoiz. He only appears in StickFighter along with Angry Faise and Joe Zombie but is hard to beat considering the fact that he has a big freaking sword which helps him win!
  • Wraith is a colour that pets can be painted. It was released when the plot Faeries Ruin was open.
  • Wraith is an Undead creature that was introduced in the Lowdown in Highport article/adventure by Thomas M. Reid in Dungeon #221. It was added as an alternative to the creature by the same name from the original adventure. [Du221:26]
  • The Wraith are the remains of the first Races Pan Gu created. Believed to be extinct as recently as a hundred years ago after being annihilated by a world-spanning flood, they've returned in a form best described as near-undead. They can be identified by the universally green eyes.
  • A Wraith, known as a shadow of Sulphur, is a powerful spawn of Sulphur that is created when dark energies reach an exceptionally high level. Feared throughout the land as a sign of Sulphur's return, an encounter with a Wraith on the Isle of Evil resulted in the death of Marona's parents as well as Ash eight years in the past.
  • A wraith is a ghost, the soul of a person who has died unfulfilled and now haunts the Shadowlands.
  • The Wraith is an undead enemy encountered in Shadowgate. It can be defeated by lobbing the Holy Torch at it.
  • Wraiths are incorporeal manifestations of living souls, possessing bodies constructed of aetheric matter, rather than flesh and bone. They live in the Astral Realm.
  • Wraith is a monster found in the expansion Manor of Ravens.
  • A Wraith is an undead enemy class in Dungeon Siege.
  • Wraiths are large insects that eat fruit, and often fly in large swarms. They have great physical strength despite their small size.
  • Wraith refers to a , apparition, or specter. Wraith is a Scottish word referring to ghost and originates around the 1500s.
  • A Wraith is a faceless minions of Lord Sparr that got stung by the Golden Wasp. They were once people, but they were stung and their minds were inslaved. It seems that Keeah's Harp might be able to reverse the sting if you haven't actually become a wraith, but after you are, it seems impossible to go back.
  • Wraith is a fictional character and Amalgam Comics superhero whose true debut was in JLX #1 (1996), though his (metafictional) Amalgam Universe debut is still unknown. He is a combination of DC Comics' Obsidian and Marvel Comics' Gambit.
  • The Wraith are a vampiric hive-based species that harvest the 'life-force' of other humanoid beings for nourishment through suckers on their right hand palm. Countless worlds in the Pegasus galaxy live in constant fear of the Wraith, who return periodically to cull their human herds. After taking their fill, the Wraith hibernate for centuries, watched over by Keepers, before they wake and feed again. On a few occasions the word "Wraith" means "the Wraith language" or "knowledge of the Wraith language", as when a character said "My Wraith is not good.".
  • Originally a Nivellian creation, the Wraith fighter has, in spite of its age, an excellent balance. Its high agility and its four primary weapon slots are worth noting.
  • The Wraith are a species of humanoid sapients native to the Pegasus Galaxy.
  • Sometimes witchers must put to rest ghosts who haunt the living. Wraiths appear near cemeteries or in homes they inhabited during their lives. They usually have no memories and are guided strictly by hatred towards the living. May they rest in peace. See also:
  • Wraiths are apparitions often found in swampy areas of Kryta. They often pop out of nowhere in the areas where Damned Clerics float around.
  • Undead warrior. Combat: 6 Hits: 60 Speed: 9 Damage: 10 Cold Armor:10 Resistance: 10 Resistant vs.: Cold Vulnerable vs: PiercingSlashingCrushing Cost: 75 Crystal Build Time: 35 Build Skill: -- Setup Points: 2 Army Points: 1 Ability: Drains XP from units it kills
  • WRAITH is a character seen in SOCOM: U.S. Navy SEALS Fireteam Bravo 2 and SOCOM: U.S. Navy SEALS Fireteam Bravo 3, he is also seen in SOCOM: Tactical Strike.
  • Wraiths are opportunistic hunters. They try to disorient their targets before attacking, and will try to escape when directly attacked.
  • A wraith was an undead creature born of evil and darkness, despising light and all living things. They could drain the life from living creatures, turning them into new wraiths upon death. Wraiths were powerless in natural sunlight, appearing as a sinister, spectral figure robed in darkness. They had no visual features or appendages, except for their glowing red eyes. Wraiths were very similar to specters.
  • Their presence brings a chilling sensation. Wraiths feed by drawing life from living creatures' body. Although they aren't killed, they like not the feel of cold iron, thus making swords a defense against them. Also, they don't like smoke. Wraiths are minor aspects of the Dread
  • The Wraith path is one of two paths of the first major branch in the undead mage tree. Wraiths have the disadvantage of being single target units. To make up for this, they have an extremely high initiative and an immunity to weapons. They do a lot more damage than the other branch, and they can still hit any unit. They make great front line tanks as they are immune to all "weapon" damage, even tho they are classified as casters (watch out for enemy mage units tho, since these guys can disappear as fast as a wallet in New York). Due to their high initiative and damage output, the Wraith is an excelent counter to other casters, killing them before any chance of retaliation.
  • The Scottish equivalent of a ghost, also thought to be associated with aquatic spirits.
  • I Wraith appaiono nei pressi dei cimiteri o nelle case abbandonate. Solitamente non hanno ricordi della loro vita passata ma sono guidati dall'odio nei confronti dei vivi. Vedi anche: * Wraith notturna * Wraith diurna * Sposa
  • Wraith är en vampyriska Hive-baserad art som skörda "livskraft" av andra människoliknande varelser för att få näring genom rotskott på högra handflata. I episoden där Guide först dök upp, verkar det han utfodrar på två Genii soldattorp med båda händerna, vilket motsäger påståendet om dem bara kunna mata med en hand. Men han matar bara på en, medan återhållande den andra och tvinga honom att titta på. Otaliga världar i Pegasus galaxen lever i ständig rädsla för Wraith, som återvänder regelbundet för att culling sina mänskliga besättningar. Efter att ha tagit sig mätta, Wraith övervintra i århundraden, övervakade av Keeper, innan de vaknar och foder igen.
  • Race: undead Alignment: chaotic evil Armor class: 13 Hit points: 32 Attack bonus: +2 Damage: 1d4 piercing-slashing damage (critical: 20/x2) Hit dice (level): 5 Challenge rating: 5 Size: medium Turn resistance: +2Damage reduction: 5/+1 Trained skills:(‡) hide (14), listen (16), search (12), spot (16) Feats: alertness, darkvision, weapon proficiency (creature)
  • Homeworld: Home Galaxy: The Pegasus Galaxy Home System: Unknown Current Population: Unkown atleast the many millions Primary Language: Telepathy, Wraith Fur/Skin Tone: green/blue/white Major Planets: ? Affiliation: New Order Current GATO Status: Rival Power
  • Wraith is a Saurian warlock and one of Lord Dragaunus' henchmen in Disney's The Mighty Ducks.
  • I Wraith sono una razza dell'universo fantascientifico di Stargate Atlantis. Sono noti per aver sconfitto gli Antichi nel 10000 a.C., e per essere tutt'ora uno dei peggiori nemici di Stargate.
  • WRAITH is a very serious woman, who has a chip on her shoulder and always tries to either be in the air, or arranging to be in the air. She flies attack jets for GI Joe with considerable skill. She’s considered one of the 'rocks' of the Joes for her serious nature. People, especially the pranksters, try to get her to lighten up but it’s not an easy thing to do. Her unofficial codename was Ice Queen for the first year in the force, but then, her competence was proven and they forgot about how cold she was. Now she is accepted as she is, but still her teammates wish she'd lighten up a bit.
  • Many transparent spirits lost on the surface of Isle of the Dead. Colin Farwalker lost his life in the Desert of the Realm of Eldritch becoming a desert wraith.
  • The Wraith(レイスReisu) are a race native to Aetha. They are aligned with Chaos.
  • The Wraith is a ghost that appears exclusively for the Ghostbusters: The Video Game (Stylized Portable Versions). For strategy on defeating it, go to Sewers Mission.
  • Necromancer undead form, based on spiritual spell damage.
  • The Wraith is a neutral monster in League of Legends. It can be found with two on Twisted Treeline.
  • A powerful level 12 creature on par with the strength of a Sea Serpent. Moves as fast as a Fire Elemental, yet has the defense of turtle. It can be found in the dungeon of the crypt of Mirith on the last level (second). Sometimes it drops locked chests. Loot TBD.
  • An even more terrifying form of the Spectre is the Wraith. Wraiths can use their viciously sharp scythes to rip a shred from the fabric of time itself, letting them warp around their hapless victims in the blink of an eye. The Spectres with the most hatred for humanity become Wraiths: scythe-wielding ghost lieutenants who orchestrate evil like a maestro conducts a symphony. To face one brings on deathly chills, seemingly emanating from the Grim Reaper himself. Wraiths are truer reflections of their human origin, fueling their powers through hatred and malice. Their immense strength makes them formidable opponents, and only the powerful can stand their ground against them.
  • They were designed to be a high speed fighter/bomber that were also able to transport Infiltrators behind enemy lines. Wraiths were equipped with shadow devices, allowing them to evade most forms of detection and succeed in battles against their enemy, namely the Invid. Though the shadow dimensional field made them invisible to Invid sensors, these Haydonite craft could still be detected in the visible spectrum which made them easily identifiable. As such, they were not well suited for conventional warfare.
  • Wraith is a secret agent from Mithril working for the Intelligence division. A master of disguise, she's been assigned to protect Kaname Chidori, as a backup bodyguard to Sousuke. Near the end of The Second Raid, it's revealed she's actually a woman. The light novels mention she's from North Korea and has been in Russia for some time. Her true name is unknown.
  • A Wraith is a ghost-like entity that typically serves a Liche. Following death, the soul of a person is placed within the same object that houses the soul of a Liche, granting the Wraith similar powers but enslaving them to their master's will. Wraiths lack the ability to manifest themselves physically, but can influence their surroundings and possess living beings. The closer the soul of a Wraith is to its mind, the greater their ability to focus. Seperated from its mind, Wraiths become increasingly wild and unpredictable.
  • Wraiths are spirit-beings who are similar to ghosts, banshees, and shades in that they are the spectral remains of a once-living person. Wraiths appear to be of either elven or human origin most of the time. Some trolls in Zul'Gurub and the Temple of Atal'Hakkar manifest as wraiths before they die. Wraiths appear as translucent shapes with a roughly humanoid shape, although notably missing legs, and chains binding them to this life. Wraiths speak the languages they did in life. (MoM 150) They are typically either bluish or purple, and when they are killed, all that is left is a small orb.
