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  • Ghoul
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  • Ghoul was one of the Jokerz who followed the rejuvenated Joker. He was heavily into techno-goth music and has adapted the horror look into his costume. Ghoul was never without his plastic Halloween pumpkin which he kept filled with a number of monster-inspired weapons and tricks.
  • Does not include Ascension & Kingdom bonuses Rare: +1 Life, +1 Armor Ultra Rare: +1 Attack, +2 Life, +1 Armor Epic: +1 Life, +1 Armor Legendary: +1 Attack, +2 Life, +1 Armor Mythic: +1 Attack, +2 Life, +1 Armor
  • In Arabic mythology, the Ghoul is a type of demon. They reside in graveyards, wilderness areas (the desert), lonely areas, caves, and islands occasionally. They feed off of the dead and any living passersby. They are said to be able to change their shape into anything, including animals. In some accounts, Ghouls were only female. The males of their race were called Qutrub. In early 20th century horror fiction, Ghouls were turned into the human-eating undead modern people are familiar with. Ghoul derives from Al Ghul, which means "the demon". The star in the constellation Perseus, Algol, is derived from the term Al Ghul.
  • Ghule to prosty twór nekromancki. Mają ciągłe, niezaspokojone uczucie głodu i zjedzą każde mięso, jakie wpadnie im w łapy. W Warcraft III ciała Ghuli służyły do tworzenia Plugastw. Ghule są szybkie i służą jako żołnierze w armiach nieumarłych. W W3 animacje Murloków oparte są na animacji Ghula.
  • Ghoul is the name of two enemies in the shadow hearts series. Do you mean Ghoul (Koudelka) or Ghoul (SH)
  • Ghouls are a species of cannibalistic humanoids featured in several of Lovecraft's works. They are first depicted in the short story Pickman's Model, where the eponymous main character meets with the beings regularly to paint them in various poses and activities. It is revealed in The Dream-Quest of Unknown Kadath that Pickman is in fact a partial or full-blooded ghoul, and now resides with them in the Dreamlands. This article is a stub. You can help the My English Wiki by [ expanding it].
  • After the Great War, necrophages generally grew bolder and multiplied in the Northern Kingdoms. Ghouls are the most common corpse-eaters and usually roam around in packs. For a ghoul, a living human is raw material that must be processed before it can become a meal. Shredded to pieces with fangs and claws, the human corpse should then be left to age.
  • These undead carrion eaters haunt the graveyards and battlefields that bore them, still bearing the rotting flesh they once wore in life.
  • Ghoul fue uno de los Jokerz, que siguió al rejuvenecido Joker. Él estaba muy metido en la música tecno-gótica y ha adaptado ese look horrorífico en su traje. Ghoul nunca aparece sin su calabaza de Halloween de plástico llena de armas y trucos inspirados en monstruos.
  • Ghouls, also known as Zombies, are the main enemies in Alone in the Dark (1992). They are most likely the former servants of Jeremy Hartwood, that have now been enslaved by Pregzt.
  • Race: undead Alignment: chaotic evil Armor class: 14 Hit points: 13 Attack bonus: +3 Damage: d3+1 / d3+1 / d6+1 (claw/claw/bite creature weapons) Hit dice (level): 2 Challenge rating: 2 Size: medium Turn resistance: +2 Trained skills:(‡) hide (9), listen (9), move silently (9), search (7), spot (9) Feats: darkvision, weapon finesse, weapon proficiency (creature)
  • Ghoul is an enemy in MARDEK.
  • Gold charm, Green charm ja Crimsom Charm.
  • Ghouls are ugly, stooping creatures with only a vestigial sense of reason. Their skin is dark and filthy, their eyes bestial and insane, and their snarling lips reveal sharp-pointed teeth in their slavering mouths. They are known to dig corpses out of their graves and feed on their flesh for nourishment. Their attacks are poisonous. The poison may prove a far greater threat than their slashing attack.
  • Ghoul (グール Gūru) is a member of the Knights of the Round Table.
  • A ghoul is a folkloric monster associated with graveyards and consuming human flesh, often classified as but not necessarily undead. The oldest surviving literature that mention ghouls is likely One Thousand and One Nights. The term is first attested in English in 1786, in William Beckford's Orientalist novel Vathek, which describes the ghūl of Arabian folklore. By extension, the word ghoul is also used derogatorily to refer to a person who delights in the macabre, or whose professions are linked directly to death, such as gravediggers.
  • File:Risen logo 104.png File:Risen2 logo 104.png File:Risen3 logo.png Nature: Climate: Game(s): A Ghoul is a fast, dangerous creature of the Underworld, a mindless Shadow traditionally inhabiting caves, ancient ruins, and the Isle of the Dead. When called by a higher power, they may wander into inhabited areas as well. SPOILERS FOLLOW
  • Ghouls are relatively weak creatures that can easily be disposed of. The stats of the weakest and most numerous ghouls are as follows: But there are some more robust ghouls that have 48 HP and yield 420 XP when killed. All the rest of their stats are the same as listed above.
  • Undead creatures that feed on warm flesh.
  • You can see its broken bones sticking out of its skin. It also bites, so be careful. Ghoul+ can be found in dungeon during quest, but cannot be found in Port Lux. File:Ghoul.jpg
  • School: Image:Death.png Pip Cost: 2 Accuracy: 85% Type: Image:Steal.png Description: Steal 160 Image:Damage.png and convert half to Image:Healing.png Received From: Malorn Ashthorn/Dworgyn Requirements: Required Character Level: 5 Spells: * Dark Sprite Prerequisite for: Spells: * Dream Shield * Banshee * Vampire * Skeletal Pirate * Feint * Doom and Gloom * Wraith Can be purchased with Training Points*: Yes
  • Los ghouls son unas criaturas muy feas, que se asemejan bastante a un ogro dientudo y baboso. Los Ghouls tienden a vivir en los sótantos, graneros o desvanes de los magos y brujas.
  • Ghouls are undead that haunt graveyards and eat corpses. Legends hold that the first ghouls were either cannibalistic humans whose unnatural hunger dragged them back from death or humans who in life fed on the rotting remains of their kin and died (and were reborn) from the foul disease—the true source of these undead scavengers is unclear.
  • is a ghost.
  • Ghoul is a coroner who works with Oracle. When a man was killed by a tech virus, Steph and Nick Gage bought him to Ghoul. Ghoul did an autopsy and saw the man had the same metal in his blood as previous victims. Steph borrowed his cell phone to call Babs. Babs was able to see from Ghoul's analysis that the tech in the man's blood was the same as the stuff used by the villain the Calculator.
  • The term Ghoul (Har.: "Gul") was common in Harad or southern Middle-Earth. In the Westlands a specific type of Ghoul known as the Gaunt-men were better known.Sometimes Ghoul was also used to designate mortals who, by some dark sorcery were able to stretch their natural lifespan, these would become what was known as "Ugûli" in the Black Speech, and were sometimes called "living Ghouls", although their status as "alive" was debateable.
  • Ghouls are undead creatures that, according to folklore, are said to be created after the death of a man or woman who engaged in cannibalism. They are weaker, more common versions of ghasts, and can be easily distinguished by their green skin as opposed to the brown skin of the latter
  • Ghouls are undead scavengers who hunt in packs, typically near the cemetery where they dwells, and eat the flesh of the living and dead peoples. Ghouls have animal or child-level intelligence and typically haunt cemeteries that are no longer holy ground, either because of the passage of time or because of some unholy ritual. Ghouls regard non-ghouls as either potential food or "something to run from".
  • Ghoul is a specie of monster, they are the zombies of Wakfu.
  • Ghouls are often mistaken for the undead, but in reality they are victims of a curse that strikes people who eat the flesh of other humans. Ghouls come out from their hiding places at night and are usually found in packs of eight or more. They tend to fight without any real plan, seeing opponents as only another meal. They throw themselves desperately and foolhardily at all enemies, disregarding their opponents’ numbers and strength. They often can be found at graveyards, since these creatures crave the flesh of corpses.
  • A ghoul is a living creature who contracts the darkspawn taint and manages to survive. Humanoid creatures develop a blotchy look and a sickly tone to their skin, while the effects on animals are somewhat more drastic.
  • Ghoul (necroid ghoulensis) to rodzaj nieumarłego, charakteryzujący się wiecznym głodem mięsa ludzkiego (a także elfiego, krasnoludzkiego, etc.). Odznaczają się zgarbioną posturą, a kończyny górne zaopatrzone są w szpony, mogą jednak przypominać osoby, którymi były za życia Badania okultystyczne nad n. ghoulensis dowodzą, iż istoty te boją się światła słonecznego oraz ognia. Wiadomo też, iż mogą czasem zchować część wspomnień sprzed śmierci, a także że potrafią kraść cudze wspomnienia poprzez odrażający zwyczaj jedzenia cudzych mózgów.
  • Dopo la Grande Guerra, i necrofagi si moltiplicarono nei Regni Settentrionali. I Ghoul sono i più comuni mangiatori di cadaveri e si muovono in branchi. Per un ghoul un vivente è materia grezza che deve essere trasformata prima di diventare un pasto. Li fanno a pezzi con le loro zanne e artigli, poi il cadavere deve essere lasciato ad invecchiare.
  • Ghoul was one of the Jokerz who followed the rejuvenated Joker. He was heavily into techno-goth music and has adapted the horror look into his costume. Ghoul was never without his plastic Halloween pumpkin which he kept filled with a number of monster-inspired weapons and tricks. He was usually paired up with Woof before being defeated by Batman and arrested by the police.
  • A ghoul is a mythological monster or evil spirit associated with graveyards and consuming human flesh, often classified as undead or demonic. They are first mentioned in One Thousand and One Nights.
  • These creatures used to be scientists in the Callipso Lab. They have been mutated by Plague Carriers, they are characterized bit their long clawed fingers, pointy ears, lipless mouth, and bulging eyes. The usually lose the lips by the person biting them to get their mind off the first part of mutation, they bite it off by the jaw-locking during mutation. The nanobots in the Carrier make the ears pointy to help increase the host's hearing. The player cant tell if one is near by the bloody footprints it leaves behind. * They are called grinning horrors by survivors.
  • An eater of dead flesh. * Ghouls can have many origins such as being poisoned by Huan To, evil spirits possessing corpses, being created by Vivamorti and so forth. * Famous ghouls include Brangbane * Ghouls are known in * Yaanek Mountain, Peol Jagganoth and the Vathek Hills in Bliss in Ignorance * Mo Gui Valley in Kralorela * Sarro in Afadjann * Samoagey Forest in Vormain Sources: King of Sartar, Cult Compendium, Guide to Glorantha
  • A ghoul is a demon-like creature who eats children or corpses. Although it is thought that ghouls are only female this not true. A ghoul has many powers like regeneration, shape-shifting and paralyzing touch. A light can harm a ghoul, they tend to avoid it. To kill it you must use fire, acid, lightning, or decapitation. It is also claimed by bite that a human or person can be turned into a ghoul themselves, including other species of monster or creature. A ghoul is an intelligent type of undead that can trick the victim by its clever schemes.
  • I Ghoul sono creature ibride dal corpo che ricorda quello dei galli e la testa simile a quella di un cane. Non sono molto grandi, hanno braccia corte che agitano quando si muovono e piccole gambe che gli permettono di saltare agilmente, sono inoltre provvisti di dentatura ed occhi enormi. I Ghoul sono molto rapidi, si muovono saltando verso la preda e cercano di morderla al collo, emettendo un breve ruggito. Arrecano danni pari ad 1 solo punto ma i loro attacchi vengono ripetuti molto rapidamente costringendo ad arretrare e rendendo molto difficile il contrattacco. Spesso entrano nelle stanze di Derceto sfondando le finestre. Quando vengono colpiti perdono momentaneamente l'equilibrio, cadendo indietro ma si riprendono rapidamente tornando all'attacco.
  • Ghoul is monster number 37 from Series 1. The figure was available in all four Series 1 colours and their neon shades, and had a points value of ten. It was also available in a very rare neon orange premium edition. The figure portrayed the Ghoul as a lank-haired, pot-bellied humanoid with a shovel - ready to dig some graves!
  • Ghouls are a Solian race. They are very pale, with a wide, stitched-up smile. They were first introduced December 2008, after a mix-up at Workshop 42A tainted the Christmas Gift Boxes which were being given out by Santa's elves for Christmas. Inside the boxes was a Zombie Head which had the potential to turn the box's opener into a ghoul or a zombie. Ghouls and zombies were then persuaded by the elf Jane to help rid the world of ungrateful humans, as for centuries elves had slaved away for their selfishness.
  • Ghouls are those unfortunate enough to have monster blood injected into their bodies forcefully, only to be unable to contain it and transform into an unintelligent killing machine. Theoretically, the average Ghoul is actually a corpse that has been taken over by an evil spirit, but no ghouls have been seen yet that have awakened this way. This has led many to speculate that ghouls are actually of vampiric descent. If a person injected with this much vampire blood does not become a vampire, then the only alternative is death, as said by Inner Moka.
  • Ghouls are Humans who have acquired Undead status whilst living by the insane practice of feeding on corpses. They are shrieking, incoherent monsters and are dangerous only in great numbers. They can sometimes be seen at night in graveyards or during the aftermath of a battle. They are completely unreliable in combat and will flee gibbering and screaming if they appear to be losing a fight. They attack with their filthy talons, giving them two claw attacks.
  • Un ghoul è una brutta creatura che abita solai o granai appartenenti a maghi.
  • A ghoul is summoned when you engrave on a headstone. Another ghoul will not be generated when you engrave on the same headstone again. Tame ghouls eat only "old" corpses. There was a bug where one could repeatedly generate ghouls by engraving on the same headstone over and over again (with no limit).[1] [2] This bug was fixed in NetHack 3.4.0.
  • Ghoul is a monster who appears in the Dragon Quest game series.
  • Some ghouls regress to a feral state after the change, while others retain their sanity. Those who remain sane often undergo extreme plastic surgery to pass for human and usually replace their blind eyes with cybernetic implants to allow them to see. Ghouls have created their own country in Western Africa, the Ghoul Nation of Asamando, which isn't recognized officially by the UN yet but by the Corporate Court.
  • Ghoul is a walking corpse that has been cursed by an evil Shaman. Mostly, it preys on dead bodies, however it never gets satisfied with those and keeps attacking the living near the place where it lives. Similar to a Zombie, but are green and much stronger. Its retching is offensive in more ways than two.
  • Ghouls are undead creatures that serve as security guards in the Underworld. They escort the evil spirits to the Fields of Punishment. They make sounds like bats.
  • Ghouls are cunning undead, reanimated by dark magic that constantly hunger for the flesh of the living.
  • They were not ghoul's just zombies.It was a nickname in night of the living dead but were never called that again. But nowadays, they are separate kind of undead, ghouls are recognized by their evil hunger for dead human flesh.
  • All Ghouls attack have Magic Resistance and Normal Weapon Resistance. They all have a Plague or Warrt ranged attack and some can drain experience!
  • The Monster Database used to call this monster a "Wraith?" [sic] before it was released as a Ghoul.
  • Ghouls are beings of the Outer Dark, whom feed on the experience/memories of others. It is also hinted they feed on joy. Gastly in apperance, Roland Deschain has only run into them in Evil Ground.
  • HP : 1959 Item Drop List : * Enchant Scroll: Weapon 40-79, * Manastone, * Odd Powder, * Silk Piece, * Strengthend Mithril Leather Armor, * Coyote's Shadow Leather Armor, * Fox's Cross Belt Suit, * Fox's Assassin Knife, * Cat's Unicorn Horn, * Crocodile's Mithril Dagger, * Elephant's Mithril Sword, * Fox's Elemental Bow * Golden Ax * Kimballs battle Ax * 1b gold max
  • Ghoul may refer to: * Ghoul (Breath of Fire) * Ghoul (Breath of Fire II) * Ghoul (Breath of Fire III)
  • Ghoul is a boss character featured in the upcoming game Madness: Project Nexus 2. He is the first zombie Mag Agent. Madness: Project Nexus 2
  • Ghouls are foul, undead carrion eaters that often gather on battlefields and unhallowed places of burial. They don't wield weapons but their claws are nasty, and their rotting frame wields plenty of strength. They are also known to carry diseases, and like other undead they are immune to sneak attacks and mind affecting spells.
  • Demon of ancient Arabian folklore. The word "ghoul" is Arabic for "demon," referring to creatures who were believed to dwell in graveyards and abandoned places.
  • Ghouls are weak creature which can be found in the middle of the medium level slayer dungeon. They are often given as a medium Slayer task from Vannaka. The only item that ghoul's drop is bones and that's a constant drop.
  • Ghouls are usually undead that feed on corpses from graveyards. Some are mindless, others are not.
  • Ghouls were a race of monstrous creatures that dwelled around the world of Narnia. They lived in the land of Calormen (which borders Archenland) as well as Narnia, where they were known to live among graves, such as the Tombs of the Ancient Kings. Living at that spot, these desert-dwelling humanoids dwelt in burial grounds of the Tombs, and they fed on dead corpses for either breakfast, lunch, or dinner. It's quite unknown if the Ghouls in the Tombs made friends with the Jackals that also lived there.
  • Ghouls (屍 (グール) Gūru) are a Low Class Demon classified as kin of Astaroth. It is created by possessing a human corpse. They have also been known to be created by possessing the corpses of animals.
  • A Ghoul is a level 1 unit belonging to the race and the faction of Undead. It advances into the Necrophage. Ghouls are resistant to most kinds of attacks, including arcane attacks which are normally highly damaging to undead. Their claws carry a potent poison that can severely weaken anyone they are so much as scratch.
  • The Ghoul is an enemy in Grandia II. It can be found in the inside the Liligue Cave. Ghouls have the ability to cast Gravity, Ice Prickle and Power Drain.
  • Ghouls are Undead.These swarming monsters appear to be the Zombie cannon fodder of Diablo III. They are blue-skinned undead who spawn in great numbers, are quite fleet of foot and quick of movement, but are fairly weak and easy to kill. Ghouls can be seen climbing up the walls and swarming the Barbarian in the beginning of the WWI 2008 gameplay movie.
  • A ghoul is an ugly creature that resembles a slimy, buck-toothed ogre. They tend to live in the attics or barns of wizards and witches. They are relatively harmless creatures and are just seen as nuisances because of the noise they make. They are relatively dimwitted, and live off of bugs and other household pests. At most, they will groan and throw objects. There was a "murderous old ghoul" in a toilet in 12 Grimmauld Place, which was encountered by Ron, Harry, Hermione, and Tonks when they were cleaning the house in 1995.
  • thumb|111px|Un necrófago en Warcraft 3El necrófago es la unidad básica de ataque y recolección de madera de los muertos vivientes, y tienen las actualizaciones canivalizar y furia necrófaga, además de recibir mejoras de las actualizaciones del cementerio fuerza infame y armadura infame. Lucen como esqueletos putrefactos con garras y una mandívula alargada en ver de ser total mente esqueletos tienen carne en su cuerpo que aun esta en putrefacion ESPECIE Los necrófagos generalmente son humanos no muertos, aún así el Rey Lich ha resucitado a varias razas.
  • Ghouls act as the shock troops for the Scourge. These lumbering, rotting corpses were once innocent townsfolk who have made the final transition into true undeath. Ghouls have great stamina and revel in combat with living beings. Ghouls are ravenous cannibals who can replenish their health by devouring the flesh of fallen warriors, friend and foe alike. (W3Man 101) During the third war, ghouls were used as basic attack units, and also used to harvest lumber to build scourge structures.
  • Ghoulen är trots sitt utseende ingen farlig varelse. Den liknar ett slemmigt troll utrustat med kanintänder. Ghoulen har inget naturligt habitat, utan finns som husdjur och på vindar och i lador, där den livnär sig på insekter; till favoriterna hör spindlar och malar.
  • Ghoulen är trots sitt utseende ingen farlig varelse. Den liknar ett slemmigt troll utrustat med kanintänder. Ghoulen har inget naturligt habitat, utan finns som husdjur och på vindar och i lador, där den livnär sig på insekter; till favoriterna hör spindlar och malar.
  • Hit Dice: 2d12 (13 hp) Initiative: +2 Speed: 30 ft. (6 squares) Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 Base Attack/Grapple: +1/+2 Attack: Bite +2 melee (1d6+1 plus paralysis) Full Attack: Bite +2 melee (1d6+1 plus paralysis) and 2 claws +0 melee (1d3 plus paralysis) Space/Reach: 5 ft./5 ft. Special Attacks: Ghoul fever, paralysis Special Qualities: Darkvision 60 ft., undead traits, +2 turn resistance Saves: Fort +0, Ref +2, Will +5 Abilities: Str 13, Dex 15, Con -, Int 13, Wis 14, Cha 12 Skills: Balance +6, Climb +5, Hide +6, Jump +5, Move Silently +6, Spot +7 Feats: Multiattack
  • Ghouls appear as more or less humanoid, but are distinguished by the living by decaying, mottled flesh hanging limply from clearly visible bones. Their bodies are mostly hairless and their mouths are filled with carnivorous, sharp teeth. A ghoul's eyes burn like hot red coals deep inside sunken sockets.
  • A type of undead that wanders through graveyards, desert regions, etc. They were also called “shokujinki” (man-eating demon) during the age of the former demon lord. What they preferred was to eat raw human flesh. They were fearsome monsters. Of course, in the present, they don't eat human flesh, but their nature remains intact even now that they've switched to consuming human spirit energy through semen as their main food. Their personalities are extremely ferocious just as in the age of the former Demon Lord's and they attack human men ravenously in pursuit of food.
  • Ghoul (グール), also known by the nickname "Bok" (ボク), is one of the major enemies in the Boktai series, and also one of the most common. Ghouls are green zombie-like creatures created through the undeadening that serve the Immortals. If they spot an enemy, they attack with Klorofolun by summoning them to pursue the player in the first Boktai or spitting liquid Klorofolun in later games. They are very weak to sunlight. In the first Boktai they sleep between 6:00-6:30 a.m.
  • The word "ghoul" comes from the Arabic ghul which in turn comes from the Arabic ghala, meaning "to seize". In its original meaning, as used in The Thousand and One Nights and other Arabic folktales, a ghoul was a kind of man-eating monster, either a vampire-like creature which had once been human or an evil spirit. Ghouls were sometimes said to be the children of Iblis, the Devil himself. Ghouls were said to live in graveyards, deserts and other isolated locations. They were often said to be shapeshifters who could take on any form they chose, although they most often took on the shape of a hyena. They were sometimes said to take on the form of the last person they had eaten. According to Arabic folklore, ghouls tricked their victims by luring them into isolated spots where they would eat
  • Ghule (Gnilce) są metaludźmi zainfekowanymi HMHVV (odmianą Kreigera). Wirus powoduje ślepotę (całkowitą, lub częściową), utratę owłosienia, zrogowacenia skóry, przekształcenia paznokci w szpony i przekształca ofiarę w drapieżnika, preferującego mięso meta-ludzkie lub innych istot rozumnych. Początkowo uważano, że poziom inteligencji ghuli czyni z nich niemal zwierzęta. Przemiana często niszczy psychikę lecz czasem, u wielu ghuli, pozostają resztki inteligencji. Niektóre z nich mogą posiadać moce Adepta lub magiczne. Od kilku lat, przedstawicielom ghouli udało się zwiększyć tolerancję opinii publicznej w stosunku do ghouli. Jednak niektóre kraje wciąż oferują nagrodę za martwe ghoule i osobom, które im pomagają.
  • Ghouls (喰種, gūru, translates approximately to eater species) are a carnivorous and cannibalistic species that are only able to feed on humans and other ghouls. They are as close to humans as possible: They normally have the same physical appearance and intelligence as a human with the exception of diet, mentality, and inner biology. If certain rare conditions are met, ghouls and humans may even be able to have offspring (see one-eyed ghoul and Half-human), and a ghoul's organs can be successfully transplanted into a human to create an artificial hybrid.
  • Ghouls are found just west of Canifis, north of the swamp and west of the Fairy Ring code . Though they may appear to be undead, and are often mistaken for such, they are in fact still alive and thus immune to the Crumble Undead spell. (This also renders them immune to the effects of the salve amulet and salve amulet (e).) A ghoul bone is needed to complete the Rag and Bone Man II. An efficient way to kill a Ghoul can be through mage or range, melee is optional but remember they do flee as they get low.
  • Ghouls are not undead. They are in fact still alive and immune to the effects of the Salve amulet and Salve amulet (e). Although the race as a whole is almost completely mindless, at least one non-violent ghoul known as Gus appears to have intelligence comparable to that of a human. These monsters can be killed for 38 Slayer experience each when on a Slayer assignment for ghouls. They do not hit well against players with high defences, although they will occasionally damage even players at quite high levels. A ghoul bone, a special drop, is necessary to collect during the Rag and Bone Man quest.