  • During the Age of Dragons, the gods battled across creation. They fought over land and souls, until Dagda enforced the Compact. The Compact established rules for the relations between the angels, including providence over the souls of the living. When a person dies, regardless of race, his soul is brought to the vault of the deity he served in life, knowingly or not.
  • Les Wraiths sont des créatures pacifiques vertes pâles, parfois bleus (pour les femelles) qui se nourrissent des forces vitales des humains pour ne pas vieillir ni mourir (au contraire de l'humain qui sera vidé de ses forces).Pour faire celà, ils ont une méthode super simple: Ils apposent délicatement leur main droite sur leur victim...euh...sur le généreux donneur de forces vitales et lui prennent délicatement toutes ses forces vitales à l'aide d'une bouche pleine de petites dents pointues située au centre de la main droite.La famille du donneur, qui est très triste d'avoir perdu un proche, est remerciée en se faisant offrir un des lits super chaud appelé "cocon", qui sont situés partout sur les vaisseaux des Wraiths (et surtout sur les vaisseaux ravitailleurs...euh...pardon, je voulais d
  • Wraiths usually haunt a particular spot, thought to be their grave, because it contains some valuable goods (such as gold) they can't leave behind, and therefore, are confined to it. Wraiths were brigands or thieves during their lifetime, and their own greed fuels their very existence. Wraiths have the ability to drain the life out of any living creature (including the Hero) which does not have some form of magical protection, therefore defeating them without it is nearly impossible. The deadliest of them is the Master Wraith.
  • Wraiths are one of the most feared members of the . It belongs to the same family as the Haunter Genus (Ghosts, Phantoms, Shades, and Poltergeists) but is part of a seprate and larger genus (Death Omens). They evolved from a cult of ghosts who worshiped the Grim Reaper. He increased their power so that they would hunt souls for him. Wraiths use only scythes for weapons. Covens tend to have only one member out hunting at a time Their skill with scythes is great and terrible. It is the only weapon they use, not that they need anything else..
  • Wraith is a 2001 American Supernatural Slasher Horror film written and directed by Richard Kelly starring Albert Brooks, Chris Pratt, Rachael Leigh Cook, Andrew Rannells, Anthony Mackie, Stana Katic, Nina Repeta, Taryn Manning, Omar Sy, Justin Randall Timberlake and Matt Frewer. The film was made under a budget of $17 Million and grossed approximately $1,2768 million in its opening weekend making it an enormous financial success. It received praise from critics and audiences for its take on the haunted house horror film, teenage slasher film and psychological suspense thriller.
  • Captain Zora also known as Wraith, was the second-in-command and the infiltration and assassination specialist of Havoc Squad. She was stationed on Ord Mantell until she defected to the Sith Empire together with the rest of the squad (excluding the Trooper). According to General Garza, Wraith's locaiton was supposedly confirmed aboard a ship commanded by Harron Tavus, where she had stowed a captive senator as bait in order to trap the Trooper. She left the ship shortly before the Trooper's arrival.
  • The Wraith is a monster in Doom 3 and its expansion packs. Wraiths are limited to melee attacks with their falx-like arms, and run forward to attack the player. They possess a so-called "teleportation" ability, disappearing for a few seconds before reappearing several feet ahead of their previous position. It can be easily mistaken for an Imp while it's being summoned. Unlike an Imp, Wraiths are hunched over and present a lower, wider target profile. Furthermore, Wraiths have only two eyes and a set of mandible-like jaws, and look more like a bat than a human.
  • Wraith is the 10th alien Len 10 changes to. He is a Shadwite from Anur Phaetos. Shadwites are currently a servant species of the Ectonurites. In the last 50 years there has been 38 civil wars between the Shadwites and Ectonurites. The Ectonurites have won the last 4. Shadwites are shadowy creatures that look like Ectonurites, only they always have a shadow no matter how invisible they are. Shadwites have two eyes and sunlight does not hurt them. Their main weakness is that they need to have at least a little sunlight every 24 hours. The planet Anur Phaetos north pole has light. This is where the Shadwites live. They do not have a second skin. Shadwites can live in the dark but only for 24 hours. Shadwites look identical to Ectonurites without their second skin. Shadwites are the second mos
  • The Wraith is a Hard Mode monster that was introduced in the 1.1 update. This mob is not solid and can therefore pass through blocks. They will appear after the Wall of Flesh is defeated. Wraiths will also be summoned upon the destruction of a Demon Altar. For every Demon altar destroyed, 1-3 wraiths will spawn. The Wraith, like other creatures able to pass through blocks, can be damaged through walls with any melee weapon, as well as by spells such as the Vilethorn while they are still inside a wall. Once a Wraith is killed, it will not leave behind any remains.
  • Les Wraiths sont les ennemis de toute l'Humanité car elle est leur seule source de nourriture. Il semblerait que les Wraiths se nourrissaient aussi sur les Anciens avant que ceux-ci ne quittent la galaxie de Pégase. Les Wraiths ont une conscience et sont intelligents. Ils pensent être supérieurs aux Humains qu'ils ne voient que comme du bétail (cette situation est similaire à celle des Goa'uld qui utilisent les Humains comme des hôtes dans Stargate SG-1). Ils sont nés dans la galaxie de Pégase. Leur technologie est supérieure à celle des Humains, elle est néanmoins moins avancée que celle des Anciens.
  • The Wraith are a vampiric, hive-based species that harvest the 'life-force' of other humanoid beings for nourishment through suckers on their palms. Countless worlds in the Pegasus Galaxy live in constant fear of the Wraith, who return periodically to cull their human herds. Ten-thousand years ago, the Ancients (then known as "Lanteans") attempted to defeat the alien menace in a titanic war, but were eventually overrun by their foe's superior numbers and bloodthirsty resolve, forcing them to flee back to Earth with their civilization in tatters. As no other power was capable of opposing them without the assistance of the Ancients, the Wraith came to dominate the entire galaxy, and until the arrival of the Atlantis Expedition, it seemed that all hope of ending the horrific cycle of death wa
  • Wraith, real name Victoria Allen, is a former Whateley student. She apparently has the ability to make fairly large things intangible. She took part of the Class of 2007 Senior Legacy and graduated in the honor roll.
  • Wraiths are Terran star fighters used to engage or escort larger capital ships to and from battles. During the Great and Brood Wars, they proved vital in early reconnaissance missions through the use of cloaking devices before enemy forces could develop and field detectors. While suited best for anti-air combat, Wraiths used burst laser arrays to strafe enemy ground targets. Special abilities: * Cloaking Field - unit can cloak. It can still attack while cloaked
  • Brief History:[Wraith] is an military that has recently established in Mizithra, 10k is what we currently possess of the sim, We are looking for recruits..we are following our own guidelines...Frostbane Tyran is our leader. We are growing at an incredibly fast rate. As we gain more history, i will edit this post. From the heavens above, wraith deployed from the sky and landed on the Mountain of Mizithra, The base has been established, apparently we are safe, I dont think we are. Construction is proceeding nicely, our frostfire thrower is ready for combat, and we have official armor. Now let fate decide our future. For [Wraith] Brothers! URA.
owl:sameAs
Movies
  • 10005
Level
  • 1
  • 5
  • 6
  • 16
  • 17
  • 45
  • 77
  • 112
Season
  • 59
Appeared
Main Character
  • John Wraith; John Wraith 005.jpg
Alignment
Attack
  • 1
  • 8
Goal
  • To destroy the Mighty Ducks
veteranlife
  • 1517
regularlife
  • 740
regulararmor
  • 350
elitearmor
  • 1014
veteranarmor
  • 724
elitelife
  • 2127
veterandamage
  • +
  • as weapon
eliteexp
  • 3554560
regularexp
  • 13885
elitedamage
  • +
  • as weapon
regulardamage
  • +
  • as weapon
veteranexp
  • 138850
specialnotes
  • * Gravestones and skeletal remains can be found in Crypts, Graveyards , Pits , and randomly in the dungeon . * They are weak to magic damage which could be a huge advantage to the player.
dcterms:subject
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Tips
  • However, Gnoll shamans, Dwarf warlocks, and Evil eyes can effectively hit Wraiths with their magic attacks. * To avoid Wraiths, walk to the space where the remains are so that your Hero/ine is on top of it but hasn’t interacted with it. Because your Hero/ine is on top of the remains, it can’t spawn, and your Hero/ine can collect the item. : Doing this will cost your Hero/ine a massive amount of HP!
  • * By exiting the room and waiting behind the then-closed door, your Hero/ine will perform a surprise attack that will instantly vanquish the Wraith.
  • As the other Wraiths are waiting behind the first one, they see your Hero/ine and immediately take the place of the vanquished Wraith without letting the door close. Your Hero/ine no longer can perform a surprise attack here, so your Hero/ine will have to retreat behind another door and repeat the surprise attack. ** A Scroll of Lullaby can put Wraiths to sleep allowing for a surprise attack. * Prior to raiding a tomb, it is recommended to position your Hero/ine beside a wall, a statue, or the corner of the room as wraiths will only be spawned cardinally over the free cells around your Hero/ine. This will decrease the amount of Wraiths your Hero/ine will have to face to 3 or lower. ** Carefully placed sheep from a Wand of Flock can prevent them from spawning around gravestones. * Use the fastest or most magical weapon you have, regardless of the damage it does. Wraiths only have 1 HP so any successful hit vanquishes them. ** Prior to raiding a tomb, it is recommended to have a Battle Wand ready in order to effectively vanquish Wraiths.
  • Wands will never miss, so every shot will vanquish one Wraith; Mages have an advantage in combating Wraiths due to having the Wand of Magic Missile at the start. Using a Wand of Lightning will sometimes vanquish all adjacent Wraiths with one zap, but it can also do damage to your Hero/ine. ** You can also use harmful potions such as a Potion of Toxic Gas or a Potion of Liquid Flame to effectively vanquish Wraiths. ** A Scroll of Psionic Blast can also vanquish Wraiths. ** If desperate, vegetation or a door can be set on fire with a Seed of Firebloom or a Wand of Firebolt. Any Wraith floating over a burning tile will be vanquished.
  • However, Wraiths float over plants, so the Firebloom plant will have to be triggered manually. * Dreamweed plants can be triggered to release confusion gas, inflicting the Vertigo debuff and causing the Wraiths to disperse. * Using a Wand of Amok to force other enemies to fight Wraiths is usually ineffective, as even other Wraiths cannot hit another Wraith any better than the Hero/ine can.
Ice
  • 0
Row 9 info
allianser
  • *Wraith allians *Atlantis Expeditionen
pianeta
  • Sconosciuta
Prof
Planeta
  • Desconocido
WCTraits
  • Insubstantiality
Row 8 info
BaseOfOperations
  • New York, New Hampton
subteams
  • None
Factions
Especie
  • Híbrida
Row 4 info
  • 2
  • 7
  • 12
  • 25
  • Dark Magic
  • Paul Devlln
undead
  • 1
Drops
Unique
  • No
spawntime
  • 95.0
Row 10 title
  • Icon
  • Voice
Corpse
  • Eating a wraith can increase the PC's Toughness by 1; this is not guaranteed to occur, and does not tend to occur once the PC's Toughness reaches 25 or more. Eating wraiths is also a chaotic act.
sapience
  • Sapient
Row 7 title
  • Alignment
  • Allegiance
  • Handling
Prima
Will
  • 6
  • 15
Fort
  • 1
Behavior
  • Wraiths only spawn from Tombs and Skeletal remains/Hero's remains when they're disturbed by the Hero/ine. Wraiths from crypts will spawn in the four cells cardinally beside you. However, if there is a wall or statue beside you, then a Wraith will not spawn there. Wraiths will begin to attack the turn after they are spawned, giving the Hero/ine a chance to blink, teleport away, or to make a hasty retreat. Wraiths have a very high dodge, so it is very rare for Wraiths to get hit by melee attacks; it is advised to use other tactics .
Upgrades
  • 3
MATK
  • 42
Enemy name
  • Wraith
stepartist
Row 1 info
Seiyū
Reflex
  • 4
  • 18
pdr
  • 10
Lightning
  • 0
songrelease
  • 2009-01-15
Row 8 title
  • Family
  • Price
  • Advances from:
KB
  • 300
  • 1500
Fortitude
  • 17
DEX
  • 16
  • 18
  • -
mel
  • 75
  • 105
  • ?
MagicRes
  • Medium
Razza
  • Wraith
Dislikes
  • Chameleon's antics, Siege's aggressiveness, Dragaunus' comments
Row 4 title
  • Movement
  • Weapons
  • Jump
  • Created by
  • Cargo Hold
  • Secondary weapons
feats
Row 9 title
  • Allies
  • Advances to:
IsHostile
  • Yes
Tactics
  • Disappearing twice then reappearing behind and performing three swing attacks.
  • The suffering experienced by a wraith makes the wounds it inflicts more painful
  • The suffering experienced by a wraith makes the wounds it inflicts more painful
AttackType
  • Ranged
framträdande
DPS
  • 112.670000
holy
  • 3
Specie
  • Wraith
SPEC
  • Reaper
  • : +3
  • : +1
  • : +2
  • : Doom
  • : Death Cry
notecount
  • 2040
Monster Memory
  • The wraith is an undead, that often manifests itself as a cloud. They are vaporous and chilly to the touch. Often two glowing red eyes can be seen inside the cloud, staring at their unfortunate victim. The wraith thrives on the energy of the living. A person killed by a wraith often, but not always, becomes a wraith himself.
Physical
  • 0
pmos
  • Fixed Wing Pilot
Row 2 info
  • 3
  • 38
  • 65
  • Male
  • ---
  • Mystery Men #27
Row 6 info
  • 2
  • 9
  • Evil
  • 10.0
nps
  • 1
Arcana
  • Devil
Alchemy
KPL
  • Unknown
Ursprung
Initiative
  • +10
individuals
Row 1 title
  • Armor
  • Race
  • Type
  • Types
  • First Appearance
  • Real Name
Poison
  • 0
Stamina
  • 8
SeeInvis
  • No
Row 5 info
  • 0
  • 5
  • 100
  • Magic Staff
Normal
  • Lucky Bag
  • Ohnusa
mad
  • 231
  • 1200
str
  • 4
  • 10
  • 12
altmode
  • Lamborghini Aventador
songlength
  • 155.0
Row 2 title
  • Gender
  • Cost
  • First Appearance
  • Cargo hold
  • Remove
  • Weapons systems
minions
SeeInDark
  • Yes
CHA
  • 15
Row 6 title
  • Equipment
  • Guard
  • Alignment
  • Level
ATK
  • 52
  • 56
alignment5e
Ras
  • Wraith
Resistances
  • Cold, Sleep, Poison, Stoning
TEC
  • 15
Sprite
LCK
  • 11
MDEF
  • 43
robot name
  • Wraith
levelnumber
  • 2094
type4e
mdd
  • 180
  • 1000
smos
  • Stealth Flight Tactics
Row 10 info
Agl
  • 12
susceptibility
Row 5 title
  • Equipment
  • Turrets
  • XP
  • Steal
mdr
  • 10
Quest
Row 3 info
  • 4
  • 25
  • 50
  • 210
  • Saurian
  • Fox Features Syndicate
Row 3 title
  • Armor
  • Race
  • Move
  • HP
  • Original Publisher
  • Primary weapons
språk
Immunity
  • Avvelenamento
  • Bleeding
  • Sanguinamento
  • Poisoning
  • Immune to blinding and bleeding attempts; they are fearless and immune to poison, pain and knockdown attempts
  • Physical attacks .
  • Immuni all'accecamento e al sanguinamento. Immuni alla paura, al veleno, al dolore e ai tentativi di atterramento
LV
  • 16
create
  • *By 2485 **By 2490 **By 2500
resref
  • nw_wraith
Loot
Row 7 info
pdd
  • 180
  • 1000
Wis
  • 10
  • 14
DMG
  • 8
filerelease
  • 2013-11-07
senses
  • perception +2, Darkvision
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Homeland
VI
  • 13
Gold
  • 70
Birthplace
  • Houston, Texas
  • Unknown, probably France
Creators
Category
Found
  • *Enpro Plant *Communications Transfer *Communications *CPU Complex *Main Server Bank *Site 3 *Caverns Area 1 *Caverns Area 2 *Erebus Labs *Phobos Labs Sector 3 *Phobos Labs Sector 1 (revisited) *Hell (RoE) *Enpro Sector 1 *Enpro Sector 2
Realm
T
  • 4
Range
  • Short Range
Defense
  • 1
Special
  • *Toughness draining melee attack *Sometimes shrugs off bolts and other resistible magic *Can pass through walls and doors *Undead abilities **Cannot be sacrificed **Immune to death rays, stunning, blindness, confusion, paralysis, and poison **Immune to telepathic mindcraft
Box Title
  • Wraith
  • Dark Avatar
govt
  • 28
  • None; sovereign hive ships govern their own crews and allies ', unknown unified government '
Voice
Alliances
Appearances
px
  • 270
AB
  • +2
Movement
  • Fast
Nombre
  • Wraith
Element
  • Undead
Challenge
  • 5
Water
  • 60
Games
alliance color
  • background:#ffc0c0
Row
  • Member of the Intelligence Department Mithril
Faction
GP
  • 230
Eyes
  • Glowing
Full Name
  • Unknown
Album
  • Your Roots Aren't Showing
Expansion
Branch
Origin
Skills
  • Spot
  • Hide
  • Search
  • Listen
  • Stealth +11
  • Resistance: Fire
  • Immunity: Physical Effects
  • Immunity: Poison
  • Resistance: Electricity
  • Resistance: Ice
Last
  • "New York City Serenade"
Age
  • Unknown
Speed
  • 0
  • 4
  • 5
  • 12
  • 15
  • 140
Page
  • 281
WP
  • 18
Series
  • 8
Armor
  • 15
Weapon
Status
  • Common
  • Deceased
  • Active
  • Lever
  • Extant
Tier
  • 1
  • 2
  • 3
I
  • 30
  • 20120
Appearance
  • Shadows of the Master
  • "Rising"
  • Slender anthropomorphic Grim Reaper-like Saurian, blue cape, holds a staff
Affiliation
Cat
  • 7
First Appearance
Fire
  • 0
team members
  • John Freeman
  • Chris Freeman
Role
Habitat
DE
  • Gespenst
Attributes
  • A monster that takes less damage from physical attacks.
Hair
  • None
Difficulty
  • 8
  • 81
DR
  • 5
Actor
  • N/A
  • Various
Name
  • Wraith
  • Wraith
  • Wraith
  • "Wraith"
  • Ghostform
Rare
  • Magnus Card
  • Magnara Card
MP
  • 100
  • 450
  • 600
  • 1214
  • 3000
  • ?
skincolor
  • Varies
comic color
  • background:#c0c0c0
Genre
  • Breakcore
Type
  • Undead
  • Undead
  • None
  • Humanoid
  • OC
  • Humanoid, Undead
  • Aerospace fighter
Personality
  • Gloomy, Wise
  • Pessimistic, glum, mournful, gloomy, cunning
ImgSize
  • 200
occurrence
  • Battlefields
  • Catacombs
  • Crypts
  • Campi di battaglia
  • I Wraiths infestano i luoghi dove sono morti o sono sepolti; sono spettri che non appartengono a questo mondo; talvolta vengono convocati dalla magia, ma più frequentemente degli affari inconclusi li trattengono in questo mondo.
  • Catacombe
  • Cripte
  • Can appear near cemetaries, haunting recent battlefields, or other scenes of violent death or protracted suffering.
  • Wraiths haunt the places where they died or were buried; they are specters which do not belong in this world; sometimes they are summoned by magic, but more frequently unfinished business makes them linger in our world
Languages
Align
  • -6
Traits
Frequency
  • Rare
DOB
  • 1975
Caption
  • A short range defensive Hero
  • Wraith in the pits
First
  • "Broken"
VA
Function
  • Electronic Warfare
AG
  • 12
Abilities
  • 345600.0
CPU
  • 55
S
  • 3
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Render
  • Wraith.png
etc
moveSpeed
  • 350
other entries
  • Armour Geddon
alleanze precedenti
  • Nessuna
RevisedAppearance
  • Wild Cards
type5e
origin4e
  • Shadow
Fel
  • -
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Shows
  • Mighty Ducks
exp
  • 25
  • 90
  • 134
  • 1350
  • 1709
con
  • 10
  • 17
Language
  • Varies
Reference
Uses
  • Serving the King of Tier
Character Name
  • Wraith
Members
Aliases
  • Gambit
  • Ghost Girl, Wraith
Alternate
  • 7642
  • Vindicator; Vindicator-.png
fgcolor
  • 0
  • black
Keywords
  • undead
W
  • 11
  • 200
dist
  • Telepathy, advanced healing abilities, need for "lifeforce"
  • *Telepati *Avancerad helande förmåga *Behovet av "livskraft"
  • Telepathy, advanced healing abilities, need for human "lifeforce"
Lu
  • 11
Weight
  • 0
imagewidth
  • 150
  • 200
  • 250
Squad
  • 4
Allies
Profile
  • Spirit of the dead with a grudge. Seen as a hooded skeleton.
  • Spirit of the restless dead in the form of a hooded skeleton.