  • 250px|thumb|Ghoul 250px|thumb|Ghast w D&D Next Ghoule (w czwartej edycji ghule ang. ghoul) to nieumarli pożerający zwłoki. Choć przemiana z człowieka w ghoula zniszczyła ich umysły, istoty te cechują się diaboliczną przebiegłością, pozwalającą im na efektywne polowanie na żywe istoty. Ghoule mają wygląd humanoidów, jednak przemiana całkowicie wypacza i deformuje ich ciała. Język staje się długi i twardy w celu efektywnego wylizywania szpiku z kości, zęby stają się ostre i wydłużone a paznokcie twardnieją i wydłużają się w szpony. Dotyk ghoula paraliżuje ofiarę (chyba że jest elfem), co ułatwia mu zabicie i oprawienie jej. Każdy zabity przez ghoule humanoid z wyjątkiem elfa sam przemienia się w ghoula jeśli jego zwłoki nie zostaną pobłogosławione (lub, rzecz jasna, pożarte). Ghoule nie znaj
  • Un gul (también gol, en inglés ghoul y en árabe الغول ghūl demonio, plural "ghilan") es un vampiro proveniente de la tradición árabe, parientes de los odiosos Djinns, temibles espíritus del desierto, que, según el folclore árabe, habita en lugares inhóspitos o deshabitados y frecuenta los cementerios, tanto los consagrados como los profanos. En cierta forma, este doble hábitat es notoriamente coherente. En el tiempo en el que este mito fue concebido los desiertos bien podían verse como vastos cementerios. Edgar Allan Poe citó a los Ghouls en su hermoso poema de 1848: Las campanas (The Bells):
  • The aftermath of a vampire's hunt, a ghoul rises from the corpse of a humanoid recently fed-upon and slain by a vampire. Empowered by a dark glamour, ghouls are walking dead without higher intelligence, following only the powerful instinct to consume living blood. Possessing little intelligence and no memory of their living self, ghouls cannot speak or communicate beyond savage wails or enraged snarling. They may seem to hunt together with other ghouls, but there is no significant communication between them, and they will usually turn on one another in competition for fresh blood.
  • Um Ghoul é um ser repugnante que se alimenta de carne humana. É muito comum vê-los escavando sepulturas, desenterrando cadáveres, e devorando a carne podre. Pertencentes ao folclore ocidental, eles surgiram dos mitos muçulmanos, pertencentes a uma raça de espíritos malignos e rebeldes. Geralmente vivem em desertos, embora vivam também em grutas, ou regiões abandonadas procurando por humanos enterrados. No entanto, estes demônios não ficam realmente satisfeitos se não matam as suas vítimas.
  • Ghouls are flesh-eating creatures of the Nevernever. Ghouls have been seen in two variations. They are affiliated to a political body within the Unseelie Accords and are free agents. They have been seen working for the Winter Court, the Red Court of vampires, and for the mysterious Cowl. Most ghouls exist in clans; the indipendent ones have a short life expectancy and are eaten by supernatural predators, killed by animals, sicken and die, get hit by cars or commit suicide; those that do survive to adulthood (maybe one in ten) are extremely dangerous.(references needed)
owl:sameAs
Stone
  • -
Leader
  • Most often the Lich King , Sylvanas Windrunner , Darion Mograine
side
  • CLOUDS
Level
  • 0
  • 2
  • 3
  • 4
  • 6
  • 9
  • 10
  • 13
  • 14
  • 17
  • 18
  • 19
  • 27
  • 30
  • 33
  • 44
  • 49
  • 54
  • 55
  • 59
  • 61
  • 64
CP
  • 7
  • 24
  • 26
  • 29
  • -
Strength
  • 8
  • 9
  • 13
  • 26
Appeared
Main Character
  • Jonathan Martin; Jonathan Martin 0002.jpg
Alignment
Version
  • 33
  • 64
Attack
  • 46
  • 112
  • 302
res fire
  • 0
res magic
  • 0
numberOfAttacks
  • 2
animationEffect
  • 0
attackVoc
  • Ghoul
strikes
  • 2
res physical
  • 50
imageNumber
  • 27
hitChance
  • 22
dmgPerStrike
  • 10
res energy
  • 0
res elec
  • 0
loopAnimation
  • 0
rangeAttack
  • 0
res poison
  • 0
specialAttack
  • 14
idleSound
  • 127
hatesClass
  • 1
res cold
  • 0
dcterms:subject
aSpeed
  • 4
Ice
  • 130
  • -
Sleep
  • -
  • 100.0
Row 9 info
pipcost
  • 2
dRange
  • 0
Row 8 info
  • N/A
Darkness
  • 80
dSlash
  • 0
Row 4 info
  • 5
Drops
tutki
  • It's totally savage.
Row 10 title
  • Icon
Kuva
  • 120
aMagic
  • 0
acc magic
  • 0
Paralyze
  • -
immunities
Row 7 title
  • Alignment
Fear
  • -
Will
  • 5
Agility
  • 5
  • 11
  • 19
  • 90
walksaround
  • Fire, Energy, Poison
aff magic
  • 65
strongagainst
Luck
  • 5
  • 11
  • 18
Weak
  • Ice
  • Holy
  • -
  • Fire, Earth
  • Fire, Light
  • Pierce, Light
DESCRIP
  • and convert half to
  • Steal 160
implemented
  • Pre-6.0
Fort
  • 0
Behavior
  • Ghouls rennen niet weg als hun hp laag wordt, kunnen niet verplaatst worden door spelers en kunnen zelf objecten bewegen.
  • Ghouls don't run in low health, can't be pushed and they move objects.
  • Ghouls don't run in low health, can't be pushed and they move objects.
weakagainst
Flying
  • 0
Curse
  • Null
  • 100.0
lifepoints
  • 2300
MATK
  • 16
Hitpoints
  • 50
  • 64
  • 74
  • 268
dMagic
  • 0
Slash
  • 0
dStab
  • 0
creatureclass
  • The Undead
  • The Undead
  • The Undead
  • The Undead
Row 1 info
  • Undead
  • Healing Abilities
  • Wealth of Power
  • Yōki Detection
Seiyū
  • None
Examine
  • It's totally savage.
Reflex
  • 2
Hit
  • 10
  • 11
  • 26
  • 29
  • 37
bestiaryclass
  • Undead
senseinvis
  • yes
gemw
  • no
paraimmune
  • yes
Row 8 title
  • Advances from:
Mana
DEX
  • 15
  • 42
  • 43
  • 61
  • 80
max hit
  • 5
  • 184
Classificazione
  • XX
fireDmgMod
  • 100.0
convince
  • 450
Pierce
  • 0
Poisonous
  • No
max magic
  • 0
Resists
  • -
dCrush
  • 0
Row 4 title
  • Movement
deathDmgMod
  • 0.0
feats
Row 9 title
  • Advances to:
iceDmgMod
  • 90.0
immuneto
max spec
  • 0
LVL
  • 24
attack speed
  • 4
  • 6
acc melee
  • 755
Password
  • cakQcCZEcf2wcffJ
  • sju$ab3ycfg9cfUB
aff weakness
  • 90
monsterType
  • 4
nimi
  • Ghoul
silence
  • 100.0
behaviour
  • Ghouls don't run in low health, can't be pushed and they move objects.
Tactics
  • It can heal itself after taking substantial damage.
  • A group of ghouls will try to knock an opponent down, surround him and start eating him alive
  • Un gruppo di ghoul tenta di atterrare l'avversario, circondarlo e divorarlo vivo
walksthrough
  • None
AttackType
  • 0
  • Single Foe/1/Physical/Poison
julkaisu
  • 14
Agi
  • 5
  • 7
  • 55
  • 62
Confusion
  • 100.0
trainpoint
  • Yes
aff melee
  • 55
Air
  • 0.0
bestiaryNumber
  • 111
Summon
  • 450
Physical
  • -
  • 0.0
actualname
  • ghoul
Row 2 info
  • 16
  • Holy objects
Melee
  • 30
Row 6 info
  • 1
jäsenten
  • Kyllä
rogue
hpDrainDmgMod
  • 0.0
Arcana
  • Death
Alchemy
holyDmgMod
  • 125.0
energyDmgMod
  • 70.0
Mag
  • 12
  • 16
  • 18
  • 40
physicalDmgMod
  • 100.0
Row 1 title
  • Race
  • Powers And Abilities
max ranged
  • 0
Poison
  • -
  • 100.0
Stamina
  • 7
Intelligence
  • 9
  • Low
Always Drops
Row 5 info
  • 35
first-appearance
str
  • 5
  • 6
  • 7
  • 9
  • 13
  • 20
  • 40
  • 66
  • 68
LUC
  • 4
  • 30
  • 45
  • 63
MaxDmg
  • 97
  • 100
Combat
  • 42
Row 2 title
  • Weaknesses
  • Cost
aff ranged
  • 45
Attack style
acc ranged
  • 0
CHA
  • 16
  • 20
slaylvl
  • 1
Row 6 title
  • Level
earthDmgMod
  • 80.0
alignment3e
  • Always chaotic evil
ATK
  • 5
  • 19
  • 25
  • 38
  • 40
  • 42
pushable
  • No
  • No
alignment5e
bestiarylevel
  • Easy
Berserk
  • 100.0
reqlevel
  • 5
LCK
  • 3
  • 4
  • 18
pushobjects
  • Yes
  • Yes
MDEF
  • 0
  • 18
low hp
  • 500
Wisdom
  • 9
Cold
  • 0
type4e
Point
  • 10
Item
  • Various
  • Haunt Dry Skin Life Stone Bead
PATK
  • 52
STM
  • 4
  • 5
  • 6
  • 11
Row 10 info
isboss
  • no
  • no
  • no
  • nee
Agl
  • 6
  • 8
  • 19
susceptibility
  • Necrophage oil
  • Sensibili all'argento, e all'unguento anti-necrofagi. Lo stile forte è più efficace contro queste creature.
  • Sensitive to silver and Necrophage Oil; the Strong Style is most efficient against ghouls; experienced witchers use the Group Style while fighting multiple ghouls
Row 5 title
  • XP
spd
  • 5
  • 6
  • 17
bestiarytext
  • Ghouls are undead monsters that live in the holes and dungeons of Tibia. They are quite strong and extremely dangerous if they crop up in packs. Hiding in the darkness, they wait for incautious adventurers. They can heal themselves and suck life energy out of their opponents.
SpawnType
  • Regular, Raid, Unblockable
Number of Appearances
  • 1
max melee
  • 184
Row 3 info
  • 33
  • Tsukune Aono
  • Shuzen Vampires
aCrush
  • 0
bestiaryname
  • ghoul
MGC
  • 3
  • 6
  • 7
  • 21
  • 48
  • 57
Rarity
  • Common
  • Common
  • Rare
  • Uncommon
  • Always
  • Very rare
Row 3 title
  • HP
  • Known Ghouls
thac
  • 19
assigned by
  • mazchna, vannaka
Rage
  • -
aStab
  • 0
droppedItem
drownDmgMod
  • 0.0
illusionable
  • yes
  • yes
Immunity
  • RResistenti ai veleni.
  • Resistant to common poisons
Aggressive
  • Yes
  • No
aRange
  • 0
resref
  • nw_ghoul
dimage
  • Damage
  • Healing
Loot
Row 7 info
Wis
  • 14
aSlash
  • 0
DMG
  • 2
primarytype
  • Undead Humanoids
  • Undead Humanoids
  • Undead Humanoids
  • Undead Humanoids
Charisma
  • 9
immune to poison
  • No
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Number
  • 27
  • 37
VI
  • 6
Gold
  • 0
  • 124
  • 150
Realm
  • Gothador
T
  • 4
  • None
Range
  • 1
  • Melee
End
  • 6
  • 70
Defense
  • 65
  • 368
Console
  • DS
Box Title
  • Ghoul
MM
  • 8
Appearances
  • Dragon Age: Origins
  • Dragon Age: Inquisition
  • Batman Beyond
  • Dragon Age (tabletop RPG)
  • Dragon Age: Origins - Awakening
  • Dragon Age II - Legacy
px
  • 270
AB
  • +3
Element
  • Dark
  • Earth
  • Undead
Field
  • 0
Challenge
  • CR 1
LM
  • 28
Water
  • 60
  • 80
  • 0.0
Article
  • a
Faction
GP
  • 200
L
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 15
  • 16
  • 20
Eyes
  • Black
  • Yellow
Origin
  • Unknown
Gems
  • 0
Endurance
  • 9
  • 15
Energy
  • 100
nome
  • Ghoul
Skills
Disposition
  • Ferocious, strong-willed
Age
  • Deceased
Speed
  • 4
  • 20
  • 72
Page
  • 146
WP
  • 43
Voiced by
Weapon
  • none
Kingdom
I
  • 30
Appearance
Affiliation
Cat
  • Ghoul
Fire
  • 0
  • 120
  • Weak
  • -50.0
Helmet
  • none
Bomb
  • -
Dexterity
  • 9
Habitat
AM
  • 17
Game
Defence
  • 46
Hair
  • None
  • Blond
Magic
  • 0
  • 1
  • 7
  • 15
  • 16
  • 25
Zombie
  • 100.0
Actor
Name
  • Ghoul
  • Bones
  • Ghoul
  • Ghouls
  • Bite
  • Spirit emerald
  • Spirit ruby
  • Spirit sapphire
  • Starved ancient effigy
  • Congealed blood
  • Ghoul Champion's scroll
  • グール
  • Life Drain
  • Stone Link
  • Ghoul
  • Law talisman
  • Ghoul
  • Ghoul champion scroll
  • Human Slayer
  • Ghoul bone
  • Christano Arniman
  • Ghoul
  • Ghoul
  • Ghoul
  • Ghoul 186
MP
  • 12
  • 15
  • 21
  • 29
  • 53
  • 55
  • 111
  • 112
  • 132
  • 204
  • -
skincolor
  • Gray
Text
  • Foul they may be, but they do not pose a threat to us! We shall extinguish their unhallowed existence with fire and sword!