Items
  • ghostly items
Alias
  • None
  • Wraith
ST
  • 12
tr
  • +2
cr
  • 5
Base
  • Small
Training
  • Unknown
Environment
  • Any
Height
  • Varies
Species
Title
  • Wraith
ATT
  • 8
immagine
mr
  • 15
HD
  • 5
Use
A
  • 2
  • left
DEF
  • 5
  • 55
  • 58
  • 2500
  • ?
Weapons
  • Crusher with harpoons
  • His staff and fire balls
PlaceOfBirth
  • New York, USA
col
  • 2
XP
  • 200
  • 280
Icon
Skill
  • 7
  • Maha Magna Mudo Possession
  • Mamagna Mudo Possession
Rank
  • O-3 - Captian
Ru
  • Призрак
Enemies
Image size
  • 225
Citizenship
  • Citizen of the United States
Class
AC
  • 4
  • 6
  • 13
  • 19
Allegiance
  • Sith Empire
LastAppearance
  • The Hungry Isle
WS
  • 17
BGCOLOR
  • 9900
Note
  • As a wraith, you gain all the protection and powers had by all incorporeal undead. You become more adept at the manipulation the spirit, increasing damage you do with spiritual spells by 25%. You also take 12% less damage from all attacks as well as gaining eternal breath, the power of levitation and the ability to see through invisibility.
Real Name
  • Todd LeBeau
Description
  • Slow Ranged Magic Attack
  • Wraith is a type of monster in ADOM. It is an undead monster that has a chance to decrease the PC's Toughness upon damaging attacks. The PC should thus make sure to take them out quickly, and/or from a distance. They are often found along with other undead in the CoC Graveyard. As of 1.2.0, wraiths have the ability to pass through walls.
Specialty
  • Sabotage
Color
  • gray
  • unknown
  • #873A6B
Resist
  • 10
cl
  • 18
Powers
  • Strength
  • Hypnotic charm,
  • Master with a staff.
  • Skilled hand-to-hand combatant and strategist,
  • superhuman acrobat,
  • Merge his body with his own shadow, giving him enhanced strength and vitality. As a shadow, he can fly, as well as envelop enemies, showing them their dark side. Ability to charge matter with explosive bio-kinetic energy,
Lang
Distinctions
  • Undead
  • Intangible, can spawn specters, immune to negative energy
Symbol
  • G
Musician
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plural
  • Wraiths
ma
  • 1
Image
  • Wraith.png
  • Wraith2752.jpg
Affiliations
ld
  • 18
SP
  • 5.800000
  • ?
Stats
  • Level: 1, DV: 20, PV: 0, Hits: 25, Attacks: 1, Speed: 100.
Others
  • Sean Dolan (Earth-616)
  • Todd LeBeau (Earth-9602)
  • Brian DeWolff; Brian DeWolff from Official Handbook of the Marvel Universe Master Edition Vol 1 30 0001.jpg
  • Wraith(Wolf); Wraith from Savage Sword of Conan Vol 1 8 0001.jpg
  • Everwraith; Everwraith from Sunfire and Big Hero Six Vol 1 1 0001.jpg
  • Hector Rendoza; Hector Rendoza .png
  • Zak-Del; Annihilation Conquest - Wraith Vol 1 1 Textless.jpg
Dark
  • 2
Universe
  • Maplestory
Character
  • Wraith
Profession
  • Soul Sucker
int
  • 6
  • 14
  • 18
Imagen
  • 300
Attacks
  • 86400.0
Planets
part4 dropr
  • Ghetz's Shirt
part4 atk
  • 47
part4 stelc
  • Capsule
part4 stelr
  • FreeFall
part4 innt
  • Black
part4 dropc
  • HellSoul
part4 matk
  • 10
HairColor
  • Varies
Occupation
  • Dragaunus' right-hand man
  • Hateful Pest
  • NYPL librarian, thief
BS
  • 0
ES
  • Espectro
Debut
  • unknown , JLX #1
Family
  • Leviathans
  • Monsters
  • Eve †
HP
  • 15
  • 32
  • 50
  • 53
  • 128
  • 130
  • 1186
  • 2160
  • 2400
  • 4800
  • 89000
  • ?
Subtype
  • incorporeal
appears
  • Pre-Deliverance game
Films
  • Mighty Ducks Movie: The First Face-Off
Friends
Skin
  • None
Damage
  • 86400.0
Image File
  • 200
Gender
  • Female
  • Male
Health
  • 5
  • 6
  • 7
  • 8
Race
Bio
  • Wraiths are responsible for long range attacks. The Damage of Wraith units increases every time an allied unit dies. This effect can be maximized when commanding lots of units.
Experience
  • 123
Art
  • Människa/Iratus bug hybrid
RealName
  • Charles Halifax
  • Heather O'Leary
  • Jennifer Maloy
Danger
  • Medium threat
Vision
Source
scroll
  • x
ImageText
  • Wraith
Variations
Quote
  • "Let's roast them!"
  • "That 'simple piece' of aluminum oxide has a very complicated alarm system."
Hull
  • Wraith
Publisher
Date of Birth
  • Unknown
M
  • 4
Governo
  • Sistema di tipo feudale, governati da una regina
MI
  • 0
  • 1
  • 2
Crew
  • 1
subspecies
  • Jr. Wraith, Shade
pad
  • 221
  • 1200
Creator
  • John J. Miller
C
  • The Wraith attacks Regina.
Nationality
  • North Korean
Location
Size
  • 200
  • Large
  • Medium
  • medium
Strategy
  • Defensive
wikipage disambiguates
alleanze
  • Durante la guerra civile, alcune fazioni si alleano con gli umani
powergrid
  • 250
launchers
  • 1
DX
  • 15
dominions
  • Wraith-world, Dead Marshes, Mordor , Dol Guldur, other parts of Middle-earth
medslots
  • 5
loslots
  • 2
restype
  • ghost
hislots
  • 4
Turrets
  • 2
Vit
  • 13
Immune
regering
  • 24
Spawn
  • "spawn monster_demon_wraith"
calibration
  • 400
mreg
  • 2
  • 3
  • ?
genocidable
  • Yes
resistances conveyed
nutr
  • 0
graderank
  • Classified
challenge5e
  • 5
size5e
  • Medium
part1 dropr
  • HellSoul
part2 stelc
  • Copper
part1 mdef
  • 0
part2 dropc
  • Leather
part2 hp
  • 200
part2 immune
  • n/a
part2 innt
  • Black
part2 absorbs
  • n/a
part1 absorbs
  • n/a
part1 hp
  • 198
part1 stelc
  • Power Glove
part1 dropc
  • Leather
part2 def
  • 0
part1 stelr
  • Heal
part2 name
  • Shadow Forest
part2 matk
  • 10
part2 mdef
  • 0
part1 atk
  • 27
part1 def
  • 0
part1 matk
  • 10
part1 innt
  • Black
part2 stelr
  • GravityBlow
part1 name
  • S.S. Invincible
part2 atk
  • 25
part2 dropr
  • GravityBlow
part1 immune
  • n/a
part4 hp
  • 400
part4 mdef
  • 6
part4 def
  • 30
part4 absorbs
  • n/a
part4 name
  • Shadow Forest
part4 immune
  • n/a
ran
  • ?
  • ~
4e
  • 250
rdis
  • ?
  • ~
Atk Speed
  • 1.5
respawntime
  • 75.0
magicresist
  • 0
part3 stelc
  • Heal
part3 immune
  • n/a
part3 stelr
  • Nostrum
part3 atk
  • 27
part3 matk
  • 10
part3 def
  • 0
part3 absorbs
  • n/a
part3 name
  • Hydra Marshes
part3 dropr
  • GravityBlow
part3 mdef
  • 0
part3 hp
  • 210
part3 innt
  • Black
part3 dropc
  • Leather
abstract
  • Wraith is a type of monster in ADOM. It is an undead monster that has a chance to decrease the PC's Toughness upon damaging attacks. The PC should thus make sure to take them out quickly, and/or from a distance. They are often found along with other undead in the CoC Graveyard. As of 1.2.0, wraiths have the ability to pass through walls.
  • Little is known about Jovian vessels, save for their technical superiority.
  • Pegasus-Galaxie
  • The Wraith is a standard enemy that can be found in and. __TOC__ __NOEDITSECTION__
  • Stub Reason: Information Missing, please update Wraiths Nihilim Unit Regular Support Wraith
  • Wraith is an Atrax Wraith and a member of the Dark Hunters.
  • . They're Husks who've had their strength, speed, dexterity, and durability greatly augmented by powerful armor grafted to their bodies. Unlike the standard Husk that acts in a more feral behavior, Wraiths maintain a certain sentience to them and are capable of more advanced functions such as operating weaponry, commanding soldiers, and implementing advanced combat strategies and techniques.
  • Wraiths are ghosts that gave in to despair. They are seen in Ghost Story.
  • El Wraith es un vampiro,es una especie de vampiros que se alimentan de la "fuerza vital" de otros seres humanoides para la alimentación a través de ventosas en sus palmas. Incontables mundos en la galaxia Pegasus viven en constante temor de los Wraiths, que vuelven periódicamente a sacrificar sus rebaños humanos.
  • Wraith is a heavyweight robot which competed in the Series 8 pilot episode, although it withdrew prior to its first battle due to an internal fire. John Freeman, Wraith's captain, had previously competed in Series 3 with Armour Geddon.
  • The knight Tristan de Bois, slain in a duel with Uther, was reanimated by Nimueh. Seeking revenge on the king, he killed two Knights of Camelot in combat but he was finally destroyed when struck by Excalibur in his second duel against Uther (Excalibur). This sword was marked to be the only way to defeat the Wraith in the first place, since other magic used by Merlin had no effect on it.
  • These make up the bulk of the abyss armies and are the first wraiths you will encounter. They are just like the other first class of any other enemy and are easily dispatched. In the first abyss they come in small numbers until later when they start coming on as an army. In the later abysses they are accompanied by Undead Musketeers and Undead Commanders. They are summoned by an UndeadReaper.
  • Wraith weapons are a special variant of existing weapons only given out as rewards from various limited-time Events, Tactical Alerts, and Invasions. Wraith weapons feature a shiny dark-blue paint scheme with patterns of red bars and lines, and have improved stats over the original weapons. While any weapon is eligible for Wraith treatment, currently known Wraith weapons are derived from Grineer and Tenno designs.
  • The Wraith finds itself trapped between worlds, compelled to remain partly in the world of the living by some long-forgotten task, duty, or obsession. Deprived of rest, it becomes warped and vengeful and, in time, confused and lacking in proper mental faculties. Wraiths haunt tombs or ruins and will slay living creatures that disturb them.
  • A wraith is someone who has been killed yet lives on by some dark sorcery (necromancy or a Morgul-blade), or someone who died in darkness or serious dishonour.
  • Wraith is a dog-like creature created by Nest's father and later reprogammed by the Magic of Evelyn Freemark. It destroys the Father. Later it fuses with Nest, combining their magic in order to fight off Findo Gask..
  • Wraith is one of the secondary antagonists of the show. He is a Saurian warlock with a dry sense of humor.
  • "Come on, Doc, 1.21 gigawatts has nothing on me."
  • Wraith is a 2001 American Supernatural Slasher Horror film written and directed by Richard Kelly starring Albert Brooks, Chris Pratt, Rachael Leigh Cook, Andrew Rannells, Anthony Mackie, Stana Katic, Nina Repeta, Taryn Manning, Omar Sy, Justin Randall Timberlake and Matt Frewer. The film was made under a budget of $17 Million and grossed approximately $1,2768 million in its opening weekend making it an enormous financial success. It received praise from critics and audiences for its take on the haunted house horror film, teenage slasher film and psychological suspense thriller. It was distrbuted by Universal Picutures and Wraith is rated R for strong bloody violence and gore, sexuality and language The film was awarded with a Saturn Award Nomination for Best Horror Film: 2001 as well as a Saturn Award Nominations for Best Actor/Horror/Thriller: Chris Pratt and Best Actress/Horror/Thriller: Rachael Leigh Cook. The film secured two Empire Awards for Best Actress Horror: Rachael Leigh Cook, Best Supporting Actor: Anthony Mackie and Best Supporting Actress: Stana Katic. The film has quickly become a cult classic in the annals of modern horror earning a position up with the likes of Kevin Williamson and Wes Craven's Scream and James Wong and Craig Perry's Final Destination. The film's story served as a central spoof in the storyline of Keenen Ivory Wayans' hit parody sequel Scary Movie 2. The film was released theatrically on September 20th, 2001 and was shot entirely on a constructed set in Manitoc, Wisconsin. The film was released on Blu-Ray format on October 17th, 2009. The Wraith of the film also served as an inspiration for the Wraith appearing in Joss Whedon's 2012 Horror hit The Cabin In The Woods.
  • Les Wraiths sont les ennemis de toute l'Humanité car elle est leur seule source de nourriture. Il semblerait que les Wraiths se nourrissaient aussi sur les Anciens avant que ceux-ci ne quittent la galaxie de Pégase. Les Wraiths ont une conscience et sont intelligents. Ils pensent être supérieurs aux Humains qu'ils ne voient que comme du bétail (cette situation est similaire à celle des Goa'uld qui utilisent les Humains comme des hôtes dans Stargate SG-1). Ils sont nés dans la galaxie de Pégase. Leur technologie est supérieure à celle des Humains, elle est néanmoins moins avancée que celle des Anciens. Malgré leur indéniable supériorité technologique, les Anciens ont vite été dominés en nombre par les Wraiths. De plus les Anciens, certains de leur suprématie, n'étaient pas préparés à la guerre. Après un siècle de conflits, seule Atlantis demeurait libre, uniquement grâce à l'extraordinaire puissance du bouclier de la cité. Les Anciens tentèrent alors d'établir une trêve avec les Wraiths, ils envoyèrent leurs plus puissants vaisseaux de guerre à la rencontre de l'armada ennemie. Bien qu'en combat singulier un vaisseau Ancien surpassait largement un vaisseau-ruche des Wraiths, la flotte ennemie était trop nombreuse et la délégation des Anciens fut anéantie. La cité réussit à tenir pour encore de nombreuses années, repoussant à chaque fois les assauts. Peu avant la fuite des Lantiens sur Terre le nombres de Wraiths fut multiplié par cent grâce à un clonage massif qui fut rendu possible par la capture de trois vaisseaux anciens et à l'utilisation des EPPZ les alimentant. Cependant, à chaque fois les Wraiths revenaient, si bien qu'à la fin les Anciens décidèrent d'immerger la cité et de retourner sur Terre par la Porte des étoiles il y a ans. Ils ont fait couler la cité Atlantis et l'ont amarrée au fond de l'océan afin d'empêcher les Wraiths d'atteindre les secrets d'Atlantis, et surtout sa porte des étoiles qui est la seule de Pégase à pouvoir contacter la Terre. Cependant les Wraiths n'ont plus autant de ressources nutritives (des humanoïdes) qu'avant le départ des Anciens. Tous les cent ans, les Wraiths se réveilleront d'hibernation pour terroriser et détruire les civilisations humaines de la Galaxie de Pégase, laissant seulement assez d'Humains pour maintenir une population en nombre suffisant. Un petit groupe restera tout le temps éveillé pour protéger ceux en hibernation et effectuer des petits raids, certains pouvant éradiquer une planète entière. Bien que la plupart de la race restera en hibernation entre les grandes périodes de dévastations, les générations passeront pendant lesquelles chaque planète de la Galaxie de Pégase vivra dans la peur constante des Wraiths. Aussi toute planète atteignant un certain niveau technologique suffisant pour menacer les Wraiths sera immédiatement annihilée, les Humains de la Galaxie de Pégase sont restés dans l'incapacité de développer une défense unifiée y compris à l'échelle d'une planète. En 2004, une expédition sous le commandement du Dr. Elizabeth Weir, partant de la Terre au XXI siècle, est entrée dans la cité des Anciens, Atlantis. Quand il a été initialement cru que, sans source d'énergie, la cité d'Atlantis pourrait être perdue, une équipe dirigée par le colonel Marshall Sumner, et comprenant le Sergent Bates, le Lieutenant lieutenant Aiden Ford et le major John Sheppard ont débarqué sur Athos. 48 heures après leur arrivée sur la planète, l'équipe du colonel Sumner fut attaquée par les Wraiths. Durant cette mission, Sumner a été capturé et les Wraiths ont appris, par une forme de télépathie l'existence d'un nouveau et riche réservoir de nourriture (i.e., Terre), accessible uniquement via la porte des étoiles d'Atlantis (Atlantis : « Une nouvelle ère », 1re partie).
  • Wraith is the undead ghost of a wicked man who had been cursed. He believes that he can revive himself by draining the life-force of others, so he lurks in the shadows waiting for victims.
  • The Wraith is a Hard Mode monster that was introduced in the 1.1 update. This mob is not solid and can therefore pass through blocks. They will appear after the Wall of Flesh is defeated. Wraiths will also be summoned upon the destruction of a Demon Altar. For every Demon altar destroyed, 1-3 wraiths will spawn. The Wraith, like other creatures able to pass through blocks, can be damaged through walls with any melee weapon, as well as by spells such as the Vilethorn while they are still inside a wall. When Wraiths are not passing through blocks they are unable to hover above about 3 blocks in height. Keep your NPCs above that height to ensure that Wraiths don't kill them. Wraiths are dark, which sometimes makes them hard to spot at night or when they pass through blocks. However, their eyes can give away their position because of the red color. Once a Wraith is killed, it will not leave behind any remains.
  • A Wraith is a ghost-like entity that typically serves a Liche. Following death, the soul of a person is placed within the same object that houses the soul of a Liche, granting the Wraith similar powers but enslaving them to their master's will. Wraiths lack the ability to manifest themselves physically, but can influence their surroundings and possess living beings. The closer the soul of a Wraith is to its mind, the greater their ability to focus. Seperated from its mind, Wraiths become increasingly wild and unpredictable. John DeFoe is the only Wraith thus far to appear in the Chzo Mythos. Although controlled by the Tall Man, Chzo intends to use him as the Bridge to connect the Scientific and Ethereal Realms.
  • Wraiths are incorporeal creatures born of evil and darkness. In some cases, the grim silhouette of a wraith might appear armored or outfitted with weapons. This appearance does not affect the creature’s AC or combat abilities but only reflects the shape it had in life.
  • -Darxeth
  • Wraiths are an incredibly violent race, which populates by the infection and mutation of other species. They show aggression towards all species of animal, and hunger for flesh. Any contact with a Wraith can cause infection, which there is no known cure to. Those afflicted by the infection still exhibit signs of intelligence, but are driven mostly by their instinct to feed. They are characterized by their bruised skin and white eyes. They also age at 1.32 times the rate of an average member of their previous species.
  • Wraiths are said to be phantoms, which existed in Narnia, and were considered one of the White Witch's most loyal followers. They were summoned by the White Witch to be part of her army at the First Battle of Beruna, and were also present at the slaying of Aslan at the Stone Table. Nothing else is known about them, except that it's most likely that they were all killed during the war, or were hunted down into extinction afterwards.
  • Captain Zora also known as Wraith, was the second-in-command and the infiltration and assassination specialist of Havoc Squad. She was stationed on Ord Mantell until she defected to the Sith Empire together with the rest of the squad (excluding the Trooper). According to General Garza, Wraith's locaiton was supposedly confirmed aboard a ship commanded by Harron Tavus, where she had stowed a captive senator as bait in order to trap the Trooper. She left the ship shortly before the Trooper's arrival. She reappeared upon the arrival of the Trooper to Tavus' Imperial command ship, The Justice , in a last-ditch effort to stop the trooper from reaching Tavus on the bridge. She ultimately failed, and was killed in the process.
  • Wraiths are a type of enemy in Fable: The Lost Chapters and Fable Anniversary. They are large skeletal creatures that resemble frozen Undead. They hold massive, bloody Greatmaces and are very difficult to defeat, even with the strongest of weapons. They are found mostly in Archon's Shrine and the Necropolis.
  • Wraith, real name Victoria Allen, is a former Whateley student. She apparently has the ability to make fairly large things intangible. She took part of the Class of 2007 Senior Legacy and graduated in the honor roll. “The shaggy one graces us with his presence!” Gadget chuckled darkly. “You wanted to be in charge, Alpha, so be in charge! Pay attention! How are we going to get those twenty foot sections through a door that’s only six feet wide?” Kodiak frowned at being caught with his thoughts drifting as well as the interruption. “We’ll get Wraith to make them intangible and just bring them in through the wall,” he snapped. Kali’s eyebrow ascended her forehead in surprise. “You trust Wraith to not mess this up?”
  • A Wraith, also known as a Qui Shen, is a soul sucker that condemns people by marking them with a talisman which means that it will hunt them down until it kills them.
  • The Wraiths are the most powerful warriors under the control of The Path. They number from 0 to 7, in descending order of strength.
  • The Wraith was an unnamed Pah-wraith, one of many, descended into normal space as an organic being in the 28th century. He led the Alliance, mostly as a figurehead, against the Federation during the Federation-Alliance War. (Star Trek: 001, Star Trek: Phoenix-X)
  • Wraith could refer to: * Warren Webb, the teleporting mutant known as Wraith. * The Wraith, an Imperial Strike Cruiser.