Type
slang
  • Varies by race
occurrence
  • Ghouls are encountered on battlefields, as well as in cemeteries and abandoned crypts
  • I Ghoul si incontrano sui campi di battaglia, come anche nei cimiteri e nelle cripte abbandonate.
  • Anywhere near corpses.
Gallery
  • File:Ghoul Batman in Bethlehem 0001.jpg
Languages
  • [[LOTR:Westron
Align
  • Dark-Chaos
Romaji
  • Gūru
Caption
  • Official Artwork
  • A "Ghoul" , encountered in Risen.
First
  • "Pickman's Model"
Property
  • Dark
Weakness
Abilities
desc
  • Ghouls are stalking creatures born from their victims' fear. They feel at home in dark, wet areas and like to feed on rotted flesh.
  • Deal [Magic + 3] damage to the first enemy and reduce all their Skills by 1. Destroy 6 Gems.
S
  • 3
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size3e
  • Medium
spr
  • 5
max kill
  • 2200
immune to stun
  • No
zehn max
  • 758
ManaPoints
  • 52
  • 72
  • 135
Slayxp
  • 35.800000
  • 36
  • 50
immune to deflect
  • No
zehn min
  • 607
immune to drain
  • No
challenge3e
  • 1
Barrier
  • None
min kill
  • 30
slayercat
  • Ghouls
Vitality
  • 21
Accessory
  • none
päivitys
  • Morytania Expansion
sentience
  • Sentient
type3e
immuunim
  • Ei
type5e
agressiivinen
  • Kyllä
bleed
  • 100.0
heikkous
  • Fire
hyökkäystapa
  • Melee
Pudottaa
origin4e
numbness
  • 100.0
Paralysis
  • 100.0
immuunit
  • Ei
blindness
  • 100.0
mazchna
  • Kyllä
  • yes
kokemus
  • 138
fig
  • 0.0
thauma
  • 0.0
hyökkäysnopeus
  • 6
subtype4e
Taso
  • 64
myrkyllinen
  • Ei
Vannaka
  • Kyllä
  • yes
Aether
  • -50.0
Fel
  • -
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exp
  • 17
  • 40
  • 85
  • 140
  • 150
  • 236
  • 813
con
  • 10
Language
  • Low Common, but seem to understand other languages as well, Zombie (language)
  • Usually Common
Character Name
  • Ghoul
Nature
  • Aggressive
Members
Drop
Aliases
  • Ghoul
Alternate
  • 95431
History
  • With the Christmas Update 2009 Ghouls stopped dropping Brass Helmets but drop Rotten Pieces of Cloth now .
fgcolor
  • orange
W
  • 5
Formations
  • 2
Electric
  • 0
Lu
  • 16
Created by
Card
  • Mamudo
Constitution
  • 9
Terrain
  • Any
ST
  • 15
tr
  • +2
cr
  • 2
Electricity
  • -
Quantity
  • 1
  • 8
Base
Moon
  • E
Update
  • Morytania Expansion
X
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
Environment
  • Any land
Height
  • 180.0
  • 2040.0
Species
  • Human
  • Humans
Title
  • Undead
  • GHOUL
Content
  • noicon|135px|center
ATT
  • 5
  • 30
immagine
  • 250
HD
  • 2
A
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
DEF
  • 1
  • 2
  • 4
  • 8
  • 9
  • 15
  • 20
  • 25
  • 30
  • 36
  • Base: 0
XP
  • 207
  • 550
Lifespan
  • Unknown
Skill
  • 8
  • Call Ally
  • Summon Ally
  • Bite Claw Deathtouch Diarama
  • Diarama Bite Deathtouch Poison Scratch
  • Guard Stun Bite Call Ally
  • HP Thief
  • Mudo Mega Claw
  • Poison Scratch Poison Bite
  • Possess Bite Shibaboo
  • Venom Claw Body Rush
  • Mudo\Innate Assault Dive\Innate Mamudo\20 Dekaja\21 Provoke\22 Gale Slash\23
  • Magna Magnus Poison Scratch Pulinpa Tarunda Makafuji
  • Bash\Innate Poisma\Innate Sukukaja\10 Enervation\11 Poison Skewer\12 Rakunda\13 Poison Boost\14
  • Energy Drain\Innate Tetanus Cut\Innate Damascus Claw\50
  • Pagan Sword\Innate Venomstrike\28 Mamudo\29 Luck Chakra\Max Loyalty
  • Frenzied Chomp\Innate Tetanus Cut\Innate Damascus Claw\50 Acid Breath\51
Image size
  • 200
  • 250
Armour
  • 755
  • Leather Armour
Class
AC
  • 2
  • 6
  • 14
Mount
  • n/a
WS
  • 25
BGCOLOR
  • black
File
  • Spell_Ghoul.png
Real Name
  • Stewart Carter Winthorp III
  • Stewart Carter Winthrop III
Description
  • They're pretty strong for stiffs, and although they don't have any special attacks, beware of them bellowing for backup. When they begin to rot, their breath and nails grow thick with toxins, but these dissipate as they deteriorate further.
Specialty
  • Dark\+3 Ailment\+2 Phys\+1 Heal\-2 Fire\-3 Light\-3
Color
  • Brown
Related
Resist
  • Poison
  • -
  • Strike
  • Weak to Fire and Expel, resists Guns and Nerve
cl
  • 43
section
  • 0
Cost
  • 8
Distinctions
  • None
  • Paralysis
  • Stench
Light
  • 120
  • -100.0
Ratio
  • 0
  • 85
  • 850
dbkwik:narnia/property/wikiPageUsesTemplate
dbkwik:rosariovampire/property/wikiPageUsesTemplate
dbkwik:boktai/property/wikiPageUsesTemplate
Japanese
  • グール
plural
  • ghouls
ma
  • 9
ld
  • 6
Current
  • Earth and The Dreamlands
Others
  • Dennis Malloy(Hulk villain); Dennis Malloy .png
  • Joshua Crown; Joshua Crown .jpg
  • Mutant killer; Ghoul_terrencestevenson_01.JPG
  • Ghoul, member of Department of Occult Armaments; Ghoul - Fear Itself The Fearless Vol 1 8.jpg
Dark
  • 200.0
Notes
  • This kind of Undead is found usually in groups and can be dangerous for unexperienced players. Only fight them while wearing good equipment or keeping them at distance, otherwise their melee combined with life drain can do a lot of damage. When summoned, ghouls make good hunting partners because they can heal themselves, a trait that makes them good for training on as well. They are fairly slow so mages and paladins should be able to run and attack. They are commonly used as a summon for knights in training, but not so much for paladins due to the higher chance of killing them. A level 91 knight and a level 36 paladin can convince these to train. Unlike most of their undead counterparts, Ghouls leave bloodstains when damaged.
  • This kind of Undead is found usually in groups and can be dangerous for unexperienced players. Only fight them while wearing good equipment or keeping them at distance, otherwise their melee combined with life drain can do a lot of damage. When summoned, ghouls make good hunting partners because they can heal themselves, a trait that makes them good for training on as well. They are fairly slow so mages and paladins should be able to run and attack. They are commonly used as a summon for knights in training, but not so much for paladins due to the higher chance of killing them. A level 91 knight and a level 36 paladin can convince these to train. Unlike most of their undead counterparts, Ghouls leave bloodstains when damaged.
  • Deze soort van de Undead wordt meestal in groepen aangetroffen en is erg gevaarlijk voor de nieuwere speler. Hun melee kan in combinatie met hun life drain veel damage in één keer doen dus zorg ervoor ze alleen aan te vallen als je goede equipment hebt, of als je ze met distance aanvalt. Ghouls worden door spelers in pvp werelden vaak gesummoned omdat ze doordat ze zichzelf healen heel geschikt zijn om op te trainen. Ze zijn niet erg snel dus mages en paladins kunnen ze makkelijk voorblijven terwijl ze schieten. Zijn een goede bron van inkomsten omdat ze veel gp droppen en ook andere items die verkocht kunnen worden bij NPCs.
  • This kind of Undead is found usually in groups and can be dangerous for unexperienced players. Only fight them wearing good equipment or running, otherwise their melee combined with life drain can do a lot of damage. When summoned, ghouls make good hunting partners because they can heal themselves, a trait that makes them good for training on as well. They are fairly slow so mages and paladins should be able to run and fire. They give good money for a low level monster. It's commonly used as a summon for training of knights, but not so much for paladins due to their high chance of killing the ghouls even while in defence using Small Stones. A level 91 knight and a level 36 paladin can convince one to train. Ghouls can also push objects. Unlike most of their counterparts, Ghouls leave bloodstains when damaged.
Character
Earth
  • 80
  • 0.0
int
  • 4
  • 5
  • 6
  • 7
  • 9
  • 13
  • 18
  • 30
crush
  • 0
Homeworld
Attacks
  • 2
  • 3
HairColor
  • None
  • black
Accuracy
  • 85
School
  • Death
ID
  • 81
  • 1218
Block
  • Ice
  • -
  • Wind, Darkness
BS
  • 0
Style
  • Crush
  • melee
Strain
  • -
Debut
Family
HP
  • 10
  • 11
  • 13
  • 15
  • 42
  • 52
  • 53
  • 68
  • 70
  • 84
  • 85
  • 100
  • 162
  • 250
  • 254
  • 356
  • 357
  • 558
  • 1435
  • 11667
Climate
  • Any
  • Caves, tombs, and mines; Shadow areas
Release
  • 2004-10-14
Order
  • 1
  • 2
  • 3
  • Pagan
Wind
  • 120
  • -
RES
  • 18
ACC
  • 15
Capital
  • N/A
VoiceActor
  • None
Damage
  • d3+1 / d3+1 / d6+1
Image desc
  • Set, leader of the Necropolis surface ghouls
Diet
  • Men's spirit energy
Image File
  • 200
  • 640
Gender
  • Unknown
  • Probably male
Race
  • Undead
  • Demon
  • Undead
  • Ghost
  • Ghoul
  • Spirit
  • Brute
  • Haunt
  • spook
Experience
  • 138.250000
  • 138.300000
  • 175
  • 760
  • 3500
Television
Vision
Source
Acid
  • 0
ImageText
  • Stewart Carter Winthrop III
Variations
  • Alghouls
Ranged
  • 1
  • 35
Quote
  • "Ghouls just want to have fun - a famous song by the Undead chanteuse, Cindi Leper."
LP
  • 2300
Trainer
  • Dworgyn
  • Malorn Ashthorn
M
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
Locations
Gun
  • -
Force
  • -
Features
  • Common Enemy
Shield
  • none
Eva
  • 0
XM
  • 11
Location
  • Living Darkness
  • Derceto Manor
  • Port Lux
  • Ghost Ship Extreme:
  • Bien
  • Across the United States
  • Ancient Temple in the Skeleton area, way to Mintwallin, Old Mintwallin Quest, below the swamps north of Thais, Magician Tower, Mount Sternum Undead Cave, Ghostlands, Hellgate, Maze of Lost Souls, below Point of No Return in Outlaw Camp, Plains of Havoc in Necromant House, Drefia and Drefia's underground caves, Edron ghoul hill, Venore Amazon Camp underground, Venore Swamp Troll cave, Ghostship between Venore and Darashia, Triangle Tower, Dark Cathedral, Ankrahmun tombs, Isle of the Kings, Treasure Island, Nargor, Helheim and a cave northeast of Ab'Dendriel. Also found behind a wall in both Rookgaard and Paradox Tower, although they cannot be reached.
  • Ancient Temple in the Skeleton area, way to Mintwallin, Old Mintwallin Quest, Alatar Lake, Magician Tower, Mount Sternum Undead Cave, Ghostlands, Hellgate, Maze of Lost Souls, below Point of No Return in Outlaw Camp, Plains of Havoc in Necromant House, Drefia and Drefia's underground caves, Edron ghoul hill, Venore Amazon Camp underground, Venore Swamp Troll cave, Ghostship between Venore and Darashia, Triangle Tower, Dark Cathedral, Ankrahmun tombs, Isle of the Kings, Treasure Island, Nargor Undead Cave, Helheim, Lion's Rock, The Witches' Cliff and a cave northeast of Ab'Dendriel. Also found behind a wall in both Rookgaard and Paradox Tower, although they cannot be reached.
  • Ancient Temple in the Skeleton area, way to Mintwallin, Old Mintwallin Quest, Alatar Lake, Magician Tower, Mount Sternum Undead Cave, Ghostlands, Hellgate, Maze of Lost Souls, below Point of No Return in Outlaw Camp, Plains of Havoc in Necromant House, Drefia and Drefia's underground caves, Edron ghoul hill, Venore Amazon Camp underground, Venore Swamp Troll cave, Ghostship between Venore and Darashia, Triangle Tower, Dark Cathedral, Ankrahmun tombs, Isle of the Kings, Treasure Island, Nargor, Helheim and a cave northeast of Ab'Dendriel. Also found behind a wall in both Rookgaard and Paradox Tower, although they cannot be reached.
  • Ancient Temple, op weg naar Mintwallin, Old Mintwallin Quest, onder de noordelijke swamps van Thais, Magician Tower, Mount Sternum Undead Cave, Ghostlands, Hellgate, Maze of Lost Souls, onder het Point of No Return in Outlaw Camp, Plains of Havoc in Necromant House, Drefia en Drefia's ondergrondse grotten, Edron ghoul hill, Venore, Venore Swamp Troll cave, Ghostship tussen Venore en Darashia, Triangle Tower, Dark Cathedral, Ankrahmun tombs, Isle of the Kings, Treasure Island, Nargor, Helheim . ook te vinden achter een muur in zowel Rookgaard als de Paradox Tower, hoewel ze niet bereikt kunnen worden.
Size
  • 200
  • Medium
  • medium
Strategy
  • Knights, should have good skills to fight these creatures. Keep your potions handy and don't fight more than 3 at once unless you have 50/50+ skills. Also keep in mind that you cannot block their life drain without a garlic necklace.
  • Knights, should have good skills to fight these creatures. Keep your potions handy and don't fight more than 3 at once unless you have 50/50+ skills. Also keep in mind that you cannot block their life drain without a garlic necklace.
  • Paladins can defeat ghouls at a low level, with low skills and ample running space, even the lowest level paladins can hunt them.
  • Paladins can defeat ghouls at a low level, with low skills and ample running space, even the lowest level paladins can hunt them.
  • Paladins can defeat ghouls at a low level, with low skills and ample running space, even the lowest level paladins can hunt them.
  • Paladins kunnen ghouls al aan vanaf een laag level, zorg er alleen voor dat je ruimte hebt om te redden en niet omsingeld wordt. Mages: Omdat hun experience/ loot heel goed is is dit een goed monster voor mages. Gebruik gewoon een wand of een rod die inspeelt om hun sterktes en zwaktes. Premium account spelers kunnen het beste Flame Strike gebruiken.
  • Mages: Ghouls are good creatures for experience, their loot is very good when comparing with the time and mana used to kill them. Wands and Rods are a great way to kill Ghouls easily, just remember their immunities and resistences. For a Premium Account player the easiest way would be simply to use Flame Strike.
  • Mages: Ghouls are good creatures for experience, their loot is very good when comparing with the time and mana used to kill them. Wands and Rods are a great way to kill Ghouls easily, just remember their immunities and resistences. For a Premium Account player the easiest way would be simply to use Flame Strike.
  • Mages: Ghouls are good creatures for experience, their loot is very good when comparing with the time and mana used to kill them. Wands and Rods are a great way to kill Ghouls easily, just remember their immunities and resistences. For a Premium Account player the easiest way would be simply to use Flame Strike.
  • Knights should have good skills to fight these creatures. Keep healing runes handy and don't fight more than 3 at once unless you have 50/50+ skills. Also keep in mind that you cannot block their life drain without a garlic necklace.
  • Knights hebben redelijke skills nodig om deze monsters aan te kunnen. Hou healing bij de hand en zorg ervoor dat er niet meer dan 2 je op een bepaald punt aanvallen. Onthoud ook dat alleen een Garlic Necklace je beschermt tegen hun Life Drain aanval.
wikipage disambiguates
Absorbs
  • Death
MainPage
  • Stewart Carter Winthrop III
Void
  • -
NOA
  • 1
AVD
  • 9
  • 25
  • 28
  • 37
D-Skill
  • Mudoon Shibaboo Axel Claw
Ailmentresistance
  • -
  • Weak:Charm/Mute
prespell
  • Vampire
  • Wraith
  • Banshee
  • Feint
  • Skeletal Pirate
  • Doom and Gloom
  • Dream Shield
Reaction
  • Hostile
Charm
  • -
BDEF
  • 50
Investigate
  • Read Mind
dominions
  • Narnia
  • [[LOTR:Arda
Expel
  • Weak
numberencountered
  • 1
restype
  • undead
  • weak undead
  • undead 2
Normalattack
  • Phys x1-2, 1 enemy
  • Physical, 1-2 hits, one enemy
Convo
  • Panic Urge
Absorb
  • -
Vit
  • 6
  • 8
  • 20
Raritynotes
weaponused
  • Small Claws
Inherit
  • Bind
  • Darkness
  • Ailment
Almighty
  • -
Luk
  • 5
Frail
  • Fire
reqspell
  • Dark Sprite
Mef
  • 5
  • 7
Macca
  • 9
  • 12
  • 16
  • 40
Mpw
  • 7
Reflect
  • -
PSRN
  • Wild
itemDrop
  • 0
missile
  • 0
immunepoison
  • no
Combat level
  • 42
immunevenom
  • no
Examine text
  • It's totally savage.
strbns
  • 0
Mage
  • 1
alignment4e
attbns
  • 0
rngbns
  • 0
challenge5e
  • 1
size5e
  • Medium
3e
  • 250
senziente
savebreath
  • 17
savewands
  • 16
savespell
  • 17
magcold
  • 0
savepoly
  • 15
savedeath
  • 14
magfire
  • 0
4e
  • 250
Monster HP
  • 50
Capkills
  • 98
Slayer monster?
  • Yes
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
  • Write some more info here!
  • Write the first paragraph of your page here.
  • Ghoul was one of the Jokerz who followed the rejuvenated Joker. He was heavily into techno-goth music and has adapted the horror look into his costume. Ghoul was never without his plastic Halloween pumpkin which he kept filled with a number of monster-inspired weapons and tricks.
  • Does not include Ascension & Kingdom bonuses Rare: +1 Life, +1 Armor Ultra Rare: +1 Attack, +2 Life, +1 Armor Epic: +1 Life, +1 Armor Legendary: +1 Attack, +2 Life, +1 Armor Mythic: +1 Attack, +2 Life, +1 Armor
  • In Arabic mythology, the Ghoul is a type of demon. They reside in graveyards, wilderness areas (the desert), lonely areas, caves, and islands occasionally. They feed off of the dead and any living passersby. They are said to be able to change their shape into anything, including animals. In some accounts, Ghouls were only female. The males of their race were called Qutrub. In early 20th century horror fiction, Ghouls were turned into the human-eating undead modern people are familiar with. Ghoul derives from Al Ghul, which means "the demon". The star in the constellation Perseus, Algol, is derived from the term Al Ghul.
  • A ghoul is an ugly creature that resembles a slimy, buck-toothed ogre. They tend to live in the attics or barns of wizards and witches. They are relatively harmless creatures and are just seen as nuisances because of the noise they make. They are relatively dimwitted, and live off of bugs and other household pests. At most, they will groan and throw objects. A Ghoul Task Force exists at the Ministry of Magic, under the Department for the Regulation and Control of Magical Creatures. The Task Force is used to remove unwanted ghouls from houses that have passed in to Muggle ownership. There is a variety of ghoul, called the Chameleon Ghoul. The attic in the Weasley family's home, The Burrow, is also home to a ghoul who occasionally bangs on the pipes, when it feels the house is too quiet. In 1997, Ron's family transfigured their Ghoul to look more like Ron. The idea was to make the ghoul look like Ron to replace him when he, Harry and Hermione set off to find the Horcruxes in case any Ministry workers were suspicious of Ron not attending school. The Ghoul had a contagious look to him so when the Ministry workers went to the The Burrow to check, the family said that he had a highly contagious disease called Spattergroit. There was a "murderous old ghoul" in a toilet in 12 Grimmauld Place, which was encountered by Ron, Harry, Hermione, and Tonks when they were cleaning the house in 1995. Ghouls are taught about at Hogwarts School of Witchcraft and Wizardry in Ghoul Studies classes. The subject is taught in a classroom off the Serpentine Corridor.
  • Ghouls are not undead. They are in fact still alive and immune to the effects of the Salve amulet and Salve amulet (e). Although the race as a whole is almost completely mindless, at least one non-violent ghoul known as Gus appears to have intelligence comparable to that of a human. These monsters can be killed for 38 Slayer experience each when on a Slayer assignment for ghouls. They do not hit well against players with high defences, although they will occasionally damage even players at quite high levels. The graveyard is an excellent place to use a Dwarf Cannon, due to the many ghouls and their fast respawn. This strategy can yield a lot of ranged experience and Slayer if killed for an assignment. A ghoul bone, a special drop, is necessary to collect during the Rag and Bone Man quest. It it not advised to train combat here if the player is looking for the very best place to train; there are other options such as armoured zombies.
  • Ghule to prosty twór nekromancki. Mają ciągłe, niezaspokojone uczucie głodu i zjedzą każde mięso, jakie wpadnie im w łapy. W Warcraft III ciała Ghuli służyły do tworzenia Plugastw. Ghule są szybkie i służą jako żołnierze w armiach nieumarłych. W W3 animacje Murloków oparte są na animacji Ghula.
  • Ghoul is the name of two enemies in the shadow hearts series. Do you mean Ghoul (Koudelka) or Ghoul (SH)
  • Ghouls act as the shock troops for the Scourge. These lumbering, rotting corpses were once innocent townsfolk who have made the final transition into true undeath. Ghouls have great stamina and revel in combat with living beings. Ghouls are ravenous cannibals who can replenish their health by devouring the flesh of fallen warriors, friend and foe alike. (W3Man 101) Ghouls are the main forces of the undead Scourge. They are vicious creatures, retaining little of their humanity. The plague has torn away most of their memories, leaving only hunger and basic survival instincts in their place. Ghouls are feral and animalistic and are often considered to be the lowest form of undead. While generally humanoid in appearance, a ghoul is easy to recognize on the battlefield by its pallor, hunched-over posture, and feral face. Even those who were close to the individual in life have difficulty recognizing their loved one; the transformation removes most vestiges of humanity as well as identifying features of voice and body structure. Ghouls of the Scourge are strong fighters, but they are not particularly tough. Their ability to regenerate, coupled with cannibalizing the dead, makes them far tougher opponents than they may seem. Because of their limited intelligence, their greatest tactical insight is to hit something until it’s dead. Thus, more intelligent beings often direct ghouls of the Scourge or send them into suicide situations where no tactics are needed. Ghoulish tenacity and fearlessness make them feared and loathed opponents (as does their habit of eating slain foes). They have some animalistic cunning when it comes to ambushes and other primitive attack strategies. They do not use weapons (having little brains with which to understand the concept) and fight with their bare hands or with a club or other found item. (MoM 140) Only the Scourge and a few other necromancers know the secret of creating ghouls. Rumors say that zombies transform into ghouls when they make the transcendence to "true undeath", perhaps reclaiming a small portion of their former intelligence in the process. However, death knights have raised ghouls to their will to fight along side them as well. It is likely they know the secret to raise the dead to their command as well. Ghouls speak in growling, phlegmy voices, but they only mutter to themselves; they do not normally communicate meaningfully. (MG 77) Horgus the Ravager is one such ghoul that managed to retain a fair amount of intelligence, and was given a very high rank in the Scourge. It has been shown that ghouls can speak but most of what they say are driven through some sort of hunger for meat, such as Eliza. During the third war, ghouls were used as basic attack units, and also used to harvest lumber to build scourge structures. Ghouls are found in several places throughout Azeroth, primarily the Eastern Kingdoms. Most notable are those who terrorize the Plaguelands as the front lines of the Scourge, heavy concentrations can also be found in Eversong Forest and Ghostlands. Mindless ghouls can also be found in Silverpine Forest and Duskwood. Ghouls have the appearance of a bent, twisted humanoid figure. Much of their flesh has rotted away, exposing a fair amount of bone and twisting facial features until they are unrecognizable as human. As undeath progresses in a victim, it twists and corrupts the body, growing fangs and claws. The ghoul is the final stage of the process of undeath.
  • Ghouls are a species of cannibalistic humanoids featured in several of Lovecraft's works. They are first depicted in the short story Pickman's Model, where the eponymous main character meets with the beings regularly to paint them in various poses and activities. It is revealed in The Dream-Quest of Unknown Kadath that Pickman is in fact a partial or full-blooded ghoul, and now resides with them in the Dreamlands. This article is a stub. You can help the My English Wiki by [ expanding it].