  • Wraith is an enemy appearing in Chrono Cross.
  • Wraiths are a weaker variety of Demon.
  • Wraiths usually haunt a particular spot, thought to be their grave, because it contains some valuable goods (such as gold) they can't leave behind, and therefore, are confined to it. Wraiths were brigands or thieves during their lifetime, and their own greed fuels their very existence. Wraiths have the ability to drain the life out of any living creature (including the Hero) which does not have some form of magical protection, therefore defeating them without it is nearly impossible. The deadliest of them is the Master Wraith. There are seven Wraiths in Quest for Glory IV. Five of them can be found in the Forest at night, one in the Castle, and another one in the Cemetery. Wraiths usually leave behind the largest loot pile of all enemies, and defeating just some of them can provide enough kopeks to the Hero for the rest of the game.
  • Wraith é uma raça. Wraiths, também conhecidos como Spectre, são criaturas que se parecem com um espiríto que morreram antigamente e "renasceram" em Netherealm como guerreirros Zumbis.
  • Gary Kennedy and his brother were shot down by criminals. He vowed to return from the dead to avenge his brother's death - and he did, becoming a ghost with the ability to be super strong when solid and fly or possess people as a ghost. He used his new ghostly powers to fight crime.
  • Kategorie:Tails234 Wraith´s sind Geister die im Schloss von Dark Luna im Nightmare Forest leben. Sie sehen auf den ersten Anblick ganz süß aus, doch wenn man ihnen den Rücken zukehrt (wenn es nicht Dark Luna ist) dann werden ihre Gesichter geisteskrank und töten/quälen denjenigen sicher gleich. Sie kichern auch oft und spielen sehr gerne. Ihr Lieblingsspiel ist ´´Seelenfangen´´. Sie kommen aber erst um Mitternacht und Tagsüber schlafen sie. Sie sind von Mitternacht Uhr bist 5 Uhr morgens wach.
  • Wraith is a Scottish dialectical word for "ghost," "spirit", see Ghosts in European culture. Wraith or The Wraith may also refer to:
  • Wraith is the name of a number of superheroes and villains in superhero fiction.
  • A Wraith is an level 2 unit belonging to the race and the faction of Undead. It is one of the two advancements of the Ghost, the other being the Shadow. It advances to the Spectre. Wraiths swap their arcane touch for unearthly swords which they use to drain the life from their enemies. Like Ghosts, they can unleash a powerful wail from a distance.
  • His powers and abilities are similar to that of a Kryptonian, though he isn't Kryptonian or Daxamite. His powers are also derived from the sun. ("Superman Unchained")
  • Wraith may refer to: * Wraith (Breath of Fire) * Wraith (Breath of Fire III)
  • Wraiths are often found in graveyards. They are known for the fact that by eating a fresh wraith corpse you gain a level. However, wraiths may also drain levels from you.
  • Wraiths are spirit-beings who are similar to ghosts, banshees, and shades in that they are the spectral remains of a once-living person. Wraiths appear to be of either elven or human origin most of the time. Some trolls in Zul'Gurub and the Temple of Atal'Hakkar manifest as wraiths before they die. Wraiths appear as translucent shapes with a roughly humanoid shape, although notably missing legs, and chains binding them to this life. Wraiths retain their individuality and intelligence. (MoM 15) Wraiths are angry and violent spirits, long for a return to mortal life and vent their jealous rage on living creatures. While possessed by a constant, desperate fury, wraiths nonetheless possess the intellect and self-control to deal rationally, if grudgingly, with mortal beings on occasion. (MG 148) These creatures are self-motivated and cunning and have all the memories of their past lives before undeath. Those memories no longer move the wraith nor provide any sense of morality other than a strict adherence to the wraith's own code of honor and law. Wraiths are lawful creatures, willing to make deals and hold to them. They respect the same tendency in both living and unliving creatures and will respond to honorable opponents with honorable actions. It is not unusual for a wraith to accept a creature's surrender; however, those surrenders will always be unconditional. Further, those foolish enough to surrender to a wraith are simply placing themselves into a position where they will almost certainly be turned into wraiths themselves. (MoM 150) Wraiths fight well in units under the command of a necromancer, but if not so commanded, they prefer to fight alone. They are intelligent and cunning and will use the extent of their abilities to capture and destroy their opponents. (MoM 150) Wraiths begin a combat by using their spell-like abilities. They attempt to dominate or possess anyone who appears able to turn undead; next they target an enemy force's apparent leaders. Should the domination and possession fail, a wraith instead curses these targets. Only after it has expended all its spell-like abilities does a wraith enter melee combat (MG 148) In some cases, they will keep extraordinary enemies alive, preferring to turn them into wights and spread the plague to other "capable" individuals. (MoM 150) The wraiths of a spirit tower attack with supernatural efficiency, and quickly add enemy forces to the ranks of the dead. (W3Man 43) Wraiths speak the languages they did in life. (MoM 150) They are typically either bluish or purple, and when they are killed, all that is left is a small orb.
  • Wraith is a dark clan hedgehog who cursed Visor and turned him into a machine, he was also the one working with the people of Alpha Centauri to form an alliance with Plagiarius to attack earth, whether this will occur is unclear, wraith was considered cruel, unholy and vicious by many people that have survived to know him long enough, he has a strong friendship with Lyx, Theta and the Industryx, making him incredibly dangerous.
  • [[Category:Introduced in ]] Wraith is the ace associate, girlfriend, and later wife to Yeoman . She has the ability to phase through objects. She now lives in upstate New York with her husband and their two children.
  • A type of ghost * Unknown whether they are a distinct type or include several types. Sources: Revealed Mythologies, Sartar Companion
  • Wraiths are Undead monsters found in the Dungeons of Fate.
  • A Wraith, Spectre (sometimes spelled Specter), or Revenant, is a being who has previously died only to be resurrected as an inhuman warrior and/or an evil spirit. Wraiths are not to be confused with the Undead, who are best described as living corpses. These beings wield powers associated with the Netherrealm: shadows and darkness (Noob Saibot) and hellfire (Scorpion).
  • A Wraith is a spirit of unidentifiable origin and classification that appears as a floating grim reaper-like entity when it manifests in the mundane world. It has a different appearance in astral space; it appears as a black or dark gray colored cloud with a violet/ultraviolet emission in the center of it.
  • They were designed to be a high speed fighter/bomber that were also able to transport Infiltrators behind enemy lines. Wraiths were equipped with shadow devices, allowing them to evade most forms of detection and succeed in battles against their enemy, namely the Invid. Though the shadow dimensional field made them invisible to Invid sensors, these Haydonite craft could still be detected in the visible spectrum which made them easily identifiable. As such, they were not well suited for conventional warfare. At least three Wraiths were deployed to attack the Icarus after it was sent to discover the fate of the SDF-3. These fighters later went into the hyperspace space fold of the Icarus in order to attack it when it entered the Earth's solar system. Two of the Wraiths were destroyed there, and the last was destroyed by Scott Bernard in his Alpha fighter. Larger squadrons of Wraiths were deployed at the Battle for Space Station Liberty, where they decimated the Robotech Expeditionary Forces fighters due to the Haydonite ability to overload their enemies' Shadow technology. This saw the death of Alex Romero when he attempted to use his Synchro cannon against an enemy squadron. After learning that Janice Em resided on Space Station Liberty, the Haydonites dispatched Wraiths in order to deploy Infiltrator mecha in order to recover the hybrid.
  • During the Age of Dragons, the gods battled across creation. They fought over land and souls, until Dagda enforced the Compact. The Compact established rules for the relations between the angels, including providence over the souls of the living. When a person dies, regardless of race, his soul is brought to the vault of the deity he served in life, knowingly or not. But some people are bound too closely to their earthly life, and when they die they cannot leave this past life behind, lingering in echoes of memories. The loss of this precious life, the frustration of dreams that will never come to be darkens the heart of the spirit. These desires drag the soul into the Infernal Plains. The soul arrives in Hell, where nightmarish shades whisper to the soul, making him relive his darkest memories over and over. After some time, centuries in some cases, the mind and will of many fallen spirits are broken this way, some of these spirits vanish, while others are devoured by the whispering fiends and other animal-shaped Hungry Ghosts, spirits whose reason vanished and who exist only to satisfy their most primal desires. Some spirits survive the mind-shattering whispers and change: they become Spectres. Spectres are fallen spirits who recovered clear reason. Their appearance and personality are similar to what they had in life, and these will never change; the falling process galvanizes their soul to this shape. These spectres group themselves in hopeless communities to defend themselves from a highly hostile environment, but they keep the dreams and wishes they had in life, dreams and wishes whose realization is almost impossible in that hellish place. Dreams and wishes that don't go away, memories of the lost ones, that will to not disappear, nothing fades from the unchanging soul of the Spectre. During the Age of Magic, a Black Sea appeared by the shores of the razor-glass plain of Naraka. The sky in Hell is starless, but the waveless surface of the Black Sea reflected stars, stars that are not from Creation. Rumor spread that its waters were capable of making spectres lose their memories, dreams and wishes, of making one's self disappear. Many spectres, bored with their grey afterlife, pilgrimaged to the Black Sea, washing away their heart. But the dark waters don't wash away everything; a husk stays behind, a husk that is animated by ominous will. These beings are called Wraiths, a creature so unnatural that they are hated even by the fiends. After they are born on the shores of the Black Sea they float to a sinister tower in the middle of that sea, a windowless tower of infinite height, and no man knows what exists inside.
  • A wraith harmful spirit in which has magical capabilities. A wraiths only perpose is to wreak havoc amongst the living.
  • The Wraith is a unit for the Undead. Wraith can first be produced at level 1
  • Wraith is a villain in Mighty Ducks. He is a sorcerer who relies on his magic to do evil. He was voiced by the late Tony Jay.
  • A wraith is a type of supernatural creature that feeds on human brain fluids and can infect them with high doses of dopamine. One appeared as monster of the week in the episode Sam, Interrupted, in which a wraith was feeding on psychiatric asylum patients. In Mommy Dearest, Eve incorporated some wraith traits into her Jefferson Starship hybrid monsters.