  • The word "ghoul" comes from the Arabic ghul which in turn comes from the Arabic ghala, meaning "to seize". In its original meaning, as used in The Thousand and One Nights and other Arabic folktales, a ghoul was a kind of man-eating monster, either a vampire-like creature which had once been human or an evil spirit. Ghouls were sometimes said to be the children of Iblis, the Devil himself. Ghouls were said to live in graveyards, deserts and other isolated locations. They were often said to be shapeshifters who could take on any form they chose, although they most often took on the shape of a hyena. They were sometimes said to take on the form of the last person they had eaten. According to Arabic folklore, ghouls tricked their victims by luring them into isolated spots where they would eat them. They were also sometimes said to steal from people or to drink their blood. Ghouls were sometimes said to prefer to eat women or young children but were not particularly fussy and would eat any human they could catch. If no live victim was available, a ghoul would simply dig up a corpse.
  • After the Great War, necrophages generally grew bolder and multiplied in the Northern Kingdoms. Ghouls are the most common corpse-eaters and usually roam around in packs. For a ghoul, a living human is raw material that must be processed before it can become a meal. Shredded to pieces with fangs and claws, the human corpse should then be left to age.
  • These undead carrion eaters haunt the graveyards and battlefields that bore them, still bearing the rotting flesh they once wore in life.
  • Ghoul fue uno de los Jokerz, que siguió al rejuvenecido Joker. Él estaba muy metido en la música tecno-gótica y ha adaptado ese look horrorífico en su traje. Ghoul nunca aparece sin su calabaza de Halloween de plástico llena de armas y trucos inspirados en monstruos.
  • Ghouls, also known as Zombies, are the main enemies in Alone in the Dark (1992). They are most likely the former servants of Jeremy Hartwood, that have now been enslaved by Pregzt.
  • Race: undead Alignment: chaotic evil Armor class: 14 Hit points: 13 Attack bonus: +3 Damage: d3+1 / d3+1 / d6+1 (claw/claw/bite creature weapons) Hit dice (level): 2 Challenge rating: 2 Size: medium Turn resistance: +2 Trained skills:(‡) hide (9), listen (9), move silently (9), search (7), spot (9) Feats: darkvision, weapon finesse, weapon proficiency (creature)
  • Ghoul is an enemy in MARDEK.
  • Gold charm, Green charm ja Crimsom Charm.
  • Ghouls are ugly, stooping creatures with only a vestigial sense of reason. Their skin is dark and filthy, their eyes bestial and insane, and their snarling lips reveal sharp-pointed teeth in their slavering mouths. They are known to dig corpses out of their graves and feed on their flesh for nourishment. Their attacks are poisonous. The poison may prove a far greater threat than their slashing attack.
  • Ghoul (グール Gūru) is a member of the Knights of the Round Table.
  • A ghoul is a folkloric monster associated with graveyards and consuming human flesh, often classified as but not necessarily undead. The oldest surviving literature that mention ghouls is likely One Thousand and One Nights. The term is first attested in English in 1786, in William Beckford's Orientalist novel Vathek, which describes the ghūl of Arabian folklore. By extension, the word ghoul is also used derogatorily to refer to a person who delights in the macabre, or whose professions are linked directly to death, such as gravediggers.
  • File:Risen logo 104.png File:Risen2 logo 104.png File:Risen3 logo.png Nature: Climate: Game(s): A Ghoul is a fast, dangerous creature of the Underworld, a mindless Shadow traditionally inhabiting caves, ancient ruins, and the Isle of the Dead. When called by a higher power, they may wander into inhabited areas as well. SPOILERS FOLLOW
  • Ghouls are relatively weak creatures that can easily be disposed of. The stats of the weakest and most numerous ghouls are as follows: But there are some more robust ghouls that have 48 HP and yield 420 XP when killed. All the rest of their stats are the same as listed above.
  • Undead creatures that feed on warm flesh.
  • You can see its broken bones sticking out of its skin. It also bites, so be careful. Ghoul+ can be found in dungeon during quest, but cannot be found in Port Lux. File:Ghoul.jpg
  • School: Image:Death.png Pip Cost: 2 Accuracy: 85% Type: Image:Steal.png Description: Steal 160 Image:Damage.png and convert half to Image:Healing.png Received From: Malorn Ashthorn/Dworgyn Requirements: Required Character Level: 5 Spells: * Dark Sprite Prerequisite for: Spells: * Dream Shield * Banshee * Vampire * Skeletal Pirate * Feint * Doom and Gloom * Wraith Can be purchased with Training Points*: Yes
  • Los ghouls son unas criaturas muy feas, que se asemejan bastante a un ogro dientudo y baboso. Los Ghouls tienden a vivir en los sótantos, graneros o desvanes de los magos y brujas.
  • Ghouls are undead that haunt graveyards and eat corpses. Legends hold that the first ghouls were either cannibalistic humans whose unnatural hunger dragged them back from death or humans who in life fed on the rotting remains of their kin and died (and were reborn) from the foul disease—the true source of these undead scavengers is unclear.
  • Ghouls are found just west of Canifis, north of the swamp and west of the Fairy Ring code . Though they may appear to be undead, and are often mistaken for such, they are in fact still alive and thus immune to the Crumble Undead spell. (This also renders them immune to the effects of the salve amulet and salve amulet (e).) A ghoul bone is needed to complete the Rag and Bone Man II. Ghouls can be somewhat annoying to kill. When a ghoul has low hitpoints, it will stop attacking the player and retreat, allowing other ghouls to attack. Applying poison can be an effective method of killing the previous Ghoul whilst attacking the next one. However, due to their low accuracy and high HP, they are generally a good place for higher levels to train. An efficient way to kill a Ghoul can be through mage or range, melee is optional but remember they do flee as they get low.
  • is a ghost.
  • Ghoul is a coroner who works with Oracle. When a man was killed by a tech virus, Steph and Nick Gage bought him to Ghoul. Ghoul did an autopsy and saw the man had the same metal in his blood as previous victims. Steph borrowed his cell phone to call Babs. Babs was able to see from Ghoul's analysis that the tech in the man's blood was the same as the stuff used by the villain the Calculator.
  • The term Ghoul (Har.: "Gul") was common in Harad or southern Middle-Earth. In the Westlands a specific type of Ghoul known as the Gaunt-men were better known.Sometimes Ghoul was also used to designate mortals who, by some dark sorcery were able to stretch their natural lifespan, these would become what was known as "Ugûli" in the Black Speech, and were sometimes called "living Ghouls", although their status as "alive" was debateable.
  • Ghouls are undead creatures that, according to folklore, are said to be created after the death of a man or woman who engaged in cannibalism. They are weaker, more common versions of ghasts, and can be easily distinguished by their green skin as opposed to the brown skin of the latter
  • Ghouls are undead scavengers who hunt in packs, typically near the cemetery where they dwells, and eat the flesh of the living and dead peoples. Ghouls have animal or child-level intelligence and typically haunt cemeteries that are no longer holy ground, either because of the passage of time or because of some unholy ritual. Ghouls regard non-ghouls as either potential food or "something to run from".
  • Ghoul is a specie of monster, they are the zombies of Wakfu.
  • Ghouls are often mistaken for the undead, but in reality they are victims of a curse that strikes people who eat the flesh of other humans. Ghouls come out from their hiding places at night and are usually found in packs of eight or more. They tend to fight without any real plan, seeing opponents as only another meal. They throw themselves desperately and foolhardily at all enemies, disregarding their opponents’ numbers and strength. They often can be found at graveyards, since these creatures crave the flesh of corpses.
  • thumb|111px|Un necrófago en Warcraft 3El necrófago es la unidad básica de ataque y recolección de madera de los muertos vivientes, y tienen las actualizaciones canivalizar y furia necrófaga, además de recibir mejoras de las actualizaciones del cementerio fuerza infame y armadura infame. Lucen como esqueletos putrefactos con garras y una mandívula alargada en ver de ser total mente esqueletos tienen carne en su cuerpo que aun esta en putrefacion Entre los comentarios que dicen al darles clic, tienen en su mayor parte relación al alimento, las palabras son distorsionadas, a veces algunas incomprensibles, de manera casi segura es debido a la perdida de carne, su mandibula deformada y su lengua que se ve similar a la de una serpiente (larga, pero no bífida). ESPECIE Los necrófagos generalmente son humanos no muertos, aún así el Rey Lich ha resucitado a varias razas.
  • Ghoulen är trots sitt utseende ingen farlig varelse. Den liknar ett slemmigt troll utrustat med kanintänder. Ghoulen har inget naturligt habitat, utan finns som husdjur och på vindar och i lador, där den livnär sig på insekter; till favoriterna hör spindlar och malar. Ghoular har aldrig attackerat någon människa, utan kastar bara saker omkring sig och morrar om man råkar trampa på den. Avdelningen för övervakning av magiska skapelser har en specialstyrka avsatt för att ta bort ghoular, särskilt i bostäder som nyligen blivit bebodda av mugglare. I trollkarlsfamiljer brukar djuret istället bli ett kärt husdjur.
  • Ghoulen är trots sitt utseende ingen farlig varelse. Den liknar ett slemmigt troll utrustat med kanintänder. Ghoulen har inget naturligt habitat, utan finns som husdjur och på vindar och i lador, där den livnär sig på insekter; till favoriterna hör spindlar och malar. Ghoular har aldrig attackerat någon människa, utan kastar bara saker omkring sig och morrar om man råkar trampa på den. Avdelningen för övervakning av magiska skapelser har en specialstyrka avsatt för att ta bort ghoular, särskilt i bostäder som nyligen blivit bebodda av mugglare. I trollkarlsfamiljer brukar djuret istället bli ett kärt husdjur.
  • A ghoul is a living creature who contracts the darkspawn taint and manages to survive. Humanoid creatures develop a blotchy look and a sickly tone to their skin, while the effects on animals are somewhat more drastic.
  • Ghoul (necroid ghoulensis) to rodzaj nieumarłego, charakteryzujący się wiecznym głodem mięsa ludzkiego (a także elfiego, krasnoludzkiego, etc.). Odznaczają się zgarbioną posturą, a kończyny górne zaopatrzone są w szpony, mogą jednak przypominać osoby, którymi były za życia Badania okultystyczne nad n. ghoulensis dowodzą, iż istoty te boją się światła słonecznego oraz ognia. Wiadomo też, iż mogą czasem zchować część wspomnień sprzed śmierci, a także że potrafią kraść cudze wspomnienia poprzez odrażający zwyczaj jedzenia cudzych mózgów.
  • Ghouls are Undead.These swarming monsters appear to be the Zombie cannon fodder of Diablo III. They are blue-skinned undead who spawn in great numbers, are quite fleet of foot and quick of movement, but are fairly weak and easy to kill. Ghouls can be seen climbing up the walls and swarming the Barbarian in the beginning of the WWI 2008 gameplay movie. They die almost as fast as they race to battle (which is rather quickly). Ghouls are an undead monster, but are nothing like slow shambling zombies; the ghouls are fast and uncanny, running hunched over in a bestial, almost quadrupedal style. They climb quickly and leap out at the player from all angles, scaling a huge wall to get into the action in the WWI 2008 gameplay movie. While ghouls often fight empty handed, some have been seen wielding swords.
  • Dopo la Grande Guerra, i necrofagi si moltiplicarono nei Regni Settentrionali. I Ghoul sono i più comuni mangiatori di cadaveri e si muovono in branchi. Per un ghoul un vivente è materia grezza che deve essere trasformata prima di diventare un pasto. Li fanno a pezzi con le loro zanne e artigli, poi il cadavere deve essere lasciato ad invecchiare.
  • Ghoul was one of the Jokerz who followed the rejuvenated Joker. He was heavily into techno-goth music and has adapted the horror look into his costume. Ghoul was never without his plastic Halloween pumpkin which he kept filled with a number of monster-inspired weapons and tricks. He was usually paired up with Woof before being defeated by Batman and arrested by the police.
  • A ghoul is a mythological monster or evil spirit associated with graveyards and consuming human flesh, often classified as undead or demonic. They are first mentioned in One Thousand and One Nights.
  • Ghouls are flesh-eating creatures of the Nevernever. Ghouls have been seen in two variations. They are affiliated to a political body within the Unseelie Accords and are free agents. They have been seen working for the Winter Court, the Red Court of vampires, and for the mysterious Cowl. Most ghouls exist in clans; the indipendent ones have a short life expectancy and are eaten by supernatural predators, killed by animals, sicken and die, get hit by cars or commit suicide; those that do survive to adulthood (maybe one in ten) are extremely dangerous.(references needed) Ghouls can go through between 40 and 50 pounds of meat daily; they prefer human but aren't that choosy. Their native language is Ancient Sumerian. Some can change their appearance to look human. Ghouls are strong and fast. In the Tigress's natural form: Her nails became ugly jagged talons. Her jaws gaped unnaturally wide, canines lengthened, skin pealed away, shoulders widened, talons grew, and she melled like decay. She had hunch-shoulders, grey skin. Her features were a blend of human-hyena-baboon. She had short wiry read hairs all over her body—short legs, too-long arms, and spurs of bone for nails. She ran on all fours. Ghoul changing: Jaws elongated, face extended, forearms lengthen, nails extended into talons and yellow fangs.. They have an ear-splitting, shrieking roar and eyes gleam with bloodlust and rage.
  • These creatures used to be scientists in the Callipso Lab. They have been mutated by Plague Carriers, they are characterized bit their long clawed fingers, pointy ears, lipless mouth, and bulging eyes. The usually lose the lips by the person biting them to get their mind off the first part of mutation, they bite it off by the jaw-locking during mutation. The nanobots in the Carrier make the ears pointy to help increase the host's hearing. The player cant tell if one is near by the bloody footprints it leaves behind. * They are called grinning horrors by survivors.
  • An eater of dead flesh. * Ghouls can have many origins such as being poisoned by Huan To, evil spirits possessing corpses, being created by Vivamorti and so forth. * Famous ghouls include Brangbane * Ghouls are known in * Yaanek Mountain, Peol Jagganoth and the Vathek Hills in Bliss in Ignorance * Mo Gui Valley in Kralorela * Sarro in Afadjann * Samoagey Forest in Vormain Sources: King of Sartar, Cult Compendium, Guide to Glorantha
  • A ghoul is a demon-like creature who eats children or corpses. Although it is thought that ghouls are only female this not true. A ghoul has many powers like regeneration, shape-shifting and paralyzing touch. A light can harm a ghoul, they tend to avoid it. To kill it you must use fire, acid, lightning, or decapitation. It is also claimed by bite that a human or person can be turned into a ghoul themselves, including other species of monster or creature. A ghoul is an intelligent type of undead that can trick the victim by its clever schemes.
  • I Ghoul sono creature ibride dal corpo che ricorda quello dei galli e la testa simile a quella di un cane. Non sono molto grandi, hanno braccia corte che agitano quando si muovono e piccole gambe che gli permettono di saltare agilmente, sono inoltre provvisti di dentatura ed occhi enormi. I Ghoul sono molto rapidi, si muovono saltando verso la preda e cercano di morderla al collo, emettendo un breve ruggito. Arrecano danni pari ad 1 solo punto ma i loro attacchi vengono ripetuti molto rapidamente costringendo ad arretrare e rendendo molto difficile il contrattacco. Spesso entrano nelle stanze di Derceto sfondando le finestre. Quando vengono colpiti perdono momentaneamente l'equilibrio, cadendo indietro ma si riprendono rapidamente tornando all'attacco.
  • Ghoul is monster number 37 from Series 1. The figure was available in all four Series 1 colours and their neon shades, and had a points value of ten. It was also available in a very rare neon orange premium edition. The figure portrayed the Ghoul as a lank-haired, pot-bellied humanoid with a shovel - ready to dig some graves!
  • Ghouls appear as more or less humanoid, but are distinguished by the living by decaying, mottled flesh hanging limply from clearly visible bones. Their bodies are mostly hairless and their mouths are filled with carnivorous, sharp teeth. A ghoul's eyes burn like hot red coals deep inside sunken sockets. These undead creatures lurk in graveyards, battlefields, and other places that are rich with carrion and decaying flesh - wherever the stench of death hangs heavy, these terrible creatures haunt, ready to devour the unwary. Ghouls are said to be created upon the death of a living man or woman that savoured the taste of flesh during life. This folklore legend may or may not be true, but it certainly explains some of the terrible behavours of these undead creatures. Other tales tell how anyone with exceptional debauchery and wickedness runs the risk of becoming a ghoul upon death. Ghouls are able to speak the languages they spoke in life.
  • Ghouls are a Solian race. They are very pale, with a wide, stitched-up smile. They were first introduced December 2008, after a mix-up at Workshop 42A tainted the Christmas Gift Boxes which were being given out by Santa's elves for Christmas. Inside the boxes was a Zombie Head which had the potential to turn the box's opener into a ghoul or a zombie. Ghouls and zombies were then persuaded by the elf Jane to help rid the world of ungrateful humans, as for centuries elves had slaved away for their selfishness.
  • Ghoul (グール), also known by the nickname "Bok" (ボク), is one of the major enemies in the Boktai series, and also one of the most common. Ghouls are green zombie-like creatures created through the undeadening that serve the Immortals. If they spot an enemy, they attack with Klorofolun by summoning them to pursue the player in the first Boktai or spitting liquid Klorofolun in later games. They are very weak to sunlight. In the first Boktai they sleep between 6:00-6:30 a.m. In Lunar Knights, standard Ghouls are red with black clothes (similar to Ghoul+ from previous games) and they don't use Klorofolun. They appear from the ground and attack enemies with bites.
  • Ghouls are those unfortunate enough to have monster blood injected into their bodies forcefully, only to be unable to contain it and transform into an unintelligent killing machine. Theoretically, the average Ghoul is actually a corpse that has been taken over by an evil spirit, but no ghouls have been seen yet that have awakened this way. This has led many to speculate that ghouls are actually of vampiric descent. If a person injected with this much vampire blood does not become a vampire, then the only alternative is death, as said by Inner Moka.
  • Ghouls are Humans who have acquired Undead status whilst living by the insane practice of feeding on corpses. They are shrieking, incoherent monsters and are dangerous only in great numbers. They can sometimes be seen at night in graveyards or during the aftermath of a battle. They are completely unreliable in combat and will flee gibbering and screaming if they appear to be losing a fight. They attack with their filthy talons, giving them two claw attacks.
  • Un ghoul è una brutta creatura che abita solai o granai appartenenti a maghi.
  • A ghoul is summoned when you engrave on a headstone. Another ghoul will not be generated when you engrave on the same headstone again. Tame ghouls eat only "old" corpses. There was a bug where one could repeatedly generate ghouls by engraving on the same headstone over and over again (with no limit).[1] [2] This bug was fixed in NetHack 3.4.0.
  • Ghoul is a monster who appears in the Dragon Quest game series.
  • Some ghouls regress to a feral state after the change, while others retain their sanity. Those who remain sane often undergo extreme plastic surgery to pass for human and usually replace their blind eyes with cybernetic implants to allow them to see. Ghouls have created their own country in Western Africa, the Ghoul Nation of Asamando, which isn't recognized officially by the UN yet but by the Corporate Court.
  • Ghoul is a walking corpse that has been cursed by an evil Shaman. Mostly, it preys on dead bodies, however it never gets satisfied with those and keeps attacking the living near the place where it lives. Similar to a Zombie, but are green and much stronger. Its retching is offensive in more ways than two.
  • Ghouls are undead creatures that serve as security guards in the Underworld. They escort the evil spirits to the Fields of Punishment. They make sounds like bats.
  • The aftermath of a vampire's hunt, a ghoul rises from the corpse of a humanoid recently fed-upon and slain by a vampire. Empowered by a dark glamour, ghouls are walking dead without higher intelligence, following only the powerful instinct to consume living blood. A ghoul takes on many physical changes during it's metamorphosis before awakening, such as pointed ears, claw-like nails, pronounced fangs, and a bat-like face. They are completely hairless, though recently-risen ghouls may still have some of their former hair for a time until it falls out. Ghouls continue to decay, however, they do so at a much slower rate than a typical corpse. Possessing little intelligence and no memory of their living self, ghouls cannot speak or communicate beyond savage wails or enraged snarling. They may seem to hunt together with other ghouls, but there is no significant communication between them, and they will usually turn on one another in competition for fresh blood. A ghoul is incredibly fast compared to a typical zombie, often running down humans at full speed without tiring and capable leaping distances of a dozen meters or more. They still have several weaknesses due to their dark origins, however: They are particularly pained by sunlight, which burns their skin and eyes, forcing them to flee and hide during daylight hours. While they can see light and dark, their vision is extremely poor, and they rely mostly on their keen hearing or the ability to sniff out blood to find their prey; freshly-cut garlic will confuse their sense of smell, making it very difficult for them to discover victims who are not making noise. As with most undead, their dry and withered flesh is vulnerable to flames, and ghouls can be quickly slain by impaling them through the head or chest with iron or cutting off their head.
  • Ghouls are cunning undead, reanimated by dark magic that constantly hunger for the flesh of the living.
  • They were not ghoul's just zombies.It was a nickname in night of the living dead but were never called that again. But nowadays, they are separate kind of undead, ghouls are recognized by their evil hunger for dead human flesh.
  • All Ghouls attack have Magic Resistance and Normal Weapon Resistance. They all have a Plague or Warrt ranged attack and some can drain experience!
  • Um Ghoul é um ser repugnante que se alimenta de carne humana. É muito comum vê-los escavando sepulturas, desenterrando cadáveres, e devorando a carne podre. Pertencentes ao folclore ocidental, eles surgiram dos mitos muçulmanos, pertencentes a uma raça de espíritos malignos e rebeldes. Geralmente vivem em desertos, embora vivam também em grutas, ou regiões abandonadas procurando por humanos enterrados. No entanto, estes demônios não ficam realmente satisfeitos se não matam as suas vítimas. É um mistério como se parecem. Alguns dizem se parecer com camelos, bois, cavalos ou avestruzes caolhas. Outros dizem que possuem cabelos desgrenhados que cobrem os seus olhos. Mas pouco importa a sua verdadeira aparência, pois são capazes de mudar de forma facilmente, para poder atrair olhares humanos. Ás vezes, se transforma em um viajante solitário dizendo conheçer um atalho, conduzindo a presa a um deserto, onde seria facilmente pega e comida. No entanto, geralmente assumem a forma de uma bela mulher, para atrair viajantes do sexo masculino. Para descobrir um Ghoul, é necessário observar as únicas partes que ele não consegue disfarçar: os pés, sempre com formato de casco de um burro, camelo ou bode. No entanto, ao perceber, a vítima já estará perdida, pronta para ser devorada. A única chance é matá-lo com um golpe certeiro na cabeça. Mas atenção: um segundo golpe só o trará de volta à vida, espumando de raiva e de fome.
  • Hit Dice: 2d12 (13 hp) Initiative: +2 Speed: 30 ft. (6 squares) Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 Base Attack/Grapple: +1/+2 Attack: Bite +2 melee (1d6+1 plus paralysis) Full Attack: Bite +2 melee (1d6+1 plus paralysis) and 2 claws +0 melee (1d3 plus paralysis) Space/Reach: 5 ft./5 ft. Special Attacks: Ghoul fever, paralysis Special Qualities: Darkvision 60 ft., undead traits, +2 turn resistance Saves: Fort +0, Ref +2, Will +5 Abilities: Str 13, Dex 15, Con -, Int 13, Wis 14, Cha 12 Skills: Balance +6, Climb +5, Hide +6, Jump +5, Move Silently +6, Spot +7 Feats: Multiattack Environment: Any (Lacedon: Any aquatic) Organization: Solitary, gang (2-4), or pack (7-12) Challenge Rating: Treasure: None Alignment: Always chaotic evil Advancement: 3 HD (Medium) Level Adjustment: -
  • A type of undead that wanders through graveyards, desert regions, etc. They were also called “shokujinki” (man-eating demon) during the age of the former demon lord. What they preferred was to eat raw human flesh. They were fearsome monsters. Of course, in the present, they don't eat human flesh, but their nature remains intact even now that they've switched to consuming human spirit energy through semen as their main food. Their personalities are extremely ferocious just as in the age of the former Demon Lord's and they attack human men ravenously in pursuit of food. They were once “shokujinki,” they mainly use their mouths -which was once used to hungrily devour people- to milk semen from human men. They open their mouth wide as if devouring prey and stuff their cheeks with a man's penis. They purse their lips, licking and sucking with their tongue moving relentlessly in all directions. The pleasure they give to a man makes him feel as if he's going to melt and be digested. Their mouth is like the vagina in other monsters and the inside of the tepid orifice pulses along with the penis. It's an exquisite semen sucking organ that can freely change shape to provide various stimulation to milk a penis. When a man releases their favourite treat and it nearly overflows, they noisily gulp down every last drop. It seems that they can't stay calm unless they have something to put in their mouths. If the man they fancy leaves himself vulnerable, they'll probably try to suck on his penis. Even at other times when they're not having sex, they like to lick and suck on a man's fingers, ears, toes, etc. anywhere on a man's body. Their saliva contains a digestive compound, or rather, a compound that causes a person to become extremely sensitive to pleasure, it takes effect whenever they put their mouth on any part of a man's body. For that reason, even if it's not his penis, having any part of his body sucked by them will cause a man to be overcome with intense pleasure, just like having his penis sucked. Also nibbling the skin in that state, causes pleasure to course throughout the entire male body, almost like an electrical shock. To ghouls, nibbling a man is the greatest expression of affection. When they leave teeth marks on a man's skin, it's proof that the man is theirs, this reaffirms that they've obtained a dear husband. They'll smile alluringly and then go for the penis and suck it to reconfirm their love. Additionally, to them, their vagina is an extremely sensitive weak point. Since their mouth fills the role of a sex organ, they ordinarily don't use their vagina. Since their vagina has never known pleasure, it is several times more sensitive than that of other monsters. It is said that if a man shoves his penis in there, it will cause them to be overwhelmed with so much pleasure that they nearly pass out. They won't be able to concentrate on milking semen when every stroke of the penis attacks them with enough pleasure to nearly drive them mad. Once their body learns of vaginal pleasure in this manner, what they consider to be their lower mouth becomes an organ for licking and sucking the penis, just the same as their upper mouth. They are called "Shishokuki" (corpse-eating demon) as well. As the name suggests, when they sense the smell of a woman's corpse that has been freshly buried, they dig it up and then give her a portion of their demonic energy, thus reviving the woman as one of their own kind, a ghoul. The woman then becomes a ghoul in body and heart, being newly reborn, she'll be overcome by an intense hunger, rendering her unable to think of anything else but using her mouth to suck off a man to quench her dry throat using his semen.