  • Wraiths are one of the most feared members of the . It belongs to the same family as the Haunter Genus (Ghosts, Phantoms, Shades, and Poltergeists) but is part of a seprate and larger genus (Death Omens). They evolved from a cult of ghosts who worshiped the Grim Reaper. He increased their power so that they would hunt souls for him. They naturally occupy a sperate plane of existance, but must take on physical form in order to interact with humans. They appear in the form of faceless, hooded, black cloaked humanoids. When the target human sees the Wraith, the Wraith takes control of that person's personal time line from the point of the encounter, until the bell strikes twelve. The Wraith then rigs your timeline with an upcoming death scenario. If you are smart enough to survive this scenario, don't get off your guard. The Wraith is still connected to your timeline, and will most likely have more planned for you. If your lucky enough to survive, the frustated and desperate Wraith will manifest itself and come after you. Do not underestimate it. They are stronger, faster, and smarter than you would believe, and their hands can phase through your flesh and rip out your soul. At that point, you'll really only have two opptions: 1. Hole up somewhere they can't reach you. But unless you hide in a nuclear war bunker with inpenitrible doors, you're probably going to have to go with the second option. 2. Fight back. There are 3 ways to defeat it. 1. Survive till the bell strikes twelve . Once the bond is broken at 12 am, the Wraith will be instantly teleported into spirit worlds. 2. Use light/holy magic. Holy symbols of religion, espescially the Abrahamic Religions, are deadly to Wraiths. 3. Cut its head off. Even in physical form wraiths are virtually indistructable, but not their heads. If your defeat your Wraith, you will immediatly develop an immunity to Wraiths. Fortunately, this trait is also genetic. It means that you can still see Wraiths, but they cannot kill you unless you provoke them. And even if you do provoke them, they have no influence over your timelline and cannot feed on your soul even if they kill you. Wraiths are fueled by the souls they collect. But their connection with the Grim Reaper means that the Wraith recieves only half the nourishment. This is why they tend to hunt humans, whose souls posses more energy than any mortal life form. Religious souls are more nourishing than non-religious souls, so theists are hunted more often. Of course, this is one of the reasons why the Spirit Hunters (an alliance between the world's religions dedicaded to the elimination of dangerous spirits) was founded. The Wraiths share a collective life force. They can use their combined metabolisms to generate more of themselves. This is the more common of their two methods of reproduction, and is used for replenishing ranks. The alternative is the recruitment of ghosts. But this is very rare, as Wraiths consider ghosts inferior, and hunt them for sport. Like their master, Wraiths can also feed on the souls of the dead (Ghosts and Shades). They cannot influence their timelines, but they can consume them on contact. Also; since Ghosts and Shades have unaturally remained in the world, the Wraith can actually consume their souls, not just the soul's renewable energy. However; Wraiths cannot feed on Phantoms and Poltergeists, who (while related to ghosts and shades) are not departed human souls (not that that stops Wraiths from killing them). This is why ghosts welcome phantoms into their haunts and use them as guards. Phantoms usually come in numbers big enough to make up for their inferiority to Wraiths, and have been known to kill them. A poltergeist's ability to kill Wraiths remains theoreticall, however, due to the fact that they always flee from Wraiths. A Wraith is related to the Common Ghost in many ways: it makes a spooky moaning sound like the Common Ghost would, it can levitate, go invisible, use telekinesis, go very fast, and phase through any solid object. The misconception of Wraiths is that they are solitary monsters. This is most likely due to their primary methods of hunting humans. But they have societal connections. Their basic hunting code requires that they hunt humans alone (with the exception of signifigant indivisuals). Their society is built on a basic hierarchy. Ordinary Wraiths answer to the Reapers. Reapers are Wraiths that serve as lieutenants for the Grim Reaper. Each Reaper commands a coven (a group of 13) of Wraiths. Their are 13 covens at all times, giving the Wraith population a fixed number of 169. All the covens answer directly to the Grim Reaper. In the event of losses, they generate replacements. They do not mourn their dead. On the contrary; the Wraiths willingly had their emotions removed by their master, so as to make them stronger. Wraiths do not usually recruit ghosts. Though related to them, the Wraiths regard ghosts with disdain, and hunt them for sport. Since ghosts cannot leave their haunts, their only chance would be to defend themselves from Wraiths. They cannot usually keep them from breaking in. This is why haunters are always trying to increase their numbers. Phantoms are the first thing a Wraith must get through when attacking a fully fledged haunt. Phantoms defend the haunts, and will attempt to prevent the Wraith from entering. However, phantoms have to outnumber Wraiths by a good margin to be able to defeat them. If it gets past the phantoms and into the Haunt, the Wraiths will usually have to worry about the the shades, who use uncannily cooridinated attacks due to their telepathy and skill. Shades are even better at defeating Wraiths then phantoms. If it kills the shades, the Wraith will usually have easier time from that point on. Ghosts, though powerful, are not as coordinated as shades, and are weakened by their fear of Wraiths. And poltergiests? They may be brave at times, but when Wraiths are involved. They scatter and are hunted down one by one, unless the Wraith has better things to do. A poltergeist's fear of Wraiths is so extreme, that it will even flee from the haunt (resulting in it's death) to escape it. Wraiths use only scythes for weapons. Covens tend to have only one member out hunting at a time Their skill with scythes is great and terrible. It is the only weapon they use, not that they need anything else..
  • The Wraith is a monster in Doom 3 and its expansion packs. Wraiths are limited to melee attacks with their falx-like arms, and run forward to attack the player. They possess a so-called "teleportation" ability, disappearing for a few seconds before reappearing several feet ahead of their previous position. It can be easily mistaken for an Imp while it's being summoned. Unlike an Imp, Wraiths are hunched over and present a lower, wider target profile. Furthermore, Wraiths have only two eyes and a set of mandible-like jaws, and look more like a bat than a human. The Wraith first appears in the EnPro facility, though its debut cutscene doesn't appear until the end of the level. In the gruesome cutscene, the hero finds another Marine, who is mortally wounded and gives the hero a transmission card. The monster is shown to stealthily climb down a wall, right behind both Marines, then hides in cover for a single second before leaping onto and killing the wounded marine before facing the player with its jaws splitting open horizontally, letting out a frightening scream.
  • The Wraith are intelligent aliens that dwell in the galactic north, just west of Polaris space. They are capable of surviving in a vacuum and can "tunnel" through hyperspace. Their bodies are formed especially for this. The Wraith seem to communicate telepathically, and can defend themselves by creating graviton beams. The more mature Wraith ( Youth and Adult) also have the ability to cloak. The Wraith homeworld is Hot'A'Tanius, a large gas giant located in a system several jumps to the north of Polaris space.
  • The Wraith is a terran space superiority fighter used extensively in the Koprulu sector.
  • Wraithové byli nepřátele známých Antiků. Wraithové byla rasa postavená nejvýše v potravním řetězci, vedli válku v soustavě Pegas proti antikům. Byli proslule známí způsobem svého krmení skrze svoje ruce. Krmení : Wraith ze své ruky vytáhne velké "bodláky" a zapíchne je do hrudníku svého oponenta, při krmení do těla posílá látku aby oběť ihned neumřela , při krmení oponent ztrácí svůj život až nakonec umře. -//-
  • Wraiths are Monsters from Maplestory. They are stronger versions of Jr. Wraiths. __TOC__
  • he is a cool blue and green stickman, teal and turquoise something like Teal or Terkoiz. He only appears in StickFighter along with Angry Faise and Joe Zombie but is hard to beat considering the fact that he has a big freaking sword which helps him win!
  • Wraith is a colour that pets can be painted. It was released when the plot Faeries Ruin was open.
  • Wraith is an Undead creature that was introduced in the Lowdown in Highport article/adventure by Thomas M. Reid in Dungeon #221. It was added as an alternative to the creature by the same name from the original adventure. [Du221:26]
  • The Wraith are the remains of the first Races Pan Gu created. Believed to be extinct as recently as a hundred years ago after being annihilated by a world-spanning flood, they've returned in a form best described as near-undead. They can be identified by the universally green eyes.
  • A Wraith, known as a shadow of Sulphur, is a powerful spawn of Sulphur that is created when dark energies reach an exceptionally high level. Feared throughout the land as a sign of Sulphur's return, an encounter with a Wraith on the Isle of Evil resulted in the death of Marona's parents as well as Ash eight years in the past.
  • A wraith is a ghost, the soul of a person who has died unfulfilled and now haunts the Shadowlands.
  • The Wraith is an undead enemy encountered in Shadowgate. It can be defeated by lobbing the Holy Torch at it.
  • Wraiths are incorporeal manifestations of living souls, possessing bodies constructed of aetheric matter, rather than flesh and bone. They live in the Astral Realm.
  • Wraith is a monster found in the expansion Manor of Ravens.
  • A Wraith is an undead enemy class in Dungeon Siege.
  • Wraith is the 10th alien Len 10 changes to. He is a Shadwite from Anur Phaetos. Shadwites are currently a servant species of the Ectonurites. In the last 50 years there has been 38 civil wars between the Shadwites and Ectonurites. The Ectonurites have won the last 4. Shadwites are shadowy creatures that look like Ectonurites, only they always have a shadow no matter how invisible they are. Shadwites have two eyes and sunlight does not hurt them. Their main weakness is that they need to have at least a little sunlight every 24 hours. The planet Anur Phaetos north pole has light. This is where the Shadwites live. They do not have a second skin. Shadwites can live in the dark but only for 24 hours. Shadwites look identical to Ectonurites without their second skin. Shadwites are the second most feared species in the universe.
  • Wraiths are large insects that eat fruit, and often fly in large swarms. They have great physical strength despite their small size.
  • Wraith refers to a , apparition, or specter. Wraith is a Scottish word referring to ghost and originates around the 1500s.
  • A Wraith is a faceless minions of Lord Sparr that got stung by the Golden Wasp. They were once people, but they were stung and their minds were inslaved. It seems that Keeah's Harp might be able to reverse the sting if you haven't actually become a wraith, but after you are, it seems impossible to go back.
  • Wraith is a fictional character and Amalgam Comics superhero whose true debut was in JLX #1 (1996), though his (metafictional) Amalgam Universe debut is still unknown. He is a combination of DC Comics' Obsidian and Marvel Comics' Gambit.
  • The Wraith are a vampiric hive-based species that harvest the 'life-force' of other humanoid beings for nourishment through suckers on their right hand palm. Countless worlds in the Pegasus galaxy live in constant fear of the Wraith, who return periodically to cull their human herds. After taking their fill, the Wraith hibernate for centuries, watched over by Keepers, before they wake and feed again. On a few occasions the word "Wraith" means "the Wraith language" or "knowledge of the Wraith language", as when a character said "My Wraith is not good.".
  • Originally a Nivellian creation, the Wraith fighter has, in spite of its age, an excellent balance. Its high agility and its four primary weapon slots are worth noting.