  • The Monster Database used to call this monster a "Wraith?" [sic] before it was released as a Ghoul.
  • Ghule (Gnilce) są metaludźmi zainfekowanymi HMHVV (odmianą Kreigera). Wirus powoduje ślepotę (całkowitą, lub częściową), utratę owłosienia, zrogowacenia skóry, przekształcenia paznokci w szpony i przekształca ofiarę w drapieżnika, preferującego mięso meta-ludzkie lub innych istot rozumnych. Początkowo uważano, że poziom inteligencji ghuli czyni z nich niemal zwierzęta. Przemiana często niszczy psychikę lecz czasem, u wielu ghuli, pozostają resztki inteligencji. Niektóre z nich mogą posiadać moce Adepta lub magiczne. Od kilku lat, przedstawicielom ghouli udało się zwiększyć tolerancję opinii publicznej w stosunku do ghouli. Jednak niektóre kraje wciąż oferują nagrodę za martwe ghoule i osobom, które im pomagają. Jak inne istoty, cierpiące na skutek wirusa, ghoule mogą przekazywać swoją chorobę innym. Objawy typowe dla ghouli: * śmierdzą * muszą jeść ludzkie ciało (ok 1% własnej wagi na tydzień)
  • Ghouls are beings of the Outer Dark, whom feed on the experience/memories of others. It is also hinted they feed on joy. Gastly in apperance, Roland Deschain has only run into them in Evil Ground.
  • HP : 1959 Item Drop List : * Enchant Scroll: Weapon 40-79, * Manastone, * Odd Powder, * Silk Piece, * Strengthend Mithril Leather Armor, * Coyote's Shadow Leather Armor, * Fox's Cross Belt Suit, * Fox's Assassin Knife, * Cat's Unicorn Horn, * Crocodile's Mithril Dagger, * Elephant's Mithril Sword, * Fox's Elemental Bow * Golden Ax * Kimballs battle Ax * 1b gold max
  • Ghoul may refer to: * Ghoul (Breath of Fire) * Ghoul (Breath of Fire II) * Ghoul (Breath of Fire III)
  • Ghoul is a boss character featured in the upcoming game Madness: Project Nexus 2. He is the first zombie Mag Agent. Madness: Project Nexus 2
  • Ghouls are foul, undead carrion eaters that often gather on battlefields and unhallowed places of burial. They don't wield weapons but their claws are nasty, and their rotting frame wields plenty of strength. They are also known to carry diseases, and like other undead they are immune to sneak attacks and mind affecting spells.
  • 250px|thumb|Ghoul 250px|thumb|Ghast w D&D Next Ghoule (w czwartej edycji ghule ang. ghoul) to nieumarli pożerający zwłoki. Choć przemiana z człowieka w ghoula zniszczyła ich umysły, istoty te cechują się diaboliczną przebiegłością, pozwalającą im na efektywne polowanie na żywe istoty. Ghoule mają wygląd humanoidów, jednak przemiana całkowicie wypacza i deformuje ich ciała. Język staje się długi i twardy w celu efektywnego wylizywania szpiku z kości, zęby stają się ostre i wydłużone a paznokcie twardnieją i wydłużają się w szpony. Dotyk ghoula paraliżuje ofiarę (chyba że jest elfem), co ułatwia mu zabicie i oprawienie jej. Każdy zabity przez ghoule humanoid z wyjątkiem elfa sam przemienia się w ghoula jeśli jego zwłoki nie zostaną pobłogosławione (lub, rzecz jasna, pożarte). Ghoule nie znają strachu, są także odporne na zauroczenia i sen. Te złowrogie istoty najczęściej można spotkać na cmentarzach, gdzie mają zapewnione regularne dostawy świeżych zwłok do pożarcia. Oprócz jedzenia mają upodobanie do odrażających i upokarzających rzeczy, co powiększa ich złą sławę.
  • Demon of ancient Arabian folklore. The word "ghoul" is Arabic for "demon," referring to creatures who were believed to dwell in graveyards and abandoned places.
  • Ghouls are weak creature which can be found in the middle of the medium level slayer dungeon. They are often given as a medium Slayer task from Vannaka. The only item that ghoul's drop is bones and that's a constant drop.
  • Ghouls are usually undead that feed on corpses from graveyards. Some are mindless, others are not.
  • Ghouls were a race of monstrous creatures that dwelled around the world of Narnia. They lived in the land of Calormen (which borders Archenland) as well as Narnia, where they were known to live among graves, such as the Tombs of the Ancient Kings. Living at that spot, these desert-dwelling humanoids dwelt in burial grounds of the Tombs, and they fed on dead corpses for either breakfast, lunch, or dinner. It's quite unknown if the Ghouls in the Tombs made friends with the Jackals that also lived there.
  • Ghouls (屍 (グール) Gūru) are a Low Class Demon classified as kin of Astaroth. It is created by possessing a human corpse. They have also been known to be created by possessing the corpses of animals.
  • Un gul (también gol, en inglés ghoul y en árabe الغول ghūl demonio, plural "ghilan") es un vampiro proveniente de la tradición árabe, parientes de los odiosos Djinns, temibles espíritus del desierto, que, según el folclore árabe, habita en lugares inhóspitos o deshabitados y frecuenta los cementerios, tanto los consagrados como los profanos. En cierta forma, este doble hábitat es notoriamente coherente. En el tiempo en el que este mito fue concebido los desiertos bien podían verse como vastos cementerios. La palabra Ghoul proviene del árabe Al-Ghūl, que significa algo así como "el que se apodera", aunque puede entendérselo simplemente como "demonio". Su nombre resuena en los mitos más antiguos, por ejemplo, en una de las estrellas más asociadas a los vampiros: Algol (Al Ghoul), título que fue curiosamente absorbido por uno de los villanos de Batman: Ras al-ghoul, que significa "cabeza del demonio". Ghoul está etimológicamente emparentado los Gallus, especie de vampiros subterráneos que pueblan los mitos mesopotámicos. Las primeras leyendas sobre los Ghouls los describen como seres bastante limitados, no muy inteligentes, pero lo suficientemente hábiles como para tender distintas trampas a los audaces peregrinos de las arenas. La primera aparición de los Ghouls en la literatura se produjo en las Mil y una noches, aunque el término no llegó a Occidente hasta que William Beckford lo utilizó en la clásica novela gótica de 1786: Vathek (Vathek). El aspecto físico de los Ghouls, cuando de hecho adquieren uno, es el de una hiena de dimensiones descomunales. Una de sus estrategias más conocidas es la de imitar el ladrido de los perros para que los caminantes extraviados en el desierto crean que se encuentran cerca de un campamento. La dieta de los Ghouls se repite tanto en las leyendas como en la literatura. Poseen un apetito voraz por la carne humana. Cuando no la consiguen pueden conformarse con roer viejas tibias o incluso devorar cadáveres. Este último rasgo marca claramente la evolución de la leyenda de los Ghouls, quienes debieron adaptar dramáticamente sus hábitos, pasando de ser eficientes predadores a simples carroñeros. En este contexto, la fisionomía de la hiena los representa a la perfección. Ya en esta faceta oportunista, los Ghouls se han inclinado por los cementerios como residencia estable, principalmente debido a la abundancia de cadáveres en descomposición. Los puede haber artificiales y naturales: los primeros son generados por trozos de cadáveres y magia oscura a través de un ritual efectuado por un Nigromante; los segundos emergen del infierno. Repasemos brevemente la presencia de los Ghouls en la literatura. Si bien estamos en presencia de un vampiro muy poco conocido, su nombre fue mencionado por los más grandes maestros del horror. H.P. Lovecraft fue, quizás, el autor que más ha recurrido a los Ghouls en el relato de terror. En El modelo de Pickman (Pickman's Model) describe una raza de horrendos seres subterráneos de apariencia lobuna, tomados habitualmente como licántropos u hombres lobo. Sin embargo, sus hábitos coinciden con las abominables costumbres de los Ghouls, por ejemplo, el robo de niños humanos y su crianza en abyectos cubiles para transformarlos en una especie de híbridos con extraños poderes persuasivos, conocidos como Changelings, es decir, niños humanos criados por criaturas sobrenaturales. Otra aparición de los Ghouls en la obra de H.P. Lovecraft se produce en El sabueso (The Hound), donde se los describe con menor precisión aunque su participación en la historia es determinante. Los Ghouls son notoriamente prolíficos en los cuentos de H.P. Lovecraft. En su concepción del mito, los Ghouls son una estirpe de criaturas subterráneas y nocturnas. Algunos fueron humanos que se han degenerado en sucesivas transformaciones, otros son sobrenaturales, pero todos manifiestan rasgos humanoides y una repugnante fascinación por los cadáveres. Los casos más recurrentes se producen en los relatos: El horror oculto (The Lurking Fear) y Las ratas en las paredes (The Rats in the Walls). Edgar Allan Poe citó a los Ghouls en su hermoso poema de 1848: Las campanas (The Bells): "Ellos no son hombres ni mujeres, Ellos no son salvajes ni humanos, Ellos son Ghouls." (They are neither man nor woman, They are neither brute nor human, They are Ghouls) Edgar Allan Poe estaba fascinado por el mito de los Ghouls, a tal punto que los incluyó en varios poemas, por ejemplo, en Ulalume (Ulalume). C.S. Lewis ha colocado a los Ghouls en la mítica Narnia, donde resultan ser un poco menos sanguinarios, aunque mucho más estúpidos que sus predecesores. Allí se desenvuelven como colaboradores de la Bruja Blanca. En el cuento infantil de Hans Christian Andersen: Los cisnes salvajes (De vilde svaner), su heroína, Eliza, se encuentra con un grupo de Ghouls dándose un macabro festín con un cadáver. Lord Byron también hace referencia a los Ghouls en el poema épico de 1813: El Giaour (The Giaour): "Tus rechinantes dientes y macilentos labios; luego, a tu lóbrega tumba caminarás; ve, y con Ghouls e Ifrits delira, hasta que de horror estremecidos, huyan de un espectro más abominable que ellos". (Thy gnashing tooth and haggard lip; Then stalking to thy sullen grave, Go, and with Gouls and Afrits rave; Till these in horror shrink away From spectre more accursed than they!) H.G. Wells empleó a los Ghouls como inspiración para sus horrorosos Morlocks en la novela de ciencia ficción: La máquina del tiempo (The Time Machine), que si bien son seres subterráneos solo se alimentan de la carne viva de los Eloi. Clark Ashton Smith, miembro inefable del Círculo de Lovecraft, describe una raza de humanoides caníbales que se alimentan de cadáveres, claramente Ghouls, en los relatos: La estirpe sin nombre (The Nameless Offspring) y El Ghoul (The Ghoul). Es fácil caer en la tentación de suponer que los Ghouls fueron ignorados por su proverbial ausencia de rasgos románticos. No obstante, allí están, reptando en cavernas infectas, royendo huesos en viejos sepulcros abandonados, disfrutando de sus mórbidos banquetes en compañía de los grandes maestros del horror. Categoría:Bestiario Categoría:Demonios Categoría:Zombis Categoría:Brujería/Hechicería
  • Ghouls (喰種, gūru, translates approximately to eater species) are a carnivorous and cannibalistic species that are only able to feed on humans and other ghouls. They are as close to humans as possible: They normally have the same physical appearance and intelligence as a human with the exception of diet, mentality, and inner biology. If certain rare conditions are met, ghouls and humans may even be able to have offspring (see one-eyed ghoul and Half-human), and a ghoul's organs can be successfully transplanted into a human to create an artificial hybrid. Due to their status as predators of humans, ghouls are prosecuted by the CCG.
  • A Ghoul is a level 1 unit belonging to the race and the faction of Undead. It advances into the Necrophage. Ghouls are resistant to most kinds of attacks, including arcane attacks which are normally highly damaging to undead. Their claws carry a potent poison that can severely weaken anyone they are so much as scratch.
  • The Ghoul is an enemy in Grandia II. It can be found in the inside the Liligue Cave. Ghouls have the ability to cast Gravity, Ice Prickle and Power Drain.
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