  • Brief History:[Wraith] is an military that has recently established in Mizithra, 10k is what we currently possess of the sim, We are looking for recruits..we are following our own guidelines...Frostbane Tyran is our leader. We are growing at an incredibly fast rate. As we gain more history, i will edit this post. From the heavens above, wraith deployed from the sky and landed on the Mountain of Mizithra, The base has been established, apparently we are safe, I dont think we are. Construction is proceeding nicely, our frostfire thrower is ready for combat, and we have official armor. Now let fate decide our future. For [Wraith] Brothers! URA. Rank Structure: Initiate: Wraith's fresh soldiers, they have no authority over anything, they are used in defensive needs and sometimes offensive, they graduate to Int. 2 then 3 then finally allowed access to the main group. Risen: Wraith's trained soldiers, they recieve no authority due to their fresh dispatch from boot camp, they get a set of [Wraith] templar armor, and a basic wraith standard weapon. Guardian: The guardian is allowed to have a battle brother or sister, But the chosen partner must be at or above the guardian rank. Guardians are usually used to escort prisoners, defend bases, and participate in special missions led by an Ice mancer, or above. Guardians have little control over lower ranks, only having the respect of any higher ranks who give it, and all lower ranks. [More rankings will come later today, 11/18/09.]
  • The Wraith are a species of humanoid sapients native to the Pegasus Galaxy.
  • Sometimes witchers must put to rest ghosts who haunt the living. Wraiths appear near cemeteries or in homes they inhabited during their lives. They usually have no memories and are guided strictly by hatred towards the living. May they rest in peace. See also:
  • Les Wraiths sont des créatures pacifiques vertes pâles, parfois bleus (pour les femelles) qui se nourrissent des forces vitales des humains pour ne pas vieillir ni mourir (au contraire de l'humain qui sera vidé de ses forces).Pour faire celà, ils ont une méthode super simple: Ils apposent délicatement leur main droite sur leur victim...euh...sur le généreux donneur de forces vitales et lui prennent délicatement toutes ses forces vitales à l'aide d'une bouche pleine de petites dents pointues située au centre de la main droite.La famille du donneur, qui est très triste d'avoir perdu un proche, est remerciée en se faisant offrir un des lits super chaud appelé "cocon", qui sont situés partout sur les vaisseaux des Wraiths (et surtout sur les vaisseaux ravitailleurs...euh...pardon, je voulais dire dans les vaisseaux hotêls...Si si, j'vous assure).
  • Wraiths are apparitions often found in swampy areas of Kryta. They often pop out of nowhere in the areas where Damned Clerics float around.
  • Undead warrior. Combat: 6 Hits: 60 Speed: 9 Damage: 10 Cold Armor:10 Resistance: 10 Resistant vs.: Cold Vulnerable vs: PiercingSlashingCrushing Cost: 75 Crystal Build Time: 35 Build Skill: -- Setup Points: 2 Army Points: 1 Ability: Drains XP from units it kills
  • WRAITH is a character seen in SOCOM: U.S. Navy SEALS Fireteam Bravo 2 and SOCOM: U.S. Navy SEALS Fireteam Bravo 3, he is also seen in SOCOM: Tactical Strike.
  • Wraiths are opportunistic hunters. They try to disorient their targets before attacking, and will try to escape when directly attacked.
  • A wraith was an undead creature born of evil and darkness, despising light and all living things. They could drain the life from living creatures, turning them into new wraiths upon death. Wraiths were powerless in natural sunlight, appearing as a sinister, spectral figure robed in darkness. They had no visual features or appendages, except for their glowing red eyes. Wraiths were very similar to specters.
  • Their presence brings a chilling sensation. Wraiths feed by drawing life from living creatures' body. Although they aren't killed, they like not the feel of cold iron, thus making swords a defense against them. Also, they don't like smoke. Wraiths are minor aspects of the Dread
  • The Wraith path is one of two paths of the first major branch in the undead mage tree. Wraiths have the disadvantage of being single target units. To make up for this, they have an extremely high initiative and an immunity to weapons. They do a lot more damage than the other branch, and they can still hit any unit. They make great front line tanks as they are immune to all "weapon" damage, even tho they are classified as casters (watch out for enemy mage units tho, since these guys can disappear as fast as a wallet in New York). Due to their high initiative and damage output, the Wraith is an excelent counter to other casters, killing them before any chance of retaliation.
  • The Scottish equivalent of a ghost, also thought to be associated with aquatic spirits.
  • I Wraith appaiono nei pressi dei cimiteri o nelle case abbandonate. Solitamente non hanno ricordi della loro vita passata ma sono guidati dall'odio nei confronti dei vivi. Vedi anche: * Wraith notturna * Wraith diurna * Sposa
  • Wraith är en vampyriska Hive-baserad art som skörda "livskraft" av andra människoliknande varelser för att få näring genom rotskott på högra handflata. I episoden där Guide först dök upp, verkar det han utfodrar på två Genii soldattorp med båda händerna, vilket motsäger påståendet om dem bara kunna mata med en hand. Men han matar bara på en, medan återhållande den andra och tvinga honom att titta på. Otaliga världar i Pegasus galaxen lever i ständig rädsla för Wraith, som återvänder regelbundet för att culling sina mänskliga besättningar. Efter att ha tagit sig mätta, Wraith övervintra i århundraden, övervakade av Keeper, innan de vaknar och foder igen.
  • Race: undead Alignment: chaotic evil Armor class: 13 Hit points: 32 Attack bonus: +2 Damage: 1d4 piercing-slashing damage (critical: 20/x2) Hit dice (level): 5 Challenge rating: 5 Size: medium Turn resistance: +2Damage reduction: 5/+1 Trained skills:(‡) hide (14), listen (16), search (12), spot (16) Feats: alertness, darkvision, weapon proficiency (creature)
  • Homeworld: Home Galaxy: The Pegasus Galaxy Home System: Unknown Current Population: Unkown atleast the many millions Primary Language: Telepathy, Wraith Fur/Skin Tone: green/blue/white Major Planets: ? Affiliation: New Order Current GATO Status: Rival Power
  • Wraith is a Saurian warlock and one of Lord Dragaunus' henchmen in Disney's The Mighty Ducks.
  • I Wraith sono una razza dell'universo fantascientifico di Stargate Atlantis. Sono noti per aver sconfitto gli Antichi nel 10000 a.C., e per essere tutt'ora uno dei peggiori nemici di Stargate.
  • WRAITH is a very serious woman, who has a chip on her shoulder and always tries to either be in the air, or arranging to be in the air. She flies attack jets for GI Joe with considerable skill. She’s considered one of the 'rocks' of the Joes for her serious nature. People, especially the pranksters, try to get her to lighten up but it’s not an easy thing to do. Her unofficial codename was Ice Queen for the first year in the force, but then, her competence was proven and they forgot about how cold she was. Now she is accepted as she is, but still her teammates wish she'd lighten up a bit.
  • Many transparent spirits lost on the surface of Isle of the Dead. Colin Farwalker lost his life in the Desert of the Realm of Eldritch becoming a desert wraith.
  • The Wraith(レイスReisu) are a race native to Aetha. They are aligned with Chaos.
  • The Wraith is a ghost that appears exclusively for the Ghostbusters: The Video Game (Stylized Portable Versions). For strategy on defeating it, go to Sewers Mission.
  • Wraith is a secret agent from Mithril working for the Intelligence division. A master of disguise, she's been assigned to protect Kaname Chidori, as a backup bodyguard to Sousuke. Near the end of The Second Raid, it's revealed she's actually a woman. The light novels mention she's from North Korea and has been in Russia for some time. Her true name is unknown. An North Korean ex-spy, who is also a master of disguise. As a member of the Intelligence Department, she was ordered to watch Kaname Chidori and protect her from serious threats. Although appearing cold at first, following her 'rescue' by Kaname Chidori from Leonard Testarossa, she has opened up slightly and secretly meets with Chidori. She also saved Sousuke and Tokiwa's lives from Amalgam members on the Jindai High School rooftop and aided in the defusing of the bomb planted on Tokiwa. She even went as far to perform emergency surgery on Tokiwa after a piece of shrapnel embedded itself inside her diaphragm and then took her to the hospital. Showing further compassion, she also allowed Kaname Chidori to give herself up to Leonard so Sousuke's life would be spared, despite violating her orders. After the events in 'Continue On My Own', she is still helping Mithril, helping Gavin Hunter to complete the construction of ARX-8 Laevatein at the end of the novel 'Burning One Man Force', and has actually helped to transport the completed Laevatein to Sousuke in the progress of 'Get Together and Make My Day'.
  • Necromancer undead form, based on spiritual spell damage.
  • The Wraith is a neutral monster in League of Legends. It can be found with two on Twisted Treeline.
  • The Wraith are a vampiric, hive-based species that harvest the 'life-force' of other humanoid beings for nourishment through suckers on their palms. Countless worlds in the Pegasus Galaxy live in constant fear of the Wraith, who return periodically to cull their human herds. Ten-thousand years ago, the Ancients (then known as "Lanteans") attempted to defeat the alien menace in a titanic war, but were eventually overrun by their foe's superior numbers and bloodthirsty resolve, forcing them to flee back to Earth with their civilization in tatters. As no other power was capable of opposing them without the assistance of the Ancients, the Wraith came to dominate the entire galaxy, and until the arrival of the Atlantis Expedition, it seemed that all hope of ending the horrific cycle of death was lost forever.
  • Wraiths are Terran star fighters used to engage or escort larger capital ships to and from battles. During the Great and Brood Wars, they proved vital in early reconnaissance missions through the use of cloaking devices before enemy forces could develop and field detectors. While suited best for anti-air combat, Wraiths used burst laser arrays to strafe enemy ground targets. More recently, they have been phased out in favor of the more versatile Viking in anti-air and Banshee in bombing roles. There are some mercenary and civilian militias still using Wraiths due to the relative ease of maintenance and cost. Some customize their fighters with more up to date technology whenever possible. Special abilities: * Cloaking Field - unit can cloak. It can still attack while cloaked
  • A powerful level 12 creature on par with the strength of a Sea Serpent. Moves as fast as a Fire Elemental, yet has the defense of turtle. It can be found in the dungeon of the crypt of Mirith on the last level (second). Sometimes it drops locked chests. Loot TBD.
  • An even more terrifying form of the Spectre is the Wraith. Wraiths can use their viciously sharp scythes to rip a shred from the fabric of time itself, letting them warp around their hapless victims in the blink of an eye. The Spectres with the most hatred for humanity become Wraiths: scythe-wielding ghost lieutenants who orchestrate evil like a maestro conducts a symphony. To face one brings on deathly chills, seemingly emanating from the Grim Reaper himself. Wraiths are truer reflections of their human origin, fueling their powers through hatred and malice. Their immense strength makes them formidable opponents, and only the powerful can stand their ground against them.
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